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Post by Hanako Ikezawa on Dec 18, 2016 0:02:57 GMT
Fine, even in one star cluster tho how many viable planets will there be? Also, 12 light years according to ME1 are a day's cruise in a regular transport. Well, if there are hundreds or thousands of stars in a cluster, then there will likely be a similar if not larger number of planets. Out of that I'd guess there could be dozens of planets that are viable, and even more if we count things like moons. Again, this is operating on the assumption this is a relatively sparse star cluster as opposed to the ones that have tens or hundreds of thousands of stars.
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Iakus
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR
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Post by Iakus on Dec 18, 2016 21:17:29 GMT
uhm...a star cluster is far less than 100 stars if I remember correctly...of course I could be wrong. Do we have a codex entry on that? Not a Codex entry. I'm using what astronomers classify as a star cluster. In the past games we only went to a few stars in a star cluster since we had an entire galaxy to explore. You see in those clusters images of countless more stars that we just ignore in those games. It seems to depend. An open cluster can have just a few hundred stars, while a globular cluster can hold millions of them.
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KirkyX
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda
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Post by KirkyX on Jan 5, 2017 16:58:03 GMT
I can think of a few different scenes from across science fiction that it resembles, but the one it puts me most in mind of is pretty close to home : *The fleets arrive snip* Anyway, I guess we'll have to wait for the Codex entry to find out what the arms are for sure - or, heck, they might never explain them; there's still bits of the Normandy's design that we don't know the purpose of - but my guess is that they're either radiators, or part of the ODSY drive system. (With some analogue on the Nexus that's too small to make out, relative to the size of the entire ship.) As for the Nexus' partially-completed state, I've seen two explanations, and come up with two more for funzies, any of which work for me: 1. They simply couldn't build a drive system powerful enough to move it at its full size, due to either resource - couldn't scrounge up enough eezo for the drive core - or technological constraints. 2. With the promise of bountiful resources in Andromeda, they decided that it'd simply be more efficient to complete construction on the Nexus there. From everything we've seen so far, the Nexus is still capable of performing its role as expedition hub even in its current state, so there's no urgent need to get the rest built. 3. They originally planned to complete the Nexus before departing for Andromeda, but the threat of the Reapers - I think it's been hinted that some people high-up in the Initiative's hierarchy may know about them? - forced them to accelerate their timetable. 4. (This ties in with the, 'Maybe it's a relay?' discussion.) The Initiative's long-term plan for establishing a link between the Milky Way and Andromeda is indeed based on the idea of turning the Nexus into a functional long-range relay, with the Initiative's Milky Way division tasked with working on its matching pair while the colonists are in-transit. Prior to leaving, the Initiative hadn't figured out relay technology, but they were close enough to be reasonably certain that they could crack it with a few hundred years of research and development. We know there wasn't much political will amongst the Citadel races to pursue relay tech, from Matriarch Aethyta--but her dialogue also suggests that, for the Asari at least, it was an attainable-enough goal to be worth at least considering. My theory is that the Initiative recruited Asari scientists who'd been looking into relay tech, and were frustrated with their government's lack of support for their research. Some of these scientists would stay behind in the Milky Way, to further research the technology and then ultimately start work on their side of the relay pair, while others would ship out with the expedition, to perform a similar role in Andromeda. The one thing I haven't decided yet is whether the Andromeda-bound scientists would remain awake for the voyage or not. On one level, it'd certainly be efficient for them to do so--the expedition would arrive in Andromeda with its side of the relay equation already worked out, ready to start construction on the other half of the Nexus. On another, though, I'm really not sure they'd be willing to commit to spending 600 years - a long time even for an Asari - cooped up on a starship in the intergalactic void, with no company beyond their fellow researchers, and no way out. I mean, for some scientists, that'd probably be like a dream come true--but for most, it sounds more like a nightmare. Of course, the arrival of the Reapers fucks with this plan in all sorts of ways, but - so far as we're aware - the Initiative doesn't know about them, and so wouldn't plan around them. Heck, even if the Initiative's leadership were to get wind of their existence shortly before they were due to leave - say, Jien Garson took Shepard at her word, and didn't buy the Council's story about Sovereign - it's not like they'd cancel the one hope they have of getting the heck out of dodge, even if they had no sure way back. Anyways, my idea for Andromeda 2 is that they try to fire up the Nexus relay, but discover that there's no matching pair in the Milky Way, and so then decide to repurpose it into a big ol' mass effect slingshot, used to launch exploration craft towards other star clusters within Andromeda. (The idea being that these ships would be equipped with ODSY drives, so they could make the journey back to Heleus by themselves in a matter of months or years--the slingshot'd just cut out one half of the trip.) (For the record, I expect precisely none of this to be in any sense accurate; I just enjoy thinking about it. ) As for how they'd go about constructing the other half... Well, I'd imagine they have the necessary equipment/ships stored aboard the Nexus itself? It's not like construction/repair craft have to be that big, after all--in fact, generally you want them to be pretty small relative to what they're building, like the workbees in Star Trek: *Bee snip* ... "Though that wouldn't help much getting to and from Andromeda, you could always set up a line of 77 mass relay pairs in between and get there fairly quickly " *Stargate snip* (I'm actually kinda hoping this is a complete coincidence, 'cause that'd be even better. ) And hey, I only brought it up as an idea once! *Derelict snips* Oh, and finally, count me in for all the derelict stations and ships! I love that sort of thing. (Hoping we also run into some very much not derelict ships too, though. And get to talk to them! ) Yeah, I was probably just thinking of that. Do you ever think about that random pilot in that scene? He gets a lot of screentime for a nobody. Totally the secret hero of the Milky Way That's true, they could be radiators to dump excess heat etc., or hydrogen ram-scoops as Element Zero suggests below. Both good ideas. I hope they're explained, because I like reading about lore/technical stuff, but it's no big deal. 1. That's a good point about mass. If I recall correctly, Reapers needed ridiculously large eezo cores in order to negate their mass, so moving something much larger is actually pretty crazy already. 2. A fair assumption, but it does beg the question: If it already serves its purpose(s), what's the need for constructing the other 60% of it? If it's just more room for people/labs etc., well... that's cool I guess, but I just wonder if those resources would be better spent on establishing colonies. 3. That could also work. Emphasis on the "accelerate" though, since they wouldn't have known about them when the project began. I think it would make sense for at least someone involved to... fear the Reapers Even if they couldn't convince the others of their threat. 4. Hmm... Well, I suppose it all comes down to whether or not they could crack relay tech in 600 years. In the MW, sure. Cooped up on a starship with naught but calculations and simulations? Maybe, but you'd probably want to test these things extensively if you can. Because it is possible though, it's up to the writers, since fiction is basically built on the improbable, and it's not like breakthroughs don't happen in real life of course. Eureka! Asari would be a good choice, especially since as you said, they'd probably have someone working on it already in some fashion and therefore experience. While krogan wouldn't, krogan scientists would be an even better choice for this task, like Nakmor Kesh*. It would certainly be nightmare-level for many people, I agree. Perhaps they would stay in cryo most of the time and have VIs do most of the work, while they're in charge of creative things. If so, basically anyone could assist. So, even if they do, without QECs it would take 1200 years minimum to properly establish a relay pair, so your idea of repurposing it into a slingshot instead could work. It would depend when Andromeda 2 is set, though, since it would be a good idea to have a very established homeworld/territory before doing it all again, but I suppose exploratory craft wouldn't be much of an investment of population. Ha, I understand. I like speculating and discussing these things too, even if it's academic. *I feel like I should point out somewhere that Nakmor is her clan name. I forgot this at first, so I figured I might not be the only one, and I haven't seen it mentioned. Yeah, I thought about something like that, too as well as storing fighters (or perhaps multi-purpose craft that can build/repair and fight). I'm not saying it couldn't be done, but one of the things that I wondered about was the timing. It sounds like we'll be building the Nexus over the course of the game, probably finishing it at or near the end. We have no idea how long the main story will be in-universe, so no idea if it would make sense, I was just wondering about it. Haha, I've never seen Stargate nor any posts suggesting that, so yeah, it was a coincidence Apparently you can't think of anything first anymore, even if you do think of it on your own. Not that that example was particularly complicated or anything, but still Definitely to both derelict ships and crewed ships we can interact with, for reasons we've gone over before. And don't forget the derelict Reaper, of course. That was creepy. If they do have some, I wonder what they'll be, since they've done the mind-bending sort of thing on the Reaper and the "You're trapped while this VI tries to kill you" thing on that research station. Sorry for how absurdly late this reply is! I opened your post, read it, and then just completely forgot I'd even seen it until my memory was jogged by someone reccing one of my posts in this thread. Yeah, I do think about that pilot sometimes. I kinda wish we'd had the opportunity to get to know him - or, at least, someone in his role - over the course of the game, to give us more personal investment in those scenes with the fighters. Either that, or they could've set up the plot so that the Normandy played a more active role in the fight, leading a squadron of fighters overhead as we fought on the ground--sorta like in the cinematic trailer, though I think I'd prefer they be up in space. Some more cutscenes of Joker and co up there fighting would've been a cool way of breaking up the ground battles--very Return of the Jedi/Rogue One. 2. Well, my thinking was that, as the Initiative expanded - founding more colonies, and so on - it'd need a larger expedition hub, that was better able to approximate the role of the Citadel back in the Milky Way. There'd also be more room for shipyards and so on, so they could start expanding their fleet to better protect their established colonies, and ultimately venture out to found more. This 'resource efficiency' theory also works pretty well with the fourth theory, about the Nexus being a mass relay in the making--the additional 60% could be intended to house the yet-to-be-developed relay components. 4. I kinda came at it from the other direction on the 'Asari scientists' thing--my thinking wasn't that the Initiative hired Asari specifically for their ability to work while everyone else is in the cryo, but instead that they hired scientists who'd been working on relay technology, and those scientists happened to be Asari, since we know they had people working on it, if that makes sense? Like, part of the genesis for Jien's whole Andromeda Initiative colonisation plan was her getting in touch with these scientists, and realising that relay tech was an achievable goal--the idea that they might work on it while everyone else is in cryo was a separate, secondary thing. So, while I'd agree that Krogan - with their still longer lifespans - would be well-suited to that task, I wasn't really thinking about it in, 'Ah, this race's unique biology is why they're doing this' sorta way. That was kinda a ramble... Anyways, I am really looking forward to meeting Nakmor Kesh! On that 1200 year figure without QECs--I'm not so sure. We know that FTL - but slower than an instantaneous QEC, obviously - comms exist. I think the lore is that they send radio signals through stretched, collimated mass effect fields? Generally the range of such a thing is relatively limited - still lightyears, but not the theoretically unlimited range of a QEC - but I imagine you could make one of those collimated mass effect fields stretch pretty far if you had all the power of an intergalactic mass relay to put behind it. On the game's time-frame, as I'm sure I've mentioned before, I'm hoping they go with DA2-style time skips, though I'm not sure how practical that'd be with the explorable planets and such--with how many there are, and how big they're supposed to be, changing them to reflect the passage of a few years when the time skips occur would probably be a big resource sink, and it'd set in-game deadlines on completing certain tasks/side-activities. (Not that I'd mind that.) Chalk this up as another reason why I generally prefer the old BioWare style of smaller but relatively content-rich hub areas, from Taris to Denerim, to big open-worlds, I suppose. Nope, nothing original under the sun, sadly. It's a cool idea, though. And, if you get the time - no mean feat, with fifteen seasons between SG-1 and Atlantis, I know - you should totally watch Stargate! The first season's a little rough, but Stargate SG-1 is genuinely one of my all-time favourite sci-fi series--it might actually be second only to TNG in my eyes. Atlantis is good too. Universe is... Not my cup of tea, but it's some people's favourite--they went down a pretty different path with that show. BansheeOwnage , there's always so much fun stuff in your posts.*snip* ^^ This.
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Post by dalinne on Jan 5, 2017 18:07:33 GMT
The Mass Relays were only needed for long distance FTL travel. Secondary Mass Relays allowed a ship to travel hundreds of light years to another Mass Relay in an instant, and Primary Mass Relays allowed the same for thousands of light years. This allowed clusters to be connected. Once you got within a cluster and were doing short distance travel, you used your ship's Mass Effect drive which allows a ship of our cycle to travel between 12 to 15 light years in a day and overall about 25 light years before needing to stop and discharge the static buildup. The people of the Andromeda Initiative developed the ODSY Drive to allow the Nexus and four Arks to no longer need to discharge and instead harness that energy to allow the trip to Andromeda without Mass Relays though at the speed of our drives, hence the 600 years it takes for us to get there. I am sad that there will be no Mass Relays in Mass Effect: Andromeda and potentially never again. They were like the icon of the franchise for me. Maybe this time WE (Milky Wayers) will make mass effect relays little by little, connecting Helius Cluster with other Clusters in Andromeda. That way, the title will still have sense and that way they will justify we play in another cluster in the next game
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Post by BansheeOwnage on Jan 7, 2017 23:48:18 GMT
Sorry for how absurdly late this reply is! I opened your post, read it, and then just completely forgot I'd even seen it until my memory was jogged by someone reccing one of my posts in this thread. *Normandy snip* Yeah, I do think about that pilot sometimes. I kinda wish we'd had the opportunity to get to know him - or, at least, someone in his role - over the course of the game, to give us more personal investment in those scenes with the fighters. Either that, or they could've set up the plot so that the Normandy played a more active role in the fight, leading a squadron of fighters overhead as we fought on the ground--sorta like in the cinematic trailer, though I think I'd prefer they be up in space. Some more cutscenes of Joker and co up there fighting would've been a cool way of breaking up the ground battles--very Return of the Jedi/Rogue One. 2. Well, my thinking was that, as the Initiative expanded - founding more colonies, and so on - it'd need a larger expedition hub, that was better able to approximate the role of the Citadel back in the Milky Way. There'd also be more room for shipyards and so on, so they could start expanding their fleet to better protect their established colonies, and ultimately venture out to found more. This 'resource efficiency' theory also works pretty well with the fourth theory, about the Nexus being a mass relay in the making--the additional 60% could be intended to house the yet-to-be-developed relay components. 4. I kinda came at it from the other direction on the 'Asari scientists' thing--my thinking wasn't that the Initiative hired Asari specifically for their ability to work while everyone else is in the cryo, but instead that they hired scientists who'd been working on relay technology, and those scientists happened to be Asari, since we know they had people working on it, if that makes sense? Like, part of the genesis for Jien's whole Andromeda Initiative colonisation plan was her getting in touch with these scientists, and realising that relay tech was an achievable goal--the idea that they might work on it while everyone else is in cryo was a separate, secondary thing. So, while I'd agree that Krogan - with their still longer lifespans - would be well-suited to that task, I wasn't really thinking about it in, 'Ah, this race's unique biology is why they're doing this' sorta way. That was kinda a ramble... Anyways, I am really looking forward to meeting Nakmor Kesh! On that 1200 year figure without QECs--I'm not so sure. We know that FTL - but slower than an instantaneous QEC, obviously - comms exist. I think the lore is that they send radio signals through stretched, collimated mass effect fields? Generally the range of such a thing is relatively limited - still lightyears, but not the theoretically unlimited range of a QEC - but I imagine you could make one of those collimated mass effect fields stretch pretty far if you had all the power of an intergalactic mass relay to put behind it. On the game's time-frame, as I'm sure I've mentioned before, I'm hoping they go with DA2-style time skips, though I'm not sure how practical that'd be with the explorable planets and such--with how many there are, and how big they're supposed to be, changing them to reflect the passage of a few years when the time skips occur would probably be a big resource sink, and it'd set in-game deadlines on completing certain tasks/side-activities. (Not that I'd mind that.) Chalk this up as another reason why I generally prefer the old BioWare style of smaller but relatively content-rich hub areas, from Taris to Denerim, to big open-worlds, I suppose. *Get your own ice cream snip* Nope, nothing original under the sun, sadly. It's a cool idea, though. And, if you get the time - no mean feat, with fifteen seasons between SG-1 and Atlantis, I know - you should totally watch Stargate! The first season's a little rough, but Stargate SG-1 is genuinely one of my all-time favourite sci-fi series--it might actually be second only to TNG in my eyes. Atlantis is good too. Universe is... Not my cup of tea, but it's some people's favourite--they went down a pretty different path with that show. BansheeOwnage , there's always so much fun stuff in your posts.*snip* ^^ This. That's totally okay! Happens to everyone. Lately I've been too busy to respond to everything in a timely manner. Ah, the Normandy/fleet shots from that trailer got me so hyped... Wish we got to see more of that ingame. Hopefully we'll get more space/ship content in ME:A, though it doesn't look like the Initiative has many ships so the scale will likely be much smaller. That's okay though, you can do something just as cool without many ships. My thoughts exactly. More alternating between the ground and space battles (possibly even playing as Joker again and participating) would have been great for all sorts of reasons. I enjoyed that in both aforementioned movies. Speaking of which, I think I'll call that pilot Wedge Alternatively, I also thought about them using an established character in the same role (but without playing as them), probably either Jacob (Corsair history) or Ste(EEEEEEE)ve. But Joker+Normandy would have worked just as well if not better since there are other crewmembers aboard to see/hear/worry about. 2. That's true, either of those could explain the added construction, and with the idea that a completed Nexus would be too massive to build an eezo core for (at least in a cost-effective way), the "not done" thing does make a fair amount of sense. I do wonder what the exact explanation, if any, will be in the game though. 4. Oh, I gotcha now. So basically Jien would recruit some of the scientists who are already studying relays (and not getting anywhere, pleased to have a new opportunity), who happen to be asari. I am too! I'd be fairly excited to meet any scientifically-minded new character, but her being a female krogan should be interesting as well. I'm expecting the 3 Nexus officers mentioned in the video to be at least secondary characters considering they bothered mentioning them, but we'll see. We know we're going to contribute to building the Nexus, and that it'll likely be plot-important, so it would make sense to speak with Nakmor Kesh often. I just had to go back to that video to remember what Foster Addison's name was and what she did; totally forgot Overseeing colonization definitely sounds like a position we'll speak with fairly frequently, as does Nexus security (though with a replacement for Sloane). Sending information through a mass relay rather than, well, mass? Interesting. For some reason I completely forgot that that's how comm buoys worked And the buoy network also uses the mass relay network to send signals. You win this conversation Those buoys must have super tight-beam emitters So yeah, I suppose communication with the Milky Way would be possible once a relay pair is set up. I'd have mixed feelings about DA2-style timeskips, but they're definitely a possibility. I'd be less concerned if they were between full installments rather than during the game. But really, it depends on the story and we know little about it. It worked in DA2 because the acts had mostly separate arcs. We don't know if that will be the case for ME:A. As long as RP is respected during the gaps, it wouldn't be the end of the world. Ryder is young, too, so they can "afford" to do it. And yeah, they'd probably introduce as many writing/logistics headaches as they'd solve. I wouldn't mind deadlines either since I tend to do everything anyway. It would just give me a priority. An advantage would be getting to see how locations change over time, even if not in a physical way, like the city of Kirkwall. The Kett make me wonder if we will have timeskips though, since I find the idea of a long, drawn-out war with them improbable. Despite liking to explore, I, too liked the more content-dense areas of previous games. Bioware has apparently heard the criticism in that regard, so we'll see how ME:A plays out. Indeed Fifteen seasons? Well I'll certainly keep that in mind if I do have a lot of free time (something that seems to get less and less frequent as you go), thanks! Aw, thank you! Right back at you
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KirkyX
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Post by KirkyX on Jan 8, 2017 3:09:35 GMT
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Post by Hoge on Jan 8, 2017 4:22:42 GMT
Although I highly doubt they'd go this route.... in the epilogue in ME 3 they said Mass Relays could be rebuilt...so maybe they end up building an equivalent to Mass Relays in the Andromeda to travel to other star systems within the Andromeda Galaxy in future installments.
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