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Kappa Neko
...lives for biotic explosions. And cheesecake!
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kappaneko
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda
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Post by Kappa Neko on Dec 11, 2016 18:17:37 GMT
If only half of the things mentioned mean what I hope they mean, I'm pleased. Already sounds like MEA is going to be better than DAI when it comes to exploration. I'm feeling reassured by this interview. Ryder's character still fills me with inquisitor dread but I'll just try to ignore that howl of despair in my head. *g*
Well, DAI also gave you background information on the locations through letters you find. I actually thought that was nicely done. It was the first time I actually took the time to read all the stuff I found. I appreciated the history lesson. However, you were still walking around fairly empty maps where all you did was collect minerals, close rifts and fight a staggering amount of crazy mages on their field trips.
It SOUNDS like some planets will have actual storylines and a more active sense of exploration than reading letters found on dead people. Unless of course this is all just clever marketing speech for the same underwhelming mechanic but I have a good feeling about it. Some planets will have actual settlements and choices. That is SO COOL. Exactly what I want. It all sounds great. Maybe too great. *paranoia rising*
But I think it's a good sign they at least acknowledge that DAI had a number of glaring flaws, the boring fetch quests were mentioned, and that they tried to fix them. Of course their idea of fixing them might not be up to everyone's expectation. However,no point picking every statement apart looking for something negative.
That said, I worry how lush these planets can be when we're expected to drive our monster truck everywhere... on the other hand, some are supposedly designed for on foot exploration, and we've already seen a jungle of sorts. So we shouldn't only be given vast open spaces. A little disappointed about the continued absence of a day/night cycle. I expected as much but still a little disappointing, even when set lighting allows for beautifully stylized environments. Has pro and cons, so not that big a deal to me.
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Post by javeart on Dec 11, 2016 19:49:39 GMT
If only half of the things mentioned mean what I hope they mean, I'm pleased. Already sounds like MEA is going to be better than DAI when it comes to exploration. I'm feeling reassured by this interview. Ryder's character still fills me with inquisitor dread but I'll just try to ignore that howl of despair in my head. *g* Well, DAI also gave you background information on the locations through letters you find. I actually thought that was nicely done. It was the first time I actually took the time to read all the stuff I found. I appreciated the history lesson. However, you were still walking around fairly empty maps where all you did was collect minerals, close rifts and fight a staggering amount of crazy mages on their field trips. It SOUNDS like some planets will have actual storylines and a more active sense of exploration than reading letters found on dead people. Unless of course this is all just clever marketing speech for the same underwhelming mechanic but I have a good feeling about it. Some planets will have actual settlements and choices. That is SO COOL. Exactly what I want. It all sounds great. Maybe too great. *paranoia rising* But I think it's a good sign they at least acknowledge that DAI had a number of glaring flaws, the boring fetch quests were mentioned, and that they tried to fix them. Of course their idea of fixing them might not be up to everyone's expectation. However,no point picking every statement apart looking for something negative. That said, I worry how lush these planets can be when we're expected to drive our monster truck everywhere... on the other hand, some are supposedly designed for on foot exploration, and we've already seen a jungle of sorts. So we shouldn't only be given vast open spaces. A little disappointed about the continued absence of a day/night cycle. I expected as much but still a little disappointing, even when set lighting allows for beautifully stylized environments. Has pro and cons, so not that big a deal to me. I thought the same thing listening to him, we might be dissapointed but it does sound good to me. I liked the emphasis in the stories that we're going to find in every planet, and specially the emphasis in the main charracters that are going to drive them, it seems like they could be people we could really end up caring about, and that would do a lot to make it all more interesting and make us (me, at least) more invested in what happens in every planet and how it ends. Also, all the hype got me replaying ME2 (I'm skipping ME1 because I can stand the combat anymore), and I was doing a little bit of planet scanning (yay! ) and it made me think, like it always does, "wtf? shepard shouldn't be a miner", and then I remember that the first time I played ME2 I was actually kind of excited with the resource gathering, not because it was fun in itself, but because I dind't know still that the impact would be so little, I thought we might end up getting something really good out of it, and ok, that was naive of me but made me think that in MEA it's probably going to feel very different, because resource scarcity it's actually a thing. Also, we have to finish building the Nexus, so at least it all makes sense. That's part of the problem with all the boring staff in DAI, that not only it's boring but also feels out of place since you should be taking care of Corypheus. I never got really attached to the Inquisition as an organization, I mean,thanks for the cool castle with the cool suite, but I'd have been more than happy to let the counselor run it and go home or even disband it as soon as Corypheus was dead. I felt it meant nothing for the themes that I care about in DA universe. On the other hand, MEA is about exploration, and knowing the world we're going to live from now on, expand our influence on it, making sure we got a good place to live there, well, here makes sense, it's something I can care about, so working for that probably would feel more rewarding. On a different matter, ME2 also got me thinking about the SM and in what way could this side missions influence the ending in MEA. What are your ideas about it? Walters said in this interview (I think it was here, but in the last days there were also a few articles and maybe I'm mixing things) that in these planets we visit, sometimes we'll have to choose to support one faction or another, so it might be that depending on how many of these planets we visit and which allies do we make, we wil have more or less help in a final battle? It sounds like this could at least be part of it, though I'd like if there was something more to i than just gathering support like did in ME3. Though even if it is only this, it could be nice if we get to see our allies in action this time.
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Mass Effect Andromeda
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Post by ProbeAway on Dec 11, 2016 21:24:23 GMT
That's the only news in there? I'm not a fan of watching 30 min long videos only to hear "can't tell yet"/"you're gonna like it"/"still being polished". There's some of that indeed, but I have to give him credit that he does his best to answer the questions without giving out much. He also talks a bit about the codex (bigger, no voiced narration) and how the relationship between the MW species stand and how it could tie to the plot. Not much else though, it's not like it's a critical, must-heard interview. Really? I loved the voiced primary codex entries.
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Kappa Neko
...lives for biotic explosions. And cheesecake!
4,195
Oct 18, 2016 21:17:18 GMT
October 2016
kappaneko
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda
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Post by Kappa Neko on Dec 11, 2016 23:58:53 GMT
On a different matter, ME2 also got me thinking about the SM and in what way could this side missions influence the ending in MEA. What are your ideas about it? Walters said in this interview (I think it was here, but in the last days there were also a few articles and maybe I'm mixing things) that in these planets we visit, sometimes we'll have to choose to support one faction or another, so it might be that depending on how many of these planets we visit and which allies do we make, we wil have more or less help in a final battle? It sounds like this could at least be part of it, though I'd like if there was something more to i than just gathering support like did in ME3. Though even if it is only this, it could be nice if we get to see our allies in action this time. It sounds like a mix of ME3 and recruiting agents in DAI. Gemplay-wise I'd be more than happy with the ME3 approach where a lot of this was covered in actual MAJOR story quests with cutscenes. I'm actually a bit puzzled about the ME2 reference by Bioware. Not that I mind anything related to the loyalty stuff or the SM. If we'll be building support for our colonization efforts from the natives ("We have space elfroot for you if you let us stay!") and different Milky Way groups, I really hope it won't boil down to an obscure numbers game. I have no idea what the point of these DAI agents was exactly... I want these alliances to have real consequences like helping the krogan or not. Of course we only got to see some of these consequences in a few screenshots and will never return to see the fruits of our diplomatic efforts. But maybe MEA will have us see these changes as we play. Obviously our choices cannot be of relevance beyond thi game. It's probably too much to ask for, but I'd love to see more stuff like Crestwood, where the outcome of a mission influences what a place looks like. Maybe if we instigate conflict, a planet will turn into a wasteland like Tuchanka. Maybe settlements will flourish or become Thug Central. Maybe we can support a mining operation and see it grow in scope. That sort of thing.
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Jan 20, 2022 14:46:14 GMT
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twitch.tv/goishen
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August 2016
goishen
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire
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Post by goishen on Dec 12, 2016 1:42:47 GMT
I'm thinking that maybe what we were promised in DAI, entering keeps, holding them, having them be attacked, burning a settlement to the ground, etc, might show up.
If it does, then I'll be really disappointed. Not so much as in, "Oh they've just taken what was supposed to be in the last game and put it in this one." More of, "They're mixing universes."
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May 10, 2017 22:11:35 GMT
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warbaby2
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December 2016
warbaby2
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights
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Post by warbaby2 on Dec 12, 2016 2:07:16 GMT
Hm, not much in there in therms of new info...
What worries me a bit are his comments on creating interesting companions. I mean, having a character stand out by "being not how one might expect them to be" is one of the laziest writing techniques imaginable... "Look an Asari that is totally not like an Asari, because... deep!" That and spouting writing 101 mantras like "Write what you know" give me goose bumpy flashbacks to ME3's botched story.
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ღ Voice of Reason
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Member is Online
17,684
Element Zero
7,434
August 2016
elementzero
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
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Post by Element Zero on Dec 12, 2016 2:21:18 GMT
The vehicle designer for Oblivion & Tron is working on Mass Effect? Yes! Tron Light CyclesOblivion's aesthetic instantly gave me a very Mass Effect vibe, so this seemed fitting. There's some of that indeed, but I have to give him credit that he does his best to answer the questions without giving out much. He also talks a bit about the codex (bigger, no voiced narration) and how the relationship between the MW species stand and how it could tie to the plot. Not much else though, it's not like it's a critical, must-heard interview. Really? I loved the voiced primary codex entries. I always muted the dude so I could read in peace. That slow, steady, public-reader pace is entirely ill-suited for a quick info dump. It was a nice touch of polish, but probably a waste of time and money to pay for his voice-over. I know that financial resources have nothing to do with the decision to dispense with the VO; that's just my opinionated observation.
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probeaway
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Mass Effect Andromeda
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Post by ProbeAway on Dec 12, 2016 2:27:34 GMT
The vehicle designer for Oblivion & Tron is working on Mass Effect? Yes! Tron Light CyclesOblivion's aesthetic instantly gave me a very Mass Effect vibe, so this seemed fitting. Really? I loved the voiced primary codex entries. I always muted the dude so I could read in peace. That slow, steady, public-reader pace is entirely ill-suited for a quick info dump. It was a nice touch of polish, but probably a waste of time and money to pay for his voice-over. I know that financial resources have nothing to do with the decision to dispense with the VO; that's just my opinionated observation. The pacing was an issue, true. I guess I just love the voice because I've come to associate it with ME.
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169
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Member is Online
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Element Zero
7,434
August 2016
elementzero
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
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Post by Element Zero on Dec 12, 2016 3:15:16 GMT
Oblivion's aesthetic instantly gave me a very Mass Effect vibe, so this seemed fitting. I always muted the dude so I could read in peace. That slow, steady, public-reader pace is entirely ill-suited for a quick info dump. It was a nice touch of polish, but probably a waste of time and money to pay for his voice-over. I know that financial resources have nothing to do with the decision to dispense with the VO; that's just my opinionated observation. The pacing was an issue, true. I guess I just love the voice because I've come to associate it with ME. It really was awesome. I let him play if something comes up while I am playing. I pause, pull up the Codex, and let him drone away about the mass effect, or whatnot. The VO codex is like a cool little luxury feature.
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probeaway
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Mass Effect Andromeda
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Post by ProbeAway on Dec 12, 2016 8:51:46 GMT
The pacing was an issue, true. I guess I just love the voice because I've come to associate it with ME. It really was awesome. I let him play if something comes up while I am playing. I pause, pull up the Codex, and let him drone away about the mass effect, or whatnot. The VO codex is like a cool little luxury feature. I can hear it now: "weapon recoil is still the prime limiting factor on slug velocity."
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Link"Guess"ski
3,882
August 2016
linkenski
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, KOTOR, Mass Effect Andromeda
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asblinkenski
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Post by Link"Guess"ski on Dec 12, 2016 11:09:40 GMT
The only reason ME1 had such a good PC enhancement and ME2 and ME3 didn't as well as DA2 and DA:I despite having certain improvements over console, was because they outsourced the PC port of ME1 to a third party.
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Gilsa
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, Mass Effect Andromeda
Posts: 557 Likes: 1,706
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2359
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1,706
Gilsa
557
December 2016
gilsa
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, Mass Effect Andromeda
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Post by Gilsa on Dec 12, 2016 20:36:43 GMT
I didn't really learn anything new from the video, but I did like how he illuminated the difference between Ryder and Shepard in starting out as a new character. He said that Ryder is mid-20s, this is the first big adventure they're going on -- bonding together and becoming a hero. Shepard was already a hero that went on to be a legend. I thought that detail provided better clarity for roleplay purposes.
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Deleted Member
Posts: 0
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inherit
guest@proboards.com
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January 1970
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Post by Deleted on Dec 12, 2016 21:51:40 GMT
I'd love to see the Codex Entry guy brought back as a news reader.
Assuming the Nexus has something like the Alliance News Network, why not have him voice the news reader?
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, KOTOR, Mass Effect Andromeda
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Post by Link"Guess"ski on Dec 12, 2016 22:16:36 GMT
I didn't really learn anything new from the video, but I did like how he illuminated the difference between Ryder and Shepard in starting out as a new character. He said that Ryder is mid-20s, this is the first big adventure they're going on -- bonding together and becoming a hero. Shepard was already a hero that went on to be a legend. I thought that detail provided better clarity for roleplay purposes. Yup. To be fair though, he's said this since 2014. It's still a nice idea though.
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