Arcian
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Post by Arcian on Dec 13, 2016 9:52:40 GMT
You're assuming they would leave without first building the Nexus' twin relay. Unless it was exceptionally well-hidden like the Crucible, would the Reapers have left it alone? They were targetting anything that moved in ME3. It's not like they would leave it in orbit around Earth with a huge sign that says "Relay to Andromeda Colonies, pls don't destroy". After all, the Andromeda Initiative is all but confirmed to be aware of the impending Reaper invasion.
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At sunrise there is the sunset.
To find the secrets of the universe: Think in terms of energy, frequency & VIBRATION -Nikola Tesla
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Shattered Steel, Jade Empire, Mass Effect Andromeda, SWTOR
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Post by Atemporal Vanguardian-Debugger on Dec 13, 2016 9:59:09 GMT
Personally I would rather have them not be there at all takes away the imergence feel. BTW can't stand those Radio towers. I always ran into them (not literally running but you should get the meaning. Dem radio towers... Hopefully leveling the Nexus will be handled better than EMS or Inquisition's power mechanic. Indeed I sure hope so. Far Cry 4 for example: Worst. Game. Mechanic. Ever. I literally clipped one in glider and ended up OUTSIDE the world map. I hate them with a vengeance.
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Atemporal Vanguardian-Debugger
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At sunrise there is the sunset.
To find the secrets of the universe: Think in terms of energy, frequency & VIBRATION -Nikola Tesla
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Shattered Steel, Jade Empire, Mass Effect Andromeda, SWTOR
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Post by Atemporal Vanguardian-Debugger on Dec 13, 2016 10:05:53 GMT
Unless it was exceptionally well-hidden like the Crucible, would the Reapers have left it alone? They were targetting anything that moved in ME3. It's not like they would leave it in orbit around Earth with a huge sign that says "Relay to Andromeda Colonies, pls don't destroy". After all, the Andromeda Initiative is all but confirmed to be aware of the impending Reaper invasion. Would not need a sign; any test of it would have drawn the Reapers like a moth unto a flame since they can detect relay travel (Proof: ME3 galaxy map running).
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Post by helios969 on Dec 13, 2016 10:40:17 GMT
All I can say if it's a requirement, I best see it incorporated into the story conclusion. One of the many bad elements of DAI was the amount of grinding you did for the Inquisition and companions and crafting, only to have none of it matter when you face Cory. You could face him naked on Nightmare and it's little more difficult...though I was more bothered most of my companions were nowhere to be found. ME3 was terrible too in this regard though for different reasons (no Geth Juggernaughts, Quarian strike teams, Elcor tanks...) I want to see those resources and companions, in cutscenes, engaged in an epic final sequence that's still tough to beat at higher difficulties. Id' rather not grind at all but if it's a core game mechanic, then at least make the payoff worth while.
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Post by dalinne on Dec 13, 2016 10:50:01 GMT
*´¨) ¸.•´¸.•*´¨) ¸.•*¨) (¸.•´ (¸.•` ¤ Mass Effect Andromeda
So, we start out with a ship and the Nomad. Everything else we must find, steal or manufacture / craft ourselves. Two items stuck in my mind. One is the Initiative Briefing video that mention the Nexus needs to be completed in Andromeda. The second, is the gauge indicator showing the completion status of the Nexus (in the DEC 1 cinematic gameplay video). Now, I ask, why bother with the Nexus construction when it seems to have everything? Unless, its completion is necessary to win the game which explains the exploration focus. It's possible that completing the Nexus gives the colonial forces the "strength" to repel hostile attacks and win the game. I believe the very fact that we have a Nexus completion gauge makes it mandatory to do so. Thoughts on this? More than a winning strategy inside the game, I see it like a part of the game mechanics: the same way the crucible construction was the indicator of our progress in the game, I think that completing the Nexus will be the same in this game. However, contrary to the Crucible (with every single side mission it seemed we were delaying the end of the war), the Nexus construction and the side missions have more sense plotwise.
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Post by Wulfram on Dec 13, 2016 11:26:38 GMT
Opening a relay to an unknown future Milky Way seems risky. We don't know what will be there in 600 years. Even if there aren't any hostile aliens, our own culture may have evolved in hostile ways, and our technology is likely to be advanced enough that the Andromedans would effectively be reduced to second class citizens.
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Post by dropzofcrimzon on Dec 13, 2016 13:34:16 GMT
so they are pulling a "lost in space meets Pandorum" kind of thing? Yes I can see it...point is, how are they gonna deal with the mess they made with the milky way? By mergin all the endings as I predicted as a possibility in 2012? God....Evil Chris owes me an apology Nah... I think they'll keep adding installments in Andromeda; and then end the series completely with whatever installment we're allowed to actually finish our Nexus Relay. The last scene will be the Tempest entering the new relay returning to a Milky Way where each of us will be the only ones who know what ending we chose. (Fade to black). The "state" of the MW galaxy will never been shown in the series. Alternatively, upon entering the Relay, we'll be able to again choose our ending to Mass Effect 3 (i.e. tell the game what sort of state we want the Milky Way Galaxy to be in)... However, this will still only occur in the last Mass Effect game Bioware intends to release so that, again, we'll never actually get to see the effects of the endings on the Millky Way galaxy. uhm...not sure about that. See, given enough time (we are talking six centuries) the theory is that it will not matter which ending you picked because they will just blend together. With enough time to rebuild, harvest the reapers tech that was left behind or share it or bask in the green glow of the special sauce of DNA/cybernetics rewriting eugenics the end result will be so similar that Shepard's choice will be just mentioned in passing with a bit of exposition. Kinda like they did for deus ex.
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Post by hammerstorm on Dec 13, 2016 14:03:21 GMT
This is a bit off topic, but do we have any clue how long time it take for the reapers to finish a harvest? All I know is that Javik mentioned centuries. If that is the case it is possible that the reapers are still there when/if we return to MW, for those that choose Refuse. Not to mention all the other things that is included in the other endings.
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Post by goishen on Dec 13, 2016 14:26:46 GMT
*´¨) ¸.•´¸.•*´¨) ¸.•*¨) (¸.•´ (¸.•` ¤ Mass Effect Andromeda
So, we start out with a ship and the Nomad. Everything else we must find, steal or manufacture / craft ourselves. Two items stuck in my mind. One is the Initiative Briefing video that mention the Nexus needs to be completed in Andromeda. The second, is the gauge indicator showing the completion status of the Nexus (in the DEC 1 cinematic gameplay video). Now, I ask, why bother with the Nexus construction when it seems to have everything? Unless, its completion is necessary to win the game which explains the exploration focus. It's possible that completing the Nexus gives the colonial forces the "strength" to repel hostile attacks and win the game. I believe the very fact that we have a Nexus completion gauge makes it mandatory to do so. Thoughts on this? Very honestly I think so, and here's why. In DAI, they said that you could upgrade Skyhold, that it would affect the outcome of the game, etc. It didn't. At least not in a meaningful way. I think that they wanna change that status of building something from something else and have it be grander and larger than life from the original version. They wanna have it actually mean something. While it might not be mandatory to do, I think that they're gonna toss in a couple'a achievements and a few lines of dialogue for doing so.
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Post by Arcian on Dec 13, 2016 15:15:21 GMT
It's not like they would leave it in orbit around Earth with a huge sign that says "Relay to Andromeda Colonies, pls don't destroy". After all, the Andromeda Initiative is all but confirmed to be aware of the impending Reaper invasion. Would not need a sign; any test of it would have drawn the Reapers like a moth unto a flame since they can detect relay travel (Proof: ME3 galaxy map running). Actually, they react to the Normandy's scanner, not the relay being used. After the Normandy has been detected in a system and escaped them successfully, they start monitoring that system for activity, which explains why they reappear instantly the Normandy returns to that system. But even if they had a sixth sense to magically detect relay travel in their immediate vicinity, how is that useful when the Nexus relay isn't going to be used for over 600 years, long after the Harvest is over and they've returned to Dark Space?
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Post by Deleted on Dec 13, 2016 16:35:07 GMT
Nah... I think they'll keep adding installments in Andromeda; and then end the series completely with whatever installment we're allowed to actually finish our Nexus Relay. The last scene will be the Tempest entering the new relay returning to a Milky Way where each of us will be the only ones who know what ending we chose. (Fade to black). The "state" of the MW galaxy will never been shown in the series. Alternatively, upon entering the Relay, we'll be able to again choose our ending to Mass Effect 3 (i.e. tell the game what sort of state we want the Milky Way Galaxy to be in)... However, this will still only occur in the last Mass Effect game Bioware intends to release so that, again, we'll never actually get to see the effects of the endings on the Millky Way galaxy. uhm...not sure about that. See, given enough time (we are talking six centuries) the theory is that it will not matter which ending you picked because they will just blend together. With enough time to rebuild, harvest the reapers tech that was left behind or share it or bask in the green glow of the special sauce of DNA/cybernetics rewriting eugenics the end result will be so similar that Shepard's choice will be just mentioned in passing with a bit of exposition. Kinda like they did for deus ex. Given that the one major gripe here on BSN about ME:A has been how the populations of 4 Council races with all the resources of an entire multi-cluster galaxy (with multiple relays) at their disposal could not possibly build the Nexus and 4 measely Arks in the 3 years between the beginning of ME1 and before the ending of ME3 because the project is so huge... I'm wondering how these same fans can even think that a group of 100,000 colonists who are also scrambling to survive in a totally alien galaxy and have access to only one cluster could possibly complete the Nexus before the end of the first installment of what Bioware describes as a possible series of games? Personally, I don't give a shit about the endings. I did many playthroughs and chose different endings. By the time this Andromeda series is done, I probably won't remember what endings went with which Shepards. I do agree, 600+ years after the fact, the effects of any of them could be "erased" via any number of sweeping retcons. I just don't think Bioware will bother with that as much as some fans wanto box them into "dealing with" those endings and wanted to prevent them from taking the franchise to Andromeda in the first place. What's done is done... and Bioware will likely run the series out in Andromeda for as long as it's popular (i.e. makes them some money) and then they'll maybe write a final DLC to the last installment that results in the Nexus Relay finally being completed. My guess is that the wave goodbye to the entire Mass Effect franchise will be the flickering engines of the Tempest entering the Nexus Relay to return to the Milky Way. FIN. If this Andromeda doesn't sell... there won't even be a second ME:A, let alone a return to ME:T.
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Post by Sartoz on Dec 13, 2016 16:38:14 GMT
*´¨) ¸.•´¸.•*´¨) ¸.•*¨) (¸.•´ (¸.•` ¤ Mass Effect Andromeda
So, we start out with a ship and the Nomad. Everything else we must find, steal or manufacture / craft ourselves. Two items stuck in my mind. One is the Initiative Briefing video that mention the Nexus needs to be completed in Andromeda. The second, is the gauge indicator showing the completion status of the Nexus (in the DEC 1 cinematic gameplay video). Now, I ask, why bother with the Nexus construction when it seems to have everything? Unless, its completion is necessary to win the game which explains the exploration focus. It's possible that completing the Nexus gives the colonial forces the "strength" to repel hostile attacks and win the game. I believe the very fact that we have a Nexus completion gauge makes it mandatory to do so. Thoughts on this? I am curious to see why you think the Nexus has everything the colonists already need upon arrival. So far it seems rather bare bones. And we know that the people on the Nexus need exploration to find compatable worlds. *´¨) ¸.•´¸.•*´¨) ¸.•*¨) (¸.•´ (¸.•` ¤ Mass Effect Andromeda
The Initiative briefing video Number 2 tells me the Nexus has everything to fulfill its role. That role is to serve as the Colonial Admin Centre as its primary obligation. My interest in its completion is to understand if it's just a plot device to spur exploration or a necessity down the road. For the former, it would be a plausible explanation but meh. For the latter, it makes for exciting speculation(s).
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Post by themikefest on Dec 13, 2016 17:08:22 GMT
Given that the one major gripe here on BSN about ME:A has been how the populations of 4 Council races with all the resources of an entire multi-cluster galaxy (with multiple relays) at their disposal could not possibly build the Nexus and 4 measely Arks in the 3 years between the beginning of ME1 and before the ending of ME3 because the project is so huge... Did the building start at that time? Wasn't the Initiative founded in 2176? I would guess the building of the nexus and ships started in 2177/78.
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Post by Deleted on Dec 13, 2016 17:14:13 GMT
Given that the one major gripe here on BSN about ME:A has been how the populations of 4 Council races with all the resources of an entire multi-cluster galaxy (with multiple relays) at their disposal could not possibly build the Nexus and 4 measely Arks in the 3 years between the beginning of ME1 and before the ending of ME3 because the project is so huge... Did the building start at that time? Wasn't the Initiative founded in 2176? I would guess the building of the nexus and ships started in 2177/78. Which would make my argument even stronger, wouldn't it? If it too them 10 years to build 1/2 a Nexus and 4 Arks, why would people think the colonists could even hope to build the other 1/2 (or more) of the Nexus as a relay in only the timeframe of one game (probably months)? That is, I intentionally used the shortest time frame I could for the Arks being built so as to give the fans at least a little benefit of a doubt. I don't really want to dash the hopes of some fans that we might, someday, return to the Milky Way. If Bioware writes it, I'll go along with it. If they don't though, I'm OK with that too. It just seems to me somewhat illogical for fans to just drop the time frame concerns just because it's what would get the game back to the Milky Way. I'm more inclined to think that devoting resources towards adding onto the Nexus will make it more able to repel some sort of attack at the end of ME:A; and actually completing the Nexus will be a work in progress of several games (and the progress you make in the first will carry over into the second, etc.)
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Post by dropzofcrimzon on Dec 13, 2016 18:02:43 GMT
uhm...not sure about that. See, given enough time (we are talking six centuries) the theory is that it will not matter which ending you picked because they will just blend together. With enough time to rebuild, harvest the reapers tech that was left behind or share it or bask in the green glow of the special sauce of DNA/cybernetics rewriting eugenics the end result will be so similar that Shepard's choice will be just mentioned in passing with a bit of exposition. Kinda like they did for deus ex. Given that the one major gripe here on BSN about ME:A has been how the populations of 4 Council races with all the resources of an entire multi-cluster galaxy (with multiple relays) at their disposal could not possibly build the Nexus and 4 measely Arks in the 3 years between the beginning of ME1 and before the ending of ME3 because the project is so huge... I'm wondering how these same fans can even think that a group of 100,000 colonists who are also scrambling to survive in a totally alien galaxy and have access to only one cluster could possibly complete the Nexus before the end of the first installment of what Bioware describes as a possible series of games? Personally, I don't give a shit about the endings. I did many playthroughs and chose different endings. By the time this Andromeda series is done, I probably won't remember what endings went with which Shepards. I do agree, 600+ years after the fact, the effects of any of them could be "erased" via any number of sweeping retcons. I just don't think Bioware will bother with that as much as some fans wanto box them into "dealing with" those endings and wanted to prevent them from taking the franchise to Andromeda in the first place. What's done is done... and Bioware will likely run the series out in Andromeda for as long as it's popular (i.e. makes them some money) and then they'll maybe write a final DLC to the last installment that results in the Nexus Relay finally being completed. My guess is that the wave goodbye to the entire Mass Effect franchise will be the flickering engines of the Tempest entering the Nexus Relay to return to the Milky Way. FIN. If this Andromeda doesn't sell... there won't even be a second ME:A, let alone a return to ME:T. you dont know, they may be pulling a "halo reach" on us, the whole unrelated halo project prior to halo 4...or in this case ME4. If the response to the new cast and crew is lukewarm maybe Bioware will decide to actually deal with the mess they made in ME3 I know a man can dream...
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Post by KaiserShep on Dec 13, 2016 18:12:00 GMT
Calling it right now - the Nexus, upon completion, will serve as the Mass Relay back to the Milky Way. And the the Flash appears and warns Ryder that Liara is the key to the end of everything.
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Post by Arcian on Dec 13, 2016 19:53:27 GMT
Calling it right now - the Nexus, upon completion, will serve as the Mass Relay back to the Milky Way. And the the Flash appears and warns Ryder that Liara is the key to the end of everything. Because she's actually a Reaper Doomsday Device.
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Post by Wulfram on Dec 13, 2016 20:12:36 GMT
It seems like it could be highly risky to establish a relay back to the Milky Way 600 years in the future, unless we know whats going on there.
edit: I could have sworn I didn't make that earlier post. Sorry for the the repetition
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Post by KaiserShep on Dec 13, 2016 20:23:51 GMT
It seems like it could be highly risky to establish a relay back to the Milky Way 600 years in the future, unless we know whats going on there. Especially when the krogan spread like a plague and start an interstellar war with the renewed rachni.
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Post by Arcian on Dec 13, 2016 21:01:15 GMT
It seems like it could be highly risky to establish a relay back to the Milky Way 600 years in the future, unless we know whats going on there. Especially when the krogan spread like a plague and start an interstellar war with the renewed rachni. I'll take "Entire race of Shadow Brokers on the cusp of becoming a spacefaring species" for 400, Alex.
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Post by KaiserShep on Dec 13, 2016 21:07:38 GMT
We all know glyph was really running the show.
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Post by Deleted on Dec 13, 2016 21:45:55 GMT
Given that the one major gripe here on BSN about ME:A has been how the populations of 4 Council races with all the resources of an entire multi-cluster galaxy (with multiple relays) at their disposal could not possibly build the Nexus and 4 measely Arks in the 3 years between the beginning of ME1 and before the ending of ME3 because the project is so huge... I'm wondering how these same fans can even think that a group of 100,000 colonists who are also scrambling to survive in a totally alien galaxy and have access to only one cluster could possibly complete the Nexus before the end of the first installment of what Bioware describes as a possible series of games? Personally, I don't give a shit about the endings. I did many playthroughs and chose different endings. By the time this Andromeda series is done, I probably won't remember what endings went with which Shepards. I do agree, 600+ years after the fact, the effects of any of them could be "erased" via any number of sweeping retcons. I just don't think Bioware will bother with that as much as some fans wanto box them into "dealing with" those endings and wanted to prevent them from taking the franchise to Andromeda in the first place. What's done is done... and Bioware will likely run the series out in Andromeda for as long as it's popular (i.e. makes them some money) and then they'll maybe write a final DLC to the last installment that results in the Nexus Relay finally being completed. My guess is that the wave goodbye to the entire Mass Effect franchise will be the flickering engines of the Tempest entering the Nexus Relay to return to the Milky Way. FIN. If this Andromeda doesn't sell... there won't even be a second ME:A, let alone a return to ME:T. you dont know, they may be pulling a "halo reach" on us, the whole unrelated halo project prior to halo 4...or in this case ME4. If the response to the new cast and crew is lukewarm maybe Bioware will decide to actually deal with the mess they made in ME3 I know a man can dream... We'll see in due course... but I do hope the response to this game will be better than lukewarm... and that the new game will be worth a great response with a great story of its own. Then, I'm hoping that the die hards in the crowd will just lay the ME3 endings to rest. Time to just move on. I know a man can dream...
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Post by dropzofcrimzon on Dec 14, 2016 0:15:27 GMT
you dont know, they may be pulling a "halo reach" on us, the whole unrelated halo project prior to halo 4...or in this case ME4. If the response to the new cast and crew is lukewarm maybe Bioware will decide to actually deal with the mess they made in ME3 I know a man can dream... We'll see in due course... but I do hope the response to this game will be better than lukewarm... and that the new game will be worth a great response with a great story of its own. Then, I'm hoping that the die hards in the crowd will just lay the ME3 endings to rest. Time to just move on. I know a man can dream... tsk tsk tsk...no fun in that, I want to see them own up to the mess they made.
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Post by Deleted on Dec 14, 2016 0:32:38 GMT
We'll see in due course... but I do hope the response to this game will be better than lukewarm... and that the new game will be worth a great response with a great story of its own. Then, I'm hoping that the die hards in the crowd will just lay the ME3 endings to rest. Time to just move on. I know a man can dream... tsk tsk tsk...no fun in that, I want to see them own up to the mess they made. I'll be having my fun playing the game... you can just keep "tsk'ing" away at me if you want... if that's what you call fun.
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Post by dropzofcrimzon on Dec 14, 2016 2:04:05 GMT
tsk tsk tsk...no fun in that, I want to see them own up to the mess they made. I'll be having my fun playing the game... you can just keep "tsk'ing" away at me if you want... if that's what you call fun. you seem to assume I am not gonna have fun playing the game...I am, I am just wishing it's all.
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