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Post by SofNascimento on Dec 13, 2016 14:52:05 GMT
"A dreadnought's power lies in the length of its main gun."
The longer a dreadnought is, the more powerful it will be. It will fire more powerful rounds that will travel faster and allow the ship to be more distant from the enemy. So it would be extremely reasonable to build dreadnoughts as large as possible, since as long as their are far enough from the enemy, they can pound those forces with impunity. Of course, it wouldn't be unstoppable, as naval warfare has already told us, size can be a hindrance if the ship is not deployed properly. That's why not every ship the US builds is the size of an Aircrfat carrier.
With the Nexus, we know that building ships close to the size of the Citadel is quite easy and can easily be funded. The Destiny Ascension was the biggest ship we know about, but still quite small compared to the Nexus, or even the Arks themselves.
Why do you think not a single race ever build such vessels? Or even tried to? Especially in dire times like the Krogan Rebellions or the Rachni War?
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Post by Bacus on Dec 13, 2016 15:01:10 GMT
I'm not completely sure, but if I recall correctly, wasn't there a "washington-style" (per WW2 for reference) treaty in which max ship size was established? The Batarians did not sign such a treaty and were building a bigger fleet
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Post by theflyingzamboni on Dec 13, 2016 15:07:34 GMT
I'm not completely sure, but if I recall correctly, wasn't there a "washington-style" (per WW2 for reference) treaty in which max ship size was established? The Batarians did not sign such a treaty and were building a bigger fleet You're thinking of this: masseffect.wikia.com/wiki/Treaty_of_FarixenThat only set the allowed number of dreadnoughts for each species, though. It doesn't say anything about size.
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Post by Arcian on Dec 13, 2016 15:49:22 GMT
Because larger ships are prohibitively expensive to build, maintain and use in terms of fuel, power and range. Mass Effect fields require more power the larger the field is and the more mass it reduces. This has the direct consequence of drastically reducing the ship's discharge limit and its power efficiency.
The ONLY solution to this problem is to improve the efficiency of FTL drives so that they draw less power and run longer before needing to discharge.
A good analogy are WW1 tanks - the tank engines at that time weren't very powerful, so they moved slowly, got stuck easily and guzzled absurd amounts of fuel. The weak engines also couldn't support the weight of overly thick armor or heavy weaponry.
When the engines were improved in the two decades leading up to WW2, things had changed. Now the tanks were incredibly fast and durable compared to their WW1 counterparts, and had massive main guns that put all WW1 tank guns to shame.
So to answer the question of the thread: because the necessary technology has yet to be invented.
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Post by Sartoz on Dec 13, 2016 15:52:37 GMT
*´¨) ¸.•´¸.•*´¨) ¸.•*¨) (¸.•´ (¸.•` ¤ Mass Effect Andromeda
Numbers and the Volume of Space that is patrolled.
Let's take a look at the numbers, first. The Navy gets a budget that gets parceled out amongst its obligations with something left over for new ship construction. Think of it as New Ship Construction Monies = ( Budget - Ongoing Costs ) for simplicity. With NSCM firmly in hand you can make a decision do construct five new Dreadnoughts or 100 ships of various sizes (destroyers to Cruisers to special but costly Stealth ships for intelligence gathering). Then you look at the volume of space that needs to be patrolled. Then you must also take into account the need to PROJECT Power across this volume of space ( a valuable lesson the US learned after allocating monies to the Air Force while letting the Navy starve after WW2. The US suddenly found themselves with tons of useless aircraft and no Navy when the Korean War Started... you know, getting aircraft across the Pacific was a problem).
A larger Navy, albeit with no (D)readnought class in its inventory can be in more places than a Super Fleet but small navy with a (D) class. In other words, a foreign fleet can hammer more planets at the same time while Super Fleet can only defend five. This makes a Super Fleet a Super Strategic error.
The answer to what navy fleet configuration is best is to define its role and give it a budget to do its job.
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Post by Wulfram on Dec 13, 2016 15:58:25 GMT
Manoeuvrability. Increasing mass slows your acceleration. Warships need to be able to dodge - otherwise you're increasing your enemies effective range. They also need to be get where they're needed rapidly. . Of course this assumes you can't just scale engine power smoothly with ship size, but the lore certainly seems to indicate that's true.
Also, putting too many resources into a single ship is questionable strategy. Firstly because it makes them too much of a loss if they're destroyed. Secondly because it would limit your ability to flexibly respond to threats if your military power comes in too big lumps.
I'm sure it would be possible to create such a huge warship, but presumably practical experience and battle simulations have led to the races of the galaxy accepting ~1km length as the optimal "bang for the buck" with the technologies they have available.
Also, shooting at extreme ranges you're going to have issues that your sensors are limited to the speed of light. So no matter how fast your gun is, you're accuracy is going to be limited because you've not got real time information. Though you could mitigate this by employing "spotter" frigates, I guess.
Also, the Battle of Palaven codex in ME3 allows the Turians to make a short FTL "jump" to essentially negate the Reaper range advantage. I don't really like this, because I think it fits poorly with other lore, but if you accept ships do have this sort of capacity its a strong argument against focusing on range as an advantage in ship design.
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Post by SofNascimento on Dec 13, 2016 16:10:10 GMT
*´¨) ¸.•´¸.•*´¨) ¸.•*¨) (¸.•´ (¸.•` ¤ Mass Effect Andromeda
Numbers and the Volume of Space that is patrolled. Let's take a look at the numbers, first. The Navy gets a budget that gets parceled out amongst its obligations with something left over for new ship construction. Think of it as New Ship Construction Monies = ( Budget - Ongoing Costs ) for simplicity. With NSCM firmly in hand you can make a decision do construct five new Dreadnoughts or 100 ships of various sizes (destroyers to Cruisers to special but costly Stealth ships for intelligence gathering). Then you look at the volume of space that needs to be patrolled. Then you must also take into account the need to PROJECT Power across this volume of space ( a valuable lesson the US learned after allocating monies to the Air Force while letting the Navy starve after WW2. The US suddenly found themselves with tons of useless aircraft and no Navy when the Korean War Started... you know, getting aircraft across the Pacific was a problem). A larger Navy, albeit with no (D)readnought class in its inventory can be in more places than a Super Fleet but small navy with a (D) class. In other words, a foreign fleet can hammer more planets at the same time while Super Fleet can only defend five. This makes a Super Fleet a Super Strategic error. The answer to what navy fleet configuration is best is to define its role and give it a budget to do its job. That's not a sound thinking. If doesn't matter if you have more ships if the ships the enemy have will defeat you. So instead of defeding less planets you will end up defending more planets in a worse way. That's why the US builds large Aircraft carriers. You need that kind of size for the ship to be surpreme. Following your logic, they would build smaller aircraft carriers to be in more places at once. Which they also do I suppose, it's not one or the other.
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Post by SofNascimento on Dec 13, 2016 16:17:30 GMT
Manoeuvrability. Increasing mass slows your acceleration. Warships need to be able to dodge - otherwise you're increasing your enemies effective range. They also need to be get where they're needed rapidly. . Of course this assumes you can't just scale engine power smoothly with ship size, but the lore certainly seems to indicate that's true. Also, putting too many resources into a single ship is questionable strategy. Firstly because it makes them too much of a loss if they're destroyed. Secondly because it would limit your ability to flexibly respond to threats if your military power comes in too big lumps. I'm sure it would be possible to create such a huge warship, but presumably practical experience and battle simulations have led to the races of the galaxy accepting ~1km length as the optimal "bang for the buck" with the technologies they have available. Also, shooting at extreme ranges you're going to have issues that your sensors are limited to the speed of light. So no matter how fast your gun is, you're accuracy is going to be limited because you've not got real time information. Though you could mitigate this by employing "spotter" frigates, I guess. Also, the Battle of Palaven codex in ME3 allows the Turians to make a short FTL "jump" to essentially negate the Reaper range advantage. I don't really like this, because I think it fits poorly with other lore, but if you accept ships do have this sort of capacity its a strong argument against focusing on range as an advantage in ship design. You would lose manoubrability, that's for sure. It happened with the Reapers and they are only slightly bigger than your average dreadnought. But that's a trade off armies have done all the time throught history. An aircraft carrier is huge because it needs to, even if it's slower or less manouverable than a battlecruiser or some smaller vessel. A larger dreadnought would make up for it by firing much farther distances and hitting much harder. Same thing as before. Putting huge amount of resources in a single ship is a risky, but it's worse than not doing it. That's why the US have enormoues aircraft carriers. A safe assumption, but one not supported by any evidence. Indeed, larger dreadnoughts seems to get advantages, like the Geth one. Aiming would be harder, probably. But the very threat of such a ship inside your system would be problematic. I mean, you can also pound planets or space stations. And they can't dodge. Yes, I was thinking that when I mentioned the Reapers earlier. But as you said, it's a bit problematic. It sure would make you question build larger ships, but then, it would make you question buildings big ships at all. Why not just put a drone armed with multiple nuclear ordinances and jump it inside the enemy fleet?
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Post by Sartoz on Dec 13, 2016 16:26:54 GMT
*´¨) ¸.•´¸.•*´¨) ¸.•*¨) (¸.•´ (¸.•` ¤ Mass Effect Andromeda
Numbers and the Volume of Space that is patrolled. Let's take a look at the numbers, first. The Navy gets a budget that gets parceled out amongst its obligations with something left over for new ship construction. Think of it as New Ship Construction Monies = ( Budget - Ongoing Costs ) for simplicity. With NSCM firmly in hand you can make a decision do construct five new Dreadnoughts or 100 ships of various sizes (destroyers to Cruisers to special but costly Stealth ships for intelligence gathering). Then you look at the volume of space that needs to be patrolled. Then you must also take into account the need to PROJECT Power across this volume of space ( a valuable lesson the US learned after allocating monies to the Air Force while letting the Navy starve after WW2. The US suddenly found themselves with tons of useless aircraft and no Navy when the Korean War Started... you know, getting aircraft across the Pacific was a problem). A larger Navy, albeit with no (D)readnought class in its inventory can be in more places than a Super Fleet but small navy with a (D) class. In other words, a foreign fleet can hammer more planets at the same time while Super Fleet can only defend five. This makes a Super Fleet a Super Strategic error. The answer to what navy fleet configuration is best is to define its role and give it a budget to do its job. That's not a sound thinking. If doesn't matter if you have more ships if the ships the enemy have will defeat you. So instead of defeding less planets you will end up defending more planets in a worse way. That's why the US builds large Aircraft carriers. You need that kind of size for the ship to be surpreme. Following your logic, they would build smaller aircraft carriers to be in more places at once. Which they also do I suppose, it's not one or the other. *´¨) ¸.•´¸.•*´¨) ¸.•*¨) (¸.•´ (¸.•` ¤ Mass Effect Andromeda
No, my logic is defined by my last sentence. The preamble was to define some context.
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Post by shodiswe on Dec 13, 2016 16:29:44 GMT
The Geth did build one oversized Superdreadnaught, it alone was capable of holding out against the whole Quarian fleet, it was one of few things blocking Quarian advance which allowed the Geth to fight back at all.
It was likely built to help the Geth Against the reapers, but I'm pretty sure it would have fallen to a full Reaper invasion. Trying to Out gun and out shield the Reapers was pure delusion on the part of the Geth... Though desperation knows no limits I guess.
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Post by Kantr on Dec 13, 2016 17:59:36 GMT
Also, shooting at extreme ranges you're going to have issues that your sensors are limited to the speed of light. So no matter how fast your gun is, you're accuracy is going to be limited because you've not got real time information. Though you could mitigate this by employing "spotter" frigates, I guess. Or fleets of Drones equipped with a QEC link
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Post by helios969 on Dec 13, 2016 23:40:03 GMT
It's cost prohibitive mainly, but there are also strategic considerations. Is it better to have an entire fleet of dreadnoughts or one super dreadnought? It might parallel the German WW2 battleship Bismark which was the biggest thing going at the time but lasted less than a year, disabled by British WWI biplanes, and finished off by their navy. Just my 2 cents.
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Post by Deleted on Dec 14, 2016 0:07:41 GMT
*´¨) ¸.•´¸.•*´¨) ¸.•*¨) (¸.•´ (¸.•` ¤ Mass Effect Andromeda
Numbers and the Volume of Space that is patrolled. Let's take a look at the numbers, first. The Navy gets a budget that gets parceled out amongst its obligations with something left over for new ship construction. Think of it as New Ship Construction Monies = ( Budget - Ongoing Costs ) for simplicity. With NSCM firmly in hand you can make a decision do construct five new Dreadnoughts or 100 ships of various sizes (destroyers to Cruisers to special but costly Stealth ships for intelligence gathering). Then you look at the volume of space that needs to be patrolled. Then you must also take into account the need to PROJECT Power across this volume of space ( a valuable lesson the US learned after allocating monies to the Air Force while letting the Navy starve after WW2. The US suddenly found themselves with tons of useless aircraft and no Navy when the Korean War Started... you know, getting aircraft across the Pacific was a problem). A larger Navy, albeit with no (D)readnought class in its inventory can be in more places than a Super Fleet but small navy with a (D) class. In other words, a foreign fleet can hammer more planets at the same time while Super Fleet can only defend five. This makes a Super Fleet a Super Strategic error. The answer to what navy fleet configuration is best is to define its role and give it a budget to do its job. That's not a sound thinking. If doesn't matter if you have more ships if the ships the enemy have will defeat you. So instead of defeding less planets you will end up defending more planets in a worse way. That's why the US builds large Aircraft carriers. You need that kind of size for the ship to be surpreme. Following your logic, they would build smaller aircraft carriers to be in more places at once. Which they also do I suppose, it's not one or the other. Your analogy doesn't fit. Large aircraft carriers are built so large because they can house more aircraft and aircrew and deploy more aircraft more quickly than smaller ones... They are not made large so that they can shoot farther. An aircraft carrier is more akin to a base of operations. A dreadnought is a large battleship with "bigger guns."
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Post by Element Zero on Dec 14, 2016 5:12:16 GMT
The Geth did build one oversized Superdreadnaught, it alone was capable of holding out against the whole Quarian fleet, it was one of few things blocking Quarian advance which allowed the Geth to fight back at all. It was likely built to help the Geth Against the reapers, but I'm pretty sure it would have fallen to a full Reaper invasion. Trying to Out gun and out shield the Reapers was pure delusion on the part of the Geth... Though desperation knows no limits I guess. Geth aren't prone to delusional thinking. They are prone to sound planning. It was likely built for the exact purpose it served, that of a massive space bulwark against any potential aggressor, with the quarians at the top of that list of potentials. Not sure if serious? I assume you're being intentionally obtuse, based upon your earlier posts on closely related topics. You know the Andromeda Initiative is a special case. It's a reach; an asspull, as we all expected, in order to get us to a new galaxy. It's not too bad as asspulls go, but I'd not try to start making assumptions about "what's easy" based upon what the Ai has achieved; especially before we've played the game and seen any context. It could be that one or more trillionaires poured their entire fortunes into the Ai. The Crucible was similarly unique. The galaxy could afford to go all-in, since the alternative was extinction. The proper answer to the question in the OP is the one posted above by Arcian .
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Post by Sartoz on Dec 14, 2016 5:39:27 GMT
The Geth did build one oversized Superdreadnaught, it alone was capable of holding out against the whole Quarian fleet, it was one of few things blocking Quarian advance which allowed the Geth to fight back at all. It was likely built to help the Geth Against the reapers, but I'm pretty sure it would have fallen to a full Reaper invasion. Trying to Out gun and out shield the Reapers was pure delusion on the part of the Geth... Though desperation knows no limits I guess. *´¨) ¸.•´¸.•*´¨) ¸.•*¨) (¸.•´ (¸.•` ¤ Mass Effect Andromeda
WW1 saw the battleship as supreme, until the carrier concept came along.
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Post by AnDromedary on Dec 14, 2016 5:39:59 GMT
Well, dreadnought still have to hit their targets and in order to do that, they need to line up their main guns. We now that size impact maneuverability and that sensors in the ME universe are sub-light ... at least as far as we know now, wouldn't be surprised if the AI also developed FTL sensors, I mean they kinda had to to take long range scans of the helios cluster or their measurements would be 2.4+ million years out of date and useless (not much of an asspull, yea right). *cough* Anyway, where was I? Oh yes, without FTL sensors, the computer needs to calculate a firing solution and line up the target based on its current speed an velocity. It may be possible that current dreadnought were found to be the best compromise between turn speed and firepower, i.e. they are just small enough to still hit anything while still large enough to deliver a hell of a punch. That's my head canon for now anyway. You ebtter practice coming up with those OP, I have a feeling you'll need that skill in the near future.
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Post by Element Zero on Dec 14, 2016 5:56:08 GMT
Well, dreadnought still have to hit their targets and in order to do that, they need to line up their main guns. We now that size impact maneuverability and that sensors in the ME universe are sub-light ... at least as far as we know now, wouldn't be surprised if the AI also developed FTL sensors, I mean they kinda had to to take long range scans of the helios cluster or their measurements would be 2.4+ million years out of date and useless (not much of an asspull, yea right).*cough* Anyway, where was I? Oh yes, without FTL sensors, the computer needs to calculate a firing solution and line up the target based on its current speed an velocity. It may be possible that current dreadnought were found to be the best compromise between turn speed and firepower, i.e. they are just small enough to still hit anything while still large enough to deliver a hell of a punch. That's my head canon for now anyway. You ebtter practice coming up with those OP, I have a feeling you'll need that skill in the near future. Not to derail this thread (and it has been thoroughly discussed twice elsewhere), but we do assume that the Ai was initially operating off of 2.5M year old data, gathered via telescope arrays and other assorted instruments. Everything we know suggests that they gathered all data they could, and planned to rendezvous in Andromeda and begin validating current conditions. Things ended up being far different than they hoped and expected. These differences are the basis for our adventure, it would seem. I thought it worth addressing, but back to the thread at hand...
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Post by Deleted on Dec 14, 2016 8:33:02 GMT
It's cost prohibitive mainly, but there are also strategic considerations. Is it better to have an entire fleet of dreadnoughts or one super dreadnought? It might parallel the German WW2 battleship Bismark which was the biggest thing going at the time but lasted less than a year, disabled by British WWI biplanes, and finished off by their navy. Just my 2 cents. The battleship Yamato is another example. She and her sister ship, Musashi, were the heaviest battleships to sail during World War Two. Their main guns were also the largest ever mounted on a warship. Both ships were sunk by American aircraft.
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Post by SofNascimento on Dec 14, 2016 10:15:03 GMT
The Geth did build one oversized Superdreadnaught, it alone was capable of holding out against the whole Quarian fleet, it was one of few things blocking Quarian advance which allowed the Geth to fight back at all. It was likely built to help the Geth Against the reapers, but I'm pretty sure it would have fallen to a full Reaper invasion. Trying to Out gun and out shield the Reapers was pure delusion on the part of the Geth... Though desperation knows no limits I guess. Geth aren't prone to delusional thinking. They are prone to sound planning. It was likely built for the exact purpose it served, that of a massive space bulwark against any potential aggressor, with the quarians at the top of that list of potentials. Not sure if serious? I assume you're being intentionally obtuse, based upon your earlier posts on closely related topics. You know the Andromeda Initiative is a special case. It's a reach; an asspull, as we all expected, in order to get us to a new galaxy. It's not too bad as asspulls go, but I'd not try to start making assumptions about "what's easy" based upon what the Ai has achieved; especially before we've played the game and seen any context. It could be that one or more trillionaires poured their entire fortunes into the Ai. The Crucible was similarly unique. The galaxy could afford to go all-in, since the alternative was extinction. The proper answer to the question in the OP is the one posted above by Arcian . I'm serious-ish. The point is, if the Arks and the Nexus can be "privately funded", then from a financial and technological perspective, there is no reason why bigger dreadnoughts shouldn't exist.
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Post by SofNascimento on Dec 14, 2016 10:17:31 GMT
That's not a sound thinking. If doesn't matter if you have more ships if the ships the enemy have will defeat you. So instead of defeding less planets you will end up defending more planets in a worse way. That's why the US builds large Aircraft carriers. You need that kind of size for the ship to be surpreme. Following your logic, they would build smaller aircraft carriers to be in more places at once. Which they also do I suppose, it's not one or the other. Your analogy doesn't fit. Large aircraft carriers are built so large because they can house more aircraft and aircrew and deploy more aircraft more quickly than smaller ones... They are not made large so that they can shoot farther. An aircraft carrier is more akin to a base of operations. A dreadnought is a large battleship with "bigger guns." But the dreadnought power is depends on the size of their main weapons. Hence, you want bigger dreadnoughts. The most effective one we've seen in the trilogy is also the largest, which is probably not a coincidence. But you can change the question to 'why not build bigger carriers' if you want. As the ME universe has Aircraft carriers analogues and they are the size of dreadnoughts.
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Post by nedstarkshead on Dec 14, 2016 10:18:31 GMT
Bigger dreadnought but same materials, more power required to run the thing, more manpower required, more money needed to build/fund, upkeep needed as well, maneuverability to take into consideration etc. And that's just one. There's a graph somewhere I imagine that shows an exponential growth for all these factors. Idea is you've got to balance scale with efficiency. Someone/s in a think tank has probably concluded that the size we settled on is best (not too big and lumbering, not too small and under powered, just right).
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Post by SofNascimento on Dec 14, 2016 10:20:22 GMT
It's cost prohibitive mainly, but there are also strategic considerations. Is it better to have an entire fleet of dreadnoughts or one super dreadnought? It might parallel the German WW2 battleship Bismark which was the biggest thing going at the time but lasted less than a year, disabled by British WWI biplanes, and finished off by their navy. Just my 2 cents. It's not cost prohibitive, not with the AI being a thing. But your second point is perfectly fair, I even mentioned it in the OP. But looking to the evidence from the games, the closest thing to an answer to that question we have is the one geth super dreadnought taking on the entire Quarian fleet (and winning).
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Post by helios969 on Dec 14, 2016 10:40:07 GMT
It's cost prohibitive mainly, but there are also strategic considerations. Is it better to have an entire fleet of dreadnoughts or one super dreadnought? It might parallel the German WW2 battleship Bismark which was the biggest thing going at the time but lasted less than a year, disabled by British WWI biplanes, and finished off by their navy. Just my 2 cents. It's not cost prohibitive, not with the AI being a thing. But your second point is perfectly fair, I even mentioned it in the OP. But looking to the evidence from the games, the closest thing to an answer to that question we have is the one geth super dreadnought taking on the entire Quarian fleet (and winning). Okay, maybe it's not cost prohibitive from Bioware's writing department POV, but it probably should be if we're trying to keep it real. I really find the whole described premise of the AI to be dumb and far-fetched. But then again the Cerberus fleet of warships in ME3 was pretty over the top too...so I guess nothing new to see here. I can kind of accept it with the Geth being machines that never require rest, can achieve consensus (unlike organic races,) and that it's never discussed over what time period that ship was built. For all we know it could have taken them several decades to gather the requisite materials, manufacture and construct.
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Post by Deleted on Dec 14, 2016 12:38:00 GMT
"A dreadnought's power lies in the length of its main gun." The longer a dreadnought is, the more powerful it will be. It will fire more powerful rounds that will travel faster and allow the ship to be more distant from the enemy. So it would be extremely reasonable to build dreadnoughts as large as possible, since as long as their are far enough from the enemy, they can pound those forces with impunity. Of course, it wouldn't be unstoppable, as naval warfare has already told us, size can be a hindrance if the ship is not deployed properly. That's why not every ship the US builds is the size of an Aircrfat carrier. With the Nexus, we know that building ships close to the size of the Citadel is quite easy and can easily be funded. The Destiny Ascension was the biggest ship we know about, but still quite small compared to the Nexus, or even the Arks themselves. Why do you think not a single race ever build such vessels? Or even tried to? Especially in dire times like the Krogan Rebellions or the Rachni War? Again, you analogy is out of whack. Dreadnoughts on earth were battleships with bigger guns that enabled them to fire on enemies from a greater distances. However, projecticals on earth are affected by friction and gravity. As we learned in ME2 on the Citadel, in space a projectile will travel indefinitely and "ruin someone's day somewhere" if it misses it's target... So, any ship of any size can fire at a long, long distance as long as their computer can accurately work out a firing solution. So, in the ME universe, a bigger gun would do more damage, but not enable the ship to fire from. a greater distance. On earth, the concept of the super-large battleship pretty much went the way of the dodo after WWI. Contributing to it's demise was the rise of the aircraft carrier. Some classes of dreadnoughts were also armored in such a way that their decks were also susceptible to enemy air attacks and attacks from projectiles being fired from longer distances (i.e. on an arc). Aircraft carriers are large so that they can house more aircraft and aircrew. They are efficient as mobile fighter launch bases and that is why countries still invest in building them but do not invest in building dreadnoughts. The advent of guided ballistic missiles fired from smaller, more stealthy ships (e.g. subs) are also more efficient than the old dreadnought. Since Shepard and crew escaped the geth dreadnought in a geth fighter, it is likely that the geth dreadnought was more akin to an aircraft carrier than a dreadnought (although Bioware seemed to enjoy using the term "dreadnought" to describe any larger vessel in the ME universe). Far tougher to blow a bunch of fast, mobile geth fighters out of the sky than one ship firing on you from a distance. In addition, the geth dreadnought is using Gardian anti-fire lasers. If you bring EDI on the geth dreadnought mission, she will further explain that the dreadnought "is using "ultraviolet frequencies instead of the standard infrared" to which Shepard will respond "Expensive. Bet it gives them an edge in close combat." Tali indicates that it was those lasers that "carved right through" the shields of the Quarian ships that rushed the dreadnought. It's superiority is not about distance (as you suggest), but about accuracy. Also, Tali later indicates that it is the geth's "planetary defense canon" that was ripping through their fleet... so, it seems obvious that the Quarians were not just engaged with the dreadnought, but also with the defenses on Rannoch itself. We also later find out from Legion, that geth squadrons from the server were also inflicting heavy losses on the Quarians. The Nexus has a different purpose... to bring as large a population as possible to Andromeda... so deciding to invest in it would involve a totally different set of considerations than investment in a dreadnought.
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Post by bshep on Dec 14, 2016 12:55:13 GMT
Manoeuvrability. Increasing mass slows your acceleration. Warships need to be able to dodge - otherwise you're increasing your enemies effective range. They also need to be get where they're needed rapidly. . Of course this assumes you can't just scale engine power smoothly with ship size, but the lore certainly seems to indicate that's true. Also, putting too many resources into a single ship is questionable strategy. Firstly because it makes them too much of a loss if they're destroyed. Secondly because it would limit your ability to flexibly respond to threats if your military power comes in too big lumps. I'm sure it would be possible to create such a huge warship, but presumably practical experience and battle simulations have led to the races of the galaxy accepting ~1km length as the optimal "bang for the buck" with the technologies they have available. Also, shooting at extreme ranges you're going to have issues that your sensors are limited to the speed of light. So no matter how fast your gun is, you're accuracy is going to be limited because you've not got real time information. Though you could mitigate this by employing "spotter" frigates, I guess. Also, the Battle of Palaven codex in ME3 allows the Turians to make a short FTL "jump" to essentially negate the Reaper range advantage. I don't really like this, because I think it fits poorly with other lore, but if you accept ships do have this sort of capacity its a strong argument against focusing on range as an advantage in ship design. Indeed. Imagine a 10km dreadnought(about the size of the Crucible) trying to maneuver to align it's main gun to shoot at a enemy fleet or trying to maneuver to avoid incoming fire? And what about the amount of fuel (antiprotons) to run its engines or all the eezo to power its FLT drive and kinetic shields? Sure if it hit a target it would probably destroy it on a single hit but the drawbacks are too many to make it viable.
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