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Post by Deleted on Dec 19, 2016 14:02:13 GMT
When I started ME3, I was shell-shocked by the initial sequence being basically a way too long a movie. But as the game progressed, I got over it, and I have enjoyed the return of a main story and the structure of the game. I also allowed time to watch the cutscenes, and plan to do it more attentively on the second play-through because the game presents a pop-culture style philosophical discussion as a whole imo, rather than the short stories like in ME2, or a standard hero's story in ME1. I suggest allowing time to transition from the short, easy to crack yes-no morality tales, and think about the big, huge philosophical questions ME3 deals with, and enjoy Shepard's galactic role as a new titan or thought, etc. You might enjoy it.
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Post by gothpunkboy89 on Dec 19, 2016 15:00:32 GMT
It has always struck me as funny when people complain about ME 3. Because every single one of those complaints can be equally leveled against ME 1 and 2. Always fascinates me how people can say it was bad game X but perfectly ok in game Y. No they can't be equally leveled, ME1 combat wasn't great but wasn't that bad as some claim, it also had a lot more RPG elements to it that were dropped in the sequels with ME3 having the least. Did the combat improve immensely as some claim specially in relation to how much less RPG it has become? Not at all, the game still feels very clunky and now stripped out of the core elements that made it interesting it just feels like a generic shooter. At least ME2 had great characters and way more dialogue and interaction, and not all the missions felt like shooting from start to finish, even without the exploration of amount of side quests from the first, it still managed to turn out pretty good. I'm currently at the Citadel after repelling the Cerberus attack, completed Tuchanka which was a chore tbh and the only good thing about it was the very end with Mordin Solus. Also so far I have seen about 3 or 4 paragon actions and one single charm/intimidate option in the dialogue. None of the characters say that much either when you decide to have a talk. You claim I haven't scratched the surface of the combat, didn't I mention I was playing solely as soldier with squadmates that use primarily guns? Brutes and Atlas mechs can drop their panties? so what? It's not nearly as fun as ripping their limbs off and getting a nice explosion that can be used strategically, but it isn't just about stategy, blowing husks legs off was fun, and more realistic actually. But apparently you prefer less enemy reactions, I don't even know what to say to that! lol Dragon's Dogma, a totally different game, is largely fun because the enemies have a multitude of reactions, If they didn't the combat would be so damn bland. Also took the time to shoot cerberus troops on the foot, arm, etc, you only get an animation AFTER the final shot, and it's really crappy btw, there's one single animation before that to simulate the kickback from your bullets when they hit, but seems random or only when you shoot at the center of their body. Shooting the arm of a YMIR FYI was quite useful If you shot its machinegun arm he'd still have quite some health left but would be rendered useless and die quickly afterwards rather than just "shooting at the middle". To me seems a lot better to have enemies that require the player to think rather than bullet sponges but each to their own! Yes they can because if you apply the same logic many seems reserved just for ME 3 to the other two games. The issues and flaws are just as glaring and problematic. I'm going to agree with UpUpAway in asking what RPG element was removed? How it was done might have been altered but not the action it self. And without out a doubt the combat in ME 1 is objectively the worst combat out of the trilogy. Every single combat biased complaint you have about ME 3, ME 1 has it as well only worse. Much much worse. Particularly if you have PS3 because without a certain DLC that PS3 never got you can't even buy new grenades. And if you play NG+ after a while all the enemies drop the same mods. I would get the same handful of mods I already had and didn't want. The characters have all sorts of interaction based on your choices. There is someone on youtube RedStarBolt I think is the user name who records all possible character interaction on levels in ME 3. Many of those videos run an hour long for a single mission. ME2's side quests consist of landing on X planet. Killing Y Merc group from one end to the other, collecting Z item or object and end of game. This is no different then ME 1's enter 1 of 2 copy paste base lay outs. Kill X group inside it and collect Y loot. Which is repeated in ME3. They are the exact same thing from every objective point of view possible. How ever at least ME 1 and ME 3's side missions play into over all story. Because just like ME 1 in ME 3 you can collect certain times from side missions and give them to NPC to solve or fix problems in the game's universe. So if anything ME 2's lack of that makes it objectively the worst side quests because they add nothing to the game or game universe besides increasing Shepard's body count. It is equally fun to be able to hijack a mech and walk around and punch Cerberus goons to death. It is fun to hack a Cerberus turret and watch it kill the Engineer by it. It is fun to jump around the map causing biotic detonations left and right with my Vanguard. Allowing me even on insanity difficulty to clear out rooms quickly with right squad mates. It is fun not to be hard line restricted to a very specific weapon selection. Allowing more room to create your own specific character. My current Vanguard is running with only a Venom Shotgun. I prime target's with Javik's Dark Aura ability, biotic charge in for biotic explosion, fire a fully charged up venom shot point blank with maxed out incendiary ammo and then trigger a fire explosion with Garrus's Overload ability. The only threats that are generally left standing after that are Banshee's or Atlas with very low health. Particularly if I take out their shield/barrier first. Yes lack of action just like in ME 1 were characters would not react to your shots fired till the very end. Yet by your own internal logic it isn't that bad. Contradict much? And again blowing arms off YMIR mech is the same as blowing the hatch open and killing pilot. You don't have to do it but it is something you can do for fun if you want to. And the bonus is you can take control of it.
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Post by edfftw on Dec 28, 2016 23:19:01 GMT
Yes they can because if you apply the same logic many seems reserved just for ME 3 to the other two games. The issues and flaws are just as glaring and problematic. I'm going to agree with UpUpAway in asking what RPG element was removed? How it was done might have been altered but not the action it self. And without out a doubt the combat in ME 1 is objectively the worst combat out of the trilogy. Every single combat biased complaint you have about ME 3, ME 1 has it as well only worse. Much much worse. Particularly if you have PS3 because without a certain DLC that PS3 never got you can't even buy new grenades. And if you play NG+ after a while all the enemies drop the same mods. I would get the same handful of mods I already had and didn't want. The characters have all sorts of interaction based on your choices. There is someone on youtube RedStarBolt I think is the user name who records all possible character interaction on levels in ME 3. Many of those videos run an hour long for a single mission. ME2's side quests consist of landing on X planet. Killing Y Merc group from one end to the other, collecting Z item or object and end of game. This is no different then ME 1's enter 1 of 2 copy paste base lay outs. Kill X group inside it and collect Y loot. Which is repeated in ME3. They are the exact same thing from every objective point of view possible. How ever at least ME 1 and ME 3's side missions play into over all story. Because just like ME 1 in ME 3 you can collect certain times from side missions and give them to NPC to solve or fix problems in the game's universe. So if anything ME 2's lack of that makes it objectively the worst side quests because they add nothing to the game or game universe besides increasing Shepard's body count. It is equally fun to be able to hijack a mech and walk around and punch Cerberus goons to death. It is fun to hack a Cerberus turret and watch it kill the Engineer by it. It is fun to jump around the map causing biotic detonations left and right with my Vanguard. Allowing me even on insanity difficulty to clear out rooms quickly with right squad mates. It is fun not to be hard line restricted to a very specific weapon selection. Allowing more room to create your own specific character. My current Vanguard is running with only a Venom Shotgun. I prime target's with Javik's Dark Aura ability, biotic charge in for biotic explosion, fire a fully charged up venom shot point blank with maxed out incendiary ammo and then trigger a fire explosion with Garrus's Overload ability. The only threats that are generally left standing after that are Banshee's or Atlas with very low health. Particularly if I take out their shield/barrier first. Yes lack of action just like in ME 1 were characters would not react to your shots fired till the very end. Yet by your own internal logic it isn't that bad. Contradict much? And again blowing arms off YMIR mech is the same as blowing the hatch open and killing pilot. You don't have to do it but it is something you can do for fun if you want to. And the bonus is you can take control of it. What RPG elements were removed? thinking back to ME1 a hell of a lot, but comparing it only to ME2 a lot of characters in 3 are like the DLC characters in 2, no dialogue wheel, just saying things without proper interaction, this is a major factor when it comes to RPG elements but I guess you didn't do many quests thta didn't involve shooting somethign now did you? There's also a lot less dialogue, dialogue wheels and options, unless you didn't care to speak to squadmates in ME2 and other NPCs all that much either you won't have a clue. Fetch quests another big drawback, and much less interaction in between the shooting parts, just look at Mordin's recuitment mission, or Samara, their respective loyalty missions and the missions of other squadmates, they weren't just shooting from start to finish, they had breaks with exploration and talking to NPCs. During missions, ME3 is mostly shooting from start to finish with very short breaks. ME1 characters had inferior reactions yes, but that's ME 1! 2 had much better reactions so there's no reason for 3 to be any worse, also ME1 had FAR MORE RPG elements than 3 has, so the combat didn't play such an important role like it does in 3, I thought I made that point very clear already. And I don't see how blowing the hatch off an Atlas is equivalent to being able to destroy each arm or the head for a self destruct explosion, but this could come down to personal preference If only the Atlas didn't blow up all together most of the time when attempting to take it or there were other enemies with beter reactions. Having said that I managed to finish the game, pretty mediocre in comparison to ME2 which was far superior in almost every way. It had much better animations, more interesting and well developed characters, combat was a lot more fun to me, and its cinematic parts felt a lot more natural, 3 felt like it was trying a little too hard to be like a movie at times, the scenes with the kid are just dumb and it gets even worse near the very end. Rannoch was probably the best part because Legion didn't make a minute appearance like most of the other characters from 2 and it felt consistent, but that was it, most of the game felt so forgetable and boring, you spend most of the time fighting Cerberus troops WTH! it barely felt like the Reapers were a threat, I don't even know If It was worth collecting the war assets since apparently I could pick the ending and didn't have around 3100 military readiness for the supposed good ending. And I don't know what issue you're refering to with grenades in ME2. I'm on PS3, have used grenades and don't remember having any issues but maybe it was fixed in a patch, anyway it wouldn't detract from the experience much, ME2 isn't just a generic shooter which is exactly what ME3 feels like.
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Post by gothpunkboy89 on Dec 29, 2016 6:19:32 GMT
What RPG elements were removed? thinking back to ME1 a hell of a lot, but comparing it only to ME2 a lot of characters in 3 are like the DLC characters in 2, no dialogue wheel, just saying things without proper interaction, this is a major factor when it comes to RPG elements but I guess you didn't do many quests thta didn't involve shooting somethign now did you? So you said a lot of RPG elements are removed and yet when asked for specifics you can only make generalizations about something. Interesting to say the very least and really weakens your position when specifics are asked for for all these RPG elements removed and you can only name one. There's also a lot less dialogue, dialogue wheels and options, unless you didn't care to speak to squadmates in ME2 and other NPCs all that much either you won't have a clue. Fetch quests another big drawback, and much less interaction in between the shooting parts, just look at Mordin's recuitment mission, or Samara, their respective loyalty missions and the missions of other squadmates, they weren't just shooting from start to finish, they had breaks with exploration and talking to NPCs. During missions, ME3 is mostly shooting from start to finish with very short breaks. You seem to not understand between the illusion of choice and actual choice. ME 1 gave the illusion of choice in spades. ME 3 the limited choices you get actually mean something. Because that is pretty basic stuff when dealing with games the more choices given the less relevant and important they are. Because they can only have so much an effect. Reduce the number of choices and the effect can be increased by reducing number of possible variations. And while you might not get a dialogue wheel all the time with characters on the Normandy their dialogue changes based on your choices. Garrus's conversation can change based on you saving the Rachni Queen again, Abandoning it, Saving the artificial Queen or abandoning the artificial Queen. Your actions in game are literally the dialogue wheel for them. Between every mission you can stop and wonder about the Normandy and find a new conversations to have with various crew mates based on your action of the mission. And depending on how far along in main story you are new conversations pop up around on the Citadel to listen to or make choices to like convince a group of teens to join the military or create a fund to support the war effort. You claiming there is no talking or lack of choice effects only weakens your ground because it shows how little attention you payed. The context of ME 2 compared to ME 3 needs to be taken into account. ME 2 they are simply trying to stop the Collectors who are targeting unarmed human colonies. ME 3 it is a galactic wide invasion with will result in the complete destruction of all life as we know it. So it is important to take context of story into consideration when comparing things. Samara's recruitment mission all the talking is done up front and simply done to set the stage for why she is there in the first place. After that it is all guns, rockets and bullets. With Mordin's recruitment the only talking that is done is specifically to find out about him and to get the cure. All other talking is optional and you have to go out of the way to find it. During his loyalty mission the mandatory breaks on combat is there to provide the much needed counter point to the Genophage. As ME 1 we only had Wrex's views why it was bad. Explaining the logic of why the galaxy has kept the Genophage working. But even then that mission is very much like Arrae:Ex-Cberus Scientists. You land and fight off Cerberus, talk to Jacob (if he survived) and even talk to Dr. Archer if you did Overlord DLC. You go out and kill more Cerberus while getting the AA guns back online. Then back inside to talk some more before starting the evacuation were you hold off Cerberus while the ships leave before yourself being Evaced. So your complaint falls a bit short on an real meaning behind it. Fetch quest in ME 3 are the same as they are in ME 2. And like nearly all fetch quests they are a bit dull. ME1 characters had inferior reactions yes, but that's ME 1! 2 had much better reactions so there's no reason for 3 to be any worse, also ME1 had FAR MORE RPG elements than 3 has, so the combat didn't play such an important role like it does in 3, I thought I made that point very clear already. And I don't see how blowing the hatch off an Atlas is equivalent to being able to destroy each arm or the head for a self destruct explosion, but this could come down to personal preference If only the Atlas didn't blow up all together most of the time when attempting to take it or there were other enemies with beter reactions. I already asked for specific RPG elements that were removed yet you have yet to provide any. So at this point that line of argument from you is pointless. Least until you provide the proof to back up your assertion. As for combat let me ask you this how many power combinations were possible in ME 2? Because ME 3 has dozens even without taking MP into account. A full list: masseffect.wikia.com/wiki/Power_CombosIs taking a YMIR's head or arm off required? No. Is killing the pilot in an Atlas required? No. Does taking the head or arms off a YMIR provide a small bonus? Yes. Does killing the pilot of an Atlas and taking control of it give you a small bonus? Yes. Your skill level doesn't alter how much better one is over the other. Neither are required to do and from any objective stand point gaining control of an Atlas provides a superior bonus to anything a YMIR could offer. Having said that I managed to finish the game, pretty mediocre in comparison to ME2 which was far superior in almost every way. It had much better animations, more interesting and well developed characters, combat was a lot more fun to me, and its cinematic parts felt a lot more natural, 3 felt like it was trying a little too hard to be like a movie at times, the scenes with the kid are just dumb and it gets even worse near the very end. Rannoch was probably the best part because Legion didn't make a minute appearance like most of the other characters from 2 and it felt consistent, but that was it, Your going to have to point out the difference and what you are using as your criteria to compare the two for cinematic, animation, etc. Because side to side comparison they are honestly the same. If anything ME 3 is a bit cleaner then ME 2. And by that I mean ME 2 doesn't look like it was created to play in HD (720/1080) while ME 3 actually looks like it was created with HD in mind rather then lower definition that is then upscale to HD if you have HDMI cable and TV capable of running at 720/1080. But the difference are small and only noticeable if you get obsessive over them. From ME 2 And ME 3 Neither are realistic looking people but ME 3 has more fine details done then ME 2. Hence my statement about ME 3 actually being made for HD while ME 2 not so much. All the same characters in ME 3 are the same characters in ME 1 and ME 2. Secondary side characters get the same development and one off characters get no better treatment anyways. And in a few cases I would say ME 3 developed characters from ME 2 into much better ones. Aria actually develops a second dimension during Omega DLC. But I must ask if you have any specific characters you want to bring up? In what ways it s trying to be more like a movie? The attempt to move the scale of the conflict from a small handful of people to the galaxy wide event it actually is? What scenes with the kid? You talking about the dream sequences? The sequences that are practically vomiting symbolism all over your face as you watch them? Or you talking about the opening bit with the kid. Who's death represents the sum total loss of innocence to Shepard. Being completely incapable of saving one small child and asking how is he suppose to save an entire galaxy. Which ties in later to all the doubt and fear he has about what is happening. Legion and Mordin are the only two characters who actually have ties to major plot lines in the Trilogy. The Genophage and Quarrian Geth Conflict. All the other new characters created for ME 2 dosn't have any plot relevance outside of their game. And even then their only real plot relevance is based on them simply being bodies existing. That being said even their limited time in the light they still have effects in ME 3. If not directly plot related then indirectly with War Resources. And some of their actions like Thane or Grunt while their over all actions are small in the grand scheme of the game still have rather emotional effects depending on the person. Thane the assassin who is trying to do the right thing in his final days agrees to watch the Virmire Survior under his protection as long as they are in the hosptial. Then later during Cerberus Coup when Shepard needs him despite being severely weakened by his illness still shows up to help Shepard protect the Salarian Ambassador at the cost of his own life. Which of course leads to later on one of the best moments in the game for me and a number of people Even my most paragon Shepard takes that interruption. Grunt like wise while fight to leave the Rachni nest you are surrounded by the Reaper Rachnni. And Grunt rushes out emptying his gun before attacking them with his bare hands all in an effort to draw them off so Shepard can escape. And depending on your actions Grunt will either die from his actions or limp out covered in blood and severely wounded but alive. Others like Jacob, Zaeed or Kasumi who didn't have much going for them in ME 2 either add small ways. Jacob and Katsumi's missions you get a little extra war assets and Zaeed allows an existing mission to get both war assets rather then one or the other from the Volus. most of the game felt so forgetable and boring, you spend most of the time fighting Cerberus troops WTH! it barely felt like the Reapers were a threat, I don't even know If It was worth collecting the war assets since apparently I could pick the ending and didn't have around 3100 military readiness for the supposed good ending. And I don't know what issue you're refering to with grenades in ME2. I'm on PS3, have used grenades and don't remember having any issues but maybe it was fixed in a patch, anyway it wouldn't detract from the experience much, ME2 isn't just a generic shooter which is exactly what ME3 feels like. There is actually a very valid reason for why Cerberus troops make such a big part of the game. The entire basis of the Reapers is that they are an unstoppable force in the galaxy. The troops they create from the races of the galaxy allow them to over whelm and ultimatly break each cycle allowing the harvest to happen. How ever since this a game to advance the story line it requires you to kill large number of troops to advance the story. If you were slaughtering the Reapers left and right the threat level they are supose to pose goes out the window. So Cerberus is traded in to allow an enemy were their threat level isn't that high. So killing of thousands of Cerberus Troops doesn't detract from their over all threat because their main threat was never about their military might. This is the same logic applied to ME 2. How many missions actually have you directly fighting the Collectors? 3 maybe 4 missions. Horizon, Collector Ship and Collector Base. All other missions are generally handled by you taking on some form of Merc group even though Collectors are the main enemy. Ironically the very complaint against ME 3 here can be applied to ME 2. What is that a game has a giant Mc Guffin and you can collect parts for bonuses for it and your lack of of action resulted in you not getting the optimal endings. Sounds a lot like something an RPG would have. Were you collect resources and those resources effect the game some how. In this case it decides what endings you can pick and the effects of them. AKA Destroy ending with low EMS causes a lot of collateral damage while higher EMS choice reduces it.
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Post by q5tyhj on Dec 29, 2016 6:56:03 GMT
if the OP is so negative on the game now, they should probably quit and move on... before they get locked into spending their lives on a forum complaining about a game they just never liked Or even worse, what if they got so invested in complaining, that after the original forum shut down, they had to make an account on the new forum just so they could keep complaining. Good thing none of the other forum members here fit that description, though. you just won this thread
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Post by Deleted on Jan 4, 2017 5:33:45 GMT
Yes they can because if you apply the same logic many seems reserved just for ME 3 to the other two games. The issues and flaws are just as glaring and problematic. I'm going to agree with UpUpAway in asking what RPG element was removed? How it was done might have been altered but not the action it self. And without out a doubt the combat in ME 1 is objectively the worst combat out of the trilogy. Every single combat biased complaint you have about ME 3, ME 1 has it as well only worse. Much much worse. Particularly if you have PS3 because without a certain DLC that PS3 never got you can't even buy new grenades. And if you play NG+ after a while all the enemies drop the same mods. I would get the same handful of mods I already had and didn't want. The characters have all sorts of interaction based on your choices. There is someone on youtube RedStarBolt I think is the user name who records all possible character interaction on levels in ME 3. Many of those videos run an hour long for a single mission. ME2's side quests consist of landing on X planet. Killing Y Merc group from one end to the other, collecting Z item or object and end of game. This is no different then ME 1's enter 1 of 2 copy paste base lay outs. Kill X group inside it and collect Y loot. Which is repeated in ME3. They are the exact same thing from every objective point of view possible. How ever at least ME 1 and ME 3's side missions play into over all story. Because just like ME 1 in ME 3 you can collect certain times from side missions and give them to NPC to solve or fix problems in the game's universe. So if anything ME 2's lack of that makes it objectively the worst side quests because they add nothing to the game or game universe besides increasing Shepard's body count. It is equally fun to be able to hijack a mech and walk around and punch Cerberus goons to death. It is fun to hack a Cerberus turret and watch it kill the Engineer by it. It is fun to jump around the map causing biotic detonations left and right with my Vanguard. Allowing me even on insanity difficulty to clear out rooms quickly with right squad mates. It is fun not to be hard line restricted to a very specific weapon selection. Allowing more room to create your own specific character. My current Vanguard is running with only a Venom Shotgun. I prime target's with Javik's Dark Aura ability, biotic charge in for biotic explosion, fire a fully charged up venom shot point blank with maxed out incendiary ammo and then trigger a fire explosion with Garrus's Overload ability. The only threats that are generally left standing after that are Banshee's or Atlas with very low health. Particularly if I take out their shield/barrier first. Yes lack of action just like in ME 1 were characters would not react to your shots fired till the very end. Yet by your own internal logic it isn't that bad. Contradict much? And again blowing arms off YMIR mech is the same as blowing the hatch open and killing pilot. You don't have to do it but it is something you can do for fun if you want to. And the bonus is you can take control of it. What RPG elements were removed? thinking back to ME1 a hell of a lot, but comparing it only to ME2 a lot of characters in 3 are like the DLC characters in 2, no dialogue wheel, just saying things without proper interaction, this is a major factor when it comes to RPG elements but I guess you didn't do many quests thta didn't involve shooting somethign now did you? There's also a lot less dialogue, dialogue wheels and options, unless you didn't care to speak to squadmates in ME2 and other NPCs all that much either you won't have a clue. Fetch quests another big drawback, and much less interaction in between the shooting parts, just look at Mordin's recuitment mission, or Samara, their respective loyalty missions and the missions of other squadmates, they weren't just shooting from start to finish, they had breaks with exploration and talking to NPCs. During missions, ME3 is mostly shooting from start to finish with very short breaks. ME1 characters had inferior reactions yes, but that's ME 1! 2 had much better reactions so there's no reason for 3 to be any worse, also ME1 had FAR MORE RPG elements than 3 has, so the combat didn't play such an important role like it does in 3, I thought I made that point very clear already. And I don't see how blowing the hatch off an Atlas is equivalent to being able to destroy each arm or the head for a self destruct explosion, but this could come down to personal preference If only the Atlas didn't blow up all together most of the time when attempting to take it or there were other enemies with beter reactions. Having said that I managed to finish the game, pretty mediocre in comparison to ME2 which was far superior in almost every way. It had much better animations, more interesting and well developed characters, combat was a lot more fun to me, and its cinematic parts felt a lot more natural, 3 felt like it was trying a little too hard to be like a movie at times, the scenes with the kid are just dumb and it gets even worse near the very end. Rannoch was probably the best part because Legion didn't make a minute appearance like most of the other characters from 2 and it felt consistent, but that was it, most of the game felt so forgetable and boring, you spend most of the time fighting Cerberus troops WTH! it barely felt like the Reapers were a threat, I don't even know If It was worth collecting the war assets since apparently I could pick the ending and didn't have around 3100 military readiness for the supposed good ending. And I don't know what issue you're refering to with grenades in ME2. I'm on PS3, have used grenades and don't remember having any issues but maybe it was fixed in a patch, anyway it wouldn't detract from the experience much, ME2 isn't just a generic shooter which is exactly what ME3 feels like. I still don't think any RPG elements were removed in ME3. The dialogue wheels are still there... they just aren't as numerous as in ME2 and are not as convoluted and multi-tiered as in ME1. Personally, I like the "simplification" of them since I hated having to make selections all the time that were not really choices or having to click 3 or 4 different "investigate" items rather than just having the character give me the complete info dump with just one click required. In ME1, the squad mates really only had 4 conversations on the Normandy. In ME2, the number was indeed higher for some of the squad mates - 5 or 6 (as I recall). You could open a dialogue wheel more often than that, of course... but they were repeats of the same conversations - like Garrus always being in the middle of calibrations or each of them repeatedly reminding you about their respective loyalty missions. In ME3, the squad mates did have something different to say after nearly every mission even though only about 4 of those conversations involved dialogue wheels. Also, I think the "in mission" dialogue opportunities in ME2 varied quite a bit. They did not universally have more dialogue in them in ME2 than ME3. For example, Thane's recruitment mission was very much a lot of shooting with only a couple of very short conversations with a couple of different salarians and one merc during the mission and a short conversation with Thane just after he killed Dantius. Jacob's loyalty mission involved only a couple of short conversations with 2 women on the planet and one short conversation with Jacob's dad at the end of the mission. Tali's recruitment mission has very little dialogue in it and was mostly shooting from start to finish. The Reaper IFF (Legion's recruitment) also had very little dialogue... one short dialogue wheel after they get trapped and then one dialogue wheel possible at the "alter" would only happen if you brought certain squad mates. The N7 missions in ME2 had very little dialogue... just as they had very little dialogue in ME3. Most of the planet side missions in ME1 had next to nothing in the way of dialogue... one interaction for some - e.g. a short conversation with Toombs... to none at all (e.g. any of the 5 mission involving getting Tali's geth data) At any rate, I will say "I told you so." It was obvious you weren't liking it from the start because the "style" of it changed from ME2, so, I'm not sure why you insisted on finishing it.
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