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✜ Forge Mechanic
352
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Aug 30, 2023 16:01:17 GMT
6,256
PapaCharlie9
3,851
August 2016
papacharlie9
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age Inquisition, Neverwinter Nights, Mass Effect Andromeda
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Post by PapaCharlie9 on Dec 21, 2016 1:51:15 GMT
NOTE: I'm using "magical force-field" to describe these obstacles, instead of "magical barriers" as they are called in the game, since it's too easy to confuse them with the Barrier ability and barrier accessories and enemy barriers. Say you want to run with no mage in your party. You don't have Walk Softly enabled, but you still have some magical force-fields you need to take down. What works and what doesn't work? Test setup: Trespasser installed, Nightmare difficulty, Even Ground enabled, Western Approach magical force-field protecting the back entrance to the Griffin-Wing Keep. It is a spirit force-field, so it requires electricity attacks to damage it. I'll make this a living document for now until all the tests are in, but here's what I've tried so far. ATTACKS THAT WORKED
- Mark of the Rift - not sure if it only works on spirit force-fields or all, but given that a spirit field needs electricity, I was surprised this worked
- Chromatic Greatsword using auto-attacks
- Prismatic Greataxe using auto-attacks
- 1H axe with Superb Lightning Rune using auto-attacks (but see below)
- 2H greatsword with Superb Lightning Rune using auto-attacks (but see below)
- Bow with Superb Lightning Rune using auto-attacks (but see below)
- DW daggers, main hand having Superb Lightning Rune, using auto-attacks (but see below)
Note: Unless the weapon has a very high base damage value (e.g., Chromatic Greatsword with Tier 3 materials), one character doing auto-attacks (AA) with the appropriate elemental rune is not sufficient to damage a force-field, if the barrier and health regen of the force-field is higher than the AA DPS of a single character. Two or more characters need to AA the force-field at the same time if DPS of the weapons are too low. ATTACKS THAT DID NOT WORK
- Auto-attacks with any "normal" weapon (not listed above) that did not have a rune, or had the "wrong" rune
- Any DW rogue ability, regardless of rune equipped: Hidden Blades, Twin Fangs, Flank Attack
- Any Warrior ability: Whirlwind, Mighty Blow, Shield Bash, Lunge & Slash
- Any Archer ability: Leaping Shot, Full Draw, Long Shot
- Procs of attack abilities: for example, my DW rogue's Hidden Blades masterworks would proc during an attack with or without a rune, no damage done
YET TO BE TESTED
- Other specialty weapons, e.g., Heartstring Bow vs. ice force-field (fire to damage)
- Other types of force-fields
- Other focus abilities, like Thousand Cuts
- Templar's Spell Purge
- Reaver's Dragon Rage attack
- Artificer's Elemental Mines attack (at least one of the mines will match the required element)
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capn233
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capn233
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age Inquisition, Mass Effect Andromeda
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Post by capn233 on Jan 8, 2017 1:34:02 GMT
Interesting. I had thought that the damage to the force fields were strictly the rune / elemental damage, and that the physical damage didn't matter at all, and was part of why it takes so long to kill one. Is it the physical damage, or am I misremembering how runes work in DAI and they scale with base / dps?
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inherit
✜ Forge Mechanic
352
0
Aug 30, 2023 16:01:17 GMT
6,256
PapaCharlie9
3,851
August 2016
papacharlie9
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age Inquisition, Neverwinter Nights, Mass Effect Andromeda
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Post by PapaCharlie9 on Jan 8, 2017 3:31:47 GMT
Interesting. I had thought that the damage to the force fields were strictly the rune / elemental damage, and that the physical damage didn't matter at all, and was part of why it takes so long to kill one. Is it the physical damage, or am I misremembering how runes work in DAI and they scale with base / dps? It depends on the rune type, but elemental runes do a fixed number of damage points as elemental damage. Based on what I observed, the magical force-field is modeled like any living enemy type. It has a "health" bar and a "barrier" bar. The barrier bar is only damaged by elemental attacks, or by Mark of the Rift. The underlying health bar, however, seems to be damaged by any sort of attack, including physical. So either the normal damage pass-thru is happening for barriers, or something else is going on. Hmmm ... elemental rune damage does have critical damage bonuses applied. Maybe it wasn't the base damage of the "bigger" weapons, but the crit/crit on them? I didn't pay attention to whether or not the runes were critting. I don't think they were.
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inherit
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capn233
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capn233
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age Inquisition, Mass Effect Andromeda
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Post by capn233 on Jan 8, 2017 17:51:35 GMT
Interesting. I had thought that the damage to the force fields were strictly the rune / elemental damage, and that the physical damage didn't matter at all, and was part of why it takes so long to kill one. Is it the physical damage, or am I misremembering how runes work in DAI and they scale with base / dps? It depends on the rune type, but elemental runes do a fixed number of damage points as elemental damage. Based on what I observed, the magical force-field is modeled like any living enemy type. It has a "health" bar and a "barrier" bar. The barrier bar is only damaged by elemental attacks, or by Mark of the Rift. The underlying health bar, however, seems to be damaged by any sort of attack, including physical. So either the normal damage pass-thru is happening for barriers, or something else is going on. Hmmm ... elemental rune damage does have critical damage bonuses applied. Maybe it wasn't the base damage of the "bigger" weapons, but the crit/crit on them? I didn't pay attention to whether or not the runes were critting. I don't think they were. I guess I never realized they had an actual health bar that mattered, but I didn't test it thoroughly like you did. As far as crit, that's probably also partly why my solo 2H warrior was so terrible at dropping them (nevermind that I didn't accumulate enough elemental runes and weapons to have one of each type, and you can't put a spirit rune in them). And this was just vanilla game barriers since I don't have Trespasser.
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