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Post by SofNascimento on Jan 1, 2017 13:44:18 GMT
The one thing that Andromeda has to have is a way to edit how your character looks during the game, like the Mirror from DA2 and Inquisition.
That is extremely helpful.
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Post by ulmanicator on Jan 1, 2017 14:06:10 GMT
The one thing that Andromeda has to have is a way to edit how your character looks during the game, like the Mirror from DA2 and Inquisition. That is extremely helpful. Do you think they should bother with providing a realistic explanation about why this option exist and how it works?
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Post by jjdxb on Jan 1, 2017 16:51:34 GMT
The one thing that Andromeda has to have is a way to edit how your character looks during the game, like the Mirror from DA2 and Inquisition. That is extremely helpful. Do you think they should bother with providing a realistic explanation about why this option exist and how it works? Salarian plastic surgeons. On another note, the only things I'd really like for sure outside of the face is 1) Tattoos and 2) Body Hair. I know we won't see them very often, but when we do see the characters shirtless, it can be a little jarring. Not to mention the 1st one could be a big part of your PCs backstory.
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Post by SofNascimento on Jan 1, 2017 17:38:59 GMT
The one thing that Andromeda has to have is a way to edit how your character looks during the game, like the Mirror from DA2 and Inquisition. That is extremely helpful. Do you think they should bother with providing a realistic explanation about why this option exist and how it works? You could come up with something just like with DAI, but everybody will still not react if your Ryder shows up one day completely different, so it really doesn't fit in universe. But it's too useful a tool to leave it out of the game.
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Post by DalishRanger on Jan 1, 2017 17:45:17 GMT
Hi, sorry I didn't mean to offend you with the overbite thing. I think I used wrong wording here. Sometimes it is a bit difficult for me to word things the right way in english because it isn't my native language. And I tend to be very direct and straight forward with words, sometimes to a degree that people think I mock them though that isn't my intention. So I'm sorry again in that regard. So I try to explain myself better now (at least I hope). It was just weird for me in DA:I that all mouths were like that and even if you tried to adjust that it was always like the upper lip was a lot more stretched over everything else in the face. I'm a very openminded person and not really of the superficial kind. I like people with distinctive facial features and I'm all for quirky things - but not just them. I like variety and I like character creators where you have variety and a lot of possibilities to try out. Bioware has its own style, I like that but I think the creators so far were always limiting or the sliders were a bit off with the coordinate system. A nice addition, but a bit more variety would be helpful. And for my experience maybe I lack a bit in that regard. I learn everyday about people. I'm thankful for that and for your insight. It was just weird because me, who don't have overbite, had to struggle with the creator to get a face that represent my features a bit. For me it was really difficult because the variety was, like you said, more of the quirky kind. Maybe I just suck at managing the mechanics in the creators so far. But I have ordinary face structure and most people in my surroundings just don't represent the things you can chose in the CC as well , so I don't know. It was really difficult to find something -again, for me- that I liked. Though I already know it is difficult in any way to create a good self of myself (especially because I have lots of curls (and a weird nose) and that is a feature which is really rare in character creators). Oh, no offense taken! I know it's hard to tell tone through text, but truly - I was not bothered at all. If anything, I was amused. I often joke about my overbite myself and have called it ridiculous names but not in a self-demeaning fashion. I've found if I embrace it as a quirk, often it adds to my charm with other people rather than detract. I'm often told by people I have a have a lovely smile. I just figured I'd provide a real life example and my contrasting experience with it, though I appreciate your clarification. In fairness, while I'm from the US, I am of mixed Western/Central European ancestry - but mostly English/Scottish. And in my own experience, the "English Teeth" (ie large overbite with large front two teeth like me) stereotype is one for a reason. It's hardly rampant in the UK, but I did notice it over there more often than other places I've been to. It wouldn't surprise me at all if it's a genetic trait more common in certain regions of the globe. At the end of the day, I'm happy to have a wide variety of mouths/teeth for Ryder. And I agree, a bit more variety is often good, especially in character creators. I didn't notice the overbite issue myself (probably because my main dwarf had a very ever so slight overbite, nothing like mine), but I do think the ideal would be a strong range of: big overbite > less overbite > no distinguishing bite misalignment > less underbite > big underbite It's usually hard for me to create myself too, not just for the teeth - I have a very oval face, weaker chin, etc - and a large nose. Like, I've yet to see a BioWare female face I could get just right if I wanted to make me. One of the reasons I find the female faces a bit lacking in variety at times in general. The closest I've gotten was with a female dwarf in Inquisition because their faces were more round and noses were larger than the humans. Go figure. At least I'm short to boot. But yeah, I definitely understand the frustration of not being able to properly make yourself - or a particular look you're going for. As someone who likes making PCs of wide varying ethnicities, I've found the CCs are often sorely lacking for features found in in Asia, south Pacific, large parts of Africa and South America... it's definitely got more of an Anglo/Caucasian baseline, though recent games like Inquisition have been better about this. I'm hoping Andromeda is another big step forward there. See, my problems with the CC in Bioware games is that my male characters always come out looking awful. I pick one of the default looks and tweak it slightly or go with the main look for them. My female characters always look great though. It's weird. I can make a woman's face that's anything from quirky cute to classic beauty to dramatically striking, and it always comes out great, but have me make a man and you'd think I've never seen a person before. yeah I've got to admit my females turn out better than my males too generally See, it's the opposite problem for me. I find my men often look better and my women look generic. Not ugly per se, just that I find it harder to make them distinct from each other. Do you think they should bother with providing a realistic explanation about why this option exist and how it works? You could come up with something just like with DAI, but everybody will still not react if your Ryder shows up one day completely different, so it really doesn't fit in universe. But it's too useful a tool to leave it out of the game. There is the plastic surgeon like option as mentioned, but that non-reaction will always be an issue, yes. I agree it's too useful to leave out though. In-game changes to look are common enough in games nowadays and it's a 4th wall I don't mind breaking for the convenience of not having to completely restarting to fix a few issues with the face that will otherwise drive me bonkers. Sometimes it's something small I don't even notice until hours in, so the mirror was really, really helpful in Inquisition.
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Post by sjsharp2010 on Jan 1, 2017 17:45:39 GMT
Do you think they should bother with providing a realistic explanation about why this option exist and how it works? You could come up with something just like with DAI, but everybody will still not react if your Ryder shows up one day completely different, so it really doesn't fit in universe. But it's too useful a tool to leave it out of the game. I'm sure they could come up with one although I can' t think of one personally but that's up to Bioware considering it's their universe
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Post by geometricflowers on Jan 1, 2017 19:07:45 GMT
Changing your looks completely in game would be weird without reactions and a good reason, but a more limited cc could be amazing. You could have different looks for the battlefields, a casual night in with your squadmates, or an outing with your LI by having a bathroom mirror where you could change a few cosmetic things. You could change hairstyles to be different ones of the same length or shorter, adjust your makeup, and maybe even change your hair and eye colors.
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Post by midnightwolf on Jan 1, 2017 20:06:06 GMT
I'll be happy with just not having plastic looking hair and beards, like we did in DA:I. But I blame that on the fact that Ea got greedy and decided to port the game backwards, so I'm hopeful that this game won't suffer from that.
As someone else said: Body hair. I love it and I want it for my male Ryder. That is all!
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Post by Felya87 on Jan 1, 2017 21:06:44 GMT
Frankly, I don't care for explanations or reactions based on if I chance my character face/hair/makeup in game. I just want the option. I usually have very few reactions in RL if I change hairstyle or put on makeup anyway. Maybe I can have a friend comment if I make some coloured streaks in my hair, but usually not even that. And frankly, I would not care for any of the companions bugging my characters for something like that. Expecially if my character doesn't have a certain relationship with them.
having the chance to change appearance in game would actually give me a big chance of roleplay options. Adding scars after a big battle. Giving a slighly darker skin tone after stayng on a very hot and sunny place. Changing an hairstyle to sign a change. I had one of my Inquisitors, a female elf who romanced Cullen, starting with the ponytail: she later during the romance started leaving her hair down, because se was more relaxed and liked to feel and seem less severe when with her lover. Another one had his hair grown up during the game, and than cut those off post game for the final DLC, so I had even more a feeling of the passing time.
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Post by DalishRanger on Jan 1, 2017 21:18:14 GMT
I did similar with Hawke in DA2 using its own mirror. I'd change Hawke between acts to show age progression, mostly in changes of hairstyle/beard. I would love to be able to tweak Ryder as the game went on even if it was just a few things like hair or scars. Whether or not the game recognized the changes in character is irrelevant to me.
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Post by garrusfan1 on Jan 1, 2017 21:43:50 GMT
The one thing that Andromeda has to have is a way to edit how your character looks during the game, like the Mirror from DA2 and Inquisition. That is extremely helpful. THIS THIS! I remember going through the entire character creator thing and getting it looking good but when the character's face actually starts to move or goes in a different light it looked horrible. And that meant going over it again and again. That is a really good piece of dlc.
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Post by SofNascimento on Jan 1, 2017 23:01:30 GMT
You could come up with something just like with DAI, but everybody will still not react if your Ryder shows up one day completely different, so it really doesn't fit in universe. But it's too useful a tool to leave it out of the game. I'm sure they could come up with one although I can' t think of one personally but that's up to Bioware considering it's their universe Well, considering what we've know of the Ai so far I don't think it would be a good one.
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Post by PhatePhoenix on Jan 2, 2017 7:15:05 GMT
You could come up with something just like with DAI, but everybody will still not react if your Ryder shows up one day completely different, so it really doesn't fit in universe. But it's too useful a tool to leave it out of the game. I'm sure they could come up with one although I can' t think of one personally but that's up to Bioware considering it's their universe Probably similar to the mirror fron DA2 and DAI. One of the species (Salarians most likely) is puttering with looking into alternate realities or different dimensions. They say their work hasn't panned out at all except to make, like, a pretty light or something, and invite you to check it out. Looking at it brings you to the Character Customization screen, and, when you exit the screen (looking completely different), they say "See? Just a silly light that won't go away." That's how I'd do it, anyway.
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Post by fialka on Jan 2, 2017 19:24:38 GMT
I don't really care if there is an in-game explanation of the character creator being accessible later (it could be our bathroom mirror for all I care), and I don't need someone commenting about my change in appearance. I just want to be able to change my hair or makeup when I get tired of staring at it after 50 game hours.
Or at least have an easy way to fix my character's face if I mess it up. Even just an auto-save just before entering the character creator and a face code would be great. Hopefully face codes make a comeback since ME has had them in the last two games.
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Post by Xanphal on Jan 3, 2017 0:31:25 GMT
I love the idea of a bathroom mirror where we can make minor changes. Something that bugged me about default mShep (yes, I used default maleShep lol) in ME was that I couldn't edit little things between games. I rather thought that, in ME3, after spending 6-months confined to quarters his hair might have grown out a little since he wasn't on active duty. I would also love to add scars after large battles and things like that; I do something similar in FO4, scars for large battles; blemishes after going into odd areas; burns after massive radiation exposure. It's great to have little things to edit to show progression, even if it's only to yourself.
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Post by Pearl on Jan 3, 2017 1:28:34 GMT
The one thing that Andromeda has to have is a way to edit how your character looks during the game, like the Mirror from DA2 and Inquisition. That is extremely helpful. Here's how I envision something like this working. First you have the regular Character Creator menu when you first start a new game. Nothing new here. After you're done with that, you have an option early on to go back into the CC if you don't like the way your character looks in-game (for example, if the game starts with a briefing on your Ark, you can run around a bit and do a couple minor things, but there's a plastic surgeon outside the first stop on the main quest. Think of it kinda like the start of ME2 where you can customize your armor and casual outfit before talking to the Illusive Man for the first time, but with a full character creator interface instead). This way, only a handful of people will have seen Ryder's face so the impact is minimized, and if further explanation is needed, have Ryder fool around with their omnitool and say that they were notifying everyone in their contacts that they had undergone cosmetic surgery. After that, once you are on the Tempest, you have access to something that resembles the Mirror, but only allows you to change hair style/color, eye color, and makeup (if applicable). That way, you still have some control over your Ryder's appearance after starting the main quest, but not enough that it would result in immersion-breaking scenes.
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Post by Deleted on Jan 3, 2017 2:06:59 GMT
I like the body type they had for Shepards, both male and female in ME2/3. I would not mind refined hair textures, and better shorter/wavy hair. I don't like how long hair looks in video games, they are always looking like wigs or they clip. So, honestly, a bit of improvements on ME 3 will be nice, but it was pretty good imo. Scars and tattoos would be great too.
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Post by jerzeycj on Jan 3, 2017 8:12:06 GMT
"DA:I had a great character creation feature" I... disagree. Was not a fan of Inquisition's cc. That said, I'm on board with everything you suggested be added.
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Post by sjsharp2010 on Jan 3, 2017 14:14:41 GMT
"DA:I had a great character creation feature" I... disagree. Was not a fan of Inquisition's cc. That said, I'm on board with everything you suggested be added. I think it does yes there's room for improvement but you can say that about everyy game out there. The only thing lacking for me with DAI's CC was decent hairstyles other than that it looked pretty spot on.For me it looks like thisis something they've looked to remedy a bit in Andromeda however we won't know for sure unti lthe game releases but the styles that Scott and Sara have aer certainly better than what we got in DAI so I'm hopeful.
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Post by thebobzilla84 on Jan 14, 2017 7:53:49 GMT
I hope B-Ware will release some info/vids detailing the CC before release.They could release a version of the CC to Download ala SR4's Inaguration Station.
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Post by Deleted on Jan 16, 2017 14:15:22 GMT
In other words: Saints Row lets you create huge knockers. Ah, but that wouldn't work in ME; you can't have customizable bodies, or the sex scenes wouldn't work. The secret to CGI sex scenes that look so natural, indistinguishable from the real thing, is pre-made bodies.
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Post by sgtreed24 on Jan 16, 2017 16:00:51 GMT
The one thing that Andromeda has to have is a way to edit how your character looks during the game, like the Mirror from DA2 and Inquisition. That is extremely helpful. Do you think they should bother with providing a realistic explanation about why this option exist and how it works? This is one thing I don't need an in game explanation for. Please... for the love of Blasto, have a way to change your character's face in game Bioware! There's nothing worse than getting to your first cutscene or first romp around you ship and noticing something horribly wrong with your character's face and then having to go back through the beginning of the game and character gen just to fix it.
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Post by Hanako Ikezawa on Jan 16, 2017 17:47:22 GMT
In other words: Saints Row lets you create huge knockers. Ah, but that wouldn't work in ME; you can't have customizable bodies, or the sex scenes wouldn't work. The secret to CGI sex scenes that look so natural, indistinguishable from the real thing, is pre-made bodies. Sure you can. You just have a few preset options for the body rather than a slider.
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Post by Ocelot on Jan 16, 2017 18:13:21 GMT
Ah, but that wouldn't work in ME; you can't have customizable bodies, or the sex scenes wouldn't work. The secret to CGI sex scenes that look so natural, indistinguishable from the real thing, is pre-made bodies. Sure you can. You just have a few preset options for the body rather than a slider. But why bother with different body types? It will mostly be Muscular, less muscular, even less muscular. And anything above muscular or below even less muscular would be ridiculous, considering Ryder is most likely expected to be in good physical condition. Especially once they become Pathfinder.
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Post by Hanako Ikezawa on Jan 16, 2017 18:21:03 GMT
Sure you can. You just have a few preset options for the body rather than a slider. But why bother with different body types? It will mostly be Muscular, less muscular, even less muscular. And anything above muscular or below even less muscular would be ridiculous, considering Ryder is most likely expected to be in good physical condition. Especially once they become Pathfinder. Being in good physical condition doesn't mean you have to be just muscular. For example you can have a lithe build and be in great physical condition. I could see them doing say five body types: Lithe, Fit, 'Default', Muscular, Amazonian.
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