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Post by Deleted on Mar 21, 2017 17:19:26 GMT
I would use his preset except that I hate his nose. I want a different type of nose, namely without the bump on the bridge. This is why the CC has me disappointed. We should be able to shape a nose or choose from different nose types. That's CC 101. After my first outing with the CC, I found the nose to be about the only thing I didn't feel the need to customize. Being able to adjust the width, length, and height gave me enough leeway to get it to look okay. The features I'd most like to be able to change are the eyebrows (including color) and mouths. And the haircolors all look like dye jobs, though the range of styles is better than what we've seen in the past. I wanted to create a sarcastic pretty boy, so a broken nose wasn't working for me. ::shrug::
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Post by Deleted on Mar 21, 2017 21:09:44 GMT
Ok guys, I have a technical question about fixing the CC. Forgive me if it sounds stupid - I am not tech savvy in regard to this stuff.
Is it possible to patch something into the CC that is purely a "custom face" option that does not rely on the face scans, but instead its animations are rendered by the engine? Or is that too complicated to do via patch?
Meaning, you choose the "non-face-scan" option if you choose a custom head. If you choose a preset, then it's limited due to face scans. If you choose "custom" and just start editing a face to whatever you prefer, can a patch allow its animations to be rendered via the engine? Or would that require a complete "re-do" on the developers' part, including re-recording of dialogue and whatnot?
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Post by Dazzle on Mar 21, 2017 21:14:30 GMT
Ok guys, I have a technical question about fixing the CC. Forgive me if it sounds stupid - I am not tech savvy in regard to this stuff. Is it possible to patch something into the CC that is purely a "custom face" option that does not rely on the face scans, but instead its animations are rendered by the engine? Or is that too complicated to do via patch? Meaning, you choose the "non-face-scan" option if you choose a custom head. If you choose a preset, then it's limited due to face scans. If you choose "custom" and just start editing a face to whatever you prefer, can a patch allow its animations to be rendered via the engine? Or would that require a complete "re-do" on the developers' part, including re-recording of dialogue and whatnot? I mean, I think it's doable if they use part of the code from DA:I. The question is will that bit of spliced in code play nice with the rest of the game.
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Post by Deleted on Mar 21, 2017 21:21:06 GMT
I mean, I think it's doable if they use part of the code from DA:I. The question is will that bit of spliced in code play nice with the rest of the game. Yeah? Doable? But yeah... compatibility is a concern then? This is the same engine as DA:I, right? Or.....no?
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Post by Dazzle on Mar 21, 2017 21:22:55 GMT
I mean, I think it's doable if they use part of the code from DA:I. The question is will that bit of spliced in code play nice with the rest of the game. Yeah? Doable? But yeah... compatibility is a concern then? This is the same engine as DA:I, right? Or.....no? Same engine, but looks like it's been used very differently to build ME:A.
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Post by Deleted on Mar 21, 2017 21:25:09 GMT
Same engine, but looks like it's been used very differently to build ME:A. Yeah. Face scans.... who knew those would be the bane of our gaming experience? On paper, it's an incredible technology.
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Post by Astralify on Mar 21, 2017 22:47:22 GMT
Ok guys, I have a technical question about fixing the CC. Forgive me if it sounds stupid - I am not tech savvy in regard to this stuff. Is it possible to patch something into the CC that is purely a "custom face" option that does not rely on the face scans, but instead its animations are rendered by the engine? Or is that too complicated to do via patch? Meaning, you choose the "non-face-scan" option if you choose a custom head. If you choose a preset, then it's limited due to face scans. If you choose "custom" and just start editing a face to whatever you prefer, can a patch allow its animations to be rendered via the engine? Or would that require a complete "re-do" on the developers' part, including re-recording of dialogue and whatnot? There is no "fixing" the CC. They are not going to do that. There is no way to "patch something in". The way they approached the whole thing is simply wrong, and actually very cost ineffective. Not to mention limited in many ways. To answer your question as simple as I can, it's not possible to simply add "more" customization. Especially after the fact the game has being released. Heck, they couldn't even bother with fixing far more simple things in the past. But anyway, I will give some of my more complex thoughts on the matter: From what I've seen, it would appear that they had the majority of the heads in this game scanned. And from that, I guess the topologies are different for each head, and non-morphable. (although, if you are a passionate freak like me, you could probably get around that if you new how to use the conform tools in 3DS max for example, and actually sculpt some additional features). Which means, the rigs/skinning/weighting is also different for each of the heads. That might have cost them more than they thought, because different faces/rigs would require individual tweaking of the animations. The reason why facial animations are some times good, and sometimes atrocious. And the amount of work you need to put into making sure all these different heads animate properly is enormous. And you simply DON'T do it like that in a game such as this. You need flexibility, and uniformity when it comes to setting up your animation tools/workflows. Which is ideally made with one main generic head topology/shape, and from there you can create a TON of different morph targets for customization, or conform to different scanned heads, if you got the chutzpah. Making excuses like "it's because the heads were scanned", basically comes down to "too much work, not worth it from money perspective". I could delve more deep into this, but this post is going to become too big and tedious to read. To summarize - Bad decisions, caused by laziness, that came to bite them in the ass (and their animators), and left us "consumers" disappointed. - - - Also, to me personally, the character creator killed the last remaining thing in the game for me, after almost everything else (such as the combat, the dialogue, the writing, the quest design and so on) was already out the airlock... Sorry for the slight negativity there, but that's the reality. If you get involved and start vocally criticizing the things you don't like, maybe some of it will reach EAware, and they might give you what you want in the NEXT game. Because, as Ian Frazier have said, "that ship has sailed" for Andromeda.
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Staff Mini-Profile Theme: Heimdall
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition, Dragon Age The Veilguard
Origin: HeimdallX
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Post by Heimdall on Mar 21, 2017 22:59:18 GMT
I hope they don't try to do this face scan thing again.
And until Bioware can make a blonde hair color that doesn't look like a bad dye job, I think I'll have to give up on my efforts to create a decent looking blonde male.
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Post by Sumerian Physics on Mar 21, 2017 23:33:49 GMT
I did the best I could with the CC and I actually really like how my Ryder turned out. But I still hope for some DLC that totally revamps the CC. Like seriously, how do you go from one of the greatest CC in gaming with Dragon Age Inquisition to this bosh'tet?
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Post by Deleted on Mar 21, 2017 23:49:35 GMT
Ok guys, I have a technical question about fixing the CC. Forgive me if it sounds stupid - I am not tech savvy in regard to this stuff. Is it possible to patch something into the CC that is purely a "custom face" option that does not rely on the face scans, but instead its animations are rendered by the engine? Or is that too complicated to do via patch? Meaning, you choose the "non-face-scan" option if you choose a custom head. If you choose a preset, then it's limited due to face scans. If you choose "custom" and just start editing a face to whatever you prefer, can a patch allow its animations to be rendered via the engine? Or would that require a complete "re-do" on the developers' part, including re-recording of dialogue and whatnot? There is no "fixing" the CC. They are not going to do that. There is no way to "patch something in". The way they approached the whole thing is simply wrong, and actually very cost ineffective. Not to mention limited in many ways. To answer your question as simple as I can, it's not possible to simply add "more" customization. Especially after the fact the game has being released. Heck, they couldn't even bother with fixing far more simple things in the past. But anyway, I will give some of my more complex thoughts on the matter: From what I've seen, it would appear that they had the majority of the heads in this game scanned. And from that, I guess the topologies are different for each head, and non-morphable. (although, if you are a passionate freak like me, you could probably get around that if you new how to use the conform tools in 3DS max for example, and actually sculpt some additional features). Which means, the rigs/skinning/weighting is also different for each of the heads. That might have cost them more than they thought, because different faces/rigs would require individual tweaking of the animations. The reason why facial animations are some times good, and sometimes atrocious. And the amount of work you need to put into making sure all these different heads animate properly is enormous. And you simply DON'T do it like that in a game such as this. You need flexibility, and uniformity when it comes to setting up your animation tools/workflows. Which is ideally made with one main generic head topology/shape, and from there you can create a TON of different morph targets for customization, or conform to different scanned heads, if you got the chutzpah. Making excuses like "it's because the heads were scanned", basically comes down to "too much work, not worth it from money perspective". I could delve more deep into this, but this post is going to become too big and tedious to read. To summarize - Bad decisions, caused by laziness, that came to bite them in the ass (and their animators), and left us "consumers" disappointed. - - - Also, to me personally, the character creator killed the last remaining thing in the game for me, after almost everything else (such as the combat, the dialogue, the writing, the quest design and so on) was already out the airlock... Sorry for the slight negativity there, but that's the reality. If you get involved and start vocally criticizing the things you don't like, maybe some of it will reach EAware, and they might give you what you want in the NEXT game. Because, as Ian Frazier have said, "that ship has sailed" for Andromeda. You seem like you know what you're talking about. So, what - in your opinion - could they possibly be "investigating" as a solution to the CC issues? I tweeted Ian Frazier asking if they'd fix the CC and that was what he told me. The screenshot Is on one of the previous pages here. What are they even investigating, then?
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Post by Dazzle on Mar 21, 2017 23:52:33 GMT
*snip* ... Sorry for the slight negativity there, but that's the reality. If you get involved and start vocally criticizing the things you don't like, maybe some of it will reach EAware, and they might give you what you want in the NEXT game. Because, as Ian Frazier have said, "that ship has sailed" for Andromeda. You seem like you know what you're talking about. So, what - in your opinion - could they possibly be "investigating" as a solution to the CC issues? I tweeted Ian Frazier asking if they'd fix the CC and that was what he told me. The screenshot Is on one of the previous pages here. What are they even investigating, then? My best bet is they'll add extra presets, extra hair colours, maybe try and fix hair textures, add in makeup styles.
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Post by Sartoz on Mar 22, 2017 0:19:20 GMT
I did the best I could with the CC and I actually really like how my Ryder turned out. But I still hope for some DLC that totally revamps the CC. Like seriously, how do you go from one of the greatest CC in gaming with Dragon Age Inquisition to this bosh'tet? ,.-~*´¨¯¨`*·~-.¸-(_MEA_)-,.-~*´¨¯¨`*·~-.¸
Hm.... for sure the DA:I CC beats the pants off this one. But, "the greatest"?... hm... not quite. It had issues as well, if you remember.
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Post by surelyforth on Mar 22, 2017 0:25:50 GMT
1. Personally, I don't think the cc is a result of laziness. If they were truly being lazy, they could have just ported in DAI's and called it a day. I think the goal with the face scans was to give customizeable options that would be more on par with the default Ryders.
2. That being said, they could have included more sliders in general, and I'm hopeful that if they do patch the cc, that's something the include. The presets prevent them from making the features interchangeable, but it seems fairly reasonable that fine tuning existing features (like eye angle or settings for the bridge of the nose) would be completely feasible.
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Post by Deleted on Mar 22, 2017 0:49:52 GMT
1. Personally, I don't think the cc is a result of laziness. If they were truly being lazy, they could have just ported in DAI's and called it a day. I think the goal with the face scans was to give customizeable options that would be more on par with the default Ryders. 2. That being said, they could have included more sliders in general, and I'm hopeful that if they do patch the cc, that's something the include. The presets prevent them from making the features interchangeable, but it seems fairly reasonable that fine tuning existing features (like eye angle or settings for the bridge of the nose) would be completely feasible. I think the laziness would be more so if they refuse to fix it. In truth, yeah, the face scans was almost like they tried too hard and shot themselves in the foot. I have a feeling they came up with that while group thinking their franchise off the proverbial cliff. You know....not all ideas tossed around in the development meeting are good ideas, but somehow the face scan thing made it through the process in lieu of just giving the fans what they want: a dynamic CC. I know devs should create a game *they* want to create, but some fan interest should be kept in mind especially if you're referring to a character that the *fan* gets to customize. But I really think that consideration fell drastically to the wayside while everyone was praising the tech of face scanning and motion capture. It's like... yeah it's cool, but it doesn't deliver. In the end, everyone would've been extremely happy with a regurgitation of the DA:I CC, with some improvements added along the way. That's really not much work, as you pointed out, but in this case the path of least resistance was the right path to go. Unfortunately, they're so scared of "reinventing the wheel" that it warped the entirety of the CC outcome. It gave us very little creative freedom to design our RPG character - and that's a shame. Bethesda Game Studios reinvents the wheel with just about every game and the majority of their fans love it. I love it. I always know what to expect with their games, in addition to something possibly being improved upon, not overhauled.
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Post by Astralify on Mar 22, 2017 1:00:27 GMT
You seem like you know what you're talking about. So, what - in your opinion - could they possibly be "investigating" as a solution to the CC issues? I tweeted Ian Frazier asking if they'd fix the CC and that was what he told me. The screenshot Is on one of the previous pages here. What are they even investigating, then? My best bet is they'll add extra presets, extra hair colours, maybe try and fix hair textures, add in makeup styles. As I've said, extra presets means more face scans + a ton of work, and the 100% risk of breaking the facial animation system further. Which means not happening. And from the publisher's perspective, definitely NOT after people have spend their money. The only thing that could possibly make the addition to more faces possible, is if they already had them ready. (for example they could add Foster "my face is tired"Addison's face as a preset, which has to be the most beautiful face I've seen in the whole game IMHO). But the fact that these faces were not included in the CC in the first place, speaks for itself. Also, that would require to integrate more options for Alec and... you know what? The further I go, the more you people should realize, that sadly what was done is done, and it's simply unrealistic to expect something to be added. To the question "What are they even investigating, then?", I will answer like this: They are investigating how to get out of the ****ed situation they are in in regards to the CC (because nobody from Edmonton told them the fans actually take character customization very seriously in their games), with lesser damage and and as few lost sales as possible. To the people who have preordered the game, all I can say is, I feel for you. You should've listened to us and waited for the reviews. And apparently even that wasn't going to help much, because almost no one from the press/reviews mentioned this. Even some of our favorite community members, like Lady Insanity were misleading (not purposefully) the people. They did raise the concerns about the limited CC on the EA events a few months ago I believe, and they were told that the CC was incomplete, and they will add more customization in the final game. Didn't happen, just like people like me expected. These things are usually build/finalized early in game development, and you don't add/change stuff a few months before release, possibly breaking all kinds of things. - - - As to what to expect from their "investigations", I would say they will try to do something with the skin tone,and they will maybe add some more makeup masks(options), perhaps unlocking some hair restrictions. No more than that. They will give us something small like that, just to basically shut us up. (no matter how you feel about ME3's ending, we got the same situation as with the extended cut).
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Post by Deleted on Mar 22, 2017 1:15:36 GMT
My best bet is they'll add extra presets, extra hair colours, maybe try and fix hair textures, add in makeup styles. As I've said, extra presets means more face scans + a ton of work, and the 100% risk of breaking the facial animation system further. Which means not happening. And from the publisher's perspective, definitely NOT after people have spend their money. The only thing that could possibly make the addition to more faces possible, is if they already had them ready. (for example they could add Foster "my face is tired"Addison's face as a preset, which has to be the most beautiful face I've seen in the whole game IMHO). But the fact that these faces were not included in the CC in the first place, speaks for itself. Also, that would require to integrate more options for Alec and... you know what? The further I go, the more you people should realize, that sadly what was done is done, and it's simply unrealistic to expect something to be added. To the question "What are they even investigating, then?", I will answer like this: They are investigating how to get out of the ****ed situation they are in in regards to the CC (because nobody from Edmonton told them the fans actually take character customization very seriously in their games), with lesser damage and and as few lost sales as possible. To the people who have preordered the game, all I can say is, I feel for you. You should've listened to us and waited for the reviews. And apparently even that wasn't going to help much, because almost no one from the press/reviews mentioned this. Even some of our favorite community members, like Lady Insanity were misleading (not purposefully) the people. They did raise the concerns about the limited CC on the EA events a few months ago I believe, and they were told that the CC was incomplete, and they will add more customization in the final game. Didn't happen, just like people like me expected. These things are usually build/finalized early in game development, and you don't add/change stuff a few months before release, possibly breaking all kinds of things. - - - As to what to expect from their "investigations", I would say they will try to do something with the skin tone,and they will maybe add some more makeup masks(options), perhaps unlocking some hair restrictions. No more than that. They will give us something small like that, just to basically shut us up. (no matter how you feel about ME3's ending, we got the same situation as with the extended cut).I agree with you. I feel for those who pre-ordered the game. I was wise this time around. I pre-ordered DAI and regretted it ever since. This time, I waited. The CC made me hesitant. Then I saw all the bug reports and glitch complaints and I just said, "F this..." and went up to Gamestop and bought Horizon Zero Dawn instead. It'll tide me over until patches are complete. If I have to use that abysmal CC, then I want the game fully patched and stabilized, and I want it at a cheaper price.
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Post by Deleted on Mar 22, 2017 1:24:25 GMT
Sort of an update from Ian Frazier:
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Reaper Ship Attack Noise
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Origin: Porcelyn
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Post by Deana on Mar 22, 2017 3:21:24 GMT
I feel so depressed and sad. I was really looking forward to playing the game. I've tried several times but it's just not possible to make the character I want, all the skin turns out too dark once you start the game.
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Post by ryder226 on Mar 22, 2017 6:31:50 GMT
Asian Ryder preset 1 needs a little fixing but looks good
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Post by KaiserShep on Mar 22, 2017 6:38:23 GMT
i think i will stick playing with a default male . the default female looks beyond wierd i just cant stand her. the preset 9 is ok but i find quite disturbing that her dad looks nothing like her at all . every preset looks the same. MEA is a world of clones since everyone and their mother use the few half decent presets. After actually doing a quickstart Scott for the heck of it, I have to say that I have an irrational hatred for his face. I didn't care much for Sheploo, but it was something I could deal with, but not this guy. Maybe he reminds me of someone I dislike, or just seems incomplete without a fist colliding with it.
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Post by unwanted on Mar 22, 2017 7:13:08 GMT
Bioware has a thing for big scary swollen eyeballs. It was one thing I remember noticing first, in Origins.
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Post by Panda on Mar 22, 2017 7:27:21 GMT
I did the best I could with the CC and I actually really like how my Ryder turned out. But I still hope for some DLC that totally revamps the CC. Like seriously, how do you go from one of the greatest CC in gaming with Dragon Age Inquisition to this bosh'tet? ,.-~*´¨¯¨`*·~-.¸-(_MEA_)-,.-~*´¨¯¨`*·~-.¸
Hm.... for sure the DA:I CC beats the pants off this one. But, "the greatest"?... hm... not quite. It had issues as well, if you remember.
It wasn't perfect, but it's problems were mostly hairstyle design and hair texture quality and bad lighting. Those could have been quite easily fixed for ME:A. First one is design problem not technical an last one shouldn't be too technical either- just try to make CC's lighting similar as lighting is in most of the game.
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Post by aylindel on Mar 22, 2017 8:29:02 GMT
i think i will stick playing with a default male . the default female looks beyond wierd i just cant stand her. the preset 9 is ok but i find quite disturbing that her dad looks nothing like her at all . every preset looks the same. MEA is a world of clones since everyone and their mother use the few half decent presets. After actually doing a quickstart Scott for the heck of it, I have to say that I have an irrational hatred for his face. I didn't care much for Sheploo, but it was something I could deal with, but not this guy. Maybe he reminds me of someone I dislike, or just seems incomplete without a fist colliding with it. i dont like him much iether but for me is the lesser evil i hope the modders from nexus start to take note and maybe we can start to see some nice fixes for the CC , im certain bioware wont do a thing with cc anymore . they could add better face textures for those presets and hairstyles, add better eyes etc , is going to prove a real challenge for even the most experienced modders . only thing i regret the most is having preordered the game . oh well, another 50 euros wasted .
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Post by wolf on Mar 22, 2017 10:04:45 GMT
It's beyond awful. How is it that there are no options for a male character that looks even remotely masculine? Weak chins, and turkey necks.Then there are the oh so plentiful and in no way tween looking hair cuts. One "non-default Scott" white preset, and it looks like someone scanned the villains from "We Happy Few" and slapped some paint on it.
Now I can appreciate that not everyone enjoys playing as a squared jawwed alpha male type, grizzled war vet with a high and tight or a mohawk. However some us do, and yes I know Ryder isnt supposed to be a grizzled vet but he shouldn't have to look like he's in high school either. I can appreciate the work the devs put in and having just said screw it and picking the default Scott I'm so far enjoying the game. But seriously its an rpg, its ridiculous that this CC ended up as the final product.
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Post by unwanted on Mar 22, 2017 10:40:14 GMT
I can understand how the characters from DA:I would have spot pitted and dirty faces. In that area I would think washing was only had when swimming. Now you have MA:A. In this area you would think that personal hygiene was a priority. So why do the characters have complexions which are grimy and covered in blackheads?
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