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Post by stealthfox94 on Mar 14, 2017 19:52:24 GMT
The double whammy of this and the fact that the romance options are the obvious ones people had pegged for months has really dampened my spirits. When did they say anything about romance?
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Post by NRieh on Mar 14, 2017 19:53:24 GMT
Could be worse, but could be better, I guess.
I'm happy that DAI stupid coordinate-grid-with-no-coordinates had vanished into oblivion. It's much more user-friendly this way. I had a feeling that those sliders provide enough morphing, including the ridiculous extreme points. Scaling the sliders up to ~40 from 20 could have given some extra flexibility in the 'middle' values, but (as I've already mentioned),I'm glad it's not the stupid infinite inmeasurable grid.
Hairs are bad, but that's the old news. I'm yet to see a BW title which has good hair. Those makeups& tattoos, however are terrible and barely make any sense. They remind me of some freebie set of vector stamps& brushes.
All and all - I need to try it myself before judging, because it's hard to judge the CC when you see the creation of a random ugly monstrosity.
One thing I've missed here - what about the facecodes? Do we have them or not?
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Ivory Samoan
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Raising Hell with the Flavor XX
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate
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Post by Ivory Samoan on Mar 14, 2017 19:54:31 GMT
In Ability Drain's gameplay video she briefly talked about the CC. She said that the Devs said there will be CC patchs after launch. 2:45
Great. Another sign that this game basically wasn't finished and rushed out the door after all that "polish, polish, polish" lie from last summer. Masterful use of negativity as always mate XD The only part in her video that nods to anything bad was 'less options than Inquisition' and some new stuff is coming post launch for CC (much like Inquisition too...). Her Ryder looks amazing by the way, first good looking asian protag made in a BioWare game I can think of: she's stunning!
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Mad Cassidy
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Post by Mad Cassidy on Mar 14, 2017 19:55:09 GMT
See another Ryder which looks entirely different from any of the others we have seen. For those keeping track that is four Ryders attempted, four Ryders that look nothing like each other. I don't think different-looking Ryders is exactly the point. It has more to do with the ability to craft a character who possesses the features the player desires.
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Wynne
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Post by Wynne on Mar 14, 2017 19:55:12 GMT
See another Ryder which looks entirely different from any of the others we have seen. For those keeping track that is four Ryders attempted, four Ryders that look nothing like each other. The presets all look different from each other. There are ten of those. I know you're trying to be reassuring, but that's not really heartening. So far, I've seen a couple of preset 1s, and they both look pretty much the same except for coloring and tattoos.
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vanillah
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Jade Empire
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PSN: DokiDokiBawanga
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Post by vanillah on Mar 14, 2017 19:55:23 GMT
That's a bloody preset same as any other preset looks the same, they'll all look the same with minimal level of adjustment possible.
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Post by carrotjuice42 on Mar 14, 2017 19:56:10 GMT
The double whammy of this and the fact that the romance options are the obvious ones people had pegged for months has really dampened my spirits. When did they say anything about romance? The videos people uploaded have basically confirmed a good few.
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Adaiah
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Post by Adaiah on Mar 14, 2017 19:56:10 GMT
See another Ryder which looks entirely different from any of the others we have seen. For those keeping track that is four Ryders attempted, four Ryders that look nothing like each other. There are ten presets of different races and an overbundance of unnecessary makeup and tattoo options. What's your point? Pfft, a whole four different Ryders, I guess there's nothing to complain about.
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Post by SofNascimento on Mar 14, 2017 19:56:32 GMT
You know, I don't think the problem is the very basic CC in itself. The problem is that it doesn't seem to have a trade off.
I mean, in the long and tedious argument over bad face animation in Andromeda what was the number 1 explanation that people who thought the animations were adequated used? That MEA is a huge RPG, that you can't expect the same level of detail from more linear games like Uncharted and Rise of the Tomb Raider. And that for me is extremely reasonable.
So, if a more restricted CC would lead to much better face models and better animations than it would be understandable. They would have chosen quality over quanity so to speak. But that doesn't seem to be the case at all. I'm not even saying face animations in Andromeda are bad, but it's certainly not a big improvement. So why is the CC so poor?
Anyone's guess. Maybe Bioware really struggled with the Frostbyte engine, even after DAI?
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dis_Op2399
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Post by dis_Op2399 on Mar 14, 2017 19:56:44 GMT
The lack of eye shapes sliders really kills any sense of actual "character creation".
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Post by ComedicSociopathy on Mar 14, 2017 19:57:58 GMT
Yeah... After all the complaints about DAI's CC you'd think Bioware would step up their game. Instead we get...
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Post by warbaby2 on Mar 14, 2017 19:57:59 GMT
That's a bloody preset same as any other preset looks the same, they'll all look the same with minimal level of adjustment possible. ...and they all look kinda ugly, I might add.
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Post by colfoley on Mar 14, 2017 19:58:22 GMT
The fact that Video Game Sophistry posted two Ryder's which looked very uh...unique...and the fact that the GS video was looking like to be an entirely different Ryder from that one and considering I saw a Eurogamer Ryder which looked very different then either of the above proves the lie of this statement. *** As an aside I wonder how much MEAs CC is 'weak' because of the reliance on MEAs Cinematic Design because of the complaints about DA Is lack of cinematics. IE DA I had an amazing CC where you could do full control of it because...as people back in the day really bitched about ( I kind of among them?)...the cinematic cut scenes were few and far between. And so since you did not really have to animate the Player Character in the game this made it a lot easier to create a much more varied CC because they had less work for the animations and more 'room' in terms of data to create such things. That still doesn't really excuse the lack of options in terms of nose, ear, eye, or jaw shapes. It's not like they'll be using different animations for the different presets, and it's not like having a different nose arch will make animating a conversation more difficult. And while you may be able to make distinct looking characters, you're still very much limited by the base model, and so it becomes very hard to make a character that looks the way you envision them. This seems less of a character creator and more of a preset tweaker. Sure. But to make those animations work for each preset and....say you had the complexity of the DA I system....all the hundreds of fully different Ryders you could have...hundreds...millions...might be a bit of a tall order especially when you probably effectively quadrouple your workload in terms of work from the cinematics in DA I (of course this is a rough guess but seriously, I think BioWare really wants to make the game more cinematic from the DA I experience). Of course I am not an animator or an expert but it sounds like a lot of work in terms of man hours, and in terms of the potential pit falls when it comes to a data budget. So...I guess that is all I have to say about that. That is kind of all character creators are when you get down to it. I mean call a CC what you want but you have to start from somewhere.
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Post by Panda on Mar 14, 2017 20:00:02 GMT
I have big issue with lack of facial feature options with CC. If you want to make Asian character you pretty much have to pick from 2 presets since you can't change eyes, nose, lips, eyebrowns of the character, just move them around. So you are stuck with very limited CC. This actually makes ME:A's CC lot more restricted than trilogy's. I made new Shepard in ME2's CC couple days ago and I changed her eyes, nose and eyebrowns multiple times to figure out what would work best with her face. ME:A lacks crucial option like that which is big "WHY?!" to me, it's like most basic stuff CCs have.
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Post by dis_Op2399 on Mar 14, 2017 20:00:57 GMT
See another Ryder which looks entirely different from any of the others we have seen. For those keeping track that is four Ryders attempted, four Ryders that look nothing like each other. Well that's probably because there's more than four presets. Doesn't change the fact that all presets have essentially locked eyes and as a result their character remains the same.
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Adaiah
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Post by Adaiah on Mar 14, 2017 20:01:01 GMT
That still doesn't really excuse the lack of options in terms of nose, ear, eye, or jaw shapes. It's not like they'll be using different animations for the different presets, and it's not like having a different nose arch will make animating a conversation more difficult. And while you may be able to make distinct looking characters, you're still very much limited by the base model, and so it becomes very hard to make a character that looks the way you envision them. This seems less of a character creator and more of a preset tweaker. Sure. But to make those animations work for each preset and....say you had the complexity of the DA I system....all the hundreds of fully different Ryders you could have...hundreds...millions...might be a bit of a tall order especially when you probably effectively quadrouple your workload in terms of work from the cinematics in DA I (of course this is a rough guess but seriously, I think BioWare really wants to make the game more cinematic from the DA I experience). Of course I am not an animator or an expert but it sounds like a lot of work in terms of man hours, and in terms of the potential pit falls when it comes to a data budget. So...I guess that is all I have to say about that. That is kind of all character creators are when you get down to it. I mean call a CC what you want but you have to start from somewhere. Making it work can't possibly be the issue. They did that in DA:I. The game had tons of cinematics and no glaring issues with animation. You can't honestly tell me they traded off the ability to change your eyebrows or eye shape for the sake of animation when they've had these options for ten years.
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darkrogue
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Post by darkrogue on Mar 14, 2017 20:01:37 GMT
Well, looks like you can make your Ryder unique. You just can't make em pretty.
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Post by Deleted on Mar 14, 2017 20:01:45 GMT
You know, I don't think the problem is the very basic CC in itself. The problem is that it doesn't seem to have a trade off. I mean, in the long and tedious argument over bad face animation in Andromeda what was the number 1 explanation that people who thought the animations were adequated used? That MEA is a huge RPG, that you can't expect the same level of detail from more linear games like Uncharted and Rise of the Tomb Raider. And that for me is extremely reasonable. So, if a more restricted CC would lead to much better face models and better animations than it would be understandable. They would have chosen quality over quanity so to speak. But that doesn't seem to be the case at all. I'm not even saying face animations in Andromeda are bad, but it's certainly not a big improvement. So why is the CC so poor? Anyone's guess. Maybe Bioware really struggled with the Frostbyte engine, even after DAI? Agreed, but why then DAI can look better is some aspects than almost 3 years newer game on the same (polished?) engine? Also limiting options that were present 10 years ago and are present even in indie RPG's is strange decision to say in polite way..
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Post by colfoley on Mar 14, 2017 20:02:06 GMT
See another Ryder which looks entirely different from any of the others we have seen. For those keeping track that is four Ryders attempted, four Ryders that look nothing like each other. The presets all look different from each other. There are ten of those. I know you're trying to be reassuring, but that's not really heartening. So far, I've seen a couple of preset 1s, and they both look pretty much the same except for coloring and tattoos. I'm not trying to be reassuring per se just trying to say that A. I like what I see and B, contrary to what people are claiming, you can make Ryder 'your own.'
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thebobzilla84
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Post by thebobzilla84 on Mar 14, 2017 20:03:12 GMT
You know, I don't think the problem is the very basic CC in itself. The problem is that it doesn't seem to have a trade off. I mean, in the long and tedious argument over bad face animation in Andromeda what was the number 1 explanation that people who thought the animations were adequated used? That MEA is a huge RPG, that you can't expect the same level of detail from more linear games like Uncharted and Rise of the Tomb Raider. And that for me is extremely reasonable. So, if a more restricted CC would lead to much better face models and better animations than it would be understandable. They would have chosen quality over quanity so to speak. But that doesn't seem to be the case at all. I'm not even saying face animations in Andromeda are bad, but it's certainly not a big improvement. So why is the CC so poor? Anyone's guess. Maybe Bioware really struggled with the Frostbyte engine, even after DAI? Or maybe just maybe its simple lazyness.
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Post by naytnavare on Mar 14, 2017 20:03:22 GMT
Is there a video with CC showing all the hair color options? The halfhour one failed to notice they could scroll down...
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Post by colfoley on Mar 14, 2017 20:03:54 GMT
Sure. But to make those animations work for each preset and....say you had the complexity of the DA I system....all the hundreds of fully different Ryders you could have...hundreds...millions...might be a bit of a tall order especially when you probably effectively quadrouple your workload in terms of work from the cinematics in DA I (of course this is a rough guess but seriously, I think BioWare really wants to make the game more cinematic from the DA I experience). Of course I am not an animator or an expert but it sounds like a lot of work in terms of man hours, and in terms of the potential pit falls when it comes to a data budget. So...I guess that is all I have to say about that. That is kind of all character creators are when you get down to it. I mean call a CC what you want but you have to start from somewhere. Making it work can't possibly be the issue. They did that in DA:I. The game had tons of cinematics and no glaring issues with animation. You can't honestly tell me they traded off the ability to change your eyebrows or eye shape for the sake of animation when they've had these options for ten years. Seems MEA has way more cinematics, which was my point and DA I had its fair share of animation issues. Its the first game I actually really noticed animation issues.
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Hudson
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Origin: DuncanOToole
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PSN: DuncanOToole
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Post by Hudson on Mar 14, 2017 20:04:31 GMT
If you expect good looking characters from Frostbite, you expect too much, as evidenced by DAI: 50 Types of Bald Monstrosities! If it's something other then that, then I have no idea what to tell you. the characters looked Great, i thought, the hair not so much.
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pantherdane
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Post by pantherdane on Mar 14, 2017 20:04:36 GMT
It never ceases to amaze me how different some people's priorities are from mine. I would never even consider the CC when it comes to when I would or wouldn't buy this or any other game. Yeah, there is no way I am gonna worry about how my character looks when most of the game you can't even see the face. I worry about things that adversely effect the gaming experience. Things like actual gameplay, interaction, environments, etc. not how pretty my character looks to the NPCs and enemies.
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Post by dis_Op2399 on Mar 14, 2017 20:06:19 GMT
Sure. But to make those animations work for each preset and....say you had the complexity of the DA I system....all the hundreds of fully different Ryders you could have...hundreds...millions...might be a bit of a tall order especially when you probably effectively quadrouple your workload in terms of work from the cinematics in DA I (of course this is a rough guess but seriously, I think BioWare really wants to make the game more cinematic from the DA I experience). Of course I am not an animator or an expert but it sounds like a lot of work in terms of man hours, and in terms of the potential pit falls when it comes to a data budget. So...I guess that is all I have to say about that. That is kind of all character creators are when you get down to it. I mean call a CC what you want but you have to start from somewhere. Doesn't change the workload in the least. There's likely only one rig for all human characters.
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