Scathane
N4
Space Pirate
🚀🥃🏴☠
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, SWTOR, Dragon Age The Veilguard
Origin: Scathane
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Post by Scathane on Jan 2, 2018 15:05:06 GMT
^Those pics make Zero look like the Red Devil Cartel bases in Rebel Galaxy, and the Pirate Strongholds in Astrox. Don't know those: pics? Also, I threw a grenade...
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Post by Arkhne on Jan 2, 2018 15:13:36 GMT
Not my pic, but this is the Astrox one, fighting them can be a PITA because they have insane HP, spam missiles, and constantly spawn reinforcements. Will have to take a screenshot of the Rebel Galaxy one as I couldn't find one.
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Post by vanelsa on Jan 2, 2018 16:44:41 GMT
Nice screenshots. Some questions:
1) Is this reproducible? Like getting behind the glass window on Zero? 2) Can the enemies still target and hit you from where you were? 3) Are you able to easily get back to the main map?
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Scathane
N4
Space Pirate
🚀🥃🏴☠
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, SWTOR, Dragon Age The Veilguard
Origin: Scathane
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Post by Scathane on Jan 2, 2018 17:27:53 GMT
Nice screenshots. Some questions: 1) Is this reproducible? Like getting behind the glass window on Zero? 2) Can the enemies still target and hit you from where you were? 3) Are you able to easily get back to the main map? Well, I think it was either hax or bugz (so dunno if reproducible): for one, I could spam my powers and on top of that, I got sort of a second boost with each jump, making my character go at least twice as high (perhaps more; you can see it in the grenade-screenshot, which was made after one vertical jump). So, yes, I could get anywhere on the map. Enemies weren't paying attention to me at all while I was out there...
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Post by Unicephalon 40-D on Jan 2, 2018 17:33:43 GMT
Nice screenshots. Some questions: 1) Is this reproducible? Like getting behind the glass window on Zero? 2) Can the enemies still target and hit you from where you were? 3) Are you able to easily get back to the main map? Well, I think it was either hax or bugz (so dunno if reproducible): for one, I could spam my powers and on top of that, I got sort of a second boost with each jump, making my character go at least twice as high (perhaps more; you can see it in the grenade-screenshot, which was made after one vertical jump). So, yes, I could get anywhere on the map. Enemies weren't paying attention to me at all while I was out there... Yeah, haxx.. been one of those where I could go anywhere and spam everything
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Post by Arkhne on Jan 3, 2018 1:29:20 GMT
As promised, despite an evening of cursing Microsoft, Sony, Bluetooth, and COmputers in General, I found the time to take a screenshot of a Red Devil Cartel base. Ok, and not to be too far off topic, "Lagquit" I got four 4-bar host lobbies in a row that were so rubberbandy, I not only rage quit the matches, but the game itself. Game is perfectly playable for me (even on 3 bar hosts) as long as there isn't 4 people in the lobby, but once that fourth one loads in, it's a total shitfest of lag and rubberbanding. (And no, my connection isn't THAT bad, it's just not fibre optics or whatever seems to be expected). Before that I did have a very enjoyable game on a Silver Apex with the KroMerc, where my headshots were actually registered, popped Kett heads everywhere, it was glorious..... I was hosting
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N7
Little Pumpkin
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition
Origin: Beerfish
XBL Gamertag: Beerfish77
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Post by Beerfish on Jan 3, 2018 17:48:07 GMT
Silver is so close to gold in difficulty they are near the same. At times it is harder. (Gasp! Beerfish you are out of your tree!)
If you are using non premium weapons for objectives and not loading up on high end mods I honestly think this is the case. Objective rounds in the wrong spot are just as tough on silver, and the biggest thing. On gold you have a good chance of at least one if not more high level players with good equipment. Often silver is the grand bridge from bronze to gold and thus the players you encounter there are often lower level or just do not have good manifests.
The overall enemy difficulty is not so much lower on silver that it makes up for this.
Come at me bros!
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Post by Arkhne on Jan 3, 2018 18:56:48 GMT
Silver is so close to gold in difficulty they are near the same. At times it is harder. (Gasp! Beerfish you are out of your tree!) If you are using non premium weapons for objectives and not loading up on high end mods I honestly think this is the case. Objective rounds in the wrong spot are just as tough on silver, and the biggest thing. On gold you have a good chance of at least one if not more high level players with good equipment. Often silver is the grand bridge from bronze to gold and thus the players you encounter there are often lower level or just do not have good manifests. The overall enemy difficulty is not so much lower on silver that it makes up for this. Come at me bros! I don't disagree at all. I mostly play MEAMP on Silver (when not doing Apex or Friend matches), and the difficulty varies greatly depending on whether there are high level players around or not (I actually saw someone on Bronze the other day with a Siphon Silhesh Juggernaut). Some matches definitely feel like carrying, and are quite tiresome (and I check to see that it isn't Gold,), others, I have to check it's not Bronze. From my perspective, the real difference for me is how long the match takes, and the frequency of double-bosses. This arguement was also often had in ME3's MP, where it was muddled even more by the fact that the truly dangerous enemies were more numerous on Silver than Gold, but more deadly on Gold. A lot of players attribute the difference between Silver and Gold there to the pressure applied by sync-killers, but it's the Marauder Death Squads who are always getting the kills. Often times they'll say that they died (to said Death Squad) only because they were running from double banshess, but the truth of the matter is, given 2-3 more seconds, that Death Squad just perfectly flanked and ambushed you, and killed you anyway. Of course, this only applies when you're not a Death Squad yourself, OP players completely trivialize ME3MP. I started up a Bronze Apex last night (couldn't find any lobbies for it), took my low level Krogan Vanguard, expecting someone to join, and ended up soloing. It was not a pleasant experience, even with a low manifest and low level char, Bronze solos on ME3 can be fun, but the Destroyers (and Nullifiers) were applying a lot more pressure than I was used to for Bronze. Double Destroyers right at the end were incredibly tough (Nimbus isn't exactly my favourite map, either). Boss units in MEAMP are just totally different, and actually dangerous on their own (unlike ME3 boss units). And there's enough of them on Silver (where there's also a lot of mid-tier like Observers which love to flank you) that a Silver match can go sideways into a carry very quickly.
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N7
Little Pumpkin
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition
Origin: Beerfish
XBL Gamertag: Beerfish77
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Post by Beerfish on Jan 5, 2018 22:17:23 GMT
This game is all about the nuisance unit enemies. BioWare screwed up badly with these in their desire to keep the pressure on the player.
- thing you most worry about, the dogs and robot face grabbers. - #1 prime target on the field, the nuisance units as soon as you see them. Fighting something perceived to be more dangerous? You drop them and go after the nuisance units. - Too tough for what they are intended to do. Invisible, do not show up as red dots, stagger you out of any ability you are using, not super easy to kill (well they are if you are using good weapons)
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Post by Arkhne on Jan 5, 2018 22:47:10 GMT
This game is all about the nuisance unit enemies. BioWare screwed up badly with these in their desire to keep the pressure on the player. - thing you most worry about, the dogs and robot face grabbers. - #1 prime target on the field, the nuisance units as soon as you see them. Fighting something perceived to be more dangerous? You drop them and go after the nuisance units. - Too tough for what they are intended to do. Invisible, do not show up as red dots, stagger you out of any ability you are using, not super easy to kill (well they are if you are using good weapons) All true, but you forgot: - And then they made the "glass jaw" modifier.
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Scathane
N4
Space Pirate
🚀🥃🏴☠
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, SWTOR, Dragon Age The Veilguard
Origin: Scathane
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Post by Scathane on Jan 6, 2018 3:26:01 GMT
Glass Jaw is only really hard when combined with 1L2L (they did at least one such mission but it was quite a while ago)...
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Post by Unicephalon 40-D on Jan 6, 2018 21:36:30 GMT
Low
.. as in level of PUGs and expectations, on silver. Well you can imagine, chaos ensued. Revive, oh f**k I died, ok he died - and so on. Then uploads on another side of map, the 2 low levels camp there, other goes down... HEY GET HIM UP ffs! Nooo... he's dead. He was right next to you! *GRR*
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N5
N7 Beagle
Enemies Everywhere!
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Post by SassaMFG on Jan 6, 2018 22:19:57 GMT
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Post by Arkhne on Jan 6, 2018 22:49:45 GMT
Well, you've seen my scrubbiness, and the only place to go from there is up. (I wasn't joking about the invisible flames either, it's happened again since then)
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Post by Unicephalon 40-D on Jan 7, 2018 15:16:43 GMT
STRANGE... ... crash. Slowing down, then to 1 frame per 3 seconds. Music worked, audio worked. We were on sandstorm/gold with SassaMFG and Thun|De|R + one PUG. Game was fine destroying until that point
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N5
N7 Beagle
Enemies Everywhere!
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Shattered Steel, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition, Dragon Age The Veilguard
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Post by SassaMFG on Jan 7, 2018 15:33:07 GMT
STRANGE... ... crash. Slowing down, then to 1 frame per 3 seconds. Music worked, audio worked. We were on sandstorm/gold with SassaMFG and Thun|De|R + one PUG. Game was fine destroying until that point game couldn't handle us...
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Post by Arkhne on Jan 7, 2018 17:44:39 GMT
STRANGE... ... crash. Slowing down, then to 1 frame per 3 seconds. Music worked, audio worked. We were on sandstorm/gold with SassaMFG and Thun|De|R + one PUG. Game was fine destroying until that point One of my last few games on Sandstorm had a similar issue, it was dropping to about 45fps a few times, I just blamed my computer not being awesome (I do get a constant 60fps though), maybe I should've blamed Andromeda.
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Post by Arkhne on Jan 8, 2018 3:33:32 GMT
Lonely
Had to solo Bronze Apex again, and because I'm an idiot who clearly hates himself, I ended up doing with a level 1 char. Then I joined some poor bastard who'd just had to solo the first 4 waves of Silver Apex.
Yep, daily tolerance level used up in 1.5 matches, that might just be a record for me.
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Post by Unicephalon 40-D on Jan 8, 2018 11:54:57 GMT
Okay? Daily magma/kett on silver and I wanted to do my Venom challenge at last. Used Krogan Mercenary, used only walking except when doing objectives wth I still obliterated the PUGs in score.. by walking slowly and charging Venom blasts.. only used headbutt when wraiths bit my ass, well thats that! No need to use it anymore.
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Post by Unicephalon 40-D on Jan 8, 2018 11:56:08 GMT
STRANGE... ... crash. Slowing down, then to 1 frame per 3 seconds. Music worked, audio worked. We were on sandstorm/gold with SassaMFG and Thun|De|R + one PUG. Game was fine destroying until that point One of my last few games on Sandstorm had a similar issue, it was dropping to about 45fps a few times, I just blamed my computer not being awesome (I do get a constant 60fps though), maybe I should've blamed Andromeda. No I had this bug once before in some other map. I have a hunch it might be something about how long the game .exe has been running.. it was hours already on both times.
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Scathane
N4
Space Pirate
🚀🥃🏴☠
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, SWTOR, Dragon Age The Veilguard
Origin: Scathane
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Post by Scathane on Jan 9, 2018 13:39:18 GMT
AnomalyI had some strange slomo experience doing Bronze for dailies today. Perhaps slightly akin to what Unicephalon 40-D experienced. I was on Bronze Icebreaker alone with the Kineticist for dailies, camping like there's no tomorrow. Yet, when I did (stay in one place too long and killing stuff, that is) my character's movement became slow ('sirrupy', if you will) as did my powers and rate of fire. Heck, at the end of each round, I even got the "Only three enemies left" in slomo, like you sometimes hear in the movies. As soon as I left the spot where I was camping, all returned to normal. But the really strange part is, that when it first kicked in whilst camping in the spot in the pic below, that spot remained some sort of anomaly where remained in place: if I returned there my normal movement became 'delayed' again. It reset once between waves but when the delay returned when I camped there again, it remained attached - as it seemed - to that spot...
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Post by Unicephalon 40-D on Jan 10, 2018 15:48:48 GMT
Reviveathon! daily Apex Gold @ Vertigo, took my Exemplar out for some stunning techsplosions, but the 3 PUGs were not up to task at all. Two of them gave up after 3rd wave, but we got 2 new ones... alas they were as bad as the ones who left I had to run all around the VERY HARD almost no cover Vertigo and revive them more than I could shoot enemies... a bad gold experience in a loooong time. but then, PutinWithAnimals invited to do some Platinums, and couple of PUGs joined us. They werent bad, we all die in Plat sooner or later, but thats about it mainly. Trashed them, used Finnish Human Female Soldier with PAW+DisruptorII, then changed to Turian Playboy with Roze and Charger Siphon (its my fastest siphon pistol ).
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N4
Space Pirate
🚀🥃🏴☠
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, SWTOR, Dragon Age The Veilguard
Origin: Scathane
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Post by Scathane on Jan 11, 2018 16:57:35 GMT
Gold
Just finished the final Gold Mastery Challenge, which was Sniper Rifles for me. Not that it's over: Kishock, Incisor, Silhesh and I'm all done. #ocd #gottacatchemall
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Post by Unicephalon 40-D on Jan 11, 2018 17:22:19 GMT
GoldJust finished the final Gold Mastery Challenge, which was Sniper Rifles for me. Not that it's over: Kishock, Incisor, Silhesh and I'm all done. #ocd #gottacatchemall Still have Phalanx to do, its so horrible
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N3
The Legend Continues
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Post by Mobius Y on Jan 11, 2018 22:13:43 GMT
What are you talking about? The Phalanx is the only thing more deadly than an Avenger on full auto.
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