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Post by Hanako Ikezawa on Jan 1, 2017 18:40:17 GMT
And, to be honest, Miranda made sense. She was genetically designed to be "perfect", which would include traditionally accepted beauty norms (although I maintain that her face was not pretty despite being based on a gorgeous face model). And it also makes sense for her dress in a way that would flaunt her assets (the perma-wedgie was a bit much, but otherwise totally understandable given her character). No, Miranda's design did not make sense. Yes, flaunting her looks because they give her an edge makes sense, but she was also a very practical woman and yet her outfit was not practical in the slightest since for example she would have died a dozen times in ME2 due to environmental hazards alone. She could have worn a fully sealed suit and helmet while still flaunting her body. We see that in a few armors in the trilogy, including her DLC one barring its lack of helmet.
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Post by swagmaster97 on Jan 1, 2017 18:50:04 GMT
And, to be honest, Miranda made sense. She was genetically designed to be "perfect", which would include traditionally accepted beauty norms (although I maintain that her face was not pretty despite being based on a gorgeous face model). And it also makes sense for her dress in a way that would flaunt her assets (the perma-wedgie was a bit much, but otherwise totally understandable given her character). No, Miranda's design did not make sense. Yes, flaunting her looks because they give her an edge makes sense, but she was also a very practical woman and yet her outfit was not practical in the slightest since for example she would have died a dozen times in ME2 due to environmental hazards alone. She could have worn a fully sealed suit and helmet while still flaunting her body. We see that in a few armors in the trilogy, including her DLC one barring its lack of helmet. Yeah, the higheels in combat really killed me when I realized THAT was what she was going to wear in combat wat back in ME:2. At least ME:3 Ashley had a fully armored alternative outfit, in addition to the "trying-too-hard-to-be-sexy" catsuit. I really hope Peebee have an alternative outfit.
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Post by Deleted on Jan 1, 2017 18:50:53 GMT
Okay I mostly kid around with these threads. But I dont get the people who want more realistic looking characters. I spend all day in real life, when I play a video game I want to escape from real life. So I want to be able to hit on women that are smoking hot and all I have to do to get into their e-panties is choose the right dialog option. Ive seen people before on the old BSN criticize player who played human character in the dragon age series for that exact reason. But when it comes to what the romancable characters they want them to be normal looking. [normal - less bewbs] So why do I want that in my video games when they can look like this? [more boobs] Oh my, there's so much about that post that makes my head hurt. - It'll be a blend of different characters, most of whom we haven't seen yet.
- It's supposed to be a sci-fi/fantasy RPG with combat and romance elements, not a banging simulator.
And in terms of 'realism' (if that even applies here, I suspect the term 'internal consistency' is a better one) games work to different styles, eg Overwatch, Final Fantasy.
As Tomb Raider became more 'realistic' a balloon-boobed protagonist no longer worked. In Mass Effect under Frostbite, realistic but 'fit' body shapes suit the artistic style.
I don't understand what about my post made your head hurt. You used big words and I am just a misogynistic caveman. First you start off by saying it's a blend of different characters we haven't seen yet. So are you implying that some are gonna be oversexualized and more to my liking? I find that hard to believe. I think they are going in the direction of making them more normal looking. And it's a sci-fi video game about traveling from our galaxy to the andromeda with the ability to control and manipulate dark matter. Please tell me again about how real it needs to be. We all love video games for being able to do things that aren't possible in real life. So why is it that when I want the women to look smoking hot, thats the line of realism that cant be crossed? Probably because we are all attracted to different things in people. Which is fine. You can like normal looking chicks if you want. But I shouldn't be shamed for liking what I like. And bringing up the fact the bioware has made some hot big boobed women and now I am worried they stopped doing it because people complained.
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Post by Deleted on Jan 1, 2017 19:15:34 GMT
Is anyone shaming you for what you like? If anything, aren't YOU the one shaming people? I mean, you started by calling characters with flat chest "trash". It's a little hard to put on the hurt feewings schtick after that.
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Post by Deleted on Jan 1, 2017 19:18:04 GMT
Oh but they are.
And My first post was tongue in cheek over the top.
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Post by CrutchCricket on Jan 1, 2017 19:29:56 GMT
I'm sure no one is "shaming" or doing anything else of a personal nature re: other users (he said, glancing pointedly at the Forum Rules and Expectations) so let's just stick to the topic.
Personally I see two points here: a desire for escapism regarding attractive female characters, and breast size. Now these are separate points as breast size does not make or break attractiveness for everyone, and at the risk of sounding all cliche, size isn't everything. There's also shape, presentation, accessibility, motorbo- sorry what was I talking about?
Anyway, the point is there is nothing wrong with wanting to be surrounded by attractive people, escapism aside even. I'm sure all other things being equal we'd rather see hot, attractive people (whatever we each define that as) around us, as opposed to Quasimodos. That being said, the size of available chesticles alone will not swing that needle by itself. And as as helpful chart posted a few pages back shows, ME has been pretty good for offering variety in this area, again not just size, but overall aesthetics. Hopefully Andromeda follows suit. But either way I tend to think attractiveness is more than the sum of its parts.
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Post by Deleted on Jan 1, 2017 19:30:48 GMT
So why is it that when I want the women to look smoking hot, thats the line of realism that cant be crossed? Probably because we are all attracted to different things in people. I think you just answered your own question there. Personally, I find DAI's Cassandra smoking hot. Massive breasts = hot. Pretty simplistic, but whatever floats your boat. In any case, we've not seen enough of the characters thus far to know what the typical breast size will be. All we've seen thus far is armor, where most women will wear sports bras that flatten and confine their breasts for optimal movement. We don't know what any of them might look like in casual clothing.
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Post by Deleted on Jan 1, 2017 20:00:09 GMT
I'm sure no one is "shaming" or doing anything else of a personal nature re: other users (he said, glancing pointedly at the Forum Rules and Expectations) so let's just stick to the topic. Personally I see two points here: a desire for escapism regarding attractive female characters, and breast size. Now these are separate points as breast size does not make or break attractiveness for everyone, and at the risk of sounding all cliche, size isn't everything. There's also shape, presentation, accessibility, motorbo- sorry what was I talking about? Anyway, the point is there is nothing wrong with wanting to be surrounded by attractive people, escapism aside even. I'm sure all other things being equal we'd rather see hot, attractive people (whatever we each define that as) around us, as opposed to Quasimodos. That being said, the size of available chesticles alone will not swing that needle by itself. And as as helpful chart posted a few pages back shows, ME has been pretty good for offering variety in this area, again not just size, but overall aesthetics. Hopefully Andromeda follows suit. But either way I tend to think attractiveness is more than the sum of its parts. So saying that my opinion is so wrong that it actually hurts their head isnt a form of shaming?
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Post by CrutchCricket on Jan 1, 2017 20:12:32 GMT
So saying that my opinion is so wrong that it actually hurts their head isnt a form of shaming? Not by any definition I'm familiar with. And that's not exactly what was said. If he had gone on to say "you're horrible for only wanting to bang women with big boobs", yeah you'd have something there. But what was attacked was the assumption that breast size will be a binary choice of extremes in teh upcoming game- they'll either be beach balls or ping-pongs across the board. Not necessarily true, and precedent doesn't support that. There was also the assertion that bigger isn't always better, as there are factors that can render that untrue. There was no personal judgement in that post. You argued something, a rebuttal was offered. Working as intended™.
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Post by Fen'Harel Faceman on Jan 1, 2017 21:26:54 GMT
So saying that my opinion is so wrong that it actually hurts their head isnt a form of shaming? There was no personal judgement in that post. You argued something, a rebuttal was offered. Working as intended™. Mass Effect 1 Liara agrees:
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Post by Destructive Deer on Jan 1, 2017 22:30:01 GMT
I actually remember distinctly noticing that the female characters in ME 1 weren't big-boobed sexpots during the elevator loading screens. I was rotating the camera and noticed that both FemShep and Ashley were pretty realistically built and clothed. And it was kind of cool to see. Then Miranda and Samara showed up and the design aesthetic totally changed. Although, to be fair, Jack proudly flaunting her very modest chest was also pretty cool and told a bit about her character. And, to be honest, Miranda made sense. She was genetically designed to be "perfect", which would include traditionally accepted beauty norms (although I maintain that her face was not pretty despite being based on a gorgeous face model). And it also makes sense for her dress in a way that would flaunt her assets (the perma-wedgie was a bit much, but otherwise totally understandable given her character). Samara, on the other, was pretty ridiculous. And I say this as someone who finds her to be my favorite ME2 squaddie. But she's supposed to be this mature, focused, straight-up lawful neutral, space samurai type of character and then she trots around in super high heels and her top cut down to her midriff. It was totally out of character for her based on everything else that we knew. And don't even get me started on EDI and ME3 Ashley. It was like a bunch of 13 year old boys were hired to do character design...... Samara never bothered me that much to be honest. I've managed to mentally 'explain' why she would wear something like that; A. She's a part of an ancient order from a completely different species, who knows what weird kinda customs they stuck with. B. She's an extremely powerful biotic, so she doesn't really NEED to be protected as much. (Ditto for Jack) C. while your description of her being "this mature, focused, straight-up lawful neutral, space samurai type of character" is accurate, I don't think that excludes her from 'enhancing' her sex-appeal, so long as she simply follows the code/does her job as a Justicar. It could be a part of her past that she carries with her. Not the perfect reasons I know and I would've personally preferred for her to look a bit more like the Ancient One from the Doctor Strange movie: Or her current outfit but re-designed like someone else (probably from the repair her armor tumblr thread) has so beautifully done: Ashley is the only characer whose new character design I just 'can't even'. Though that's partially because her look was already established and changed too dramatically from the 2nd to the third game. With her it's not just "oh it doesn't fit her character", it's also a lot of "RIP continuity".
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Post by Hanako Ikezawa on Jan 1, 2017 22:43:00 GMT
B. She's an extremely powerful biotic, so she doesn't really NEED to be protected as much. (Ditto for Jack) Yes she does, and so does Jack. Biotic barriers do not protect you from environmental hazards. They may not need armor plating because of their biotics, but they do need to wear a suit that doesn't expose their skin.
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Post by Deleted on Jan 1, 2017 23:09:13 GMT
Then I misunderstood what he was saying. My mistake.
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Post by Destructive Deer on Jan 2, 2017 0:21:11 GMT
B. She's an extremely powerful biotic, so she doesn't really NEED to be protected as much. (Ditto for Jack) Yes she does, and so does Jack. Biotic barriers do not protect you from environmental hazards. They may not need armor plating because of their biotics, but they do need to wear a suit that doesn't expose their skin. True, but the whole environmental hazard thing was more or less reduced to background noise in ME2-ME3. Very few locations had actual environment hazards. Or at least they were so incredibly unnoticeable I don't even remember them, so environmental hazards stuff + skimpy outfits never bothered me (or my immersion). It was a consistent mechanic in the first game only, which is also the only game in the series where every single character wore reasonable armor. My guess is that they ditched some realism in favor of creative freedom, something I'm okay with. There's probably a lot more logical inconsistencies I don't even notice.
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Post by Hanako Ikezawa on Jan 2, 2017 1:35:39 GMT
Yes she does, and so does Jack. Biotic barriers do not protect you from environmental hazards. They may not need armor plating because of their biotics, but they do need to wear a suit that doesn't expose their skin. True, but the whole environmental hazard thing was more or less reduced to background noise in ME2-ME3. Very few locations had actual environment hazards. Or at least they were so incredibly unnoticeable I don't even remember them, so environmental hazards stuff + skimpy outfits never bothered me (or my immersion). It was a consistent mechanic in the first game only, which is also the only game in the series where every single character wore reasonable armor. My guess is that they ditched some realism in favor of creative freedom, something I'm okay with. There's probably a lot more logical inconsistencies I don't even notice. It was more the latter. ME3 had a couple and ME2 had quite a few planets with environmental hazards but the devs just ignored that, thinking that just slapping a breather mask(which isn't hooked up to anything) was enough. I hope MEA reclaims what ME1 did in that regard since that is really immersion breaking for me, but I highly doubt it so am just hoping that each squadmate can be equipped with a fully-sealed suit.
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Post by swagmaster97 on Jan 2, 2017 1:44:11 GMT
True, but the whole environmental hazard thing was more or less reduced to background noise in ME2-ME3. Very few locations had actual environment hazards. Or at least they were so incredibly unnoticeable I don't even remember them, so environmental hazards stuff + skimpy outfits never bothered me (or my immersion). It was a consistent mechanic in the first game only, which is also the only game in the series where every single character wore reasonable armor. My guess is that they ditched some realism in favor of creative freedom, something I'm okay with. There's probably a lot more logical inconsistencies I don't even notice. It was more the latter. ME3 had a couple and ME2 had quite a few planets with environmental hazards but the devs just ignored that, thinking that just slapping a breather mask(which isn't hooked up to anything) was enough. I hope MEA reclaims what ME1 did in that regard since that is really immersion breaking for me, but I highly doubt it so am just hoping that each squadmate can be equipped with a fully-sealed suit. Another note, in ME:1 your shields only protected you from fast moving projectiles (so only bullets and shrapnel) because they only activate when something is approaching at high speeds. So melee, and acid attacks bypassed your shield and went straight to your armor/health (I discovered this after getting punched to death by Krogan on hardcore mode, with my shields still at 100%). In ME:2-3 your shields are just (unrealistically) treated as health. ME:A is doing the same (the Fiend punched out Ryders shields), so I won't be surprised if Peebee is wearing a magical respirator in space.
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Post by Mir Aven on Jan 2, 2017 2:13:44 GMT
My illustrious contribution To be perfectly honest, it bugs me just a little that game devs tend to spend more time on those physics than hair physics. This comment reminded my about Dead or Alive and its boob physics. When the character moved the boobs looke more like a different living entity than a part of a humans body. It was hilarious.
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Post by dalinne on Jan 2, 2017 3:55:59 GMT
To be perfectly honest, it bugs me just a little that game devs tend to spend more time on those physics than hair physics. This comment reminded my about Dead or Alive and its boob physics. When the character moved the boobs looke more like a different living entity than a part of a humans body. It was hilarious. It hurts
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Post by Destructive Deer on Jan 2, 2017 14:14:01 GMT
To be perfectly honest, it bugs me just a little that game devs tend to spend more time on those physics than hair physics. This comment reminded my about Dead or Alive and its boob physics. When the character moved the boobs looke more like a different living entity than a part of a humans body. It was hilarious. Oh man, it looks like they strapped two bobble head dogs to their chest.
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Post by midnightwolf on Jan 2, 2017 17:50:39 GMT
As a mostly straight Woman, I want to see Men with over sized packages in video games. I think it's only fair!
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Post by Catilina on Jan 2, 2017 17:57:26 GMT
As a mostly straight Woman, I want to see Men with over sized packages in video games. I think it's only fair! Let's open a topic for it. Just what is missing!
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Post by midnightwolf on Jan 2, 2017 18:05:06 GMT
As a mostly straight Woman, I want to see Men with over sized packages in video games. I think it's only fair! Let's open a topic for it. Just what is missing! What a fabulous idea. But I think the male population of the BSN may explode if we did that lol!
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Post by Catilina on Jan 2, 2017 18:18:06 GMT
Let's open a topic for it. Just what is missing! What a fabulous idea. But I think the male population of the BSN may explode if we did that lol! Okay, then here:
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Post by Mir Aven on Jan 2, 2017 18:45:12 GMT
This comment reminded my about Dead or Alive and its boob physics. When the character moved the boobs looke more like a different living entity than a part of a humans body. It was hilarious. Oh man, it looks like they strapped two bobble head dogs to their chest. lol The first time I saw it I was waiting when one of them is going to hit her in the face. Makes you wonder if those that made those boob physics ever saw female breasts. Why everytime I want to write boobs I write books and I need to change it afterwards?
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Post by fialka on Jan 2, 2017 18:57:10 GMT
The most hilarious thing to me about that bouncing boob fight is that at some point, there was a conversation with some lead designer or whatever that went something like this: "We need the boobs to bounce, because that'd be hot realistic." *sees result* "Nailed it."
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