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Post by fessels on Jan 3, 2017 18:30:31 GMT
Okay, I have some more questions. ( And a confession of sorts. ) While having Wrex in the party I saw him use Carnage a few times I thought ... "me like". That is one of the reasons I am thinking of restarting my first character. The second reason is because I think I made a mistake with using auto level with Squad members, I think it will be better to do it manually.
My first question is about the two Soldier builds in this thread: ( For Single Play through builds. )
bsn.boards.net/thread/1413/effect-single-playthrough-builds-simbacca
The first Soldier build in there has Lift in it, and the second one ( That I want to use with my restart. ) has Singularity? Those are if I am not mistaken both Biotic powers? Are those two possible Bonus talents that are mention in there? If so how can a Soldier have Biotics ... or does class not matter when it comes to getting a Bonus talent? ( Which will most likely be on the second play through. )
My second question is about the squad members. I think I found this information on a game site yesterday, and I can not find the webpage back at the moment, so I am not sure any more who posted it. ( So if some one recognises it as theirs ... then thank you. ) It looks good to me, but I still would like to see if others more familiar with ME-1 think so as well.
If you mean what order to take the talents, try to unlock at least basic in everything (including 1 point in Ashely and Wrex's class talent to get them some health regen) and max out the defensive talents (Fitness or Barrier) first. If they have neither, then best you can do is get Electronics to 9 quickly for the shielding boost (though anything higher is a waste of points). Unlock the next level armor for those that can (Ashley, Garrus, and Wrex) but go no higher in their armor skill than that. The next most important beyond defensive is at least one of their weapon talents. After that, build their other offensive/crowd control skills as need be.
Ashley
04 Pistols
12 Shotguns
07 Assault Rifles
12 Sniper Rifles
08 Combat Armor
07 First Aid
12 Assault Training
12 Fitness
06 Soldier
Kaidan
12 Throw
12 Lift
12 Barrier
07 Stasis
09 Decryption
09 Electronics
06 First Aid
07 Medicine
06 Sentinel
Wrex
07 Assault Rifles
12 Shotguns
07 Combat Armor
12 Fitness
12 Warp
12 Throw
12 Barrier
00 Stasis
06 Battlemaster
Garrus
11 Assault Rifles
12 Sniper Rifles
08 Tactical Armor
12 Assault Training
09 Decryption
06 Damping
07 First Aid
09 Electronics
06 Agent
Tali
12 Pistols
12 Shotguns
08 Basic Armor
00 First Aid
09 Electronics
12 Damping
09 Decryption
12 Hacking
06 Machinist
Liara
12 Throw
12 Lift
12 Barrier
00 Stasis
12 Warp
12 Singularity
05 First Aid
09 Electronics
06 Scientist
At lvl 60, I believe squadmates get 80 points to distribute. What I provided is just one effective way they can be made. Rearrange however you like if you feel one thing is better than the other. Just keep their defensive skill (if they have one) and their primary weapon (except Assault Rifles don't always need to be) maxed.
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Post by DerekG on Jan 3, 2017 20:11:46 GMT
I've never used Auto Level up, so I don't know how well it works (or doesn't), I prefer to control that stuff myself.
For story reasons I personally never use biotic (or tech) bonus powers on Shepard's that shouldn't have them, but the game doesn't stop you from doing so. The big downside (as I understand it) from a gameplay perspective is that you don't get the benefits of a biotic amp (or omni-tool for tech powers). For a Soldier, I generally just pick First Aid as a bonus and don't put any points into it; I'd rather spend the points on weapon, armour and other talents the Soldier class already has.
The squad member builds look decent to me - might be from one of RedCeaser or Capn's guides, they might have some thoughts / advice.
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Post by Deleted on Jan 4, 2017 2:06:47 GMT
Hi Fessels, Your post prompted me to reactivate my account after I foolishly deleted it due to a misunderstanding... so I see it's showing me as a new member now. Anyway, bonus talents are unlocked first by using them... so to be able to get, say, lift as a bonus talent, you'll have to use it 75 times with a Shepard class who has lift as their normal repertoire (e.g. Adept Shepard). For weapons, you have to do 150 kills with that weapon, so for example, if you do 150 shotgun kills with a Soldier Shep, you can then get shotguns as a bonus talent when first starting the Shepard classes that normally can't use a shotgun (e.g. Infiltrator Shep). The game, however, will not offer Shotguns as a bonus talent on a soldier since they already have that skill in their normal repertoire. So, if the bonus talent you want is not showing up on the list of available, it could be that you haven't yet unlocked it (by using it 75 or 150 times) or it may be that particular talent is already in the class of Shepard you're trying to select. As Derek G pointed out, when you use a biotic bonus talent on a Shepard who is not biotic, you will not be able to upgrade using the various biotic amps. The same goes if you use a tech bonus talent on a Shepard who does not normally have an omni-tool. This means that Shepard's ability will not be as strong as a squad mate with that talent and the appropriately upgraded amp or omni-tool. People usually do 3 playthroughs to unlock all the bonus talents - 1 Soldier, 1 Adept, and 1 Engineer. You can do it by doing part playthroughs; that is, just go far enough along to unlock the bonus talent. Once it pops, it will be available regardless of whether or not you actually finish the game with that Soldier, Adept or Engineer. masseffect.wikia.com/wiki/Weapon_and_Ability_Achievements_GuideFor a soldier Shepard, I like to select Decryption as a bonus talent. This enables me to use Liara and Wrex together on a squad (neither has decryption)... and I'm still able to open the crates and such that required Decryption. For story purposes, I like using Liara and Wrex on Noveria, but I don't like missing out on potential loot by not being able to open crates. Decryption also give Shepard the Sabotage ability, which is really handing for shutting down geth for a short time. Advanced Sabotage (9 points) will even stop a Colossus from firing long enough to take it down with concentrated fire. I never use the auto level up on squad mates. However, if you import your first Shepard into an NG+ game, you won't be able to reset anything on Shepard, but each squad mate will be reset when you first recruit them... so you can build each one of them a little differently than your first playthrough. Depending on where you're at and if it's just the squad builds you really don't like, you may just want to finish off this playthrough and then import it in as an NG+ game.
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Post by RedCaesar97 on Jan 4, 2017 2:30:34 GMT
To answer your first question: Lift and Singularity are both biotic talents. You unlock them by using them 75 times as Shepard. Adepts, Vanguards, and Sentinels have Lift. Only the Adept has Singularity.
For new games, you must select one bonus talent from a pool of all unlocked bonus powers. In game, see the Achievements list to see the unlock requirements. for powers, Shepard must use the power 75 time to unlock. For weapons, Shepard must kill 150 enemies. Some powers cannot be unlocked as bonus powers. You can only
You can only select a bonus power when starting a brand new Shepard. You cannot select a bonus power or change your bonus power with existing characters, or new games with previously-existing characters (New Game+).
To answer your second question: I tend not to use all my squadmates. I tend to keep Tali and Garrus below-deck since I prefer Liara and Kaidan's biotics and unlocking skills, or Ashley and Wrex's Immunity.
For Tali, I would max Electronics and Decryption first. After that, I think Damping sucks and AI Hacking is situational and does not always work as intended, so you can ignore those (if you want) and focus instead on her pistols and armor. 1-point first Aid is generally good enough on squadmates unless you need more points in it to unlock other skills.
For Wrex, I like to focus on his survivability, so Krogan Battlemaster (health regen), Fitness, Armor, and Barrier. I don't much care after that since I do most of the killing anyway, so I usually go for Warp and Throw on him, then Assault Rifles last, although you can prioritize assault rifles over his Warp and throw instead.
Garrus is weird and I don't like using him. As a tech character, Tali has more tech skills and unlike Garrus does not require putting points into First Aid to unlock Electronics. As a weapons-user, Ashley is better since she has the same weapons and Adrenaline Burst plus better armor and Fitness and native health regen with her passive. As a hybrid tech+soldier (Infiltrator), Garrus is weaker than both Tali and Ashley until late game when he gets good enough gear and enough armor to eclipse Tali in usefulness. By that time, you probably don't care.
I level Ashley like Wrex: armor and Fitness and health regen. Adrenaline burst is good plus whatever weapon talent(s) you want: Pistols+ARs, Pistols+Shotguns, or ARs+Snipers.
Liara is all about her biotics. I generally put points into all her powers except Stasis. I like putting points into her Electronics eventually to give her more shields. If you need to skimp on powers, you probably do not need Warp maxed, and Throw is generally not as useful as Singularity or Lift.
I level up Kaidan differently depending on Shepard's class. For tech-based Shepards, I focus on his Throw/Lift and First Aid/Medicine first, then Electronics/Decryption and Barrier. For non-tech characters, I focus on his Electronics/Decryption first so I can unlock stuff, then Throw/Lift for crowd control, then First Aid/Medicine for Neural Shock. Yes, I do put points into his passive and Barrier as well.
I don't have any specific squadmate builds I aim for. I have a couple of squadmate builds in a text file I was going to use as a guide, but they are all level 60 based. There is some variation depending on the player providing the advice. I never finished that guide. I keep the file around in case I get around to it someday.
Squadmates start with 2 points already assigned. Squadmates gain 2 points for levels 1 - 20 (total 40 points) and 1 point for levels 21 - 60. That is a total of 72 - 82 points depending on the playthrough.
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Post by fessels on Jan 4, 2017 10:37:09 GMT
Hi Fessels, Your post prompted me to reactivate my account after I foolishly deleted it due to a misunderstanding... so I see it's showing me as a new member now. Anyway, bonus talents are unlocked first by using them... so to be able to get, say, lift as a bonus talent, you'll have to use it 75 times with a Shepard class who has lift as their normal repertoire (e.g. Adept Shepard). For weapons, you have to do 150 kills with that weapon, so for example, if you do 150 shotgun kills with a Soldier Shep, you can then get shotguns as a bonus talent when first starting the Shepard classes that normally can't use a shotgun (e.g. Infiltrator Shep). The game, however, will not offer Shotguns as a bonus talent on a soldier since they already have that skill in their normal repertoire. So, if the bonus talent you want is not showing up on the list of available, it could be that you haven't yet unlocked it (by using it 75 or 150 times) or it may be that particular talent is already in the class of Shepard you're trying to select. As Derek G pointed out, when you use a biotic bonus talent on a Shepard who is not biotic, you will not be able to upgrade using the various biotic amps. The same goes if you use a tech bonus talent on a Shepard who does not normally have an omni-tool. This means that Shepard's ability will not be as strong as a squad mate with that talent and the appropriately upgraded amp or omni-tool. People usually do 3 playthroughs to unlock all the bonus talents - 1 Soldier, 1 Adept, and 1 Engineer. You can do it by doing part playthroughs; that is, just go far enough along to unlock the bonus talent. Once it pops, it will be available regardless of whether or not you actually finish the game with that Soldier, Adept or Engineer. masseffect.wikia.com/wiki/Weapon_and_Ability_Achievements_GuideFor a soldier Shepard, I like to select Decryption as a bonus talent. This enables me to use Liara and Wrex together on a squad (neither has decryption)... and I'm still able to open the crates and such that required Decryption. For story purposes, I like using Liara and Wrex on Noveria, but I don't like missing out on potential loot by not being able to open crates. Decryption also give Shepard the Sabotage ability, which is really handing for shutting down geth for a short time. Advanced Sabotage (9 points) will even stop a Colossus from firing long enough to take it down with concentrated fire. I never use the auto level up on squad mates. However, if you import your first Shepard into an NG+ game, you won't be able to reset anything on Shepard, but each squad mate will be reset when you first recruit them... so you can build each one of them a little differently than your first playthrough. Depending on where you're at and if it's just the squad builds you really don't like, you may just want to finish off this playthrough and then import it in as an NG+ game. So that is what happened, I was wondering why you showed as a deleted member, good to see you back. As for the Bonus talents mentioned in those Single play through builds ... good to know that they would not fit a Soldier build Shepard. And that would probably mean I have some more points to spend else where in the long run. RedCaesar97To answer your second question:
I tend not to use all my squadmates. I tend to keep Tali and Garrus below-deck since I prefer Liara and Kaidan's biotics and unlocking skills, or Ashley and Wrex's Immunity.
For Tali, I would max Electronics and Decryption first. After that, I think Damping sucks and AI Hacking is situational and does not always work as intended, so you can ignore those (if you want) and focus instead on her pistols and armor. 1-point first Aid is generally good enough on squadmates unless you need more points in it to unlock other skills.
For Wrex, I like to focus on his survivability, so Krogan Battlemaster (health regen), Fitness, Armor, and Barrier. I don't much care after that since I do most of the killing anyway, so I usually go for Warp and Throw on him, then Assault Rifles last, although you can prioritize assault rifles over his Warp and throw instead.
Garrus is weird and I don't like using him. As a tech character, Tali has more tech skills and unlike Garrus does not require putting points into First Aid to unlock Electronics. As a weapons-user, Ashley is better since she has the same weapons and Adrenaline Burst plus better armor and Fitness and native health regen with her passive. As a hybrid tech+soldier (Infiltrator), Garrus is weaker than both Tali and Ashley until late game when he gets good enough gear and enough armor to eclipse Tali in usefulness. By that time, you probably don't care.
I level Ashley like Wrex: armor and Fitness and health regen. Adrenaline burst is good plus whatever weapon talent(s) you want: Pistols+ARs, Pistols+Shotguns, or ARs+Snipers.
Liara is all about her biotics. I generally put points into all her powers except Stasis. I like putting points into her Electronics eventually to give her more shields. If you need to skimp on powers, you probably do not need Warp maxed, and Throw is generally not as useful as Singularity or Lift.
I level up Kaidan differently depending on Shepard's class. For tech-based Shepards, I focus on his Throw/Lift and First Aid/Medicine first, then Electronics/Decryption and Barrier. For non-tech characters, I focus on his Electronics/Decryption first so I can unlock stuff, then Throw/Lift for crowd control, then First Aid/Medicine for Neural Shock. Yes, I do put points into his passive and Barrier as well.
I don't have any specific squadmate builds I aim for. I have a couple of squadmate builds in a text file I was going to use as a guide, but they are all level 60 based. There is some variation depending on the player providing the advice. I never finished that guide. I keep the file around in case I get around to it someday.
Squadmates start with 2 points already assigned. Squadmates gain 2 points for levels 1 - 20 (total 40 points) and 1 point for levels 21 - 60. That is a total of 72 - 82 points depending on the playthrough. Thank for the tips, will certainly keep them in mind.
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Post by fessels on Jan 4, 2017 15:22:00 GMT
Hi Fessels, I never use the auto level up on squad mates. However, if you import your first Shepard into an NG+ game, you won't be able to reset anything on Shepard, but each squad mate will be reset when you first recruit them... so you can build each one of them a little differently than your first playthrough. Depending on where you're at and if it's just the squad builds you really don't like, you may just want to finish off this playthrough and then import it in as an NG+ game. Well I have not restarted yet, and I hat just landed on the planet Therum ( I think that is it's name? ) to find Liara. As for Shepard, well he is Level 9 at the moment, and with these talents chosen so far. I could try to continue with this Single play through build: Lvl 50 Soldier (Pistol/Shotgun):
12 Pistols (Master) 12 Shotguns (Master) 01 Assault Rifles 00 Sniper Rifles 07 Combat Armor (unlocks Heavy Armor) 00 First Aid 12 Assault Training (Master) 12 Fitness (Master) 12 Shocktrooper 08 Charm (12 at the end because of the 4 free points earned during the one playthrough) 04 Spectre Training (Basic) But if I am not mistaken that would mean that I lost 4 talent points ... 2 in AR and 2 in Soldier? ( Or is Soldier needed for getting the specialisation Shock Trooper? )
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Post by Deleted on Jan 4, 2017 15:34:41 GMT
Hi Fessels, I never use the auto level up on squad mates. However, if you import your first Shepard into an NG+ game, you won't be able to reset anything on Shepard, but each squad mate will be reset when you first recruit them... so you can build each one of them a little differently than your first playthrough. Depending on where you're at and if it's just the squad builds you really don't like, you may just want to finish off this playthrough and then import it in as an NG+ game. Well I have not restarted yet, and I hat just landed on the planet Therum ( I think that is it's name? ) to find Liara. As for Shepard, well he is Level 9 at the moment, and with these talents chosen so far. I could try to continue with this Single play through build: Lvl 50 Soldier (Pistol/Shotgun):
12 Pistols (Master) 12 Shotguns (Master) 01 Assault Rifles 00 Sniper Rifles 07 Combat Armor (unlocks Heavy Armor) 00 First Aid 12 Assault Training (Master) 12 Fitness (Master) 12 Shocktrooper 08 Charm (12 at the end because of the 4 free points earned during the one playthrough) 04 Spectre Training (Basic) But if I am not mistaken that would mean that I lost 4 talent points ... 2 in AR and 2 in Soldier? ( Or is Soldier needed for getting the specialisation Shock Trooper? ) Soldier will convert to "Shocktrooper" or "Commando" after you do the Luna IV mission (which unlocks after you reach Level 20), so those points are not "lost"). What weapons you max out are really just a matter of personal weapons preference. With a soldier, I have quite often run with ARs at 12 points and SRs also at 12 points (forfeiting the pistols and the shotguns). I've also played with pistols at 12 and SRs at 12 (turning my soldier into somewhat of an infiltrator, but with heavy armor). I've also played a soldier through with only medium armor and done just fine. More recently, I did a soldier playthrough using only the shotgun... and did just fine. Where I gain the 2 points you don't is that I tend to run Renegade and it only takes 6 points to get to 10 Intimidate (which passes all the checks I need/want to pass during the game). If you're just at Therum at Level 9, then I'm thinking you're doing Therum first after leaving the Citadel. This means you're not too far into the game, so you can certainly go back and start over without too much pain. Since this is your first playthrough, you won't be on insanity (since that requires you to complete one playthrough first to unlock it)... so, do know that you'll almost certainly be able to finish the game with any build you make. It's next to impossible to screw it up so bad that you can't get through the game on either casual or normal as a first playthrough.
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Post by fessels on Jan 4, 2017 15:57:33 GMT
Well I have not restarted yet, and I hat just landed on the planet Therum ( I think that is it's name? ) to find Liara. As for Shepard, well he is Level 9 at the moment, and with these talents chosen so far. I could try to continue with this Single play through build: Lvl 50 Soldier (Pistol/Shotgun):
12 Pistols (Master) 12 Shotguns (Master) 01 Assault Rifles 00 Sniper Rifles 07 Combat Armor (unlocks Heavy Armor) 00 First Aid 12 Assault Training (Master) 12 Fitness (Master) 12 Shocktrooper 08 Charm (12 at the end because of the 4 free points earned during the one playthrough) 04 Spectre Training (Basic) But if I am not mistaken that would mean that I lost 4 talent points ... 2 in AR and 2 in Soldier? ( Or is Soldier needed for getting the specialisation Shock Trooper? ) Soldier will convert to "Shocktrooper" or "Commando" after you do the Luna IV mission (which unlocks after you reach Level 20), so those points are not "lost"). What weapons you max out are really just a matter of personal weapons preference. With a soldier, I have quite often run with ARs at 12 points and SRs also at 12 points (forfeiting the pistols and the shotguns). I've also played with pistols at 12 and SRs at 12 (turning my soldier into somewhat of an infiltrator, but with heavy armor). I've also played a soldier through with only medium armor and done just fine. More recent, I did a soldier playthrough using only the shotgun... and did just fine. Where I gain the 2 points you don't is that I tend to run Renegade and it only takes 6 points to get to 10 Intimidate (which passes all the checks I need/want to pass during the game). If you're just at Therum at Level 9, then I'm thinking you're doing Therum first after leaving the Citadel. This means you're not too far into the game, so you can certainly go back and start over without too much pain. Since this is your first playthrough, you won't be on insanity (since that requires you to complete one playthrough first to unlock it)... so, do know that you'll almost certainly be able to finish the game with any build you make. It's next to impossible to screw it up so bad that you can't get through the game on either casual or normal as a first playthrough. Okay, thank you.
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Post by Deleted on Jan 4, 2017 18:17:58 GMT
Soldier will convert to "Shocktrooper" or "Commando" after you do the Luna IV mission (which unlocks after you reach Level 20), so those points are not "lost"). What weapons you max out are really just a matter of personal weapons preference. With a soldier, I have quite often run with ARs at 12 points and SRs also at 12 points (forfeiting the pistols and the shotguns). I've also played with pistols at 12 and SRs at 12 (turning my soldier into somewhat of an infiltrator, but with heavy armor). I've also played a soldier through with only medium armor and done just fine. More recent, I did a soldier playthrough using only the shotgun... and did just fine. Where I gain the 2 points you don't is that I tend to run Renegade and it only takes 6 points to get to 10 Intimidate (which passes all the checks I need/want to pass during the game). If you're just at Therum at Level 9, then I'm thinking you're doing Therum first after leaving the Citadel. This means you're not too far into the game, so you can certainly go back and start over without too much pain. Since this is your first playthrough, you won't be on insanity (since that requires you to complete one playthrough first to unlock it)... so, do know that you'll almost certainly be able to finish the game with any build you make. It's next to impossible to screw it up so bad that you can't get through the game on either casual or normal as a first playthrough. Okay, thank you. As an example of just how forgiving this game can be, below is the build I pulled out of my old saves and used for my Shotguns Only Soldier (level 60, difficulty level was normal): Pistols 4 Unlocks Shotguns Shotguns 12 Master Carnage Assault Rifles 12 Master Overkill Sniper Rifles 8 Advanced Assassination Combat Armor 8 Heavy Armor & Advanced Shield Boost) First Aid 0 Assault Training 5 Basic Adrenaline Burst & Unlocks Fitness Fitness 8 Advanced Immunity Decryption 9 Hard Decryption & Advanced Sabotage Shock Trooper 12 Immunity & Adrenaline Burst Specialization Charm 6 (assigned points only) Intimidate 8 (assigned points only) Spectre Training 8 Advanced Unity & +2 for increased health and accuracy This was one of my first soldier builds (not my first build since he does have decryption as a bonus talent)... and, as you can see, I have plenty of places where, today, I would assign points much differently. He's very weak in the area of his passive/protective abilities (Shield Boost, Immunity, and Adrenaline Burst) and by limiting him only to shotguns during the playthrough, I was essentially throwing away 24 points (all the points I had put into pistols, ARs and SRs)... yet, he did just fine. I have also used him several times for NG+ Insanity playthroughs... and also did just fine with him. I like using him because he's my Earthborn Ruthless Renegade. Don't sweat it too much. Whatever you do decide - to go back or not - enjoy your playthrough!
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Post by fessels on Jan 4, 2017 19:51:17 GMT
LoL Okay I will remember that, thank you.
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Post by capn233 on Jan 7, 2017 2:32:50 GMT
Your Soldier build is a good one for Level 9 regardless of what type of Soldier you want it to be by end game. You haven't really lost any points, and 3 points total in AR is about the minimum I would run unless I planned to go with 0 for no good reason.
It's actually pretty difficult to waste any points on ME1 Soldier except for First Aid, IMO. That said I personally don't care for much if any investment in Shotguns and then Spectre > 4 (Unity) is also pretty inefficient.
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