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Post by Deleted on Jan 19, 2017 18:26:40 GMT
Bugs? From time to time yeah, it happens on both PC and consoles especially these days, but stability and crashing problems on my PC? Nope, the key is to have all VC/. NET/ DirectX libraries and drivers properly installed and updated. I also always turn off any programs running in the background, including antivirus and only left those that I need like Steam or Origin etc. Also if you don't know how to properly OC your hardware, better don't do it at all.. P.S. I even played DAI stable in the first months, but after I switched to NVidia GPU I nad some crashes yes, but updating drivers did help
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Post by Nightkid/// on Jan 19, 2017 18:58:40 GMT
Would you reckon I'd be able to hit 1080p 60fps with i3-3220 and GTX 1060 3GB? I could turn down shadow settings down since I don't care about shadows in video games and I know they require a lot of GPU power.
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Post by Deleted on Jan 19, 2017 19:39:13 GMT
Would you reckon I'd be able to hit 1080p 60fps with i3-3220 and GTX 1060 3GB? I could turn down shadow settings down since I don't care about shadows in video games and I know they require a lot of GPU power. That GTX 1060 with 3 GB VRAM is blessing and a curse at the same time. As long as the game doesn't demand more than 3 GB of VRAM at given spot - you are set, but games like Hitman or Mirror's Edge ran very badly due to demand of at least 3,5-4 GB of VRAM. Hell, I even expect the recommended specs to list GTX 1060 with 6 GB of VRAM. So in terms of raw horsepower for FHD, you are set with your GTX 1060... but with those 3 GB of VRAM it can be a problem at times. I expect to have more stable 50-60 fps on FHD with my GTX 970 that has 3,5 + 0,5 GB of VRAM, than on castrated GTX 1060 with 3 GB VRAM. But don't worry too much, there are people with old cards like GTX660/760 who will still run this game for sure.
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Post by unclee on Jan 19, 2017 20:35:45 GMT
Would you reckon I'd be able to hit 1080p 60fps with i3-3220 and GTX 1060 3GB? I could turn down shadow settings down since I don't care about shadows in video games and I know they require a lot of GPU power. Depends on the quality you're looking for. 1080p 60 FPS at Ultra settings? No, you won't achieve that. At a mixture of medium/high settings? Yeah, that should be do-able, though it will probably be more in the range of 40-60 fps. Unlikely to be a completely 100%, rock solid 60 fps. That processor may be a limiting factor though. That's a dual-core chip with hyperthreading. You may see if you can find a cheap Ivy Bridge i5 to upgrade to.
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Post by Nightkid/// on Jan 19, 2017 20:53:34 GMT
Would you reckon I'd be able to hit 1080p 60fps with i3-3220 and GTX 1060 3GB? I could turn down shadow settings down since I don't care about shadows in video games and I know they require a lot of GPU power. That GTX 1060 with 3 GB VRAM is blessing and a curse at the same time. As long as the game doesn't demand more than 3 GB of VRAM at given spot - you are set, but games like Hitman or Mirror's Edge ran very badly due to demand of at least 3,5-4 GB of VRAM. Hell, I even expect the recommended specs to list GTX 1060 with 6 GB of VRAM. So in terms of raw horsepower for FHD, you are set with your GTX 1060... but with those 3 GB of VRAM it can be a problem at times. I expect to have more stable 50-60 fps on FHD with my GTX 970 that has 3,5 + 0,5 GB of VRAM, than on castrated GTX 1060 with 3 GB VRAM. But don't worry too much, there are people with old cards like GTX660/760 who will still run this game for sure. I looked at Star wars battlefront benchmarks, and 1060 seemed to hit 60fps ultra settings spot-on, but I guess MA:E will be more demanding. Thanks for the answers guys, I'll probably upgrade to 6GB 1060 or heck even RX 480 8GB since it runs better than 1060 with it's upgraded drivers now. ^-^
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Post by unclee on Jan 19, 2017 21:20:32 GMT
BF1 would likely be a better indicator, and even then, I expect the requirements for ME:A to be slightly higher. Your CPU may be the more limiting factor here as, IIRC, BF1 was heavy on multi-core usage and saw a pretty decent benefit to having a true quad-core processor.
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Post by Deleted on Jan 19, 2017 22:49:41 GMT
BF1 would likely be a better indicator, and even then, I expect the requirements for ME:A to be slightly higher. Your CPU may be the more limiting factor here as, IIRC, BF1 was heavy on multi-core usage and saw a pretty decent benefit to having a true quad-core processor. Confimed about the CPU. BF1 loves strong CPUs and uses my i7-4770k 4.1 ghz very boldly whenever it can. FrostBite is rather heavy on CPU power and with such vast geometry to process in ME:A, it will most probably demand i5 or top AMD CPU to fully stretch out its wings.
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Post by unofficialgreycolor on Jan 20, 2017 0:05:48 GMT
Hopefully I will have the money to build a new rig by the time ME:A drops. Those 10xx GTX cards have got me all If not, the desktop I built back in 2011 with a 2600k and 580 can run both DA:I and TW3 at a mix of medium and high settings without dropping below 30 fps, so I'll probably get by. Still getting caught up, but I'd go dual 480s over 1080 any day. (Does crossfire still exist?)
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Post by unofficialgreycolor on Jan 20, 2017 0:19:36 GMT
Hm... maybe your CPU can't handle that additional power provided by GTX 1070? Based on results I've seen on Guru3D and other sites, 1070 should be 40-50% faster, than 970 in resolutions higher, than 1920x1080 and definetly at least 25-30% faster in FHD. Yup, I can second that... I can not quite reach 50-60 FPS with Witcher 3 in 4K, but in 1080p I can max out everything (extended graphical options not withstanding - but those you only get via mod anyways) and run an ENB/Reshade combo on top of it and never really dipping under 60 FPS. DAI maxed out can go as high as 100+ FPS inside dungeons and structures. What GPUs do you have? I don't get that with 2X 980s...
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Post by unofficialgreycolor on Jan 20, 2017 1:09:22 GMT
Optimum. Sinclair ZX81. 1K ram. Black and white telly.... Too low. You need 128K; and in order not to waste glorious 8 color mode, a color telly is preferable. I mean, someone made this; so .... My God, that music is DOPE!
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Post by unofficialgreycolor on Jan 20, 2017 1:11:53 GMT
My question is, do you all who play on PC experience all these horror stories I hear about games on PC (bad ports)? Like tons of bugs, not receiving patches, etc. Because this is the first time I'm considering buying a game on PC first at launch. (I use to be a strictly console gamer, but last year I made a pretty powerful pc and want to use it for the shinies (read, pretty graphics) with ME:A) I don't want to run into problems of the game breaking variety when the game releases. Just wanna play it with no problems as I usually do. Maybe I'll just get it for both PC and Console on release day. lol No one can say unless you tell us what your PC parts in your PC are.
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Post by unofficialgreycolor on Jan 20, 2017 1:14:48 GMT
After over 20 years of PC gaming, I think I can give a somewhat qualified opinion. Some of the horror stories are true, and they all have different reasons, and some are completely exaggerated. Once in a great while, you get a truly awful port like Batman: Arkham Knight. The PC version was apparently farmed out to some external studio who did such a crappy job that Steam removed the game from its store for months until the game was in a playable state. Also once in a great while, you get a complete dick move like Watchdogs, where PC graphics options were intentionally disabled to force console parity. However, many of the "average" bad ports seem to be at least partly caused by the rigs they're running on, because I rarely have any problems even with games that are supposedly poor ports or poor original software. I know my rig and I keep my OS and drivers clean and up to date, and stuff generally runs as smooth as an elven baby arse. And on the bright side, some ports are really good! Nixxes is a Dutch company that specializes in PC ports, and they generally produce good, solid stuff, often with additional features like benchmark tests to help you find those sweet optimal settings. And sometimes you may have to wait longer for the PC version because the devs actually add features and brush up the graphics to produce an overall superior port, like GTA V. The range of possible hardware combinations is so wide that it's hard to give a clear-cut answer to that question -- that same 'breadth' also accounts for the difficulty of producing a 'PC version' that will run optimally on all hardware. Some disconnected thoughts: Upon launch, performance is abysmal (low FP, glitches, crashes) for pretty much everyone save a lucky few. 'Luck' here is not a function of having stronger hardware. Some developers are quick to produce patches (the first couple of days) which fix the worst crashes. CDPR did a pretty good job with TW3 in that regard. For their games it's 'smooth sailing' after that point. Some developers are a lot slower; but over the space of a few months their games become playable. Ubisoft is like this. Some developers outsource PC porting to houses that don't even have the requisite expertise. Sometimes they flat out refuse to patch a title with game-breaking bugs (Arkham Origins). The PC port of Arkham Knight had missing features upon release, in addition to being broken. They pulled it from sale; then took several months to 'fix' it -- up to a degree. The planned Linux port got cancelled in all that chaos. Rockstar had an awful reputation with respect to PC ports; GTA IV was a disaster that barely got fixed. GTA V on the other hand, was a very well optimized port. Getting a game on release on PC is pretty much a gamble, really. It makes sense to wait a few weeks, actually, just to see what early adopters are experiencing, and whether patches are being released. On the other hand, I've also had some first hand experience during my short time as a PS4 owner, that consoles aren't terribly different nowadays, with respect to patches. I remember AC Unity not becoming playable on the PS4, before several large patches were out. The only game I have bought for PC on launch was XCOM2 and I had no problems with it save for fps problems which was due to a switch on my motherboard being turned on when it was supposed to be off by default. Once I flipped that switch, it ran great. Otherwise, I normally just run Smite on my PC. But I got it specifically for games like ME:A. Both of you mention waiting and, well, that's not an option for me. I'm way too impatient, especially when it comes to games that I've been anticipating since their last iteration. lmao My PC's specs are: OS: 64 bit Windows 10 CPU: Intel i7 6700k Memory: 16gb Ram GC: 6gb Asus GTX Strix 980ti HD: 1 TB SSD Hopefully that will be able to avoid release day bs! *crosses fingers* You'll be more than fine with that.
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Post by theflyingzamboni on Jan 20, 2017 4:07:16 GMT
Hopefully I will have the money to build a new rig by the time ME:A drops. Those 10xx GTX cards have got me all If not, the desktop I built back in 2011 with a 2600k and 580 can run both DA:I and TW3 at a mix of medium and high settings without dropping below 30 fps, so I'll probably get by. Still getting caught up, but I'd go dual 480s over 1080 any day. (Does crossfire still exist?) You wot mate? I'm assuming that was supposed to say 980s?
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Post by tenmataro on Jan 20, 2017 4:28:44 GMT
I'm fairly new to PC gaming. Can someone who is more in tune with PC demands speculate on what sort of performance I can squeeze from ME:A on a 1080p monitor?
My specs: CPU: i5-6400 GPU: RX480(8GB) MEMORY: 8GB RAM OS: WIN 10
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Post by Deleted on Jan 20, 2017 5:59:42 GMT
I'm fairly new to PC gaming. Can someone who is more in tune with PC demands speculate on what sort of performance I can squeeze from ME:A on a 1080p monitor? My specs: CPU: i5-6400 GPU: RX480(8GB) MEMORY: 8GB RAM OS: WIN 10 You should be fine at FHD. I even expect solid 60 fps on highest settings.
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Post by unclee on Jan 20, 2017 14:01:55 GMT
I'm fairly new to PC gaming. Can someone who is more in tune with PC demands speculate on what sort of performance I can squeeze from ME:A on a 1080p monitor? My specs: CPU: i5-6400 GPU: RX480(8GB) MEMORY: 8GB RAM OS: WIN 10 You should be fine. You might look at adding an additional stick of RAM. BF1 was known to use a decent amount of RAM (I think I remember it sitting around 6-7 GB of RAM). DA:I could also creep up to that 8 GB usage in it's early days (patches eventually lowered RAM usage, IIRC). 8 GB of RAM is pretty cheap these days, so it wouldn't cost you much.
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Post by unofficialgreycolor on Jan 20, 2017 17:12:24 GMT
Still getting caught up, but I'd go dual 480s over 1080 any day. (Does crossfire still exist?) You wot mate? I'm assuming that was supposed to say 980s? LOL
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Post by Deleted on Jan 20, 2017 17:34:35 GMT
I'm fairly new to PC gaming. Can someone who is more in tune with PC demands speculate on what sort of performance I can squeeze from ME:A on a 1080p monitor? My specs: CPU: i5-6400 GPU: RX480(8GB) MEMORY: 8GB RAM OS: WIN 10 You should be fine. You might look at adding an additional stick of RAM. BF1 was known to use a decent amount of RAM (I think I remember it sitting around 6-7 GB of RAM). DA:I could also creep up to that 8 GB usage in it's early days (patches eventually lowered RAM usage, IIRC). 8 GB of RAM is pretty cheap these days, so it wouldn't cost you much. I wouldn't worry about 8 GB. If it were just 4, yeah it might be a problem, but 8 even today is fine. My own specs are: i7-4770k OC'ed 4.0 ghz MSi GTX 970 with 3,5 + 0,5 GB VRAM 2x4 Kingston GB RAM SSD 256 GB (gonna install ME:A on it) And I really believe I should be able to max the game out with stable 45-60 fps. BF1 in my case normally uses 6-7 GB of RAM on the biggest, most messy 64 players Operations maps while getting stable 60 FPS with no stuttering, so you see 8 GB is still plentiful for gaming.
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Post by Pearl on Jan 20, 2017 17:40:19 GMT
I looked at Star wars battlefront benchmarks, and 1060 seemed to hit 60fps ultra settings spot-on, but I guess MA:E will be more demanding. Thanks for the answers guys, I'll probably upgrade to 6GB 1060 or heck even RX 480 8GB since it runs better than 1060 with it's upgraded drivers now. ^-^ If you are in a position where you can wait a little bit, AMD is supposedly going to launch their new graphics cards in about a month. If nothing else, that should shake up the pricing on current offerings.
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Post by unclee on Jan 20, 2017 18:07:53 GMT
You should be fine. You might look at adding an additional stick of RAM. BF1 was known to use a decent amount of RAM (I think I remember it sitting around 6-7 GB of RAM). DA:I could also creep up to that 8 GB usage in it's early days (patches eventually lowered RAM usage, IIRC). 8 GB of RAM is pretty cheap these days, so it wouldn't cost you much. I wouldn't worry about 8 GB. If it were just 4, yeah it might be a problem, but 8 even today is fine. My own specs are: i7-4770k OC'ed 4.0 ghz MSi GTX 970 with 3,5 + 0,5 GB VRAM 2x4 Kingston GB RAM SSD 256 GB (gonna install ME:A on it) And I really believe I should be able to max the game out with stable 45-60 fps. BF1 in my case normally uses 6-7 GB of RAM on the biggest, most messy 64 players Operations maps while getting stable 60 FPS with no stuttering, so you see 8 GB is still plentiful for gaming. 45-60 fps isn't a stable framerate though XD DA:I had a memory leak. It was fixed in, I think, the 2nd or 3rd patch for the game, but it definitely hit more than 8 GB of RAM for me after several hours of play before they fixed it. I don't doubt that ME:A will run on 8 GB, but with RAM being so cheap, and the potential for there to be a memory leak, I'd rather be safe than sorry at 16 GB.
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Post by Deleted on Jan 20, 2017 19:39:18 GMT
I wouldn't worry about 8 GB. If it were just 4, yeah it might be a problem, but 8 even today is fine. My own specs are: i7-4770k OC'ed 4.0 ghz MSi GTX 970 with 3,5 + 0,5 GB VRAM 2x4 Kingston GB RAM SSD 256 GB (gonna install ME:A on it) And I really believe I should be able to max the game out with stable 45-60 fps. BF1 in my case normally uses 6-7 GB of RAM on the biggest, most messy 64 players Operations maps while getting stable 60 FPS with no stuttering, so you see 8 GB is still plentiful for gaming. 45-60 fps isn't a stable framerate though XD DA:I had a memory leak. It was fixed in, I think, the 2nd or 3rd patch for the game, but it definitely hit more than 8 GB of RAM for me after several hours of play before they fixed it. I don't doubt that ME:A will run on 8 GB, but with RAM being so cheap, and the potential for there to be a memory leak, I'd rather be safe than sorry at 16 GB. By 'stable' I had more the fact in mind, that it will remain always within these 46-60 fps;) But I also think there is change for truly stable 60 fps in 95% of situations.
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Post by unofficialgreycolor on Jan 20, 2017 20:33:28 GMT
For risk of sounding like I am paranoid, I'd like to be able to play the game at max @1440p. Don't know if I will be able to with 4 GB of VRAM unless they find a way to stack VRAM. Like I said (I think), I'm running on 2X 980s. Great cards. Just did a benchmark on DA:I @4k and got this: Wondering if I should do a test with just gameplay without going into the menu? (I think when I go to menu I get 200 FPS or it could have been when I died) ([Edit] I just checked; there are only 5 target points where it read the FPS over 100, so not a significant factor, however I did notices when I get into menu that I get 60 fps which could be a factor. 30 targeted FPS that are >50 FPS. That accounts for roughly 5% of all the frames, so I don't think that is significant either.) I tried using RivaTuner but every time I try and play the game with that open game crashes, don't know what that is about, but it would be a lot better for logging info, way better than fraps. I wanted to use RivaTuner to see if I was bottlenecking at VRAM. I remember previously when I tested I was getting into >3GB VRAM usage. That means I could be dangerously close to a VRAM bottleneck if ME:A is a beefed up version of DA:I.
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Post by Deleted on Jan 20, 2017 20:52:58 GMT
For risk of sounding like I am paranoid, I'd like to be able to play the game at max @1440p. Don't know if I will be able to with 4 GB of VRAM unless they find a way to stack VRAM. Like I said (I think), I'm running on 2X 980s. Great cards. Just did a benchmark on DA:I @4k and got this: Wondering if I should do a test with just gameplay without going into the menu? (I think when I go to menu I get 200 FPS or it could have been when I died) ([Edit] I just checked; there are only 5 target points where it read the FPS over 100, so not a significant factor, however I did notices when I get into menu that I get 60 fps which could be a factor. 30 targeted FPS that are >50 FPS. That accounts for roughly 5% of all the frames, so I don't think that is significant either.) I tried using RivaTuner but every time I try and play the game with that open game crashes, don't know what that is about, but it would be a lot better for logging info, way better than fraps. I wanted to use RivaTuner to see if I was bottlenecking at VRAM. I remember previously when I tested I was getting into >3GB VRAM usage. That means I could be dangerously close to a VRAM bottleneck if ME:A is a beefed up version of DA:I. The problem might not be with 1080p, thats the resolution 4 GB of VRAM was defined for as "sweet spot". But for 1440p... you are hitting regions where 6 GB of VRAM starts to be nicely welcome and sadly while 980 today is still a powerful card (let alone 2 of them!), those 4 GB of VRAM on each won't stack...
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Post by unofficialgreycolor on Jan 20, 2017 21:27:06 GMT
For risk of sounding like I am paranoid, I'd like to be able to play the game at max @1440p. Don't know if I will be able to with 4 GB of VRAM unless they find a way to stack VRAM. Like I said (I think), I'm running on 2X 980s. Great cards. Just did a benchmark on DA:I @4k and got this: Wondering if I should do a test with just gameplay without going into the menu? (I think when I go to menu I get 200 FPS or it could have been when I died) ([Edit] I just checked; there are only 5 target points where it read the FPS over 100, so not a significant factor, however I did notices when I get into menu that I get 60 fps which could be a factor. 30 targeted FPS that are >50 FPS. That accounts for roughly 5% of all the frames, so I don't think that is significant either.) I tried using RivaTuner but every time I try and play the game with that open game crashes, don't know what that is about, but it would be a lot better for logging info, way better than fraps. I wanted to use RivaTuner to see if I was bottlenecking at VRAM. I remember previously when I tested I was getting into >3GB VRAM usage. That means I could be dangerously close to a VRAM bottleneck if ME:A is a beefed up version of DA:I. The problem might not be with 1080p, thats the resolution 4 GB of VRAM was defined for as "sweet spot". But for 1440p... you are hitting regions where 6 GB of VRAM starts to be nicely welcome and sadly while 980 today is still a powerful card (let alone 2 of them!), those 4 GB of VRAM on each won't stack... Bummer. Was hoping DX12 would fix that. Sounds like its up to the devs, however and I'm not sure they want to tackle something like that. Only thing I can think to do is sell 'em both and go with an upgraded single card. BUT, I had a thought that if I am getting below 4GB VRAM for 4K on DA:I I am wondering if I might be OK with ME:A at 1440p. the problem though is that unless I want to wait for Vega or 1080-Ti comes out, I'm not sure what card I would want to get... Thoughts?
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Post by Deleted on Jan 20, 2017 22:15:35 GMT
The problem might not be with 1080p, thats the resolution 4 GB of VRAM was defined for as "sweet spot". But for 1440p... you are hitting regions where 6 GB of VRAM starts to be nicely welcome and sadly while 980 today is still a powerful card (let alone 2 of them!), those 4 GB of VRAM on each won't stack... Bummer. Was hoping DX12 would fix that. Sounds like its up to the devs, however and I'm not sure they want to tackle something like that. Only thing I can think to do is sell 'em both and go with an upgraded single card. BUT, I had a thought that if I am getting below 4GB VRAM for 4K on DA:I I am wondering if I might be OK with ME:A at 1440p. the problem though is that unless I want to wait for Vega or 1080-Ti comes out, I'm not sure what card I would want to get... Thoughts? If you want to sell your dual 980s, then just go for the GTX 1060 with 6 GB VRAM, this card has reasonable price, is powerful and will last for at least 2 years without such worries about VRAM. Now, if you really want to upgrade to something very potent, get the GTX 1070 with 8 GB of VRAM. Don't bother with GTX 1080 / 1080 Ti... those are top tier Nvidia cards this generation yes, but with their huge price its simply not worth it considering their gains over GTX 1070....
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