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Post by Pain_Train on Jan 5, 2017 3:42:27 GMT
Something that has always puzzled me is that at the end of ME3, Shepard is given 3 main choices by stargazer. However, I either missed it or it is very unclear as to WHY Shepard’s decision is critical to the reapers future and WHY his decision will be followed by the reapers, even if it means their own destruction. Can someone explain this to me? Thanks.
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Post by Cypher on Jan 5, 2017 9:15:43 GMT
Because the project leads allowed the ending to go through without peer review from the other writers like every other part of the game did, and the ending was written in a vacuum.
That's the best explanation you're going to get because the ending ultimately makes no sense.
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Post by Deleted on Jan 5, 2017 11:51:51 GMT
At that point, the crucible has already been docked and the catalyst, by virtue of the fact that it is a hologram, is actually powerless to stop Shepard from using it. People fight wars for the "right" for their appointed leaders to sit down with the enemy at the end of it all and decide on what form the "peace treaty" or "social contract" will take. Thomas Hobbes' Leviathan (clearly referenced in the game) is all about social contract theory.... how and why people relinquish their personal rights to form governments in the first place and why those governments and civilizations collapse into states of war.
Back in ME1, Shepard is given a similar choice when deciding the fate of the Rachni Queen. So, let's compare the progression of the dialogues side by side:
Step 1: Establishing that we are indeed talking to the leader of the enemy: Child: "I control the Reapers. They are my solution." Rachni Queen says "We are the mother. We sing for those left behind. The children you thought silenced."
Step 2: The enemy denying Shepard's accusations of wrong doing: Child: "No. We harvest advanced civilizations, leaving the younger ones alone. Just as we left your people alive the last time we were here".... right through to essentially denying that the Reapers betrayed Leviathan) Rachni Queen (when Shepard uses the middle selection, which is "Are you some kind of leader?", resulting in Shepard saying "Did you order your people to kill the science team?"): "No. We were locked away here. The children are beyond our songs. They have been lost to silence."
Step 3: The enemy acknowledging that Shepard now has them in a position where a "peace" can now be negotiated. Child (after Shepard asks "Why didn't you stop it." "We believed the concept had been eradicated. Clearly, organics are more resourceful than we realized." through to "You have hope. More than you think. The fact that you are standing here, the first organic ever, proves it. But it also proves my solution won’t work anymore" through to "It is now within your power to destroy us." Rachni: "What will you sing?" Will you release us? Are we to fade away once more?" through to "Your companions hear the truth." You have the power to free us, or return our people to the silence of memory."
Step 4: Acknowledging that the enemy does not desire to just continue on with the war and negotiating for the "survival" of their people. Child: "We find a new solution." with Shepard asking "Why are you telling me this? Why help me? and then Child responding "You have altered the variables." followed by a description of the other two choices that would no result in the total destruction of the Reapers. Rachni Queen (if Shepard asks about her plans): No. We, I do not know what happened in the war. We only heard discordance, songs the color of oily shadows. We would seek a hidden place to teach our children harmony. If they understand, perhaps we would return."
While the ME3 ending is longer a more complex... it follows the same basic pattern as the earlier decision regarding the Rachni.
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Post by gothpunkboy89 on Jan 5, 2017 16:51:53 GMT
Something that has always puzzled me is that at the end of ME3, Shepard is given 3 main choices by stargazer. However, I either missed it or it is very unclear as to WHY Shepard’s decision is critical to the reapers future and WHY his decision will be followed by the reapers, even if it means their own destruction. Can someone explain this to me? Thanks. Do you want the short basic or long complex answer? The short answer is due to the effect of the Crucible firing the wave will either reprogram them or destroy them so they don't have much of a choice. Assuming you think of the Reapers as separate entities to the AI. Long complex answer The AI was created to solve the problem of conflict between Synthetic and Organic life with the intent to prevent synthetic life from wiping out organic life due to it's inherent superiority. Over time with failed attempt after failed attempt it created a new solution. Since it can not save individual organic races they will instead focus on keeping organic races as a whole safe. I'm sure most people are aware of The Three Laws of Robotics. A robot may not injure a human being or, through inaction, allow a human being to come to harm. A robot must obey the orders given it by human beings except where such orders would conflict with the First Law. A robot must protect its own existence as long as such protection does not conflict with the First or Second Laws. Well there is a 4th law. Law 0. A robot may not harm humanity, or, by inaction, allow humanity to come to harm. Humanity is a philosophical concept. Though in Mass Effect's case it is organic life is a philosophical concept. If a robot went on a bloody Terminator style rampage killing off drug dealers, slave trader, etc. By Law 1-3 they would be violating everything. But by the rules governing law 0 not only would their actions help humanity. But their inaction would hurt it. This could even extend to killing someone who is speeding or litters because those action can have negative effects on humanity as a whole. The AI was programed with a much larger scale then just a single race. The mandate to protect organic life at all cost. So rather then save individual races that are doomed to their own self destruction by their own hands it created the Reaper solution. In which they would allow races to develop and flourish to a point before harvesting them. Preserving the essence of who and what they were in the near immortal Reaper body. By these actions it preserves the fertility of the galaxy for organic life to live and thrive at the cost of half a dozen races every 50,000 years. Lose 6 races but 12 more develop in it's place. Thus organic life is protected and preserved from being wiped out by conflict with Synthetics. At the end of ME 3 how ever with the very existence of Crucible and it docking to the Citadel it is proof that Organic life is "adapting" to the Reaper solution. They are getting more and more proficient at leaving being data and information that would one day allow the organic races of the galaxy to destroy the Reapers. Because of that and because of how Shepard was able to alter the variables to even allow the Crucible to be docked. So the AI decides to give Shepard the option to create a new solution. Since the AI is the collective intelligence of the Reapers acting something a kin to how the Rachni Queen acts once it makes a choice the Reapers follow it. In the case of destroy it reasons that maybe things have changed enough for organic life to handle the issue of synthetic life themselves. But give the warning of the potential destruction of organic life at the hands of synthetic life. The resulting wave wipes out the Reapers. In the case of control it merges with Shepard's mind thus creating a new intelligence from the merger which will have new ideas and concepts of how to deal with the problems. Thus the wave that hits the Reapers is more like a software update connecting them to the new intelligence. In the case of synthesis due to the effect of merging organic life with synthetic life to a new form of life the conflict that the Reapers were created to solve no longer exists. Since the entire reason they are harvesting races is now none existent they have no reason to continue doing so. So they start to help rebuild the galaxy with a new purpose.
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Post by Pain_Train on Jan 6, 2017 21:12:51 GMT
These are very insightful comments about what is taking place at the end of ME3 and make the ending way more understandable. Thank you. However, the fact that these ideas were not clearly outlined during the in-game dialog to the point where nearly no one on the planet understood what was going on only goes to show how poorly the ending was implemented and/or written. There were so many questions not answered when all was said and done that people felt frustrated rather then satisfied. This is to me the main reason the ending of ME3 left the series tainted.
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Post by gothpunkboy89 on Jan 8, 2017 21:32:58 GMT
These are very insightful comments about what is taking place at the end of ME3 and make the ending way more understandable. Thank you. However, the fact that these ideas were not clearly outlined during the in-game dialog to the point where nearly no one on the planet understood what was going on only goes to show how poorly the ending was implemented and/or written. There were so many questions not answered when all was said and done that people felt frustrated rather then satisfied. This is to me the main reason the ending of ME3 left the series tainted. If they wanted a simple ending they would have made a simple ending. A theme of the game that I noticed at least is they wanted people to think and ponder the actions of the game. I also think they didn't want to treat people like they are already acquainted with those themes and concepts. Which for people who aren't can leave them confused and annoyed. And I will agree there are instances that BioWare could have been far more clear with their intentions. Or their action of giving player choices can confuse the matter. Case on Rannoch while you can achieve peace seems like a lot of people don't see the context of how that peace is made. Not only does it require a 3rd party in this case Shepard. But to even bring Shepard to that instant requires giant synthetic space cuttlefish that want to destroy all traces of both races. A real world equivalent would be the Israeli-Palestinian Conflict coming to and end and them finally agreeing to be friends. But only after China bombed the shit out of both of them and had the option of fight together and maybe they survive or stay separate and their deaths would be 100%.
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Post by anehforaneh on Jan 11, 2017 0:53:24 GMT
If they wanted a simple ending they would have made a simple ending. A theme of the game that I noticed at least is they wanted people to think and ponder the actions of the game. I also think they didn't want to treat people like they are already acquainted with those themes and concepts. Which for people who aren't can leave them confused and annoyed. I've seen you use this argument before on the forum, and frankly it comes across as a bit arrogant. To suggest that players somehow "missed the point" or "didn't understand" something as the reason they felt the Ending failed to provide closure is disingenuous, at best. The Ending failed because it changed the rules mid-stride. Everything the player thought they were fighting for, had been emotionally invested in to care about, is stripped away. Contrary to what you said, the developers had chosen the simple ending. The complex ending would have tied all the loose ends together in a believable and narratively-established way. What does it matter that it required Shepard to pull the wool from their eyes? And I'm not sure the Reaper threat was the sole motivation behind striking the truce. Had it been two organic races ready to obliterate each other, would the implications be any different? This argument doesn't support the "synthetics are a threat" position (if that was what you were going for )
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Post by gothpunkboy89 on Jan 11, 2017 6:30:49 GMT
I've seen you use this argument before on the forum, and frankly it comes across as a bit arrogant. To suggest that players somehow "missed the point" or "didn't understand" something as the reason they felt the Ending failed to provide closure is disingenuous, at best. When players ignore or miss the many signs of conflict and issues between organic and synthetic life. And claim simply because it wasn't the core main focus of the story. I think I have the support to say that. There also seems to be a large problem with time scale and 4th dimensional thinking. The entire point of the Reaper's plan is to harvest advanced organic life before they reach the technological point to develop highly advanced AI. Then have that AI evolve on their own free of organic control and influence. The point in time the Catalyst is warning about is a good 500-1,000 years in the future. But to avoid that it enacts it's plan before that can come to pass. I mean think about it. If you were going back in time to prevent the assassination of Martian Luther King Jr. You wouldn't go back just far enough in time to tackle the guy who was about to shoot him. You would go back 2-3 years before that event and make sure the situation can't even develop. Either by effecting the shooter's actions or by effecting MLK's actions. Or if you want to be more direct murdering the shooter years before he would even think about attempting anything. But this temporal logic for lack of better word to think of. Is ignored by people making rather over simplistic arguments. Saying that simply because they show no threat now means the Catalyst is full of it. Which is the point. The game shows the cracks already developing. Looking another 500+ years into the future those cracks will develop into full scale conflict. This concept and idea is extremely obvious to me and yet seems to be missed by so many. They would need to see MLK shot before they would agree the shooter is bad. Which defeats the purpose of going back in time to prevent it from happening. It also ignores how much the Reapers have altered the board due to their actions. The Relays alone severely altered events by providing the races of the galaxy the capability to quickly cross from one end to the other in weeks rather then decades or centuries. The Protheans pushed back the Synthetic uprising by forcibly uniting all organics under their banner. But without Relays they wouldn't have been capable of doing that. They would have been forced to fight with only their own forces and maybe one or two other races. Which would have resulted in their destruction. The Quarians like wise survived by taking the Mass Relay and traveling to Organic controlled areas for protection, fuel, ship repairs, etc. Without Mass Relays not only would the races of the galaxy be less spread out due to the far slower and longer travel needed. But without a Relay the Quarians would have only the fuel, food and medical supplies on hand at the time they left Rannoch. And the Perseus Veil is on the literal opposite side of the galaxy from the home planet of all the other races in the galaxy. To say the Quarian Race would not survive isn't stretching anything. This is the kind of 4th dimensional thinking that I see ignored or missed time and time again. And it is very necessary to understand and comprehend the actions and reasons behind the Catalyst. Clockwork from the TV series Danny Phantom explains the problem from my perspective best. "The Observants look at time like they are watching a parade; one thing after another, passing by in sequence right in front of them. I see the parade from above- all the twists and turns it might...or might not, take." Even trying to use EDI as why the problem doesn't exist is overly simplifying stuff and ignoring a lot of key details. Like the fact EDI HAS TO lie about being a VI simply to save herself from destruction at the hands of the Alliance while the Normandy is in dry dock for repairs and refits. And every time on the Presidium EDI has to pretend to be a simple mobility VI to help Joker around because of his brittle bone diseases. She is extremely sheltered since she is on a Frigate surrounded by people who support her. People who are ultimately a truly insignificant number of the over all galactic population. The Normandy has a crew of what 30 people. If they dropped her off alone and announced to everyone who and what she is. She would be verbally assaulted if not physically assault because she simply exists. The same applies to Legion in ME 2. If you bring him to Citadel and talk to the lady at the desk before the scanner they set up a little joke about increased security methods because of fear of Geth infiltration. Which legion replies that the Geth don't infiltrate with the lady looking Legion right in the eye and saying that Shepard's VI mech is restricted from some areas. Which Legion then responds with the Geth don't purposefully infiltrate. It is played off as a joke but you can bet your bottom that if Shepard announced to everyone who and what Legion is. C-Sec would have shot first and asked questions later and Legion's story would have ended at that front desk. These things seem to be missed or ignored by people fairly regularly from my point of view. And these things can not be missed if you are going to claim there is no proof of issues between organic and synthetic life. The Ending failed because it changed the rules mid-stride. Everything the player thought they were fighting for, had been emotionally invested in to care about, is stripped away. Contrary to what you said, the developers had chosen the simple ending. The complex ending would have tied all the loose ends together in a believable and narratively-established way. But nothing changes. The entire point of the Trilogy is to end or prevent the Reapers from completing their goal of harvesting all advance life in the galaxy. A problem that is made oh so important by the fact that at every single chance the game stresses how vastly superior the Reapers are to the races of the galaxy. On a scale like a school child armed with safety scissors taking on a Green Beret in an M1 Abrams Tank. In comes the Crucible design that the game very explicitly states that the form, function and effect of which are unknown. That the characters in the game jump to the assumption that it is some sort of anti Reaper weapon. We know the Reapers are harvesting advanced organic life for a reason. How ever for almost the entire trilogy we have no idea why. The Catalyst at the end simply fills in the blanks for that question. At that point we are given the ability to address the Reaper problem by addressing the cause of the problem. Rather then just address a symptom of it. Address the Synthetic vs Organic issue and you address the Reaper problem as well. And example of a simple ending is this player made mod While I can appreciate the work and effort that went into making it. The entire ending is so boringly cliche. You know how people say that someone is one in a million to indicate they think they are special. That ending is 999,999 in 1,000,000. Boring, unimaginative, seen coming from a mile away. That kind of endings you expect from Disney Movies were after only being about 25% of the way into the movie you already know how it will end before it happens. And all you do is sit and wait for the ending to happen. The endings BioWare created will if you paid attention will at least make you pause and think at least for a moment. And you are then allowed to make one final choice that decides the future of the entire galaxy. Do you refuse the offer the Catalyst gives you thus dooming the cycle to continue for another round. Do you think Organic life can handle the organic synthetic conflict and choose to destroy them. Do you think you can create a better solution and merge with the Catalyst directing the Reapers from engines of destruction into tool to create and maintain peace in the galaxy. Or do you advance organic life to the next step in evolution by integrating technology into the organic body. Thus breaking down the barriers that cause the conflict between organic and synthetic life. Thus the Reaper purpose is for filled and they can then be used to help protect and advance all life in the galaxy to even greater planes of existence. They are choices that fit the game's narrative and fits the player's choices and personality they can develop for their Shepard. What does it matter that it required Shepard to pull the wool from their eyes? And I'm not sure the Reaper threat was the sole motivation behind striking the truce. Had it been two organic races ready to obliterate each other, would the implications be any different? This argument doesn't support the "synthetics are a threat" position (if that was what you were going for ) It matters because the context and events that lead up to that truce are more important then the truce. The USA wasn't on best terms with Stalin. Then WW2 happened and we became best buddies. Then the second WW2 ending the problems started. George Orwell's book Animal Farm wasn't published by US or UK publishers because he wrote it at a time that everyone thought that Stalin was the greatest. And since the book was a massive satirical stab at Stalin they refused to publish it. It was only after attitudes changed when the Cold War mentalities starts to develop and everyone realized that Stalin might no be their best buddy that his book was finally published. And yes the same applies to organic races as well. The only reason the Turians would ever agree to curing the Genophage is because of the massive threat the Reapers pose. It took a literal apocalypse to get something resembling peace to happen between those two groups. The problem is what happens after the threat is gone. War and Peace are two completely different beasts and to assume what works for one automatically works for the other is how problems are made. The only difference between the Turian/Krogan issue and Quarian/Geth is that the Krogan under Wrex and Eve is they want to build the Krogan back to what they once were before they wiped themselves out. The Geth how ever are constantly looking towards the future. More information, new upgrades, new data gathered. Krogan attempting to rebuild their society from the ashes won't create any new problems. And in fact might give the time for old problems to be addressed. The Geth attempting to always move forward how ever will create new problem as they evolve, grow and develop at rates far faster then Organic life is capable of. Remember the only ting the Reaper did on Rannoch to the Geth was upgrade their processing system. They didn't give them new state of the art Reaper tech ships. Didn't give them all sorts of new weapons and shields. All it took for the Geth to go from getting their collective asses handed to them by the Quarians to curb stomping the Quarians was upgrading their processing capability and freeing them of their dependency on each other for basic intelligence. Once they made that final step from super advanced VI into True AI territory it took ever ouch of effort, intelligence and sheer iron balls on the Quarian's part just to remain alive. And despite all that it is very clearly a losing battle for the Quarians.
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Post by Deleted on Jan 11, 2017 14:38:58 GMT
Sorry I just had to
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Post by anehforaneh on Jan 11, 2017 17:57:53 GMT
When players ignore or miss the many signs of conflict and issues between organic and synthetic life. And claim simply because it wasn't the core main focus of the story. I think I have the support to say that. No, you actually don't. Because what's more important is the validity of those claims. Side mission or main story, what is the take-away? Overwhelmingly we see that each side mission is a isolated incidence: rough VI on luna; AI on Citadel funneling money to build a ship; human experiment gone insane. Overwhelmingly the main missions (either directly or indirectly) paint the Reapers as the aggressors. NEVER did I think the geth were going to destroy all life. NEVER did I think all VIs would go rogue. NEVER did I think Edi was going to build a robot army, or space the entire crew of the Normandy. The only synthetics that were a problem were the Reapers. Again, you presume players are "missing something" or just blatently ignoring it because it isn't convenient. Stop that. It should be obvious to everyone the plan is to harvest organic life before any conceived synthetic uprising occurs. Nevertheless, it does not support in the least the notion that synthetics will always rebel against organics. It simply does not provide the neccessary evidence. It would be like saying, "arrest everyone who collects knives because knives kill people." This would only be accurate if the Catalyst were omniscient. That's not the case. Oooo, some juicy bits here! Ready? I highlighted the parts that summerize your argument. In all of these cases it is the organics as the aggressors. Factor in that the quarians unilaterally attack the geth and an interesting point develops: Organics will always move to destroy synthetics. Now this brings up the existential question of "life." Both Edi (as you evidenced above) and the geth are acting out of self-preservation; they want to live. So wouldn't this make the organics the villians, since they would destroy Edi or Legion with no provocation? But it doesn't. Had the player been told by Sovereign "don't build AIs, they will kill you all," the entire franchise would have been different. It would have been about destroying the geth and hopefully preventing the cycle from occurring. But we don't get that. We get things like, "you cannot comprehend" and shit. Really? We can't understand that runaway technology is dangerous? If the Reapers truly think organics are that stupid it only cements the notion that they are the true enemy, not the geth or Edi, because they are the ones who "cannot comprehend." Whereas both the geth and Edi have stayed they do not wish organics any harm. Yeah. It was a real head-scratcher. Once again, this is not shown to be an issue until it is thrust upon us at the very end. Yet, once again, nope! The ending and the narrative are at odds. How do you substantiate that claim? The krogan literally bombed themselves into the stone age, continue to fight amongst themselves centuries later, and waged a galactic war that would have killed every other race in the galaxy had it not been stopped. And by nearly every account the krogan still haven't learned the lesson of the genophage. Sure, some have. Wreave certainly hadn't. And what happens after Wrex? Use your fourth dimentional time-vision there. The krogan are the organic equivalent to what the Catalyst claims the synthetic threat is. But the geth were acting out of self-preservation. If the quarians didn't destroy several geth platforms, they wouldn't have sought Reaper aid. The quarians are ultimately to blame for that mess. How would any race react to a threat? As to the geth being able to destroy the quarians with a software upgrade, but not otherwise: How do you think the quarians would do in a fight with the military-prowess of the turians? Or the Alliance? Now, against the volus? Or hanar, or elcor? But regardless, you cannot come to a conclusion that just because the geth can advance quicker than organics they would become hostile. There's no connective tissue to that argument.
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Post by gothpunkboy89 on Jan 12, 2017 3:54:44 GMT
No, you actually don't. Because what's more important is the validity of those claims. Side mission or main story, what is the take-away? Overwhelmingly we see that each side mission is a isolated incidence: rough VI on luna; AI on Citadel funneling money to build a ship; human experiment gone insane. Overwhelmingly the main missions (either directly or indirectly) paint the Reapers as the aggressors. NEVER did I think the geth were going to destroy all life. NEVER did I think all VIs would go rogue. NEVER did I think Edi was going to build a robot army, or space the entire crew of the Normandy. The only synthetics that were a problem were the Reapers. Actually never considered David as a problem. Other then an explicit example of what a rouge AI would be capable of doing. Which is actually one of my biggest issue with the series. The fact they dumb down the capabilities of the Reapers, EDI and the Geth save for when it is plot convenient. Because they are all down right retarded compared to what everything says they should be capable of. To what the game shows they are when it is convenient. But tell me what is the reasoning for the out right hostility to the point of being willing to kill it self and Shepard on the part of the AI on the Citadel that was found funneling money to build it self a ship to be transferred on to? Really love not only the implication of that conversation from the AI. A simple AI literally creating a more complex one. Which really shows the potential for exponential growth. As well as Ashley's knee jerk reaction. Help it is just like something else so it will automatically kill us given half a chance. It is almost as if ME 1 was setting the foundations for the issues and conflict between the two different forms of life before ME 2 royally and completely fucked everything up. Yes the Reapers are the main antagonist of the series. That doesn't negate the issues that are shown happening. The issues that are shown to be developing. Even a deadly virus can only show minor symptoms that can lead you to ignore it till it is to late. Again, you presume players are "missing something" or just blatently ignoring it because it isn't convenient. Stop that. It should be obvious to everyone the plan is to harvest organic life before any conceived synthetic uprising occurs. Nevertheless, it does not support in the least the notion that synthetics will always rebel against organics. It simply does not provide the neccessary evidence. It would be like saying, "arrest everyone who collects knives because knives kill people." When people stop providing plenty of evidence for that claim I will. The very basis of the Reaper plan is to show up decades if not centuries before they would reach that point. So the lack of Synthetic life wiping out all organic life is expected. But this basic detailed is ignored, missed or relegated to unimportant status by players. And yes it would be exactly like arrest anyone who collects knives because knives kill people. After every knife collector on the planet went on a bloody rampage killing millions of people world wide. Seriously did you forget the time the Geth turned the Quarian population from several billion to only a couple hundred thousand? That an experiment with combining a human and a VI resulted in David accessing every system and wiping out literally every person save one on the base in his attempt to quite the noise. And that the Geth or an AI like EDI would be capable of the same thing. Much like the AI on the Citadel that attempts to blow up Shepard by over charging basic infrastructure components till they would explode. This would only be accurate if the Catalyst were omniscient. That's not the case. Existing for millions of years. Seen the rise and fall of countless civilizations. Exists on the very Citadel that races have used as data depositories. Can communicate and share the collective information the Reapers have based on their observations and the collective memories of races harvested and turned into Reapers. That is as close to omniscient as you can get without bringing religion into the mix. And if you want to bring that into the mix by every measurable way the Catalyst is God. And to be joined in Reaper form is his ultimate blessing. Oooo, some juicy bits here! Ready? I highlighted the parts that summerize your argument. In all of these cases it is the organics as the aggressors. Factor in that the quarians unilaterally attack the geth and an interesting point develops: Organics will always move to destroy synthetics. Now this brings up the existential question of "life." Both Edi (as you evidenced above) and the geth are acting out of self-preservation; they want to live. So wouldn't this make the organics the villians, since they would destroy Edi or Legion with no provocation? Why do you assume that only Synthetics start the conflict? That actually seems to be a fairly common theme with a lot of people arguing against the Catalyst. It makes no claim that Synthetics are always the aggressor. Only that Synthetic life because it is objectively superior to organic life in every measurable way will always win the confrontation. The end result of that win is the destruction of an entire organic race. And answer me this if you can. If you were a member of a race of synthetic life and you just fought a bloody to the death war with an organic race that you won. What logic would you have to trust any other organic race will not attack you? That the logical conclusion to finally be safe and free from the threat of being attacked by other organic races is to wipe them out. The Geth let the Quarians go because they were unsure of the ramification of wiping out an entire race. Well what would their conclusion be if the Quarians attacked and the Geth repelled them again. Forget about the existence of Reapers for a moment. They already let the Quarians go and choose to isolate themselves. And in return they were attacked again while the rest of the organic galaxy sat on the side lines. At best doing nothing, at worst cheering for the Quarians. Would there be any reason for the Geth to let the Quarians life and not wipe them out completely and utterly? Why? Would there be any reason for the Geth to view the rest of the organic life in the galaxy as a threat to them for standing buy and letting the Quarians attempt to kill them off? Why? But it doesn't. Had the player been told by Sovereign "don't build AIs, they will kill you all," the entire franchise would have been different. It would have been about destroying the geth and hopefully preventing the cycle from occurring. But we don't get that. We get things like, "you cannot comprehend" and shit. Really? We can't understand that runaway technology is dangerous? If the Reapers truly think organics are that stupid it only cements the notion that they are the true enemy, not the geth or Edi, because they are the ones who "cannot comprehend." Whereas both the geth and Edi have stayed they do not wish organics any harm. You say the Catalyst doesn't fill in the blanks then don't elaborate on that. Going off on an irrelevant tangent about Sovereign telling people not to build AIs. An important detail you seem to forget is that the creation of AI's is heavily regulated by the Council. Only a handful of companies have the permission to create them. And even then it is under extremely controlled circumstances. As well the fact that is thrown in the player's face at every turn by Tali and other Quarians. They were not intentionally attempting to create an AI. Because you know that is illegal to do. And yet their actions resulted in the creation of the Geth. As for the "you cannot comprehend" line. I think it is fairly justified for a decent number of people. Because out right I am showing you, pointing out to you the flaws and the cracks that are only just starting. And you are waving them off claiming they don't matter. You are directly showing you can't comprehend runaway technology because of how your scoff at all the warning signs. With the EDI and Geth statement you are assuming a static universe. That everything will remain the same always. The simple fact is nothing is static. What is now will not always be. EDI is an individual who's entire life has been surrounded only by organics. Her only interaction with her own kind is the short time Legion was on the Normandy during ME 2 and ME 3. There is no planet/society of EDI's that she was created in and developed in who then all on her own decided to help Shepard out during the events of ME 2. The Geth for all intents and purposes are an individual as well. Due to the fact it takes dozens of Geth programs to reach the same intelligence level as a single organic life form. But their action was to completely and utterly isolate themselves from organic life after their initial conflict with the Quarians. Once again, this is not shown to be an issue until it is thrust upon us at the very end. And yet I have provided ample evidence that that claim is false. You however continue to brush aside all the points I bring up to show the problems developing. So any issue is because someone missed or ignored something. In your case your continual brushing to the side all the points I bring up would classify as ignoring it. Yet, once again, nope! The ending and the narrative are at odds. And if we have only your irrelevant tangent about Sovereign telling the races of the galaxy not to build AIs. Which ignores the fact that developing them was already illegal save by a very small handful of companies under very strict conditions. And the fact the Quarians never intended to create an AI and yet still created a synthetic race that was capable of completely annihilating them. As argument against it then I'd say your argument is the weak one here. How do you substantiate that claim? The krogan literally bombed themselves into the stone age, continue to fight amongst themselves centuries later, and waged a galactic war that would have killed every other race in the galaxy had it not been stopped. And by nearly every account the krogan still haven't learned the lesson of the genophage. Sure, some have. Wreave certainly hadn't. And what happens after Wrex? Use your fourth dimentional time-vision there. The krogan are the organic equivalent to what the Catalyst claims the synthetic threat is. Yes their over aggression caused the downfall of the ancients rendering their planet a radioactive ball of rock. Their continued aggressive tendencies plunged the galaxy into a war that killed billions. Thus causing the Genophage to be developed and released to stem the flow of blood. The after math of the war destroying their civilization yet again scattering the Krogan into individual clans fighting for the few resources their planet had left. With many leaving the planet to exist in the only way they have known for thousands of years. Fighting for credits or simply because they can. What Eve and Wrex want is to rebuild the Krogan society to a time before their aggression got the better of them. To how the Krogan were before they rendered their planet a radioactive ball of rock. And the Krogan are fully into that message shown in two ways. The first is a war asset that drops significantly if Eve dies resulting in Krogan infighting among clans over the cause of her death. Or if you fail to defuse the bomb on Tuchunka the resulting explosion that kills all the Krogan in the valley drops the war asset from 300 to only 50. a -250 lose. The second being this e-mail you get from her From: Urdnot Bakara Commander. I'm writing you from the Kelphic Valley on Tuchanka. I wish you were here to see this. I'm watching krogan pour in from across our entire planet, so many of them that I've lost count. They've all heard the news. We are finally free. The age of suffering is over. Never again will krogan be afraid to give birth. Never again will they fear the pain and heartache it might bring. While I don't know what fate ultimately has in store for my people, I can promise you your decision to believe in us will not be in vain. We will fight the Reapers for more than glory. We will fight them because we know there is a future for us after victory. The rest of my life will be devoted to traveling Tuchanka and speaking aloud the words no krogan has heard for nearly 2,000 years: There is reason to hope. This, I owe to you, Commander. This, I will never forget. Eve and Wrex know that continuing the way they have been will only result in the destruction of the Krogan race. As well even if Wreav is leader Eve makes it very clear that she and the other females will fight him and that he will have to deal with a Civil War before she allowed the Krogan to continue down that dark path that they Krogan have been doing on. How do the Geth respond to a similar set up? We will uphold it's promise. Krogan respond to the actions of Shepard buy supporting the galaxy in a time of war and looking to improve themselves beyond what they are now. Promising to rebuild the Krogan society to something better. The Geth just do it because Legion pinky promised before he died. But the geth were acting out of self-preservation. If the quarians didn't destroy several geth platforms, they wouldn't have sought Reaper aid. The quarians are ultimately to blame for that mess. How would any race react to a threat? As to the geth being able to destroy the quarians with a software upgrade, but not otherwise: How do you think the quarians would do in a fight with the military-prowess of the turians? Or the Alliance? Now, against the volus? Or hanar, or elcor? But regardless, you cannot come to a conclusion that just because the geth can advance quicker than organics they would become hostile. There's no connective tissue to that argument. Who said that synthetics were inherently hostile? Not I. Not the Catalyst. You have created your own straw man argument out of thin air. Your turn the argument from what it is. That due to the differences there is conflict between organic and synthetic life. And that due to the superiority of synthetic life they will win. Into a straw man that you can then easily defeat by claiming that the game says that synthetic life is inherently hostile and aggressive. The more this goes on the more it seems like your entire argument is based on a self constructed straw man. And this only enforces the very things you tell me I need to stop doing.
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Post by Deleted on Jan 12, 2017 14:31:33 GMT
These are very insightful comments about what is taking place at the end of ME3 and make the ending way more understandable. Thank you. However, the fact that these ideas were not clearly outlined during the in-game dialog to the point where nearly no one on the planet understood what was going on only goes to show how poorly the ending was implemented and/or written. There were so many questions not answered when all was said and done that people felt frustrated rather then satisfied. This is to me the main reason the ending of ME3 left the series tainted. I'm sorry, I honestly thought you were looking for an honest explanation/interpretation of the ending... not starting yet another "why ME3's ending failed" thread. There are plenty of those "phish" in the sea already.
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Post by themikefest on Jan 12, 2017 17:30:42 GMT
Riddle me this Bioware....
Why would a character with over 10 years of training and experience in the military shoot at an object that will explode while walking towards it instead of shooting from a distance?
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Post by anehforaneh on Jan 13, 2017 2:17:57 GMT
Riddle me this Bioware.... Why would a character with over 10 years of training and experience in the military shoot at an object that will explode while walking towards it instead of shooting from a distance? For the same reason why in movies the guys with guns run toward their opponent, and then get knocked out by kung fu... poor writing.
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