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Post by Deleted on Jan 17, 2017 17:34:53 GMT
... not if it's not on the menu... and I don't know of any public restaurant that makes up custom menus for each patron. Amazon.com Mass Effect 3 is a Role-playing Game (RPG) / Third-Person Shooter hybrid set in a Science Fiction universe Elements of RPGs allow for level ups by accumulating XP (ME3 does that), upgrades to equipment (ME3 does that), a CC (ME3 has that). It does not say that there has to be a minimum of X dialogue choices or that it has to have a maximum of X autodialogue or cinematic segments. Also, what you cite clearly describes it as a "hybrid" so, I would think, the logical expectation from that should be that it would not have all the elements of a "pure" RPG. Disc Jacket of ME3: "Play your way - go tactical or guns blazing. Fully customizable weapons and upgrades. Class-based co-operative multiplayer missions." My jacket doesn't actually mention it being an RPG at all. In fact, the term RPG isn't even on the jackets for ME1 or ME2. The ME3 jacket does seem to stretch the truth a bit by implying that "every decision you make could have devastating and deadly consequences." If I take that really literally, I could take it to mean that I should not be asked to make any decisions that don't have devastating and deadly consequences... yet, we both know there are quite of a few of those minor decisions to be made in ME3 as it is.
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Post by Iakus on Jan 17, 2017 18:45:06 GMT
Elements of RPGs allow for level ups by accumulating XP (ME3 does that), upgrades to equipment (ME3 does that), a CC (ME3 has that). SO it rises to the same level of RPG as, say the more recent Assassin's Creed games. Yay I guess
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Post by Deleted on Jan 17, 2017 19:44:16 GMT
Elements of RPGs allow for level ups by accumulating XP (ME3 does that), upgrades to equipment (ME3 does that), a CC (ME3 has that). SO it rises to the same level of RPG as, say the more recent Assassin's Creed games. Yay I guess Wikipedia does put the Trilogy in the same sub-genre as Borderlands (RPS or role-playing shooter) "Other RPS games include the Mass Effect series (2007 onwards), Fallout 3 (2008), White Gold: War in Paradise (2008), and Borderlands (2009)." en.wikipedia.org/wiki/Action_role-playing_gameand I know Borderlands doesn't have anything remotely resembling a dialogue wheel. It has no dialogue selection of any kind. Still, just asking for removal of autodialogue in favor of the return to the same sort of level of dialogue wheel as ME1 accomplishes nothing positive in my mind. What I want (and I suspect you do too) is a lot more careful management of choices in the game... better anticipation about those points where the player really does want and need player agency... and then the insertion of meaningful dialogue wheels at those moments... and if they can actually increase the range of characterizations we can make, so much the better. ME3 did skip over moments that should have allowed the player to make actual choices. ME2 actually did as well, although as I have said, it did strike a better balance than ME1 or ME3. ME1, IMO, was too much into having dialogue selections without actually having choices... and I know I'm not the first person to have criticized it from that aspect.
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Post by Link"Guess"ski on Jan 18, 2017 0:37:30 GMT
... but it's not an option unless it represents an actual option. "Click just for the sake of clicking to make the PC talk" (i.e. say anything) just doesn't make me feel like I have more player agency. Point was still that when it stops more often and you get 2-3 "fake" choices (but different paraphrases nonetheless) if you're like me you don't even notice it in most situations unless the paraphrase says "What, no!" And Shepard goes "Yeah, I agree!". It wasn't until my third or so playthrough of ME1 that I realized just how many responses didn't have different lines for Shepard, particularly almost Garrus and Wrex's entire dialogue trees (lazy-Mac). I think ME3's amount of autodialogue is fine... that is, if it hadn't been imposed on my Shepard who ME1 and ME2 allowed me to customize in terms of personality to a decent extent. That's all.
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Post by Deleted on Jan 18, 2017 0:48:10 GMT
... but it's not an option unless it represents an actual option. "Click just for the sake of clicking to make the PC talk" (i.e. say anything) just doesn't make me feel like I have more player agency. Point was still that when it stops more often and you get 2-3 "fake" choices (but different paraphrases nonetheless) if you're like me you don't even notice it in most situations unless the paraphrase says "What, no!" And Shepard goes "Yeah, I agree!". It wasn't until my third or so playthrough of ME1 that I realized just how many responses didn't have different lines for Shepard, particularly almost Garrus and Wrex's entire dialogue trees (lazy-Mac). I think ME3's amount of autodialogue is fine... that is, if it hadn't been imposed on my Shepard who ME1 and ME2 allowed me to customize in terms of personality to a decent extent. That's all. Tthat's my point... I'm not like you that way. I noticed it almost immediately... mostly because I would start to replay dialogues looking for lines I would be more satisfied with and didn't find them because all the choices I thought I had led to the same line. I was also very sensitive to times when the order I selected the multiple "investigate" options in obviously resulted in a repetitive response (most frequently with L'Etoile's dialogue - exchanging dig for dig here ) or in a response that seemed just out of sequence (that is, I found myself being more satisfied with the conversation if I selected those investigate options in a very specific order).
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Post by Link"Guess"ski on Jan 18, 2017 20:30:58 GMT
I didn't personally experience that with Ashley's dialogue. Maybe it's because there's a lot of responses and you couldn't keep track of them.
Either way it doesn't change the fact that generally there's less rattling on and on from Shepard in ME1 and more broad selection of choices despite the many dialogue options that are the same even. You never have entire sequences of Shepard talking in ME1 where all responses are the same like you had in multiple post-mission shuttles in ME3.
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