Abramsrunner
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Games: Mass Effect Trilogy
Origin: Abramsrunner
Posts: 765 Likes: 3,906
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Post by Abramsrunner on Jan 9, 2017 6:27:41 GMT
Has there been anything said about a FoV (Field of View) slider? I get motion sickness if its lower than 90FoV, I know that other PC peeps get motion sickness as well, we would be grateful to have that for an option in ME:A. For comparison Default FoV in ME3 (70 IIRC, I play on 100 FoV) 110 FoV
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Sailears
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Games: Mass Effect Trilogy, KOTOR, Mass Effect Andromeda
Posts: 483 Likes: 700
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Post by Sailears on Jan 9, 2017 6:40:20 GMT
Oh yes please I would love this.
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Post by longshadow on Jan 9, 2017 7:33:37 GMT
I don't think we're getting a fov slider. There are many different cams in the game but I think that they won't be adjustable. Exploration... Hub...
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Post by longshadow on Jan 9, 2017 7:36:31 GMT
Battle... Battle (Aiming)...
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Post by Pearl on Jan 9, 2017 7:38:12 GMT
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Cypher
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, KOTOR, Jade Empire
Origin: ItsFreakinJesus
XBL Gamertag: ItsFreakinJesus
PSN: TheMadTitan
Posts: 848 Likes: 1,024
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, KOTOR, Jade Empire
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Post by Cypher on Jan 9, 2017 8:04:58 GMT
Battle... Battle (Aiming)... The FOV in December was a larger value for precise aiming; more of Ryder's body was in view. Personally, the default FOV isn't going to bother me much even though I prefer more of the character to be in view when fine aiming, but regardless of my sensibilities, more options for players to adjust without messing with system files, the better. Toss in a FOV slider. And the ability to rebind controller inputs like we used to back in the SNES-PS2 days, too. I'm tired of this "you have to use the button layout we programmed into the game" nonsense. Or if you're lucky, you get a southpaw layout. Maybe I want to map jump to a bumper, dammit! Someone should tweet Bioware about an FOV slider and the ability to rebind controller inputs.
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Abramsrunner
N3
Games: Mass Effect Trilogy
Origin: Abramsrunner
Posts: 765 Likes: 3,906
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Post by Abramsrunner on Jan 9, 2017 8:12:57 GMT
When Fallout 4 came out, I had to increase the FoV in the files (good thing other people made a day 1 post on how to fix it, seriously props to those guys)
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Post by longshadow on Jan 9, 2017 8:29:25 GMT
Battle... Battle (Aiming)... The FOV in December was a larger value for precise aiming; more of Ryder's body was in view.
Personally, the default FOV isn't going to bother me much even though I prefer more of the character to be in view when fine aiming, but regardless of my sensibilities, more options for players to adjust without messing with system files, the better. Toss in a FOV slider. And the ability to rebind controller inputs like we used to back in the SNES-PS2 days, too. I'm tired of this "you have to use the button layout we programmed into the game" nonsense. Or if you're lucky, you get a southpaw layout. Maybe I want to map jump to a bumper, dammit! Someone should tweet Bioware about an FOV slider and the ability to rebind controller inputs. I think it was the same... I agree with all the rest.
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Post by Hanako Ikezawa on Jan 9, 2017 8:34:29 GMT
If I recall correctly, Bioware said that you'll be able to adjust the camera. Can't recall where they said that though.
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Mass Effect Andromeda, Anthem
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Post by derrame on Jan 9, 2017 16:49:03 GMT
YES! great idea! we need FOV slider!
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fredvdp
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
Origin: fred_vdp
Posts: 277 Likes: 473
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
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Post by fredvdp on Jan 9, 2017 18:02:44 GMT
This really needs to happen because simulation sickness is a serious issue.
Battlefield Hardline's campaign is locked at a ridiculously low FOV (I think 55) and I got blind spots in my vision after only five minutes. I never got severe simulation sickness from the Mass Effect games, probably because I'm not as sensitive to it in a third person game, but BioWare has to realize that it's a very big issue for many players and that a narrow FOV is simply not pretty. We've seen that Frostbite 3 supports this options, might as well include it in the game.
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Cypher
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, KOTOR, Jade Empire
Origin: ItsFreakinJesus
XBL Gamertag: ItsFreakinJesus
PSN: TheMadTitan
Posts: 848 Likes: 1,024
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cypher
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, KOTOR, Jade Empire
ItsFreakinJesus
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Post by Cypher on Jan 9, 2017 21:03:24 GMT
The FOV in December was a larger value for precise aiming; more of Ryder's body was in view.
Personally, the default FOV isn't going to bother me much even though I prefer more of the character to be in view when fine aiming, but regardless of my sensibilities, more options for players to adjust without messing with system files, the better. Toss in a FOV slider. And the ability to rebind controller inputs like we used to back in the SNES-PS2 days, too. I'm tired of this "you have to use the button layout we programmed into the game" nonsense. Or if you're lucky, you get a southpaw layout. Maybe I want to map jump to a bumper, dammit! Someone should tweet Bioware about an FOV slider and the ability to rebind controller inputs. I think it was the same... I agree with all the rest. On a second third, fourth, and fifth look, you're right. The bigger backpack was throwing me off.
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Post by UutIVvdPw7END0Ef on Jan 23, 2017 18:55:46 GMT
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Post by SofaJockey on Jan 23, 2017 21:09:20 GMT
Don't need to worry about consoles, I hear we just hit our heads against the buttons or lick them or something
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