Iakus
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Post by Iakus on Jan 13, 2017 15:37:44 GMT
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General Aetius
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Good comedy is all about.......timing!
Games: Mass Effect Trilogy, Mass Effect Andromeda
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Post by General Aetius on Jan 13, 2017 16:41:21 GMT
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem
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Post by Thrombin on Jan 13, 2017 16:56:15 GMT
I was a little disappointed with the original ending but was very surprised with the backlash when I first encountered it on the forums. I was really happy with the extended cut though and I’ve found every run through since (of which there have been quite a few) thoroughly fulfilling and satisfying.
All three Mass Effects are my favourite games of all time. The only games I ever completed more than one run through of and the only games I have ever completed the entire achievement list for.
They present a different experience with every run and there’s always new stuff to find. I recently went back to ME3 and am running through it again in preparation for Andromeda.
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Iakus
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR
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Post by Iakus on Jan 13, 2017 16:59:51 GMT
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Post by majesticjazz on Jan 13, 2017 17:47:35 GMT
The ME3 ending didn't bother me as much, until I got on the old BSN boards and everyone was bitching. Then it did. I'm a little better about it now. I still say: if ME3 ended right after Anderson dies - then there was no choice but the Reapers (and Shep) were destroyed - would have been very happy. Nice heroic exit. So somehow the reactions to something from other people....shaped your own reaction? I can never see how people are so easily swayed by the internet echo chamber....
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Post by sgtreed24 on Jan 13, 2017 17:56:35 GMT
I say yes. I never really got the hate over the endings anyway. Granted, weird star boy was an out of the blue thing but you had a choice between destroying the reapers and 2 choices of letting them win in some form so... it just came down to what the entire trilogy had been about all along... choose your fate. I chose destroy and all was well. Reapers lost, happy day.
I'm looking forward to a new story in Andromeda in a setting and series I love.
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Post by Deleted on Jan 13, 2017 18:00:12 GMT
Only you can make that assessment for yourself. When it comes to deciding whether or not you should try out a game, your choice is the only one that should matter to you. Does ME:A interest you?
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Post by Link"Guess"ski on Jan 13, 2017 20:50:54 GMT
The ME3 ending didn't bother me as much, until I got on the old BSN boards and everyone was bitching. Then it did. I'm a little better about it now. I still say: if ME3 ended right after Anderson dies - then there was no choice but the Reapers (and Shep) were destroyed - would have been very happy. Nice heroic exit. So somehow the reactions to something from other people....shaped your own reaction? I can never see how people are so easily swayed by the internet echo chamber.... I think BSN definitely strengthened my worst thoughts about the ending by going into way more depth about why it was so bad, but it wouldn't have saved me from my own disappointment. I can easily remember the exact moment when I beat the game in 2012 because I was just so into Mass Effect, that moment has been burned into my memory, and I just remember how my heart sank during the scene with the Catalyst and how depressed I felt watching the richocheting Crucible blast across the galaxy only to be followed with "Man, please give me something more" and all that was, was some vague artsy ending on some Garden of Eden planet and credits and then Buzz talking about some BS with his kid. That said, I went into ME3 knowing the ending was really controversial, and looking by my Origin account I can see I started march 9th (It was launch day in europe) and ended on the 12th. I was pretty heartbroken by what I saw back then. I don't think any other game really tops that level of sheer depressive feelings, but it wasn't just the ending. It was also the whole "ME3 feels too different" that plagued the whole game. I couldn't tell what it was aside from the autodialogue, but there was just something the entire time I didn't like about the game which was strange because I LOVED ME2, like, I remember saying it was my new favorite game of all time superceding Ocarina of Time which was my previous timeless, perfect game I couldn't stop bringing up in conversations about video games. So yeah, the echo chamber stirred up the pot but I think a large chunk of the contestants came in pretty confused or disappointed already looking for something to clear things up and all we got was angry, ranty topics about why the ending WAS bad (confirming the worst suspicion) and then all we got from BIoWare was silence... silence, then a PR statement deflecting the criticism... silence and then the announcement of EC which despite aiming to improve things didn't address the problem which was that the ending was broken. But at least it gave that need for closure and it gave a more personalized finale which revitalized my wanting to replay the games. But even still ME3 had me aiming THIS high in my expecations, but ended up being such a big disappointment. I guess I just expected too much but I really believed in BioWare after ME1 and ME2 to create an outstanding culmination and despite the fans that totally loved the majority of ME3 I never quite found that satisfaction in the way things were wrapped up as most did. But it has been years. I've learned to set more realistic expectations and I've also learned a lot more about how game development goes and what kind of staff BioWare has, so my expectations are somewhere in the middle for Andromeda and I expect it'll be a nice game that I'll want to replay. For sure some things will end up disappointing the everliving fuck out of me -- such has been the case with 3 BioWare games in a row now, but I think I can easilier brush it aside and just play it for what it is on subsequent playthroughs unless they get really close to success and just absolutely waste it or something.
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR
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Post by jymm on Jan 14, 2017 6:28:38 GMT
But it has been years. I've learned to set more realistic expectations and I've also learned a lot more about how game development goes and what kind of staff BioWare has, so my expectations are somewhere in the middle for Andromeda and I expect it'll be a nice game that I'll want to replay. For sure some things will end up disappointing the everliving fuck out of me -- such has been the case with 3 BioWare games in a row now, but I think I can easilier brush it aside and just play it for what it is on subsequent playthroughs unless they get really close to success and just absolutely waste it or something. I feel like that would be resigning myself to caring less, which would be sad. I kind of hope they make something so compelling that I'll be gripped through three games, and then this time they _don't_ just flush that down the toilet in the last few minutes. A soul can dream, right?
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Sanunes
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Just a flip of the coin.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
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Post by Sanunes on Jan 14, 2017 7:12:09 GMT
This might be harsher then I intend it to be.
I think your expectations of how your choices mattered were then unrealistic for are there any games that have had a save import had a level of import that impacted the game as much as you expected from Mass Effect 3? Plenty of choices impacted Mass Effect 3 and frankly I believe those negatively impacted the game overall such as companions for they wrote completely secondary characters to fill the roles of characters that might have died. They had a poor side mission with the Rachni that did change base on your choices from the prior games. Major story missions had their outcomes influenced by choices from the other games. Conrad Vernor's side mission takes into consideration multiple things from the prior games as well. I can't see it being possible to write a game that has major alterations to how the game works to satisfy how some people want their choices to matter, for then we get a mess like Inquisition when it tries to be everything, but at release it is just a bunch of things thrown together to try and satisfy everyone.
If you really want to see that choices did matter, just not in the way your expect try replaying Mass Effect 3 without an import and see the differences.
With that being said. Do what you think is best for you, if you liked the majority of the games and didn't like how the choices worked out I can't see why you probably wouldn't like Andromeda for they are being upfront about this being an extremely clean break from the prior games and sounds like anything from the prior games will be limited to almost non-existent.
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Post by Link"Guess"ski on Jan 14, 2017 11:25:34 GMT
I feel like that would be resigning myself to caring less, which would be sad. I kind of hope they make something so compelling that I'll be gripped through three games, and then this time they _don't_ just flush that down the toilet in the last few minutes. A soul can dream, right? Maybe for other developers, but not BioWare. I think that ship has sailed unless they really cultivate new team members and start improving, but as it is all the old talent is slowly getting either too old or too tired of being at BioWare and leave with every project. Just judging by the way BioWare games have evolved since EA took them under their wing it started out somewhat BioWarean, with more of a "story first" approach both with ME2 and DA2 in that mechanically story was a very big part of those games, but then with ME3 and DA:I I would argue less so because an increasing number of missions have you killing enemies nonstop and in DA:I there are clearly areas where they thought "gameplay first, then story". I find that increasingly BioWare are going from literary games to just games that first and foremost play well on a minute to minute basis and then the story-department feels more and more tacked onto that. So unless there's a change in direction soon that's just going to dominate until BioWare is on the same level as Ubisoft. For reference, in an interview with Drew K at Video Game Sophistry he talked about how in the past the writers were allowed to program parts of the game and thus they could tailor it more around the story they were trying to bring forth but that has changed. For example they will now be told stuff such as "We really want a scene where you're falling from a bridge" and they have to somehow work that into their story -- just, one way you can tell the process has changed from having writers at the top to the writers just being part of the whole, but the problem is that if BioWare games are about storytelling and the writers don't get to decide the story (because someone wants an N7 filler mission or a collapsing bridge of coolness) you can't really make that story as focused as it should be to create that trilogy people want so much. If you look at Banner Saga that's a much better framework for a trilogy than anything BioWare can create. I think the level of fidelity of a BioWare game is more attractive for a trilogy but because of the way they work as a studio nowadays it's just hard to make good continuity between games because they have to incoroporate industry trends and the writers have to abide by the rules of gameplay designers and animators, sometimes to a detriment to the overall story they were drafting. David Gaider also said some meetings would have him leave slamming the door because they cut something that in his viewpoint would break the story if it wasn't there.
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