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Post by Link"Guess"ski on Jan 13, 2017 17:17:50 GMT
I'm installing mods and it's a pain in the ass, but while waiting for one to install I browsed through some of the unpacked files and got a little laugh out of some filenames I stumbled across.
Each character has their own texture files stored in folders with abbreviations of their names, so Jack has one called BIOG_HMF_JCK for example. Diana Allers's tag in the texture files is "BIOG_HMF_JES" so BioWare decided to put Jessica Chobot in their files rather than the character name.
The ending cinematics are labeled by color so it's something like End_Cine_London_RED/GREEN/BLUE so the joke that the ending is a color swap was actually created by BioWare themselves.
They also still use the term "GUARDIAN" for the catalyst scene in some places. I also stumbled across the textures for all of the citadel in the final scene and found a picture of trees akin to those inside the Citadel tower which is used as a reflection, and I guess to reinvoke that sense of "is this real?".
Similarly all files for the child in the hoodie from the intro are labeled "something-something_GRD" as in "Guardian", which I find interesting. Not that it was ever a question as to whether the kid was meant to be pure symbolism in the first place.
I also found an audio file from the TIM confrontation in which Anderson tells Shepard to shoot him. I get the feeling it was intended that you'd then get an interrupt to shoot Anderson. Perhaps it was omitted because they wanted Anderson to die and thus he had to be shot.
And finally I also found this on Youtube which proves that whatever plot-holes we had before Extended Cut was something BioWare probably knew because not only were there files of Anderson explaining how he got away from the beam-run (so he didn't even get to the citadel with Shep in an earlier iteration!) it also had a win and a fail-state for the beam run showing your team get away or die by the Reapers, albeit it's completely unfinished but in the files nonetheless.
Basically a lot that proves BioWare just had to cut their losses and ship with what they could manage to finish in time, if anyone is interested in such closure 5 years after the fact.
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Post by gothpunkboy89 on Jan 13, 2017 19:40:49 GMT
You are rather one note aren't you?
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Post by Link"Guess"ski on Jan 13, 2017 20:08:46 GMT
You are rather one note aren't you? We're on the forum for Mass Effect trilogy. A game series that dates as far as 2013. You and me, we're both stuck in the past.
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Post by gothpunkboy89 on Jan 14, 2017 1:36:31 GMT
You are rather one note aren't you? We're on the forum for Mass Effect trilogy. A game series that dates as far as 2013. You and me, we're both stuck in the past. And you keep grinding that same axe in every thread. At this point there is no axe left just the haft.
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Post by pathfinderhatu on Jan 15, 2017 4:39:14 GMT
We're on the forum for Mass Effect trilogy. A game series that dates as far as 2013. You and me, we're both stuck in the past. And you keep grinding that same axe in every thread. At this point there is no axe left just the haft. I have noticed that you use the exact same phrase whenever you counter linkenski. Is there any reason for that? Is it simply because its your favorite phrase or do you just not have anything else to pull from? Link"Guess"ski Its funny what BioWare hides in their files, they are a lot like Blizzard in that sense where they have hidden easter eggs that only intelligent and patient gamers will pick up on.
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Post by gothpunkboy89 on Jan 15, 2017 5:57:53 GMT
And you keep grinding that same axe in every thread. At this point there is no axe left just the haft. I have noticed that you use the exact same phrase whenever you counter linkenski. Is there any reason for that? Is it simply because its your favorite phrase or do you just not have anything else to pull from? Link"Guess"ski Its funny what BioWare hides in their files, they are a lot like Blizzard in that sense where they have hidden easter eggs that only intelligent and patient gamers will pick up on. I'm not the first to use that phrase. It happens because while everyone here is more or less willing to discuss and debate all sorts of plot points of ME trilogy. Linkenski seems to focus mostly on the ending of ME 3. To the point you could make a fair point that it is all that Linkenski talks about. That is pretty much what all of his self created threads are about. Some way shape or form working any topic or idea around to complaining about how shitty the final game is. I don't always agree with UpUpAwayRedux but even they called Linkenski out on the extremely hilariously bias poll created for their thread Why Does Mass Effect 3 Feel So Different. Which even the title is dripping with the obvious angle of ME 3 is the odd one out. Even though the trilogy suffers from the same issues when you get into it. Yet only when those issues show up in ME 3 are they suddenly a problem. So when they create another thread out right saying Basically a lot that proves BioWare just had to cut their losses and ship with what they could manage to finish in time, if anyone is interested in such closure 5 years after the fact. It really is just continuing a running theme with them. Hence the grinding the same old axe comment.
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Post by Link"Guess"ski on Jan 15, 2017 16:41:07 GMT
I do go back to the ending more than most, probably because I'm in trilogy-mode again. However, it occurs to me that you have simply ignored all the other topics I frequent where I contribute to the topic and hand, like most Andromeda threads. It's not like I go "Oh, an update about the Cora squadmate, TOO BAD THE ENDING SUCKED IN ME3". I mean, You're practically looking for it too
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Post by gothpunkboy89 on Jan 15, 2017 17:03:47 GMT
I do go back to the ending more than most, probably because I'm in trilogy-mode again. However, it occurs to me that you have simply ignored all the other topics I frequent where I contribute to the topic and hand, like most Andromeda threads. It's not like I go "Oh, an update about the Cora squadmate, TOO BAD THE ENDING SUCKED IN ME3". I mean, You're practically looking for it too Yes and if you applied the same logic you do to other games including Andromeda as you do to ME 3 you should be ranting and raving about how shitty and terrible ME:A will be. But my guess would be that you aren't. Because as I said those fatal flaws you complain about ME 3 having that ME 1 and 2 have and that ME:A will inevitably have due to how they are building the basis for their story for that game. Only magically became a flaw you complain about with ME3.
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Post by Link"Guess"ski on Jan 15, 2017 17:12:07 GMT
Magically appearing flaws for my convenience? Why would I complain if I had no reason to? I loved this franchise and still kinda do. ME3 was just a huge letdown and I think it has very clear moments where you can tell why it fails and I'm simply arguing why becuase I want to know what exactly happened since BioWare never were straight with the fans about it.
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Post by Deleted on Jan 15, 2017 17:54:38 GMT
... and here I thought I was starting to see some success in getting linkenski to start threads on some actually different topics. He did, afterall, recently start the ME2 playtrhough suggestions thread... so, I'll give some credit where credit is due. It's a great thread that deserves some more attention than it's getting. I enjoyed the vid clip; however, I'm not going to post further here since this is just turning out to be more of the same ending controversy type threads we already have too many of here, IMO (regardless of who starts them)... and I've pretty much already said everything I can think of saying on that topic anyways. Carry on. As an aside: It would be more convenient if at least some of the threads on the same or very similar topics were stitched together so at least I wouldn't find myself reading things being repeated all over the place and, consequently, repeating things all over the place myself.
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Post by pathfinderhatu on Jan 16, 2017 5:52:48 GMT
I have noticed that you use the exact same phrase whenever you counter linkenski. Is there any reason for that? Is it simply because its your favorite phrase or do you just not have anything else to pull from? Link"Guess"ski Its funny what BioWare hides in their files, they are a lot like Blizzard in that sense where they have hidden easter eggs that only intelligent and patient gamers will pick up on. I'm not the first to use that phrase. It happens because while everyone here is more or less willing to discuss and debate all sorts of plot points of ME trilogy. Linkenski seems to focus mostly on the ending of ME 3. To the point you could make a fair point that it is all that Linkenski talks about. That is pretty much what all of his self created threads are about. Some way shape or form working any topic or idea around to complaining about how shitty the final game is. I don't always agree with UpUpAwayRedux but even they called Linkenski out on the extremely hilariously bias poll created for their thread Why Does Mass Effect 3 Feel So Different. Which even the title is dripping with the obvious angle of ME 3 is the odd one out. Even though the trilogy suffers from the same issues when you get into it. Yet only when those issues show up in ME 3 are they suddenly a problem. So when they create another thread out right saying Basically a lot that proves BioWare just had to cut their losses and ship with what they could manage to finish in time, if anyone is interested in such closure 5 years after the fact. It really is just continuing a running theme with them. Hence the grinding the same old axe comment. But why does it matter? I mean who cares what part of the trilogy catches our attention individually? If you are finding it frustrating then why not ignore it? Seems you are more focused on what someone else says or replies to than on the content posted. From the look of ME3, there's too much content. It seems like they crammed so much content into the game and cut out old things that were around before like planet scanning for raw materials rather then buying everything with credits. They had enough content and DLC to make two full games but instead they decided to stuff all this into one game. Its a waste I feel like. I liked the story and all but its a waste. They could have had more context in their easter eggs if they had made two more games instead of one and calling it a Trilogy.
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Post by Link"Guess"ski on Jan 16, 2017 11:40:38 GMT
I just think they were too hell-bent on answering every little plot-flag they could and instead of making really good use of choices made in ME1 and ME2 (primarily the Rachni, Council and Collector Base) they took a lot of trivial things (outside of romances) and just gave those a little email or a single cutscene on the Citadel as if they were checking boxes.
The result was that there was a fair mix of genuine surprise but also frustration over seeing your most expected choices addressed but not even close to the level they seemed to have been building up to. Again, each game had a handful of really important-feeling choices; ME1 has the Rachni Queen and save/sacrifice the council and it has whoever you picked as the new councilor. ME2 had the collector-base choice and who lived or died in the suicide mission. Flash forward to ME3 and every ME2 companion get a seperate mission, a little one-off quest and I almost think they should've just left some of them out at the displeasure of fans for a better overarching story, but the Rachni choice doesn't matter at all. All you get is the same mission, same cosmetics and a flipped dialogue-response depending on whether the Queen survived or not and then a war asset that, like every war asset doesn't even mean anything in the end; only the score determines which generic end-sequence you'll see. Granted they actually fixed things with Extended Cut but I was still expecting more from the big choices than ME3 simply acknowledging the fact that I had made them.
What they did with Tuchanka in terms of incorporating pretty big choices in ME1 or ME2 like if Wrex and Mordin are alive or what you did with Maelon's data of all things, but notice how none of those choices are really those big "CHOICE(TM)" choices from ME1 or ME2? In the comic Mass Effect Invasion Mac Walters even had the ignorance to just plainly say "Cerberus is trying to recover the Collector Base from the Omega 4 relay that Shepard gave to them" -- it plainly says that, fully ignoring the big end-choice at ME2 about whether you destroyed the base and then in ME3 it's the same thing. Destroyed the base? You see the remains of it in the Cerberus HQ mission anyway and all you get for making the choice is Shepard lampshade-hanging the issue. Earlier on the Mars mission TIM just briefly puts up a display of the Collector Base on his GUI or not depending on the choice in ME2, those are all wasted, meaningless forms of addressing the choice! And this is a philosophy that was spread through the entire game.
If you go look up some interviews with Walters you can tell how his leadership as a writer was a thorn in the side of the entire project. All he talks about is incredibly vague and generic "I think we've managed to address ALL the problems, I think ME1 and ME2 were great but with ME3 we're really going all the way! It's the biggest game, fans are going to be blown away! yadayada". But then at the same time he brings up how "we were bound to make mistakes sooner or later. It's so hard to keep track."
And all the same, I'm thinking that this is not really the case for every writer. Yes, it's hard to keep track but Mac can't even keep the default canon consistent if his life depended on it. Try reading the Inquisition comic he wrote where Udina is the emperor from Star Wars and Bailey kills Executor Pallin. Every story he writes is a pointless waste that kills off important characters or just gets them wrong half of the time. He can only write his own characters like Garrus, Aria, Wrex etc. who are all these super renegade badass characters. Whenever he touches anything else it becomes super unimpressive, yet he was the friggin lead writer who had to design the entire framework for ME3's Reaper-war plot and in the end the only really good things about ME3 were the parts Mac DIDN'T write.
And then personally, I dislike even the concept for Rannoch and Tuchanka. I think it's too monolithically closed-off when both issues are ones that have lasted for thousands of years, and then Shepard comes around, the mary sue he is, and solves both things in a matter of days, maybe weeks because every character conveniently changes motivation or the shroud conveniently gets introduced and the Geth becoming true AI makes them real people or some bullshit.
ME3 just tried to do waaaaay too fucking much. I still think it's impressive how it actually managed to do well with the Tuchanka and Rannoch part but I still think Mac's directive of "Hey John Dombrow, you have to figure out how we cure the genophage and end the issue!" and "Hey, Patrick, you have to write how Shepard resolves the morning war". Mac is this "all, everything, biggest, amazing, nothing, never, always" single-minded writer who puts everything in platitudes, never goes into the nitty gritty where all the substance lies - the closest he can get is the emotional bond between two characters or the human psyche of a relationship and explore that but PLOT (you know, logically connecting a series of events and matching it up with the character motivations highlighting themes) he can't do those things with any subtlety or finesse. He's a terrible writer to have as lead and he ruined the trilogy with that. His scope was simply too big for its own good, and the vision he had for ME3 would've required more than 1.5 years of development. It was an insane attempt.
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Post by gothpunkboy89 on Jan 16, 2017 14:43:26 GMT
I'm not the first to use that phrase. It happens because while everyone here is more or less willing to discuss and debate all sorts of plot points of ME trilogy. Linkenski seems to focus mostly on the ending of ME 3. To the point you could make a fair point that it is all that Linkenski talks about. That is pretty much what all of his self created threads are about. Some way shape or form working any topic or idea around to complaining about how shitty the final game is. I don't always agree with UpUpAwayRedux but even they called Linkenski out on the extremely hilariously bias poll created for their thread Why Does Mass Effect 3 Feel So Different. Which even the title is dripping with the obvious angle of ME 3 is the odd one out. Even though the trilogy suffers from the same issues when you get into it. Yet only when those issues show up in ME 3 are they suddenly a problem. So when they create another thread out right saying Basically a lot that proves BioWare just had to cut their losses and ship with what they could manage to finish in time, if anyone is interested in such closure 5 years after the fact. It really is just continuing a running theme with them. Hence the grinding the same old axe comment. But why does it matter? I mean who cares what part of the trilogy catches our attention individually? If you are finding it frustrating then why not ignore it? Seems you are more focused on what someone else says or replies to than on the content posted. From the look of ME3, there's too much content. It seems like they crammed so much content into the game and cut out old things that were around before like planet scanning for raw materials rather then buying everything with credits. They had enough content and DLC to make two full games but instead they decided to stuff all this into one game. Its a waste I feel like. I liked the story and all but its a waste. They could have had more context in their easter eggs if they had made two more games instead of one and calling it a Trilogy. But you do planet scan for materials though in ME3's case it is war resources and the occasional credits. Serving the same purpose as planet scanning. You are literally doing the exact same thing. And of course ME3 had a lot going in it. They had to make up for the fact ME 2 did nothing. ME 2 advanced the plot no further then ME 1 did instead it made the plot wider. Requiring ME 3 to have the content of 2 games and a close to the trilogy. But even with all that there isn't enough content to validate ME 3 and ME 4 games including DLC. You would end up with two unfinished games. As it is ME 3 can have it's entire story DLC included completed in a good 10-12 hours depending on how much you struggle with combat, how much you go exploring for all side conversations, etc, etc. That is how a game is supposed to play. Games shouldn't have a main story line that you finish in one afternoon taking only 3-4 hours to finish. Then you focus completely and utterly multi player. That can work for games like CoD or Battlefield were the main and honestly only drawing point is the multi player to the point they could eliminate the story mode and not many people would care. Now in return I have to ask why do you care? My first comment was a small off hand statement highlighting that I see Linkenski repeating the same tired complaint they always do. Like the co-worker who every day complains that they don't like the specific brand of coffee at work. You how ever present a glaring contractions. Stating that I seem frustrated (spoiler: I'm not) and that I should focus less on what people reply or post and more on content posted. Now besides the fact that paying attention to what people post and their replies is how you have discussions and debates. You are now displaying the very thing you tell me to do. I make a comment and then provide a bit of a filler to explain the reason for the comment. After I was specifically asked by you. Showing you are not paying attention to content but instead focusing more on what someone else says or replies. In deed 80% of this post is all focused on me and my comment with only a single 25 word sentence focusing on topic on hand. You are doing the very thing you seem to have a problem with me doing. Why is it that you tell me that I shouldn't do X or Y. While at the same time you are doing X or Y?
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Post by CrutchCricket on Jan 16, 2017 15:31:21 GMT
Friendly thread reminder/suggestion, please keep discussion to the topics, not the people. That way lies a zone of danger.
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Post by Link"Guess"ski on Jan 16, 2017 15:31:59 GMT
Planet scanning in ME2 = Buy new stuff and upgrades = instant gratification
ME3 planet scanning = More war assets and higher EMS = "how do I use them? What do these do?" = non-explanatory reward/unsatisfactory.
And don't tell me you liked the idea of taking whatever Bible of Hanar you found and return it to some stranger you never spoke to on the Citadel was gratifying. It felt like a chore. The act of scanning felt like a chore in ME2, but it gave instant rewards and you could do it at your own pace and most of all you understood exactly what you unlocked.
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Post by Deleted on Jan 16, 2017 15:43:26 GMT
Planet scanning in ME2 = Buy new stuff and upgrades = instant gratification ME3 planet scanning = More war assets and higher EMS = "how do I use them? What do these do?" = non-explanatory reward/unsatisfactory. And don't tell me you liked the idea of taking whatever Bible of Hanar you found and return it to some stranger you never spoke to on the Citadel was gratifying. It felt like a chore. The act of scanning felt like a chore in ME2, but it gave instant rewards and you could do it at your own pace and most of all you understood exactly what you unlocked. Scanning in ME2 did not enable you to "buy new stuf and upgrades"; that is, you did not get any credits from scanning. In fact, scanning consumed credits for purchasing probes and fuel. Neither did ME2 scanning acquire upgrades for you; that is, it was only after acquiring the upgrade during a mission that you were able to process it using the resources you gathered. You could only scan at your own pace to the point where you figured you actually needed said upgrade to enhance your weapons or armor in battle. If you delayed acquiring the resources for the upgrades you needed, a critical mission failure was likely the result (on most difficulties). If you delayed in having suffficient resources to do the ship's upgrades prior to entering the Omega 4 relay, the deaths of some of your squadmates was the result. In ME3, scanning did also provide the player with credits; and that actually enables the player to "buy new stuff and upgrades." - both directly while scanning and when returning items to strangers on the Citadel. For example, merely scanning the planet Adek in the Apien Crest yields 10,000 credits and giving the Turian officer the Banner of the First Regiment yields 15,000 credits. The player doesn't have to buy probes and there is also enough fuel scattered around through scanning that the player actually never has to buy any throughout the entire game either. So, in reality, your first statement is truer for ME3 than it is for ME2. Since this result of squad mates dying was not really revealed to the player prior to actually entering the Omega 4 relay, I would also argue that your last statement (i.e. that you understood exactly what you unlocked) is not totally accurate for ME2 either.
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Post by CrutchCricket on Jan 16, 2017 18:44:33 GMT
ME2 planet-scanning- now there's a way to make me want to drill nails into my head. I think my next playthrough I'll just mod myself a few hundred thousand in resources to make sure I have enough for upgrades and skip the thing altogether. ME3 improved on it in every way and it's fun to troll the Reapers by flying in and out of the system (I have never given up a resource/completing a system to 100% even when they were alerted to me). Planet scanning doesn't beat the immersion feeling of actually going down to planets like in ME1 although driving around to find all the resource nodes gets old after a while too, especially when the're on opposite sides of sheer cliffs and mountain peaks. Still like ME1, there's finite discrete resources to pick up on each planet that has them and once you've done that, you 100% the planet or system and so on. Depleting each planet in ME2 feels like it would take asian MMO grinding levels of dedication.
One thing I found odd and kind of disappointing though is that ME3 didn't account for the increased fuel modification you can get in ME2 from an LM. I always mod that back in and since they don't count probes I headcanon they kept the increased probe count as well.
Oh and on-topic: as I'm sure everyone knows, Miranda's texture files (in ME2 at least) were labed BIO*_vixen referencing her more femme fatale roots in earlier drafts.
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Post by Deleted on Jan 16, 2017 19:09:19 GMT
ME2 planet-scanning- now there's a way to make me want to drill nails into my head. I think my next playthrough I'll just mod myself a few hundred thousand in resources to make sure I have enough for upgrades and skip the thing altogether. ME3 improved on it in every way and it's fun to troll the Reapers by flying in and out of the system (I have never given up a resource/completing a system to 100% even when they were alerted to me). Planet scanning doesn't beat the immersion feeling of actually going down to planets like in ME1 although driving around to find all the resource nodes gets old after a while too, especially when the're on opposite sides of sheer cliffs and mountain peaks. Still like ME1, there's finite discrete resources to pick up on each planet that has them and once you've done that, you 100% the planet or system and so on. Depleting each planet in ME2 feels like it would take asian MMO grinding levels of dedication. One thing I found odd and kind of disappointing though is that ME3 didn't account for the increased fuel modification you can get in ME2 from an LM. I always mod that back in and since they don't count probes I headcanon they kept the increased probe count as well. Oh and on-topic: as I'm sure everyone knows, Miranda's texture files (in ME2 at least) were labed BIO*_vixen referencing her more femme fatale roots in earlier drafts. I agree that our fuel limit in ME3 should be 1500 if we did the ME2 upgrade and 1000 only if we didn't. Unfortunately, on the Xbox, I can't mod it in. Fortunately, it's not really an issue.
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Post by dmc1001 on Jan 17, 2017 16:54:16 GMT
ME3 just tried to do waaaaay too fucking much. I still think it's impressive how it actually managed to do well with the Tuchanka and Rannoch part but I still think Mac's directive of "Hey John Dombrow, you have to figure out how we cure the genophage and end the issue!" and "Hey, Patrick, you have to write how Shepard resolves the morning war". Don't you think that it's possible Mac was simply trying to wrap up the loose ends for what he thought was the end of the ME series? Yeah, Shepard was his vehicle for doing so, and it may be too much for any one person to accomplish, but the idea was probably to end on something other than status quo.
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Post by gothpunkboy89 on Jan 17, 2017 17:26:21 GMT
Planet scanning doesn't beat the immersion feeling of actually going down to planets like in ME1 although driving around to find all the resource nodes gets old after a while too, especially when the're on opposite sides of sheer cliffs and mountain peaks. Try after the 3rd planet. Xenoverse has better grinding for items because at least you can mix up the fights a bit by the different PQ.
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Post by Link"Guess"ski on Jan 18, 2017 15:21:31 GMT
ME3 just tried to do waaaaay too fucking much. I still think it's impressive how it actually managed to do well with the Tuchanka and Rannoch part but I still think Mac's directive of "Hey John Dombrow, you have to figure out how we cure the genophage and end the issue!" and "Hey, Patrick, you have to write how Shepard resolves the morning war". Don't you think that it's possible Mac was simply trying to wrap up the loose ends for what he thought was the end of the ME series? Yeah, Shepard was his vehicle for doing so, and it may be too much for any one person to accomplish, but the idea was probably to end on something other than status quo. And you can do that much better than to so monolithically resolve everything with no strings attached. Why couldn't the Krogan problem just be a hint of a cure that would make the Krogans agree to beat the Reapers because they're hopeful a cure can happen in the future? The Quarian/Geth conflict could've also just been maybe one geth-base on Rannoch at some important POI that used to be a big meaningful monumental place for the Quarians or something? They needed to close off Shepard's story and the war with the Reapers. I didn't ME1 ever implied the lore it set up was meant to be resolved. The morning war was 3000 years old. I'm not saying ME3's approach was completely wrong, I just think it was too much and it's because Mac has no attention to detail, he's "always bigger everything etc.". It just made the overall story much less believable, hence why I don't really like ME3 for one other reason than its ending.
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