Rico01
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Master of low standards
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Post by Rico01 on Feb 26, 2017 15:38:00 GMT
Here's a video I thought was interesting, the guy had some good points. I know that during the combat reveal trailers BW was probably playing on the easiest difficulty, but this AI is sort of concerning. They claim insanity will be really challenging, but I still don't believe it. For what's its worth, BW noted on twitter that it was a bug that has been taken care of. If that is correct or not, I've no idea.
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Post by 10k on Feb 26, 2017 15:39:17 GMT
I just hope the higher difficulties aren't cakewalks. Insanity being really challengingly will be a plus. To be fair insanity has never been challenging, so I wouldn't be surprised if it isn't this time around either. ME3 was suppose to be the most challenging in the trilogy, as stated by the devs, but it turned out to be the easiest. ME1 IMO is still by far the hardest on insanity, but that is only due to the clunky combat.
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Post by 10k on Feb 26, 2017 15:44:08 GMT
For what's its worth, BW noted on twitter that it was a bug that has been taken care of. If that is correct or not, I've no idea. So it was a bug that caused all these mishaps in enemy AI? BW has never been good with enemy AI in any ME game. They all ran right at the player, and we see that also in this video. They just rush in. I don't believe it's a bug. I think it's the programming of their AI period, because they're doing the same things they've done in the previous games.
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Rico01
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Master of low standards
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights
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Post by Rico01 on Feb 26, 2017 15:52:03 GMT
For what's its worth, BW noted on twitter that it was a bug that has been taken care of. If that is correct or not, I've no idea. So it was a bug that caused all these mishaps in enemy AI? BW has never been good with enemy AI in any ME game. They all ran right at the player, and we see that also in this video. They just rush in. I don't believe it's a bug. I think it's the programming of their AI period, because they're doing the same things they've done in the previous games. That's fine. I'm not trying to beat you over the head in any way or say you are wrong, just wanted to inform you how the devs answered the question you had.
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The Elder King
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Post by The Elder King on Feb 26, 2017 15:52:16 GMT
For what's its worth, BW noted on twitter that it was a bug that has been taken care of. If that is correct or not, I've no idea. So it was a bug that caused all these mishaps in enemy AI? BW has never been good with enemy AI in any ME game. They all ran right at the player, and we see that also in this video. They just rush in. I don't believe it's a bug. I think it's the programming of their AI period, because they're doing the same things they've done in the previous games. Ian talked about the Fiend, not the AI in general.
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Post by 10k on Feb 26, 2017 15:59:40 GMT
Ian talked about the Fiend, not the AI in general. Did you not watch the entire video? He was talking about AI in general, at one point he even mentions how it's the programming fault that AI is like that. The video is even titled Concerning AI
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Post by SofNascimento on Feb 26, 2017 16:01:45 GMT
Here's a video I thought was interesting, the guy had some good points. I know that during the combat reveal trailers BW was probably playing on the easiest difficulty, but this AI is sort of concerning. They claim insanity will be really challenging, but I still don't believe it. Some good points there, but also some unneeded criticizing. I think judging the AI right now is very premature... AI will always do stupid stuff, no matter what the game, but there are more than just that going on in firefights.
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Post by The Elder King on Feb 26, 2017 16:07:48 GMT
Ian talked about the Fiend, not the AI in general. Did you not watch the entire video? He was talking about AI in general, at one point he even mentions how it's the programming fault that AI is like that. The video is even titled Concerning AI I was referring to what the devs said it was fixed on twitter, not the concerns in the video.
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Post by peabuddie on Feb 26, 2017 17:25:48 GMT
According to Gamespot, MEA is a "newer more polished inquisition". Whelp. The one thing that I have not been able to get out of my mind is this: The Frostbite Engine. It is this new engine that gave us DAI. It's has been lauded for it's great graphics, and I believe it was chosen to allow combat to evolve to a faster, smoother experience, but DAI showed us it's limitations in the hands of Bioware. Bioware seemed to think they could do so much more with the engine, yet they did so much less. They sacrificed combat depth, diversity and tactics, ( and mostly player engagement) for speed. I have been recently playing Kingdoms of Amalur again and I can tell you that the combat in that game is exponentially far superior to the combat in DAI. I personally believe it is some of the best designed speed type combat of ANY RPG I have ever played. It's fast, its fun and it has reasonable diversity. No it is not deeply strategic but man it's fun. They managed to give us speed (like DAI wanted to) while keeping it fun and interesting. Again not deep at all but well designed with good skill trees. The combat in that game does not get old and is the primary reason to bother playing it at all. It was built in HAVOK an older engine that can stand up against Frostbite tooth and nail. Maybe not as graphically "OMG!" but a great engine nonetheless. I use this example only very narrowly in regards to speed over deep tactics, in how it can be done in a way that does not sacrifice sheer combat fun and allows for a fair, effective trade off over deep strategy. Now, I did not get tired of the combat in ME2 or ME3 it was fast and fun in a different way. It was built with Unreal 3. Then comes Frostbite and at least in the hands of Bioware, in DAI we get some of the most repetitive mind numbing combat I have ever been subject too, yeah combos are cool but they aren't enough to keep interest in that game for many of us, not all I understand. I am kinda of having a hard time articulating what I wish to get at, but the whole Frostbite thing and what Bioware did with it just feels like it bodes ill of ME:A. It's already clear that they are working hard to "streamline" combat. What they call streamline I call, having the game play itself rather than letting the player play the game. I WANT to set up combos! I want to do it. I don't want the game to do it for me! Do you? Am I in the minority here? If they can't make fast fun combat that can stand hours of game play like KOA, then they have to give us combat empowerment and choices. They want to remove our ability to play the game, with each DA iteration more and more the game was playing itself and it's got more boring. Active Human engagement and interaction, is what keeps it interesting. I understand that I am somewhat contradictory by using KOA as an example but again I limit that to strictly the ability to make fun, fast yet more passive combat not as a direct comparison to strategic play.. My verdict stays cautiously neutral until the product is at hand.
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Post by The Elder King on Feb 26, 2017 17:41:00 GMT
I don't think Frostbite is responsible for the gameplay issues you find in DAI. It's more based on their decision to want to find a mix between DAO and DA2, which failed. I don't get the point of the games playing themselves, since a problem with DAI was actually not being able to set good tactics for the companions, which resulted in micromanaging everything. You also said that they want to remove our ability to play the game with each DA iteration...which means you're including DA2, which wasn't a Frostbite game.
On MEA, I want to start by saying I don't like the lack of either power wheel or squad command, but you can set up combos on your own. If you prime an enemy and direct a companion towards him, he'll complete the combo. Same for the opposite. Would this be my favorite method to do it? No. I prefer having more control over squad, but it's not about the Frostbite. They already had a wheel the allow you to pause the game. It wouldn't have taken much to design it in a way to have a previous features. It was an intentional design choice to not have them.
I do understand (and partially agree) if you criticize this gameplay designs, but Frostbite has little to do with them.
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Post by Psychevore on Feb 26, 2017 17:43:43 GMT
My only skepticism is that I'm so hyped that disappointent seems the only logical outcome.
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Garo
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Post by Garo on Feb 26, 2017 17:46:16 GMT
Is this true there will be Day 1 dlc?
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Post by simsimillia on Feb 26, 2017 18:01:04 GMT
According to Gamespot, MEA is a "newer more polished inquisition". Whelp. The one thing that I have not been able to get out of my mind is this: The Frostbite Engine. It is this new engine that gave us DAI. It's has been lauded for it's great graphics, and I believe it was chosen to allow combat to evolve to a faster, smoother experience, but DAI showed us it's limitations in the hands of Bioware. Bioware seemed to think they could do so much more with the engine, yet they did so much less. They sacrificed combat depth, diversity and tactics, ( and mostly player engagement) for speed. I have been recently playing Kingdoms of Amalur again and I can tell you that the combat in that game is exponentially far superior to the combat in DAI. I personally believe it is some of the best designed speed type combat of ANY RPG I have ever played. It's fast, its fun and it has reasonable diversity. No it is not deeply strategic but man it's fun. They managed to give us speed (like DAI wanted to) while keeping it fun and interesting. Again not deep at all but well designed with good skill trees. The combat in that game does not get old and is the primary reason to bother playing it at all. It was built in HAVOK an older engine that can stand up against Frostbite tooth and nail. Maybe not as graphically "OMG!" but a great engine nonetheless. I use this example only very narrowly in regards to speed over deep tactics, in how it can be done in a way that does not sacrifice sheer combat fun and allows for a fair, effective trade off over deep strategy. Now, I did not get tired of the combat in ME2 or ME3 it was fast and fun in a different way. It was built with Unreal 3. Then comes Frostbite and at least in the hands of Bioware, in DAI we get some of the most repetitive mind numbing combat I have ever been subject too, yeah combos are cool but they aren't enough to keep interest in that game for many of us, not all I understand. I am kinda of having a hard time articulating what I wish to get at, but the whole Frostbite thing and what Bioware did with it just feels like it bodes ill of ME:A. It's already clear that they are working hard to "streamline" combat. What they call streamline I call, having the game play itself rather than letting the player play the game. I WANT to set up combos! I want to do it. I don't want the game to do it for me! Do you? Am I in the minority here? If they can't make fast fun combat that can stand hours of game play like KOA, then they have to give us combat empowerment and choices. They want to remove our ability to play the game, with each DA iteration more and more the game was playing itself and it's got more boring. Active Human engagement and interaction, is what keeps it interesting. I understand that I am somewhat contradictory by using KOA as an example but again I limit that to strictly the ability to make fun, fast yet more passive combat not as a direct comparison to strategic play.. My verdict stays cautiously neutral until the product is at hand. Frostbite Engine is employed over Unreal 4 because Frostbite is an inhouse engine that EA owns. If I remember correctly, EA announced a few years ago that all future games would only use EA engines (Frostbite and whatever they have for their Sportsgames, I think). Regarding ME Andromeda AI and the video: It's kinda hard to judge how competent the AI is with these small trailers and not knowing what difficulty the game was recorded on. When you watch the Gameplay trailers of the older games, you won't see much of the AI at all (usually just enemies getting obliterated) Regarding the Video Especially, he is incredibly nitpicky about some things and it makes me wonder what games he is playing?
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Post by simsimillia on Feb 26, 2017 18:03:43 GMT
Is this true there will be Day 1 dlc? There has been absolutely no info regarding any kind of DLC as far as I'm aware of. If there were a Day One DLC it would've been part of the marketing too. So no. There will be a Day 1 Patch though (surprise, surprise)
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Post by simsimillia on Feb 26, 2017 18:07:25 GMT
I don't think Frostbite is responsible for the gameplay issues you find in DAI. It's more based on their decision to want to find a mix between DAO and DA2, which failed. I don't get the point of the games playing themselves, since a problem with DAI was actually not being able to set good tactics for the companions, which resulted in micromanaging everything. You also said that they want to remove our ability to play the game with each DA iteration...which means you're including DA2, which wasn't a Frostbite game. On MEA, I want to start by saying I don't like the lack of either power wheel or squad command, but you can set up combos on your own. If you prime an enemy and direct a companion towards him, he'll complete the combo. Same for the opposite. Would this be my favorite method to do it? No. I prefer having more control over squad, but it's not about the Frostbite. They already had a wheel the allow you to pause the game. It wouldn't have taken much to design it in a way to have a previous features. It was an intentional design choice to not have them. I do understand (and partially agree) if you criticize this gameplay designs, but Frostbite has little to do with them. With Preferences and the meh tactic settings you can do actually more than you'd expect in DAI and the Squad AI isn't that stupid and I found that I could get away with less micromanaging than in DAO (which had horribly balanced combat).
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Post by dutchsghost7 on Feb 26, 2017 18:49:29 GMT
Here's a video I thought was interesting, the guy had some good points. I know that during the combat reveal trailers BW was probably playing on the easiest difficulty, but this AI is sort of concerning. They claim insanity will be really challenging, but I still don't believe it. Some good points there, but also some unneeded criticizing. I think judging the AI right now is very premature... AI will always do stupid stuff, no matter what the game, but there are more than just that going on in firefights. >premature I disagree. The game is less than 4 weeks out. If these gameplay trailers released 6 months ago than it would premature.
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Post by colfoley on Feb 26, 2017 18:59:02 GMT
Some good points there, but also some unneeded criticizing. I think judging the AI right now is very premature... AI will always do stupid stuff, no matter what the game, but there are more than just that going on in firefights. >premature I disagree. The game is less than 4 weeks out. If these gameplay trailers released 6 months ago than it would premature. Isn't this a case of you wanting to have your cake and eat it to? You have been wanting them to release gameplay and apparently more significant gameplay then what we have gotten, even as far as six months ago, and now you are telling us that we wouldn't/ shouldn't judge any trailer released six months ago because any of our opinions would have been premature?
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Post by SofNascimento on Feb 26, 2017 19:29:00 GMT
Some good points there, but also some unneeded criticizing. I think judging the AI right now is very premature... AI will always do stupid stuff, no matter what the game, but there are more than just that going on in firefights. >premature I disagree. The game is less than 4 weeks out. If these gameplay trailers released 6 months ago than it would premature. Oh, absolutely. I didn't mean it's premature because I expect it to improve, but because we can't really form a proper view of combat with only the few minutes of what we've seen. Sure, the AI might do dumb stuff, but with all other elements of combat put together, you might not even mind it.
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Post by Madflavor on Feb 26, 2017 20:00:03 GMT
It's also more than likely they're playing on an easy difficulty to showcase the game. The enemy isn't doing much damage to Ryder's shields.
Also the AI in Horizon: Zero Dawn can be hilariously bad when you're fighting humans, and the game's fine apparently.
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Post by Link"Guess"ski on Feb 26, 2017 20:32:46 GMT
The AI is hilariously bad in ME1 and it's the best game in the series.
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Post by Madflavor on Feb 26, 2017 20:34:20 GMT
The AI is hilariously bad in ME1 and it's the best game in the series. If someone doesn't say it, I will. Come on....say it. Saaaaay it
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Post by Link"Guess"ski on Feb 26, 2017 20:35:48 GMT
ME3 is the worst game ever?
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Post by Madflavor on Feb 26, 2017 20:39:40 GMT
Enemies everywhere! Go go go! Go go go! Enemies everwh-go go go! I will destroy you! I will I will destroy you! I will destr-go go go! Enemies everywhere!
Watch out.
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Post by Garo on Feb 26, 2017 20:56:09 GMT
Is this true there will be Day 1 dlc? There has been absolutely no info regarding any kind of DLC as far as I'm aware of. If there were a Day One DLC it would've been part of the marketing too. So no. There will be a Day 1 Patch though (surprise, surprise) Ok, because someone told me that and I was surprised, maybe he was mistaken with this patch. Thanks for the answer .
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Post by malanek on Feb 26, 2017 23:02:14 GMT
My scepticism rating differs from different parts of the game.
Combat (highly important) - very optimistic, combat looks to have all the right ingredients to be exceptional, a step up from ME3 MPer, which was itself exceptional.
Story (highly important) - varies. I am almost certain the introduction and reasons for getting to Andromeda will be weak, messy, and completely disrespectful to both the lore and common sense. I also have a feeling that the main story will probably be unoriginal, cliched and badly paced due to what we have already seen about the antagonist and the larger open world setting. However I am hopeful the side-stories (like all the individual smaller missions in ME2) will be very good, the framework is there to give the writers a lot of space for creativity. Hopefully the characters also have interesting stories around them (but not overdone crazy).
Graphics (less important to me) - somewhat sceptical. A common complaint from the previews was that facial animations were bad, I can't see this improving too much in weeks, given they already had years. I also worry the planets might be bland to look at (but not anywhere near as bad as ME1) while we are driving around. I'm now hoping for "acceptable and not distracting" and that will be fine for me.
Overall my biggest concerns that we will just have to wait and see on is how good the netcode for multiplayer is (DAI has made this a worry) and how much time is spent on boring activities in the SPer aspect. Thanks to the recent combat videos I am now quite excited about the game.
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