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Post by dropzofcrimzon on Jan 18, 2017 16:28:47 GMT
Well I'll try by postulating whether we can expect to see changes to the interiors overtime and after certain missions, not just collectibles in the Pathfinder's Cabin, but other stuff in and around the ship, like the research room for example. Also hope our crew move about and don't stay ambient in one particular area. It looks like Drack could wonder back and forth since we've seen him on the bridge with Kallo Jath, though I'm not sure if he is a co-pilot or has some other role on the ship? I think I saw somewhere that the crew would move about the ship. Crew mobility is something they did increase from ME1 through ME3. I also agree that it would be a nice touch if, in addition to the upgrades we do through crafting/collecting, there were some ongoing changes evident to show that others were contributing to the improvement effort. It would have been a great added touch to ME3, for example, if the cables lying around Normandy's decks were "picked up and put in their proper place" (i.e. disappeared) as the game progresses. It does give the game an element of the elapsing of time. I'm not necessarily anticipating it for Tempest itself; but I think it seems almost likely for Nexus and for the various bases we visit that they will show changes occurring. sure but I doubt there was a single person making such decisions. My point, besides that remains. And if you are right and it was all one person's fault I just hope I get to show them what they caused...and then kill them
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Post by Iakus on Jan 18, 2017 16:30:25 GMT
Even if there aren't true warships, they cant slap some guns on civilian craft? And the whole unarmed ship and rover is ON THE FREAKING ORIENTATION! Who wouldn't go "F*ck that noise" when hearing that in a galaxy that has thresher maws!? I meant it goes against common sense if there are aren't any warships at all. If there are the situation of the initiative might be less stupid. I very much doubt the orientation aren meant to be in-game briefings to the volunteers. It goes against common sense to send people into unknown situations without means of fighting off potential hostiles. I already demonstrated that Captain Cook's ships carried armaments on them, and his voyages were not unlike the Tempest's mission. The orientations are portrayed as in-world briefings. So I am going to assume that all Pathfinders, and likely their crews as well (given Kallo Jath recorded the latest one) know they're going into potentially hazardous conditions and may run into hostile aliens and/or fauna with little more than harsh language to defend themselves. Need I remind you how Sole Survivor Shepard earned that appellation?
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Post by dropzofcrimzon on Jan 18, 2017 16:32:08 GMT
that is where we differ...MEA is already sitting on the dashboard of my xbox Why did you preorder without having enough info, especially considering your opinion of Bioware in the recent past? But why in the world would you "cut" something like armaments on scouting vessels? Seems to me that the things to be cut would be luxury type things that make living in the new galaxy more enjoyable, more comfortable, etc. NOT something that can protect you and your interests in the new galaxy. The cut/not implement thing was about the Nomad having weapons, since it'd have required a different game mode, and balance with the combat on foot. I don't think the weapons on the Tempest were cut, but a intentional decision. And I wasn't talking about in game, but decision made by Bioware in development. As for in game, I stand but my opinion that they made huge, stupid assumptions on what they'll encounter in andromeda that lead to Problems as we arrived. because I love ME...hence why I want to point out it's shortcomings do that they might be rectified
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Post by dropzofcrimzon on Jan 18, 2017 16:33:27 GMT
that is where we differ...MEA is already sitting on the dashboard of my xbox So, then - which one of us is really giving them a pass? my purchasing a game does notnorevent me from calling a dev out on stupid shit so that it may be rectified asap
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Post by SofNascimento on Jan 18, 2017 16:33:55 GMT
The funny thing is that the Milk Way is so fearful of hostile alien races that they don't even let you activate Relays. But going to Andromeda is less risky it seems.
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Post by Iakus on Jan 18, 2017 16:38:00 GMT
The funny thing is that the Milk Way is so fearful of hostile alien races that they don't even let you activate Relays. But going to Andromeda is less risky it seems. There are no relays in Andromeda. Therefore there are no hostile aliens
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Post by Deleted on Jan 18, 2017 16:40:17 GMT
The funny thing is that the Milk Way is so fearful of hostile alien races that they don't even let you activate Relays. But going to Andromeda is less risky it seems. And we are going with the guys that unleashed the rachni by merely activating a relay, with the guys that sterilized the krogan after they were attacked in their colonies, with the girls that went weapons heavy when they found the Citadel and with our own kind, that started an all out war in their first few years in space without actually attacking the aliens. So the most logical thing to do, since we started all these wars without provocation, is to deprive ourselves of all weapons to explore the even more unknown region of space.
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Post by SofNascimento on Jan 18, 2017 16:43:12 GMT
...
We probably gave more thought to this in this thread than Andromeda's writer ever did. They just want to reboot the series and fuck everything else. And I'm ok with that if Andromeda delivers.
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Post by The Elder King on Jan 18, 2017 16:44:07 GMT
I meant it goes against common sense if there are aren't any warships at all. If there are the situation of the initiative might be less stupid. I very much doubt the orientation aren meant to be in-game briefings to the volunteers. It goes against common sense to send people into unknown situations without means of fighting off potential hostiles. I already demonstrated that Captain Cook's ships carried armaments on them, and his voyages were not unlike the Tempest's mission. The orientations are portrayed as in-world briefings. So I am going to assume that all Pathfinders, and likely their crews as well (given Kallo Jath recorded the latest one) know they're going into potentially hazardous conditions and may run into hostile aliens and/or fauna with little more than harsh language to defend themselves. Need I remind you how Sole Survivor Shepard earned that appellation? I don't see why. I already said I don't like the decision and think it's stupid. I simply said it'd be less stupid if the Initiative still have warships. The fact that are portrayed as such doesn't mean they're meant for the volunteers. While I'm sure there are other people that had more detailed info, I doubt the majority had the same info. In both cases, I don't think they received them with the briefings. I think they're portrayed as such to immerse us in the world, not to be meant as truly briefings to the volunteers.
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Post by Hanako Ikezawa on Jan 18, 2017 16:46:41 GMT
The funny thing is that the Milk Way is so fearful of hostile alien races that they don't even let you activate Relays. But going to Andromeda is less risky it seems. There are no relays in Andromeda. Therefore there are no hostile aliens
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Post by The Elder King on Jan 18, 2017 16:47:56 GMT
... We probably gave more thought to this in this thread than Andromeda's writer ever did. They just want to reboot the series and fuck everything else. And I'm ok with that if Andromeda delivers. Considering so far it seems the Initiative found more problems then they apparently expected, with two Arks at least in troubled conditions and rebellions and uprisings on the Nexus, I disagree. They intentionally wanted, in my opinion, to have the Initiative having several, huge flaws as a reason for the problems encountered in the new galaxy and the rift in the Initiative. Which I'm not sure I'd like once I have the full info, but it goes against your theory of them not giving a fuck.
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Post by Deleted on Jan 18, 2017 16:49:53 GMT
I think I saw somewhere that the crew would move about the ship. Crew mobility is something they did increase from ME1 through ME3. I also agree that it would be a nice touch if, in addition to the upgrades we do through crafting/collecting, there were some ongoing changes evident to show that others were contributing to the improvement effort. It would have been a great added touch to ME3, for example, if the cables lying around Normandy's decks were "picked up and put in their proper place" (i.e. disappeared) as the game progresses. It does give the game an element of the elapsing of time. I'm not necessarily anticipating it for Tempest itself; but I think it seems almost likely for Nexus and for the various bases we visit that they will show changes occurring. sure but I doubt there was a single person making such decisions. My point, besides that remains. And if you are right and it was all one person's fault I just hope I get to show them what they caused...and then kill them Confused now... how does this response tie into the post you've quoted?
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Post by SofNascimento on Jan 18, 2017 16:51:04 GMT
... We probably gave more thought to this in this thread than Andromeda's writer ever did. They just want to reboot the series and fuck everything else. And I'm ok with that if Andromeda delivers. Considering so far it seems the Initiative found more problems then they apparently expected, with two Arks at least in troubled conditions and rebellions and uprisings on the Nexus, I disagree. They intentionally wanted, in my opinion, to have the Initiative having several, huge flaws as a reason for the problems encountered in the new galaxy and the rift in the Initiative. Which I'm not sure I'd like once I have the full info, but it goes against your theory of them not giving a fuck. This only cofirms my idea. Having the Ai having problems just let you shot Turians, Krogans, Salarians, etc... just like in the trilogy.
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Post by The Elder King on Jan 18, 2017 16:52:58 GMT
Considering so far it seems the Initiative found more problems then they apparently expected, with two Arks at least in troubled conditions and rebellions and uprisings on the Nexus, I disagree. They intentionally wanted, in my opinion, to have the Initiative having several, huge flaws as a reason for the problems encountered in the new galaxy and the rift in the Initiative. Which I'm not sure I'd like once I have the full info, but it goes against your theory of them not giving a fuck. This only cofirms my idea. Having the Ai having problems just let you shot Turians, Krogans, Salarians, etc... just like in the trilogy. Which idea? That they didn't care about it and just wanted to make a new setting in The ME universe? Or another idea? I don't see the problem with that. Problems between the MW people would've emerged either way.
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Post by SofNascimento on Jan 18, 2017 16:55:22 GMT
This only cofirms my idea. Having the Ai having problems just let you shot Turians, Krogans, Salarians, etc... just like in the trilogy. Which idea? That they didn't care about it and just wanted to make a new setting in The ME universe? Or another idea? I don't see the problem with that. Problems between the MW people would've emerged either way. That Andromeda is first and foremost a reboot. A soft reboot I believe it would be called. And to achieve that they forgot logic and ME's lore.
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Post by sgtreed24 on Jan 18, 2017 16:58:22 GMT
It goes against common sense to send people into unknown situations without means of fighting off potential hostiles. I already demonstrated that Captain Cook's ships carried armaments on them, and his voyages were not unlike the Tempest's mission. The orientations are portrayed as in-world briefings. So I am going to assume that all Pathfinders, and likely their crews as well (given Kallo Jath recorded the latest one) know they're going into potentially hazardous conditions and may run into hostile aliens and/or fauna with little more than harsh language to defend themselves. Need I remind you how Sole Survivor Shepard earned that appellation? I don't see why. I already said I don't like the decision and think it's stupid. I simply said it'd be less stupid if the Initiative still have warships. The fact that are portrayed as such doesn't mean they're meant for the volunteers. While I'm sure there are other people that had more detailed info, I doubt the majority had the same info. In both cases, I don't think they received them with the briefings. I think they're portrayed as such to immerse us in the world, not to be meant as truly briefings to the volunteers. I will agree that it's less stupid if they have warships and fighters coming with the AI. Meaning that (obviously not in game), the scout ship (tempest) can be accompanied to the different worlds being explored by fighters for protection and even some form of aerial support if things go wrong for Ryder and co during a mission. I'd be more willing to accept a weaponless tempest in that regard. Still can't excuse a nomad that lacks any form of weapons though. Logically, you can not run away from everything, every single time. Nor could you expect to NEVER have to punch through something with a big gun.
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Post by The Elder King on Jan 18, 2017 16:59:33 GMT
Which idea? That they didn't care about it and just wanted to make a new setting in The ME universe? Or another idea? I don't see the problem with that. Problems between the MW people would've emerged either way. That Andromeda is first and foremost a reboot. A soft reboot I believe it would be called. And to achieve that they forgot logic and ME's lore. I don't see how fighting MW species makes it a reboot. The only way I'd agree with is if they rehashed all the exact same plots of the trilogy with those species, and so far, they didn't. I don't agree with the notion of it being a reboot,or that for that they just said fuck to logic and lore, even if some design decisions might lead to that. Lore and logic was scrapped several times in the trilogy as well and they didn't want to make a reboot there.
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Post by The Elder King on Jan 18, 2017 17:02:19 GMT
I don't see why. I already said I don't like the decision and think it's stupid. I simply said it'd be less stupid if the Initiative still have warships. The fact that are portrayed as such doesn't mean they're meant for the volunteers. While I'm sure there are other people that had more detailed info, I doubt the majority had the same info. In both cases, I don't think they received them with the briefings. I think they're portrayed as such to immerse us in the world, not to be meant as truly briefings to the volunteers. I will agree that it's less stupid if they have warships and fighters coming with the AI. Meaning that (obviously not in game), the scout ship (tempest) can be accompanied to the different worlds being explored by fighters for protection and even some form of aerial support if things go wrong for Ryder and co during a mission. I'd be more willing to accept a weaponless tempest in that regard. Still can't excuse a nomad that lacks any form of weapons though. Logically, you can not run away from everything, every single time. Nor could you expect to NEVER have to punch through something with a big gun. Well, didn't that already happened in ME2-ME3? In several missions we went on foot, with the Kodiak being the prime vehicle that can take us out of the planet. Not that I like the decision. In any case, it's clearly a case where the gameplay reason (not having the resources for working on two game modes and balancing them) triumphed.
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Post by Iakus on Jan 18, 2017 17:09:49 GMT
I will agree that it's less stupid if they have warships and fighters coming with the AI. Meaning that (obviously not in game), the scout ship (tempest) can be accompanied to the different worlds being explored by fighters for protection and even some form of aerial support if things go wrong for Ryder and co during a mission. I'd be more willing to accept a weaponless tempest in that regard. Still can't excuse a nomad that lacks any form of weapons though. Logically, you can not run away from everything, every single time. Nor could you expect to NEVER have to punch through something with a big gun. Well, didn't that already happened in ME2-ME3? In several missions we went on foot, with the Kodiak being the prime vehicle that can take us out of the planet. Not that I like the decision. In any case, it's clearly a case where the gameplay reason (not having the resources for working on two game modes and balancing them) triumphed. The shuttle in ME2 was unarmed, yes. But the one in ME3 was an upgraded model which did have a mass accelerator cannon. And the point isn't a demand for ship combat or even seen. It's the general stupidity of the concept that they're going in unarmed. Even if they are never used, defensive weaponry should at least be present.
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Post by Thrombin on Jan 18, 2017 17:11:50 GMT
Added to the quote, the main point is that you don't really lose anything if you have some weapons, even if your main tactic is stealth and speed. Because at some point, logically, you will likely encounter something which will ideally demand a different solution than running away. Suffice it to say I don't agree with your arguments and I stand by my own. It's not a case of accepting illogic for the sake of the game I think that, given the nature of the Pathfinder's situation and role it makes more logical sense to be unarmed than armed. I think the situations where they would be helpful are likely to be far less common than the situations where they will be detrimental. As you say, however, the argument is now getting repetitive so we're just going to have to agree to disagree.
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Post by sgtreed24 on Jan 18, 2017 17:12:16 GMT
I will agree that it's less stupid if they have warships and fighters coming with the AI. Meaning that (obviously not in game), the scout ship (tempest) can be accompanied to the different worlds being explored by fighters for protection and even some form of aerial support if things go wrong for Ryder and co during a mission. I'd be more willing to accept a weaponless tempest in that regard. Still can't excuse a nomad that lacks any form of weapons though. Logically, you can not run away from everything, every single time. Nor could you expect to NEVER have to punch through something with a big gun. Well, didn't that already happened in ME2-ME3? In several missions we went on foot, with the Kodiak being the prime vehicle that can take us out of the planet. Not that I like the decision. In any case, it's clearly a case where the gameplay reason (not having the resources for working on two game modes and balancing them) triumphed. Well in that case, the kodiak would be akin to the tempest. Whereas the hammerhead (or mako) would be the equivalent of the nomad here... and those had weapons to help protect the ground party.
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Post by themikefest on Jan 18, 2017 17:20:45 GMT
In the Nexus video, it was said there would be armed fighters. Once in Andromeda, will those fighters provide support if the car or plane comes under attack or are those fighters for protecting the Nexus and don't leave that area? I can see the plane being able to get away by ftling out of the area, but what about the car? If it comes under attack and not able to out run the attackers, can they call in support, the fighters, to help Ryder out? If that can be done, will these fighters be in the area the pathfinder is doing their thing the whole time? I don't see a problem with that though I would be curious how long it would take the fighters to get to Ryder's location.
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Post by Deleted on Jan 18, 2017 17:24:11 GMT
So, then - which one of us is really giving them a pass? my purchasing a game does notnorevent me from calling a dev out on stupid shit so that it may be rectified asap Yes, but since we are talking about people being logical vs. illogical... don't you think that it is somewhat illogical for you to be insisting that I'm giving Bioware a pass on this by saying "I'm going to wait and see"... As opposed to badgering them about something that, by your own admission, you have actually no faith that they'll listen to you and, in fact, have some pretty solid evidence from past experiences that they'll just ignore you... and admitting that you've already bought the game. So, if they don't rectify the issue... in reality, you've already joined the initiative... while stating that it's impossible for the people in the story to have joined the initiative unless they were absolutely proven beforehand that the Nomad and Tempest had weapons?
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Post by The Elder King on Jan 18, 2017 17:27:10 GMT
Well, didn't that already happened in ME2-ME3? In several missions we went on foot, with the Kodiak being the prime vehicle that can take us out of the planet. Not that I like the decision. In any case, it's clearly a case where the gameplay reason (not having the resources for working on two game modes and balancing them) triumphed. The shuttle in ME2 was unarmed, yes. But the one in ME3 was an upgraded model which did have a mass accelerator cannon. And the point isn't a demand for ship combat or even seen. It's the general stupidity of the concept that they're going in unarmed. Even if they are never used, defensive weaponry should at least be present. Again, I agree with that, as I said already before in the thread. although for the gameplay reason I was referred to the Nomad, not the Tempest. I do think it's a stupid decision and they could've very well made the Tempest have weapons even if they weren't used in cutscenes. I'm just saying it's not the first time it's happening that we went to dangerous planets without an armed vehicle support. Well, didn't that already happened in ME2-ME3? In several missions we went on foot, with the Kodiak being the prime vehicle that can take us out of the planet. Not that I like the decision. In any case, it's clearly a case where the gameplay reason (not having the resources for working on two game modes and balancing them) triumphed. Well in that case, the kodiak would be akin to the tempest. Whereas the hammerhead (or mako) would be the equivalent of the nomad here... and those had weapons to help protect the ground party. But we didn't have either in ME2 except for one dlc. We didn't have support in any other planet-related quest.
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Post by Deleted on Jan 18, 2017 17:27:52 GMT
Added to the quote, the main point is that you don't really lose anything if you have some weapons, even if your main tactic is stealth and speed. Because at some point, logically, you will likely encounter something which will ideally demand a different solution than running away. Suffice it to say I don't agree with your arguments and I stand by my own. It's not a case of accepting illogic for the sake of the game I think that, given the nature of the Pathfinder's situation and role it makes more logical sense to be unarmed than armed. I think the situations where they would be helpful are likely to be far less common than the situations where they will be detrimental. As you say, however, the argument is now getting repetitive so we're just going to have to agree to disagree. No, it doesn't. You are not just a scientist. You are a soldier as well. You are the most important person to your own species because when you arrive, you're responsible to go out there and find a world for them to live. You are going to be in conflict one way or another. Your enemies might merely attack you on sight. And before the argument of "it's better to not provoke them with weapons", how can you be sure they're going to even know what your weapons are? They are different, alien. They might as well not even understand how our ships or technology work. To go to another galaxy blinding expecting to not step on anyone else's toes is so incredibly naive I get dizzy. Even in the Milky Way, when they first sent a team through humanity's relay, they sent a task force instead of defenseless scientists. Jon Grissom, a soldier, led the team. Point is, want to send people from the arks to go explore and research? Fine, put them in ships without any defense, but not the pathfinder team. Not us. Even Liam, your squadmate, was a police officer, not a biologist or physician. The arks, mentioned in the briefings, had an escort of fighters. So, the Initiative expected trouble, but was incredibly incompetent to provide their expert teams with proper tools for the job.
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