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Post by Deleted on Jan 18, 2017 15:54:24 GMT
Well I'll try by postulating whether we can expect to see changes to the interiors overtime and after certain missions, not just collectibles in the Pathfinder's Cabin, but other stuff in and around the ship, like the research room for example.
Also hope our crew move about and don't stay ambient in one particular area. It looks like Drack could wonder back and forth since we've seen him on the bridge with Kallo Jath, though I'm not sure if he is a co-pilot or has some other role on the ship?
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Post by dropzofcrimzon on Jan 18, 2017 15:54:59 GMT
not until Bioware can argue about it openly and either show us we were wrong or admits it made no sense But given the track record with the thermal clips they are just gonna say "it serves our purpose so we are just gonna ignore it" You see... that's where we differ. At this point in time - two months before I'll even consider deciding whether or not to buy the game... I do feel better just trying to theorize about what their plot might be. that is where we differ...MEA is already sitting on the dashboard of my xbox
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Post by dropzofcrimzon on Jan 18, 2017 15:55:34 GMT
we said that about the thermal clips remember? People got angry about the thermal clips? the way they were implemented yes
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Post by Hanako Ikezawa on Jan 18, 2017 15:57:42 GMT
Hey...lets get the space hippy superiors of the Andromeda Initiative to come planetside with us and try to take THIS on Not with armed vehicles but with the power of LOVE AND PEACE It's not a true RPG until you have a group of teens and young adults defeat a God through the power of friendship.
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Post by dropzofcrimzon on Jan 18, 2017 15:58:22 GMT
Hey...lets get the space hippy superiors of the Andromeda Initiative to come planetside with us and try to take THIS on Not with armed vehicles but with the power of LOVE AND PEACE It's not a true RPG until you have a group of teens and young adults defeat a God through the power of friendship. I think I just threw up a little
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Post by Gileadan on Jan 18, 2017 16:00:36 GMT
Hey...lets get the space hippy superiors of the Andromeda Initiative to come planetside with us and try to take THIS on Not with armed vehicles but with the power of LOVE AND PEACE It's not a true RPG until you have a group of teens and young adults defeat a God through the power of friendship. ...and the combat looks like a posing contest? Yikes!
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Post by Deleted on Jan 18, 2017 16:01:05 GMT
Hey...lets get the space hippy superiors of the Andromeda Initiative to come planetside with us and try to take THIS on Not with armed vehicles but with the power of LOVE AND PEACE It's not a true RPG until you have a group of teens and young adults defeat a God through the power of friendship. That sounds beautiful, I hope we see this happen *pro hippy*
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Post by sgtreed24 on Jan 18, 2017 16:06:03 GMT
which flies in the face of the lore and Bioware should be called out on it not given a pass It's not lore breaking. I don't like it, and I think it's a stupid decision in game, but it doesn't break the lore. It's not about making it pass, but understanding the project doesn't have infinite resources. Something has to be cut or not implemented. But why in the world would you "cut" something like armaments on scouting vessels? Seems to me that the things to be cut would be luxury type things that make living in the new galaxy more enjoyable, more comfortable, etc. NOT something that can protect you and your interests in the new galaxy.
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Post by The Elder King on Jan 18, 2017 16:09:24 GMT
It's not lore breaking. I don't like it, and I think it's a stupid decision in game, but it doesn't break the lore. It's not about making it pass, but understanding the project doesn't have infinite resources. Something has to be cut or not implemented. I wonder how they can be hippies when they bring along weapons I understand not liking and being against the decision, and the leaders of the Initiative were obviously going clueless/stupid, but it's clear not about being hippies, so continuing to say that isn't going to help your point. as others stated I would have been 100% ok with SEEING the guns on the nomad while having no occasion to use them if THAT is the reason (vehicle combat gameplay was scrapped because of resources). And I am gonna keep calling them space hippies unless we get a better answer than " we come in peace brothers and sisters from an alien womb" as per why we have no goddamn cannon on our rover. It breaks the lore in the sense that the milky way is FILLED with hostile planets inhabited by creatures that are the size of a fucking bus and able to tear through squads of people (including sentient ones like the yahg)...that knowledge is available to EVERYONE who has access to the extranet including the space hip...I mean the people who organized the Andromeda initiative and chosen to give us vehicles with no guns. It either flies in the face of the lore OR assumes the utter suicidal stupidity of people who came up with the idea AND those who went along with it. Take your pick. Do you seriously believe that most of the people that joined the initiative will have full knowledge of every details of the project? They were possibly manipulated or convinced with a overexaggerate propaganda. The fact people rebelled and left is a proof of that. I already said the leaders of the project were clueless and stupid, so I already answered to that. There's nothing lorebreaking in making weaponless vehicles. Just stupidity, which will likely be addressed in game.
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Post by Deleted on Jan 18, 2017 16:12:49 GMT
Well I'll try by postulating whether we can expect to see changes to the interiors overtime and after certain missions, not just collectibles in the Pathfinder's Cabin, but other stuff in and around the ship, like the research room for example. Also hope our crew move about and don't stay ambient in one particular area. It looks like Drack could wonder back and forth since we've seen him on the bridge with Kallo Jath, though I'm not sure if he is a co-pilot or has some other role on the ship? I think I saw somewhere that the crew would move about the ship. Crew mobility is something they did increase from ME1 through ME3. I also agree that it would be a nice touch if, in addition to the upgrades we do through crafting/collecting, there were some ongoing changes evident to show that others were contributing to the improvement effort. It would have been a great added touch to ME3, for example, if the cables lying around Normandy's decks were "picked up and put in their proper place" (i.e. disappeared) as the game progresses. It does give the game an element of the elapsing of time. I'm not necessarily anticipating it for Tempest itself; but I think it seems almost likely for Nexus and for the various bases we visit that they will show changes occurring.
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Post by Deleted on Jan 18, 2017 16:12:50 GMT
It's not a true RPG until you have a group of teens and young adults defeat a God through the power of friendship. That sounds beautiful, I hope we see this happen *pro hippy* Oh no. To me, the worst, cheesiest and most cliche moments of the trilogy were when Shepard shouted at the POWER OF FRIENDSHIP. Like with their clone (a clone! I'm still not over it): "Look at you, what makes you so damn special?" And then the squadmates come to help you up. And the clone doesn't get help from Brooks. FACEPALMED so hard. Please, I just wished a more mature game. Seriously.
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Post by Hanako Ikezawa on Jan 18, 2017 16:13:22 GMT
I'm hoping we are able to be vocal about it, especially considering how the game starts for us. I'm afraid however that our perspective will be forced like has been the case in some previous games. I'm thinking that after things have gone bad, Sloane and Jien butt heads with each other(Sloane is known to have done this with superiors before) over what path the Initiative should take. Jien probably supports the pacifist approach where Sloane supports showing the Kett we are not to be messed with. Both make valid arguments, but in the end the other heads side with Jien over Sloane. However Sloane's approach doesn't fall on deaf ears and many in the Initiative support her, leading to an inevitable coup attempt. The attempt is foiled, and Sloane and those who followed her are exiled forming their own group, giving context to what Drack and Sarah say in the December video. I like this, in the sense that the ideological approach to the armament decision allows for the potential of more well rounded and defined characters and situations that can be developed in-game. What you're saying here is a good example. I hope our characters can question the reasoning of leadership and possibly choose to help or destroy/re-unite factions. I disagree with the presumption that the lack weapons on the Tempest is a pacifist stance as Jien's character appears to me to be more pragmatic. Sloane's history, conversation and behavior conveys possible instability under certain circumstance (near spotless? trail of bodies?) and self-righteousness (problems with superiors). Traits that if she is charismatic and positioned well in a hierarchy could appear as confidence and attract like-minded followers and persuade people under her command. A coup attempt is reasonable if a stressful situation arises that a personality like Sloane's rationalizes she is better equipped to handle. Jien seems to be a type A visionary genius who gets things done and appears to be a person that plans thoroughly and for contingencies to the best of their abilities with who and what they have to work with. Jien would see a coup coming from Sloane a mile away. Or such is my hope and take at the moment. Thanks, I'm glad you like it. I agree this kind of scenario would do a good job rounding out the different factions. Jien won't be another can-do-no-wrong character, and Sloane won't just be violent for the sake of it but instead have good intentions. And yeah, I hope we can express our opinion about both sides rather than being forced to say support Jien wholeheartedly and write off Sloane as a thug. I also hope that there is a way to reunite both groups since while they have different methods if this hypothesis is true they have the same goals in mind so there is room there. Maybe make it hard to do, but still have it as an option. By pacifist stance, I don't mean that Jien isn't pragmatic but merely doesn't see conflict as a good course of action. As for the 'trail of bodies' left by Sloane, it sounds like that is what we are investigating or was a recent event which is part of what made me think her and her follower's exile was because of a coup attempt. Both sides have pros and cons, and are two ways towards the same end: ensuring protection for the people under their command. We don't know what the past if any there is between Jien and Sloane, or really what most of their personality is. Sloane could have been really clever about hiding the coup attempt or maybe got involved after it started, and Jien could have been kept in the dark or never figured Sloane would actually go that far. These kinds o situations can lead people to act in ways you don't expect.
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Post by Iakus on Jan 18, 2017 16:14:31 GMT
I already said the leaders of the project were clueless and stupid, so I already answered to that. There's nothing lorebreaking in making weaponless vehicles. Just stupidity, which will likely be addressed in game. It is, however a violation of common sense on every level. And I have a hard time believing 20,000 (let's be generous and assume only the humans are this moronic) colonists were suicidally optimistic enough to go along with this idiocy.
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Post by The Elder King on Jan 18, 2017 16:14:40 GMT
You see... that's where we differ. At this point in time - two months before I'll even consider deciding whether or not to buy the game... I do feel better just trying to theorize about what their plot might be. that is where we differ...MEA is already sitting on the dashboard of my xbox Why did you preorder without having enough info, especially considering your opinion of Bioware in the recent past? It's not lore breaking. I don't like it, and I think it's a stupid decision in game, but it doesn't break the lore. It's not about making it pass, but understanding the project doesn't have infinite resources. Something has to be cut or not implemented. But why in the world would you "cut" something like armaments on scouting vessels? Seems to me that the things to be cut would be luxury type things that make living in the new galaxy more enjoyable, more comfortable, etc. NOT something that can protect you and your interests in the new galaxy. The cut/not implement thing was about the Nomad having weapons, since it'd have required a different game mode, and balance with the combat on foot. I don't think the weapons on the Tempest were cut, but a intentional decision. And I wasn't talking about in game, but decision made by Bioware in development. As for in game, I stand but my opinion that they made huge, stupid assumptions on what they'll encounter in andromeda that lead to Problems as we arrived.
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Post by SofaJockey on Jan 18, 2017 16:15:14 GMT
It's not lore breaking. I don't like it, and I think it's a stupid decision in game, but it doesn't break the lore. It's not about making it pass, but understanding the project doesn't have infinite resources. Something has to be cut or not implemented. But why in the world would you "cut" something like armaments on scouting vessels? Seems to me that the things to be cut would be luxury type things that make living in the new galaxy more enjoyable, more comfortable, etc. NOT something that can protect you and your interests in the new galaxy. The Initiative has decided (for whatever reason) that armaments are not required. They aren't cut, their addition has simply been deemed to be surplus to requirements. BioWare won't answer because the game itself is their answer. Then people can decide whether they like the answer or not.
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Post by Deleted on Jan 18, 2017 16:15:53 GMT
You see... that's where we differ. At this point in time - two months before I'll even consider deciding whether or not to buy the game... I do feel better just trying to theorize about what their plot might be. that is where we differ...MEA is already sitting on the dashboard of my xbox So, then - which one of us is really giving them a pass?
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Post by The Elder King on Jan 18, 2017 16:16:34 GMT
I already said the leaders of the project were clueless and stupid, so I already answered to that. There's nothing lorebreaking in making weaponless vehicles. Just stupidity, which will likely be addressed in game. It is, however a violation of common sense on every level. And I have a hard time believing 20,000 (let's be generous and assume only the humans are this moronic) colonists were suicidally optimistic enough to go along with this idiocy. It depends if there aren't truly any warships. In any case, as I said before, I doubt the majority of the people of the project knew every details. They likely didn't expect the situation to be as it is, as well as the Initiative being possibly unprepared to face the threats in Andromeda, which is why some people left the Nexus.
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Post by Deleted on Jan 18, 2017 16:18:06 GMT
It is, however a violation of common sense on every level. And I have a hard time believing 20,000 (let's be generous and assume only the humans are this moronic) colonists were suicidally optimistic enough to go along with this idiocy. It depends if there aren't truly any warships. In any case, as I said before, I doubt the majority of the people of the project knew every details. They likely didn't expect the situation to be as it is, as well as the Initiative being possibly unprepared to face the threats in Andromeda, which is why some people left the Nexus. Man, if this is true, I'm right there with Sloane. I agree completely with Iakus! Why did we join this shit?
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Post by Iakus on Jan 18, 2017 16:19:32 GMT
It is, however a violation of common sense on every level. And I have a hard time believing 20,000 (let's be generous and assume only the humans are this moronic) colonists were suicidally optimistic enough to go along with this idiocy. It depends if there aren't truly any warships. In any case, as I said before, I doubt the majority of the people of the project knew every details. They likely didn't expect the situation to be as it is, as well as the Initiative being possibly unprepared to face the threats in Andromeda, which is why some people left the Nexus. Even if there aren't true warships, they cant slap some guns on civilian craft? And the whole unarmed ship and rover is ON THE FREAKING ORIENTATION! Who wouldn't go "F*ck that noise" when hearing that in a galaxy that has thresher maws!?
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Post by Deleted on Jan 18, 2017 16:21:26 GMT
I would love the passing of time to show its effects on the Tempest too.
I agree with UpUpAwayRedux that the Normandy could maybe have benefited from this by moving gradually away from the whole retrofit look it had from the beginning.
Just helps make the ship feel more organic and lived in.
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Post by Deleted on Jan 18, 2017 16:22:51 GMT
It depends if there aren't truly any warships. In any case, as I said before, I doubt the majority of the people of the project knew every details. They likely didn't expect the situation to be as it is, as well as the Initiative being possibly unprepared to face the threats in Andromeda, which is why some people left the Nexus. Even if there aren't true warships, they cant slap some guns on civilian craft? And the whole unarmed ship and rover is ON THE FREAKING ORIENTATION! Who wouldn't go "F*ck that noise" when hearing that in a galaxy that has thresher maws!? Yes, there really isn't anything to justify going along with all the idiocy of this project.
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Post by Iakus on Jan 18, 2017 16:23:18 GMT
And yes, the argument that the writers control the universe and therefore we won't need weapons was raised before, but this is a matter of making the story believable and likely. I wonder if Alec Ryder 's mantra will be "I am one with the Mac, the Mac is with me"?
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Post by Deleted on Jan 18, 2017 16:24:00 GMT
And yes, the argument that the writers control the universe and therefore we won't need weapons was raised before, but this is a matter of making the story believable and likely. I wonder if Alec Ryder 's mantra will be "I am one with the Mac, the Mac is with me"? /thread.
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Post by The Elder King on Jan 18, 2017 16:25:00 GMT
It depends if there aren't truly any warships. In any case, as I said before, I doubt the majority of the people of the project knew every details. They likely didn't expect the situation to be as it is, as well as the Initiative being possibly unprepared to face the threats in Andromeda, which is why some people left the Nexus. Even if there aren't true warships, they cant slap some guns on civilian craft? And the whole unarmed ship and rover is ON THE FREAKING ORIENTATION! Who wouldn't go "F*ck that noise" when hearing that in a galaxy that has thresher maws!? I meant it goes against common sense if there are aren't any warships at all. If there are the situation of the initiative might be less stupid. I very much doubt the orientations are meant to be in-game briefings to the volunteers.
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Post by sgtreed24 on Jan 18, 2017 16:26:09 GMT
that is where we differ...MEA is already sitting on the dashboard of my xbox Why did you preorder without having enough info, especially considering your opinion of Bioware in the recent past? But why in the world would you "cut" something like armaments on scouting vessels? Seems to me that the things to be cut would be luxury type things that make living in the new galaxy more enjoyable, more comfortable, etc. NOT something that can protect you and your interests in the new galaxy. The cut/not implement thing was about the Nomad having weapons, since it'd have required a different game mode, and balance with the combat on foot. I don't think the weapons on the Tempest were cut, but a intentional decision. And I wasn't talking about in game, but decision made by Bioware in development. As for in game, I stand but my opinion that they made huge, stupid assumptions on what they'll encounter in andromeda that lead to Problems as we arrived. Ah, ok, I gotcha. Thought you were talking in game. Thanks for the clarification! And I agree... hugely stupid decision to go with unarmed vessels.
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