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Post by themikefest on Jan 18, 2017 17:32:57 GMT
But we didn't have either in ME2 except for one dlc. We didn't have support in any other planet-related quest. I'm sure if Shepard needed support, she/he can call for the Normandy to provide it. Can Ryder do that? If so, who is providng the support?
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Post by CrutchCricket on Jan 18, 2017 17:35:19 GMT
Like I said in my post, it appears nothing will convince you that there is a reason for this decision. I'm not trying to persuade or convince people, and I respect your opinion on this matter. I just find it disappointing that you are willing to let something like this completely deter you from seeing, that there still could be a reason. I'm not holding out hope for one good enough to completely justify the decision, but from the trailers, we see some AI ships under attack. The briefings are all set before all this takes place, before the attacks. So there may even be unforeseen fallout from this decision within the game itself. I think that statements like there is zero reason for this are premature at this stage, given we have yet to fully see the context of this decision within the game itself. Sure, as it stands, it seems ridiculous. I can't assess whether any of the developers are surprised by this response to the Tempest and Nomad having no weaponry. It would seem to me that they shouldn't be surprised there would be some against this decision, on the precedent of what we've seen in the past games alone. The second statement I highlighted in bold... now I'm not sure if this is a wider cultural thing pertaining to guns and control and what not, but I'm against that philosophy of just shooting anything that we can't try and evade or defend ourselves from etc. I still am waiting to see how this holds out given the game, and what we've seen in the trailers vs. the optimism in the pre-Andromeda arrival briefings. The last bit. Again as I have mentioned twice, I think it is still very early to assume that the writers all suffer from lack of reasonable logic and common sense etc. and that we are going to see completely loss of reality and cohesion in the game. I really don't see how this bodes ill for the very franchise? That statement seems to me to be ridiculously hyperbolic. Your entitled to that assessment of things as they stand right now, but I think letting something like this, before we've played the game and see how things pan out, effect your assessment of the entire franchise is vastly overblown. I think at the end of the day if you are steadfast in seeing a basic level of reality and cohesion, whatever you consider those two to be in regards to the generic elements of the franchise, then you aren't probably going to enjoy the game and that would be your loss. I'm sorry and somewhat surprised people have been so deeply effected by this that there perception of the franchise has changed. But I think a lot of people, from now to launch, and after launch, will be able to get over this and still enjoy the game, and may even find that there is an important plot point that is tied to the structure and leadership of AI as to why scouting and research vessels are being sent out, weaponless. I could be wrong, and there is no damn reason. I'd still enjoy the game, and not let this lapse effect my experience of it, or the franchise itself. I'm not sure how else I can say this. On this issue, the game doesn't matter. It's a question of basic common sense. You are on your own in a place that's at best, unknown, at worst having hostile elements (confirmed). You need to survive (and not only that, thrive). Therefore you need to take every precaution, every measure to ensure your success at every level of significance to the success of the mission. A scout charged with reconnaissance for new colony possibilities is not a front line fighter but that does not mean he should be deprived of the ability to defend himself in extreme or last resort situations. To do so, for any reason is insane. Not to mention inconsistent, seeing as the individual team members could be and potentially are, armed to the teeth on foot. There is no possible context where this should be acceptable, from the project lead all the way down to the Pathfinder himself. If someone does make that call, then either they're retarded and should not be in charge or they have malevolent ulterior motives. Either way they should be relieved of duty and the situation rectified ASAP. This is talking about in-game decisions. As for the writers, we can rule out malevolence as I'm sure no one at BioWare would willingly sabotage the game with illogical decisions. But the charge of incompetence stands. That all this isn't immediately obvious to whoever either a) came up with this idea and/or approved means said people shouldn't be making decisions as far as writing goes. Is that the entire writing team? No. But then again, it wasn't the entire writing team that signed off on the ME3 ending either. Who or how many is irrelevant in this case, because the end result is the same. And as long as they stick around or worse, are put in charge of stuff, the more likely that nonsense like this will keep happening. That's why this bodes ill for the franchise, because these people, whoever or however many there may be are not only not learning from their mistakes, but are encouraged to keep making them. And it's debatable what's worse: not bothering with this game/franchise for many reasons, ranging from ignorance of it to dislike over certain elements or getting invested in it and later burned by such faults showing up at a crucial time. So should we ignore this glaring oversight with weaponless vehicles that will, granted, not impede our enjoyment of the gameplay or the characters and try to get back into the swing of things only to get an even bigger load of bullshit dropped on us at a later point in time that isn't so easily overlooked? Or should we be merely casuals, pick this game up like a CoD iteration, burn through it once and not give a damn afterwards? That's not so cut and dried is it? As a side note, this isn't about gun promotion or gun philosophy either. This is about maximum preparation in a situation where your (collective) survival is both crucial and threatened. It's not about shooting all your problems, it's about being able to shoot when all other options have failed. Hey...lets get the space hippy superiors of the Andromeda Initiative to come planetside with us and try to take THIS on Not with armed vehicles but with the power of LOVE AND PEACE Goddamn fucking hippies I would nuke that entire site from orbit -- it's the only way to be sure... That's not very peaceful of you, Jockey...
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Post by Vortex13 on Jan 18, 2017 17:50:58 GMT
All this talk about weaponless vehicles and rebelling security chiefs is seriously making me think that BioWare is intentionally setting up the Andromeda Initiative to fail so as to have humanity portrayed as the underdog. Now obviously, the colonists would be facing an uphill battle regardless of how well prepared they might have been, but the systematic crippling of the Initiative's means to operate on even a basic level just seems like an elaborate set up to have Ryder, our human protagonist, lead the Milky Way immigrants to safety and to prove, once again, how superior we humans are.
Much like how in ME 3, all of Earth's military leaders went brian dead at the beginning of the game so as to have an excuse to Take Back Earth, or how the Council did nothing to ready the galaxy's overall military readiness despite knowing of the impending Reaper invasion; all so Shepard, and his/her superior human ingenuity could unite the various races and convince them all to follow human leadership back to our home planet.
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Post by The Elder King on Jan 18, 2017 17:52:59 GMT
All this talk about weaponless vehicles and rebelling security chiefs is seriously making me think that BioWare is intentionally setting up the Andromeda Initiative to fail so as to have humanity portrayed as the underdog. Now obviously, the colonists would be facing an uphill battle regardless of how well prepared they might have been, but the systematic crippling of the Initiative's means to operate on even a basic level just seems like an elaborate set up to have Ryder, our human protagonist, lead the Milky Way immigrants to safety and to prove, once again, how superior we humans are. Much like how in ME 3, all of Earth's military leaders went brian dead at the beginning of the game so as to have an excuse to Take Back Earth, or how the Council did nothing to ready the galaxy's overall military readiness despite knowing of the impending Reaper invasion; all so Shepard, and his/her superior human ingenuity could unite the various races and convince them all to follow human leadership back to our home planet. Possibly, although I don't think it's restricted to humanity.
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Post by Vortex13 on Jan 18, 2017 17:57:57 GMT
All this talk about weaponless vehicles and rebelling security chiefs is seriously making me think that BioWare is intentionally setting up the Andromeda Initiative to fail so as to have humanity portrayed as the underdog. Now obviously, the colonists would be facing an uphill battle regardless of how well prepared they might have been, but the systematic crippling of the Initiative's means to operate on even a basic level just seems like an elaborate set up to have Ryder, our human protagonist, lead the Milky Way immigrants to safety and to prove, once again, how superior we humans are. Much like how in ME 3, all of Earth's military leaders went brian dead at the beginning of the game so as to have an excuse to Take Back Earth, or how the Council did nothing to ready the galaxy's overall military readiness despite knowing of the impending Reaper invasion; all so Shepard, and his/her superior human ingenuity could unite the various races and convince them all to follow human leadership back to our home planet. Possibly, although I don't think it's restricted to humanity. I think it would apply to humanity the most though. After all, the writers have ensured that us humans are the undisputed ubersmench of the galaxy in every possible area of expertise (science, military tactics, economics, genetic "diversity", etc.). What better way to (artificially) force us into the role of the scrappy underdog then by having the human lead initiative break down?
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Post by dropzofcrimzon on Jan 18, 2017 17:59:15 GMT
my purchasing a game does notnorevent me from calling a dev out on stupid shit so that it may be rectified asap Yes, but since we are talking about people being logical vs. illogical... don't you think that it is somewhat illogical for you to be insisting that I'm giving Bioware a pass on this by saying "I'm going to wait and see"... As opposed to badgering them about something that, by your own admission, you have actually no faith that they'll listen to you and, in fact, have some pretty solid evidence from past experiences that they'll just ignore you... and admitting that you've already bought the game. So, if they don't rectify the issue... in reality, you've already joined the initiative... while stating that it's impossible for the people in the story to have joined the initiative unless they were absolutely proven beforehand that the Nomad and Tempest had weapons? well duh I am sure that other parts of the will be up to what I have come to expect from Bioware yet mistakes are made in every game and I want to make sure Bioware is aware of the fact that people are aware of the lore breaking moronic flaw. That as assuming that somehow by magic we get a more reasonable explanation that is not based on some hippy logic. And yes I have seen Bioware handwave crap before because it suited them, it is a reality of game developing and yet sometimes they even agreed they were wrong tho with little effort to rectify the situation.....and sometimes they even correct the issue promptly (or almost promptly) namely the ng+ in me2. I am not going to be deterred from buying the game but I sure as hell am going to tell Bioware what I like and what I do not like about it Also I am fairly sure those who joined the initiative were reassured that they would be properly protected.
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Post by The Elder King on Jan 18, 2017 17:59:33 GMT
Possibly, although I don't think it's restricted to humanity. Ryder *is* human, and he will likely be the one to save the AI from its own idiocy, so... I was referring to humanity being the underdog. All MW species will like be such. On the other topic, it'd depend on how the plot is written and what exactly Ryder will accomplish in the game.
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Post by fialka on Jan 18, 2017 18:00:45 GMT
I would love the passing of time to show its effects on the Tempest too. I agree with UpUpAwayRedux that the Normandy could maybe have benefited from this by moving gradually away from the whole retrofit look it had from the beginning. Just helps make the ship feel more organic and lived in. It would be neat if we could see some added touches from our crew and squadmates living on the ship. I rather liked how Kasumi and Zaeed decorated their spaces with items from their journeys and would tell you the stories behind those objects. (Though I wish that hadn't been used to replace the more personal dialogue those DLC companions lacked). If I remember ME3 did this with Javik's room, and Garrus had his weapons bench and such. I'm also rather excited by the notion of the Tempest being primarily a research vessel. The room that looked like a science lab was probably my favorite of the ones shown. It'd be cool if the stuff we collect in our travels could make its way there, so we then have the opportunity to learn more about them from our resident scientist(s). As for the guns debate... I don't see why this is such a deal-breaker for some. Though I understand why some might be annoyed by it and can respect why, the hostility and back and forth arguing in this thread rivals that of the old BSN character threads. If anybody ever says anything about Bioware fans only caring about romance, I'm so linking back to this (the debate has gone on, for, what? 30 pages now?). Anyway, I'm confident there will be some in-game reasoning for the lack of weapons that I will be satisfied with. Then again, I totally understand why they were left off already. Maybe it's the pacifist "tree-hugger hippy" (is it really necessary to insult people who think that way?) in me that likes the idea that our job as Pathfinder is at least conceptualized as a peaceful one. It's a nice change from Shepard the soldier. And I'm betting if there is a hostile situation the Initiative will have armed ships to deal with that. It just won't be our job. Yes, we have combat training so we can defend ourselves on-planet as we explore, but it's not our place to go engaging in space battles. I don't mind this. Also, the lack of a main gun means my character will no longer be rejected in favor of calibrations... I see that as a win.
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Post by The Elder King on Jan 18, 2017 18:01:11 GMT
Yes, but since we are talking about people being logical vs. illogical... don't you think that it is somewhat illogical for you to be insisting that I'm giving Bioware a pass on this by saying "I'm going to wait and see"... As opposed to badgering them about something that, by your own admission, you have actually no faith that they'll listen to you and, in fact, have some pretty solid evidence from past experiences that they'll just ignore you... and admitting that you've already bought the game. So, if they don't rectify the issue... in reality, you've already joined the initiative... while stating that it's impossible for the people in the story to have joined the initiative unless they were absolutely proven beforehand that the Nomad and Tempest had weapons? well duh I am sure that other parts of the will be up to what I have come to expect from Bioware yet mistakes are made in every game and I want to make sure Bioware is aware of the fact that people are aware of the lore breaking moronic flaw. That as assuming that somehow by magic we get a more reasonable explanation that is not based on some hippy logic. And yes I have seen Bioware handwave crap before because it suited them, it is a reality of game developing and yet sometimes they even agreed they were wrong tho with little effort to rectify the situation.....and sometimes they even correct the issue promptly (or almost promptly) namely the ng+ in me2. I am not going to be deterred from buying the game but I sure as hell am going to tell Bioware what I like and what I do not like about it Also I am fairly sure those who joined the initiative were reassured that they would be properly protected. I agree. Which lead to the uprisings and rebellions the Initiative faces, since they either lead or aren't able to guarantee their promises with the level of preparation they made.
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Post by Deleted on Jan 18, 2017 18:01:59 GMT
Possibly, although I don't think it's restricted to humanity. I think it would apply to humanity the most though. After all, the writers have ensured that us humans are the undisputed ubersmench of the galaxy in every possible area of expertise (science, military tactics, economics, genetic "diversity", etc.). What better way to (artificially) force us into the role of the scrappy underdog then by having the human lead initiative break down? Yes, we rock! We are just too awesome for everyone else. So let's fuck up everything pretty badly in the setting so humans can save everyone at the end of the day. Again. And I want us to lead their shitty Andromeda Council in a few years too. Like a boss. Then, we might proceed to the next galaxy in our list. P.S. Actually, that is not such a bad idea. We'll go without weapons and shields next time.
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Post by dropzofcrimzon on Jan 18, 2017 18:02:10 GMT
sure but I doubt there was a single person making such decisions. My point, besides that remains. And if you are right and it was all one person's fault I just hope I get to show them what they caused...and then kill them Confused now... how does this response tie into the post you've quoted? dammit I quoted the wrong person
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Post by The Elder King on Jan 18, 2017 18:06:49 GMT
Possibly, although I don't think it's restricted to humanity. I think it would apply to humanity the most though. After all, the writers have ensured that us humans are the undisputed ubersmench of the galaxy in every possible area of expertise (science, military tactics, economics, genetic "diversity", etc.). What better way to (artificially) force us into the role of the scrappy underdog then by having the human lead initiative break down? I disagree that human are the best in every field in ME. They are special since ME, and it got worse in the sequels, but they're still behind some species. The way they set up the universe would've clearly lead to their dominance eventually (or their annihilation by an alliance) because their growth and expansions was unlikely any other species in the cycle, but they weren't still as superior as you said (genetic crap aside). The Initiative is still a multi species organization, and we haven't seems who are exactly the leaders, beside Jien (which I doubt will govern alone). And we already have hints of the asari ark not faring so well. I Doubt turians and salarians won't struggle as the rest.
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Post by Gileadan on Jan 18, 2017 18:20:14 GMT
Another thought - if it really was that important to appear peaceful, couldn't a ship's weapons just be removed and put into storage for that mission instead of forgoing the option entirely? You'd have all the advantages of being unarmed, such as there are, and if the situation required it, the guns could be refitted. Bam.
Then again, NPC stupidity may well be the in game reason for the lack of guns on the Nomad and Tempest. I mean, look at DAI's templars, mages, wardens and so on... shit happens because people are stupid.
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Post by Deleted on Jan 18, 2017 18:25:01 GMT
Yes, but since we are talking about people being logical vs. illogical... don't you think that it is somewhat illogical for you to be insisting that I'm giving Bioware a pass on this by saying "I'm going to wait and see"... As opposed to badgering them about something that, by your own admission, you have actually no faith that they'll listen to you and, in fact, have some pretty solid evidence from past experiences that they'll just ignore you... and admitting that you've already bought the game. So, if they don't rectify the issue... in reality, you've already joined the initiative... while stating that it's impossible for the people in the story to have joined the initiative unless they were absolutely proven beforehand that the Nomad and Tempest had weapons? well duh I am sure that other parts of the will be up to what I have come to expect from Bioware yet mistakes are made in every game and I want to make sure Bioware is aware of the fact that people are aware of the lore breaking moronic flaw. That as assuming that somehow by magic we get a more reasonable explanation that is not based on some hippy logic. And yes I have seen Bioware handwave crap before because it suited them, it is a reality of game developing and yet sometimes they even agreed they were wrong tho with little effort to rectify the situation.....and sometimes they even correct the issue promptly (or almost promptly) namely the ng+ in me2. I am not going to be deterred from buying the game but I sure as hell am going to tell Bioware what I like and what I do not like about it Also I am fairly sure those who joined the initiative were reassured that they would be properly protected. By having already bought the game and essentially declaring that you are "not going to be deterred from buying the game"; however, you've left yourself no recourse BUT to complain endlessly to them about it; whereas, I can walk away completely with my money in my pocket and the time to enjoy whatever game it is that I've purchased instead. I'm not giving Bioware any sort of pass, nor am I relying on some magical "hippy logic." I would say I'm being completely logical and practical in waiting to see where Bioware takes this from here. In the meantime, I'm enjoying myself discussing possible plot devices with other here on the website... note - possibly good plot devices AND possibly bad ones as well.
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Post by Hanako Ikezawa on Jan 18, 2017 18:27:03 GMT
Another thought - if it really was that important to appear peaceful, couldn't a ship's weapons just be removed and put into storage for that mission instead of forgoing the option entirely? You'd have all the advantages of being unarmed, such as there are, and if the situation required it, the guns could be refitted. Bam. Then again, NPC stupidity may well be the in game reason for the lack of guns on the Nomad and Tempest. I mean, look at DAI's templars, mages, wardens and so on... shit happens because people are stupid. You don't even need to remove them. Just have them retract into the Tempest so you can't see them, like what happened with the Normandy's weapons when not in use.
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Post by SofaJockey on Jan 18, 2017 18:28:08 GMT
I would nuke that entire site from orbit -- it's the only way to be sure... That's not very peaceful of you, Jockey... Never let the facts get in the way of a good grudge
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Post by CrutchCricket on Jan 18, 2017 18:29:32 GMT
All this talk about weaponless vehicles and rebelling security chiefs is seriously making me think that BioWare is intentionally setting up the Andromeda Initiative to fail so as to have humanity portrayed as the underdog. Now obviously, the colonists would be facing an uphill battle regardless of how well prepared they might have been, but the systematic crippling of the Initiative's means to operate on even a basic level just seems like an elaborate set up to have Ryder, our human protagonist, lead the Milky Way immigrants to safety and to prove, once again, how superior we humans are. Much like how in ME 3, all of Earth's military leaders went brian dead at the beginning of the game so as to have an excuse to Take Back Earth, or how the Council did nothing to ready the galaxy's overall military readiness despite knowing of the impending Reaper invasion; all so Shepard, and his/her superior human ingenuity could unite the various races and convince them all to follow human leadership back to our home planet. lol. I wouldn't rule it out. On the other hand wouldn't this be undermined by humans being the (seemingly) primary force behind the Initiative to begin with? We apparently designed, built, outfitted and recruited everything and everyone in the AI. So if it fucks up, isn't it on us?
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Post by Deleted on Jan 18, 2017 18:30:27 GMT
Another thought - if it really was that important to appear peaceful, couldn't a ship's weapons just be removed and put into storage for that mission instead of forgoing the option entirely? You'd have all the advantages of being unarmed, such as there are, and if the situation required it, the guns could be refitted. Bam. Then again, NPC stupidity may well be the in game reason for the lack of guns on the Nomad and Tempest. I mean, look at DAI's templars, mages, wardens and so on... shit happens because people are stupid.
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Post by CrutchCricket on Jan 18, 2017 18:30:56 GMT
Another thought - if it really was that important to appear peaceful, couldn't a ship's weapons just be removed and put into storage for that mission instead of forgoing the option entirely? You'd have all the advantages of being unarmed, such as there are, and if the situation required it, the guns could be refitted. Bam. Then again, NPC stupidity may well be the in game reason for the lack of guns on the Nomad and Tempest. I mean, look at DAI's templars, mages, wardens and so on... shit happens because people are stupid. You don't even need to remove them. Just have them retract into the Tempest so you can't see them, like what happened with the Normandy's weapons when not in use. Precisely. So long as you don't approach with gunports open, and thus fall into another kind of stupidity you're all good.
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age Inquisition, Baldur's Gate, Mass Effect Andromeda
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Post by dropzofcrimzon on Jan 18, 2017 18:31:33 GMT
well duh I am sure that other parts of the will be up to what I have come to expect from Bioware yet mistakes are made in every game and I want to make sure Bioware is aware of the fact that people are aware of the lore breaking moronic flaw. That as assuming that somehow by magic we get a more reasonable explanation that is not based on some hippy logic. And yes I have seen Bioware handwave crap before because it suited them, it is a reality of game developing and yet sometimes they even agreed they were wrong tho with little effort to rectify the situation.....and sometimes they even correct the issue promptly (or almost promptly) namely the ng+ in me2. I am not going to be deterred from buying the game but I sure as hell am going to tell Bioware what I like and what I do not like about it Also I am fairly sure those who joined the initiative were reassured that they would be properly protected. By having already bought the game, however, you've left yourself no recourse BUT to complain endlessly to them about it; whereas, I can walk away completely with my money in my pocket and the time to enjoy whatever game it is that I've purchased instead. I'm not giving Bioware any sort of pass, nor am I relying on some magical "hippy logic." I would say I'm being completely logical and practical in waiting to see where Bioware takes this from here. In the meantime, I'm enjoying myself discussing possible plot devices with other here on the website... note - possibly good plot devices AND possibly bad ones as well. uhm...I am not about to skip a mass effect game. It's not like dragon age where I can say fuck that garbage that is dragon age 2. So yeah, I would buy the game anyway. If it was another game (say deus ex) I'd have no issue with that of course, not buying the game would not be a viable option.
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Post by Deleted on Jan 18, 2017 18:31:39 GMT
Quite a bit of catching up to do. ]The part I'm failing to see - and I think others may be ignoring - is how and why we'd be encountering so many aliens, let alone of the hostile sort, in the vastness of space. Finding this small flotilla consisting of the Nexus and 4 Arks in the Helius Cluster is akin to finding a contact lens in the ocean - what are the chances of 1) anyone stumbling across it in the first place, and 2) anyone who did find it being hostile and wanting to attack them? Well the answer to that is the nature of the game: it's a shooter. ERgo, we need things to shoot at. This is logically equivalent to saying that the game will provide any munitions we'll need to complete it. Since Ryder & Co. will ostensibly be carrying firearms, it's a pretty safe bet that any skirmishes will be groundside, on foot, at relatively short range. Well, I think that you're all forgetting about the stealth part of the briefing. Agreeably, he only brushed over it (focusing more on the speed), but he did say it. I'm thinking that we're gonna have something similar to the Normandy with their heat sinks, etc. Plus, if we can upgrade the Nomad, who's to say that we can't upgrade the Tempest? Stealth isn't everything. It did FA against the Collectors. You know, they never really did explain 1) Why the Normandy was out there unstealthed, traveling at sub-light speed, or 2) How the Collector ship happened to find them. I'd suggest the answer is because the plot demands. Running away and avoiding conflict is certainly a viable strategy, but it won't work every time; as many have said. I mean just look at another space opera like Star Wars. Almost every scene featuring the Millennium Falcon involve it fleeing combat and running away from the Imperials, but that didn't stop it from having a weapons array. That vessel is even declared to be the fastest ship in the galaxy and yet we can still see Han and Co. making use of the turrets when fleeing just wouldn't work. 1) Han had enemies / bounty hunters actively looking for and pursuing him. 2) It took quite awhile for the MF to jump to light speed because plot. 3) Different universe, different storyline, different fiction. From lore, we know that Reaper dreadnaught can travel up to 30 light years a day. The SR2 runs a little shy from that, as ME3 showed: we aren’t really able to outrun them in any system, but we’re able to lose them among the stars. Basically, we lose them as robbers do with cops: not necessarily being that faster, but hiding our traces among the buildings (stars). No, it's because even the Reapers can't track other craft in FTL.
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Post by Deleted on Jan 18, 2017 18:35:26 GMT
Just a quick thought: Wouldn't be simpler then if they just made a new Mass Effect in which a few humans and some other alien species survived the Reaper invasion and, a few centuries later you would just create your character and your objective would be to bang the highest possible number of people so you could back your species up and rise humanity again?
Humans, turians, asari, salarians, krogan... Travel the galaxy looking for people to bang!
Bang everything! You could be the Bangfinder! And you would certainly be a hero!
Isn't that what we're going for these days?
You could even visit the Milky Way again in a Mass Effect game!
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Post by CrutchCricket on Jan 18, 2017 18:38:27 GMT
Another point. A GARDIAN system at the very least is an almost purely defensive weapon. It is intended to shoot down torpedoes missiles and fighters, rather than to attack. It also doesn't really look like an actual weapon. After all, this I can only hope this doesn't fall under SuperMac's tweet and the Tempest has at least these basic countermeasures. It's essentially the ME version of chaff.Or is that not "peaceful" enough?
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, KOTOR, Jade Empire
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Post by Vortex13 on Jan 18, 2017 18:38:55 GMT
I think it would apply to humanity the most though. After all, the writers have ensured that us humans are the undisputed ubersmench of the galaxy in every possible area of expertise (science, military tactics, economics, genetic "diversity", etc.). What better way to (artificially) force us into the role of the scrappy underdog then by having the human lead initiative break down? I disagree that human are the best in every field in ME. They are special since ME, and it got worse in the sequels, but they're still behind some species. The way they set up the universe would've clearly lead to their dominance eventually (or their annihilation by an alliance) because their growth and expansions was unlikely any other species in the cycle, but they weren't still as superior as you said (genetic crap aside). The Initiative is still a multi species organization, and we haven't seems who are exactly the leaders, beside Jien (which I doubt will govern alone). And we already have hints of the asari ark not faring so well. I Doubt turians and salarians won't struggle as the rest. Humanity has been leading the pack when it came to discoveries, beneficial inventions, new ways of thought, and just flat out better methods of doing things for the entire series. On top of that, all the other species, many with thousands of years more experience than us, are seen conceding to our demands and being perfectly willing to let themselves be subject to human leadership and oversight; heck the ending of ME 3 (all three of them) has the Citadel remain in orbit over Earth, practically screaming that we are the new head and center of galactic authority and power. Humanity, as depicted, are superior. No other species in the series even comes close to our Mary Sue levels of exceptionalism. I have no doubt that the other species in the Andromeda Initiative are going to suffer set backs due to the break down of the project, but since they were playing second fiddle to humanity anyway it's going to be less noticeable and less forced than humanity's setbacks will be.
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Post by Hanako Ikezawa on Jan 18, 2017 18:39:30 GMT
Stealth isn't everything. It did FA against the Collectors. You know, they never really did explain 1) Why the Normandy was out there unstealthed, traveling at sub-light speed, or 2) How the Collector ship happened to find them. I'd suggest the answer is because the plot demands. Yes they did. 1) The Normandy was in stealth mode. We hear Pressly say that in the opening cutscene after they drop out of FTL. The stealth system only hides heat emissions, not the actual ship. You can still see it visually, but as Adams put it "You have to be pretty close to see something in space". As for traveling at sub-light speed, they were investigating the system because of reported Geth activity in the area. 2) Most likely, a couple of things. First, they have Reaper tech so who knows what the Reapers can detect. It seems apparent that the stealth systems alone aren't enough to hide the Normandy from them. Second, that reported Geth activity was most likely a lie to lure the Normandy to that system. They knew that was the Normandy's mission, so they used that as bait and were expecting them hence pouncing on them almost immediately.
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