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Post by KaiserShep on Jan 16, 2017 16:12:42 GMT
I hope we won't ever need cover fire. Or any "hold the line" moment. Well, if it means anything, we've only ever held the line on foot in an ME game.
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Post by maximusarael020 on Jan 16, 2017 16:13:43 GMT
I think at this point people can at least agree that there are arguments to be made for both sides. Neither side has presented an argument that is totally moronic and without merit. Like many controversial topics in reality, there are good arguments for both sides.
Seeing that, Bioware decided to go with one side over the other. There are enough good arguments for that side that I think the detractors must agree it is an option, just not the best option in their opinion. If you have read all the arguments and examples about why the Tempest and Nomad don't need weapons and you still see no merit in any of those arguments, then I think at this point you are being close-minded. I'm not saying you need to agree no weapons is better, just that there can be a reasonable argument for that decision.
I myself can agree that you don't need weapons on the Tempest and Nomad, but still see merit in the argument for armament. It wouldn't be lore breaking or the most dumb decision to have weapons, it's just an alternative decision.
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Post by sgtreed24 on Jan 16, 2017 16:20:55 GMT
I think at this point people can at least agree that there are arguments to be made for both sides. Neither side has presented an argument that is totally moronic and without merit. Like many controversial topics in reality, there are good arguments for both sides. Seeing that, Bioware decided to go with one side over the other. There are enough good arguments for that side that I think the detractors must agree it is an option, just not the best option in their opinion. If you have read all the arguments and examples about why the Tempest and Nomad don't need weapons and you still see no merit in any of those arguments, then I think at this point you are being close-minded. I'm not saying you need to agree no weapons is better, just that there can be a reasonable argument for that decision. I myself can agree that you don't need weapons on the Tempest and Nomad, but still see merit in the argument for armament. It wouldn't be lore breaking or the most dumb decision to have weapons, it's just an alternative decision. There are definitely nice arguments to the "no weapons" side. As, absolutely, if someone sees a tank rolling up on their home with armaments galore... they will be less likely to think you want peace. I (and I assume others) would rather take that chance than to show up defenseless and get blown away at the first contact by an aggressive, warrior species. Better to be safe than sorry.
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Post by sgtreed24 on Jan 16, 2017 16:22:08 GMT
The whole argument of "well, the writers didn't put it in so obviously there won't be any need for defenses anyway" is a terrible one. Sure, we won't need them in the game because there aren't any scenarios for it, but that doesn't make it any less moronic to travel to an entirely different galaxy with no means to defend yourself on your two primary exploration vessels. Even if it was only shown as an aesthetic that is never used in gameplay (tempest)... it should still exist to show that the AI isn't completely incompetent. And the argument of "oh, it's better to just run away anyway"... I have two problems with. 1. What if, say, you CAN run away 9/10 times... but that 10th time, you're surrounded and must fight to blow a hole in their defenses to escape? Now you've intentionally put yourself in a corner cause "hurr durr, scout tanks don't need weapons." Have fun dying. 2. Why in the world would you want to take on any indigenous wildlife like thresher maws, that beast thing from the trailers, or what have you... on foot? Yeah, I'll take a tank with rail guns please. And if you want an in game reason... who wants to leave XP on the table?? ... and you still have plenty of time to just not buy the game. This thread is all about people trying to convince others to bolt from an "imaginary" fire... just like they've been trying to do ever since Andromeda was first announced. I'm going to hang around to see what they actually have done with it story-wise. If I don't like how the story fits it in then... I'll criticize it then. Regardless of how dumb it makes the AI (in my eyes) to go without some type of defense other than small arms... that isn't gonna make me not buy the game. lol It's just a nice conversation to be had to pass the time until the release.
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Post by SofNascimento on Jan 16, 2017 16:24:52 GMT
I think at this point people can at least agree that there are arguments to be made for both sides. Neither side has presented an argument that is totally moronic and without merit. Like many controversial topics in reality, there are good arguments for both sides. Seeing that, Bioware decided to go with one side over the other. There are enough good arguments for that side that I think the detractors must agree it is an option, just not the best option in their opinion. If you have read all the arguments and examples about why the Tempest and Nomad don't need weapons and you still see no merit in any of those arguments, then I think at this point you are being close-minded. I'm not saying you need to agree no weapons is better, just that there can be a reasonable argument for that decision. I myself can agree that you don't need weapons on the Tempest and Nomad, but still see merit in the argument for armament. It wouldn't be lore breaking or the most dumb decision to have weapons, it's just an alternative decision. There are definitely nice arguments to the "no weapons" side. As, absolutely, if someone sees a tank rolling up on their home with armaments galore... they will be less likely to think you want peace. I (and I assume others) would rather take that chance than to show up defenseless and get blown away at the first contact by an aggressive, warrior species. Better to be safe than sorry. Does anyone here is even arguing that the Tempest should be a heavily amored warship? Most people that I've seen here are only noticing something very obvious. Having no way at all to defend a ship is just plain stupid. Not to mention, the Tempest is based on the Normandy, which is a warship. It doesn't look any less (or more) threatening than the Alliance ship.
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Post by Deleted on Jan 16, 2017 16:34:34 GMT
... and you still have plenty of time to just not buy the game. This thread is all about people trying to convince others to bolt from an "imaginary" fire... just like they've been trying to do ever since Andromeda was first announced. I'm going to hang around to see what they actually have done with it story-wise. If I don't like how the story fits it in then... I'll criticize it then. Regardless of how dumb it makes the AI (in my eyes) to go without some type of defense other than small arms... that isn't gonna make me not buy the game. lol It's just a nice conversation to be had to pass the time until the release. Well, IMO, the argument of still being absolutely certain about buying a game that one clearly thinks is going to be "dumb" is at least as terrible as the argument I put forth of not caring about whether or not they draw in weapons on vehicles where they don't intend to put any scenarios in the game where we'll actually need those weapons. The best argument is for taking the "wait and see" approach. Allowing Bioware to reveal how they've incorporated this into their story when they are ready to reveal that detail to us. If they don't reveal anything before release, then anyone can still opt to wait until others have played the game before buying it.
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Post by dropzofcrimzon on Jan 16, 2017 16:36:38 GMT
and as it stands it still highlights a fallacy and you know it. I do not care who introduced it....IT'S STILL THERE Also...uhm...did you not see the fiend footage? You are telling me it would NOT make sense to take him on in a tank? In your opinion... but if Mac didn't write it, how Mac feels about it is, simply, irrelevant. so your theory is he is saying "I am seeing a fallacy/a hole in the coherence of the setting but...eh, I did not write this so I'm gonna ignore it"?
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Post by sgtreed24 on Jan 16, 2017 16:40:00 GMT
Regardless of how dumb it makes the AI (in my eyes) to go without some type of defense other than small arms... that isn't gonna make me not buy the game. lol It's just a nice conversation to be had to pass the time until the release. Well, IMO, the argument of still being absolutely certain about buying a game that one clearly thinks is going to be "dumb" is at least as terrible as the argument I put forth of not caring about whether or not they draw in weapons on vehicles where they don't intend to put any scenarios in the game where we'll actually need those weapons. The best argument is for taking the "wait and see" approach. Never said the game was gonna be dumb because of the lack of armaments on the vehicles and spacecraft... I said it makes the head of the AI moronic.
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Post by Deleted on Jan 16, 2017 16:40:33 GMT
In your opinion... but if Mac didn't write it, how Mac feels about it is, simply, irrelevant. so your theory is he is saying "I am seeing a fallacy/a hole in the coherence of the setting but...eh, I did not write this so I'm gonna ignore it"? Read again... how Mac FEELS about it is irrelevant. The choice to put it in there probably wasn't his to start with.
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Post by Deleted on Jan 16, 2017 16:41:36 GMT
Well, IMO, the argument of still being absolutely certain about buying a game that one clearly thinks is going to be "dumb" is at least as terrible as the argument I put forth of not caring about whether or not they draw in weapons on vehicles where they don't intend to put any scenarios in the game where we'll actually need those weapons. The best argument is for taking the "wait and see" approach. Never said the game was gonna be dumb because of the lack of armaments on the vehicles and spacecraft... I said it makes the head of the AI moronic. My mistake.
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Post by dropzofcrimzon on Jan 16, 2017 16:43:33 GMT
so your theory is he is saying "I am seeing a fallacy/a hole in the coherence of the setting but...eh, I did not write this so I'm gonna ignore it"? Read again... how Mac FEELS about it is irrelevant. The choice to put it in there probably wasn't his to start with. I am fairly sure that IF he felt NEGATIVELY about it when he came into it he would have done something to rectify it
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Post by Thrombin on Jan 16, 2017 16:50:13 GMT
I still don't understand the argument that no weapons is illogical. There are two ways to defend yourself: Run or Fight. There is nothing wrong with running as a defensive strategy. You can try to fight while running but that just reduces your chances of succeeding at either. The best way for a small scouting vessel to avoid getting blown up by whatever threat is out there is to be able to a) spot it and avoid it before encountering it or running from it. The best way to get yourself blown up is to engage it (defensively or otherwise), with weapons. The best way to convince an alien race that you come in peace is to come in an unarmed vessel. The best way to start diplomatic negotiations on the wrong foot is to fly an armed vessel into someone's territory. So to me the logic is the other way round. The only reason to have weapons is if you want to kill something or have a vested interest in defending a particular location. The Tempest isn't designed to do either. There may be AI ships that are but the Tempest is not one of them so, given that there is a down side to arming up, it makes more logical sense to forego weapons it doesn't need in favour of the maneuvarability, speed and peaceful apperance that it does need. But then, by that logic, if the pathfinders' whole shtick is to explore the unknown and "to boldly go where no man has gone before" and that all of their ships and ground based transports are "for exploration only" then why give Ryder and Co. weapons at all? Surely, giving them a sleeker spacesuit and a larger, faster jet pack that he/she can use to run away from any hostiles would be more in-line with how they are designing his/her transport options? The disconnect between these two facets of the Andromeda Initiative makes no sense in-universe; the game is saying that speed, maneuverability, and stealth are the best approaches with one thing, and then giving us enough fire power to level a small town on the other. It's narratively inconsistent, especially when the trailers showcase the Tempest possessing the capability to research and improve new weapons and armor systems for the away team, but seemingly not for the ship itself. The way I see it, the team doesn't have the option of running away. There aren't a lot of things you're going to be able to outrun on foot. Plus, as infantry goes they can be as effective as any other infantry but as warship's go the Tempest is never going to stack up in a fight even if it was armed to the teeth. So the equation as to whether running or fighting is more effective is very different. Finally, on foot the team may have legitimate reasons for needing to attack things or defend things. In the Nomad and the Tempest the only objective is to take the team to those places.
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Post by Deleted on Jan 16, 2017 16:53:48 GMT
Read again... how Mac FEELS about it is irrelevant. The choice to put it in there probably wasn't his to start with. I am fairly sure that IF he felt NEGATIVELY about it when he came into it he would have done something to rectify it That depends on how it was being used in the story and how far along development was regarding that part of the story when Schlerf left. I remember that many people speculated when Schlerf left and Mac was assigned to the position of Lead Writer that it wouldn't matter much because it was happening so late in the development cycle. That is, Mac would be unable to materially affect the story line anyways. Your particular question might have more relevance if Schlerf was available to answer it. Even so, without knowing how this is being used in the story, the "fallacy" you think it nails down is based purely on your speculation. Your wording tells me you know this (i.e. I"m fairly sure").
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Post by Iakus on Jan 16, 2017 16:57:20 GMT
But then, by that logic, if the pathfinders' whole shtick is to explore the unknown and "to boldly go where no man has gone before" and that all of their ships and ground based transports are "for exploration only" then why give Ryder and Co. weapons at all? Surely, giving them a sleeker spacesuit and a larger, faster jet pack that he/she can use to run away from any hostiles would be more in-line with how they are designing his/her transport options? The disconnect between these two facets of the Andromeda Initiative makes no sense in-universe; the game is saying that speed, maneuverability, and stealth are the best approaches with one thing, and then giving us enough fire power to level a small town on the other. It's narratively inconsistent, especially when the trailers showcase the Tempest possessing the capability to research and improve new weapons and armor systems for the away team, but seemingly not for the ship itself. The way I see it, the team doesn't have the option of running away. There aren't a lot of things you're going to be able to outrun on foot. Plus, as infantry goes they can be as effective as any other infantry but as warship's go the Tempest is never going to stack up in a fight even if it was armed to the teeth. So the equation as to whether running or fighting is more effective is very different. Finally, on foot the team may have legitimate reasons for needing to attack things or defend things. In the Nomad and the Tempest the only objective is to take the team to those places. The Alliance has armed SHUTTLES! Any sort of armament can be useful, even if all it does is force your enemy to dodge the incoming fire! As for being on foot: two words: thresher maws. There can be stuff on the ground that may be difficult to hide from and nigh-impossible to run from: large angry fauna, enemies in their ARMED vehicles. enemy bases, etc. Even teh environment may be a concern. it's possible the Pathfinders will have to fight in conditions too dangerous to step outside the Nomad for.
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Post by dropzofcrimzon on Jan 16, 2017 17:01:29 GMT
I am fairly sure that IF he felt NEGATIVELY about it when he came into it he would have done something to rectify it That depends on how it was being used in the story and how far along development was regarding that part of the story when Schlerf left. I remember that many people speculated when Schlerf left and Mac was assigned to the position of Lead Writer that it wouldn't matter much because it was happening so late in the development cycle. That is, Mac would be unable to materially affect the story line anyways. Your particular question might have more relevance if Schlerf was available to answer it. Even so, without knowing how this is being used in the story, the "fallacy" you think it nails down is based purely on your speculation. it is not speculation at all. Even if we were to be given an iron clad explanation as per why the tempest had no weapons (which I doubt immensely...possibly something regarding pr when encountering new races) the NOMAD not having weapons is just daft given its purpose really.
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Post by dropzofcrimzon on Jan 16, 2017 17:02:31 GMT
The way I see it, the team doesn't have the option of running away. There aren't a lot of things you're going to be able to outrun on foot. Plus, as infantry goes they can be as effective as any other infantry but as warship's go the Tempest is never going to stack up in a fight even if it was armed to the teeth. So the equation as to whether running or fighting is more effective is very different. Finally, on foot the team may have legitimate reasons for needing to attack things or defend things. In the Nomad and the Tempest the only objective is to take the team to those places. The Alliance has armed SHUTTLES! Any sort of armament can be useful, even if all it does is force your enemy to dodge the incoming fire! As for being on foot: two words: thresher maws. There can be stuff on the ground that may be difficult to hide from and nigh-impossible to run from: large angry fauna, enemies in their ARMED vehicles. enemy bases, etc. Even teh environment may be a concern. it's possible the Pathfinders will have to fight in conditions too dangerous to step outside the Nomad for. Ikaus, it's pointless...
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Post by Thrombin on Jan 16, 2017 17:16:53 GMT
The whole argument of "well, the writers didn't put it in so obviously there won't be any need for defenses anyway" is a terrible one. Sure, we won't need them in the game because there aren't any scenarios for it, but that doesn't make it any less moronic to travel to an entirely different galaxy with no means to defend yourself on your two primary exploration vessels. Even if it was only shown as an aesthetic that is never used in gameplay (tempest)... it should still exist to show that the AI isn't completely incompetent. I agree that the argument of whether the plot has them needing weapons or not is not a good one but I would be surprised if the AI itself (i.e. the Nexus or Arks) were completely defenseless. However, I disagree that there is any need to give an exploration vessel weapons. When you're too small to win a fight you're better off avoiding it. You can't really be surrounded in space. Space combat happens miles apart and if they had enough ships to block every means of escape from a sphere of engagement several miles in diameter even a Dreadnought wouldn't have enough fire power to do anything about it! The thing about running away in space is that all you have to do is avoid the incoming fire long enough to get to FTL speed. End of combat. The way I see it, the calculus is more a case of: Armed Tempest 1/10 times shot at only because appeared hostile and is destroyed 1/10 times shot at only because appeared hostile by a foe small enough to be beaten in combat and win the fight (compromise future chance of peace) 1/10 times face aggressive foe small enough to be beaten in combat and destroy it 2/10 times face aggressive foe that destroys you before you can escape 5/10 times face aggressive foe and escape Unarmed Tempest 2/10 times avoid combat by appearing non-hostile. Start diplomatic relations 1/10 times destroyed before being able to escape 710 times face aggressive foe and escape due to greater mobility Even if you argue that there's no difference in mobility for small arms you're still no worse off and you're potentially better off than the armed scenario. You wouldn't but the choice isn't take it on on foot vs. take it on with a rail gun. The choice is take it on on foot, take it on in a tank with a rail gun, or don't take it on at all and escape in a vehicle far too fast for the thresher maw to follow. Unles you were particulary fond of Thresher Maw steak and needed to restock your larder I see no reason not to prefer the latter option!
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Post by Iakus on Jan 16, 2017 17:19:36 GMT
You wouldn't but the choice isn't take it on on foot vs. take it on with a rail gun. The choice is take it on on foot, take it on in a tank with a rail gun, or don't take it on at all and escape in a vehicle far too fast for the thresher maw to follow. Unles you were particulary fond of Thresher Maw steak and needed to restock your larder I see no reason not to prefer the latter option! And let the colony on that world get eaten?
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Post by sgtreed24 on Jan 16, 2017 17:29:23 GMT
The whole argument of "well, the writers didn't put it in so obviously there won't be any need for defenses anyway" is a terrible one. Sure, we won't need them in the game because there aren't any scenarios for it, but that doesn't make it any less moronic to travel to an entirely different galaxy with no means to defend yourself on your two primary exploration vessels. Even if it was only shown as an aesthetic that is never used in gameplay (tempest)... it should still exist to show that the AI isn't completely incompetent. I agree that the argument of whether the plot has them needing weapons or not is not a good one but I would be surprised if the AI itself (i.e. the Nexus or Arks) were completely defenseless. However, I disagree that there is any need to give an exploration vessel weapons. When you're too small to win a fight you're better off avoiding it. You can't really be surrounded in space. Space combat happens miles apart and if they had enough ships to block every means of escape from a sphere of engagement several miles in diameter even a Dreadnought wouldn't have enough fire power to do anything about it! The thing about running away in space is that all you have to do is avoid the incoming fire long enough to get to FTL speed. End of combat. The way I see it, the calculus is more a case of: Armed Tempest 1/10 times shot at only because appeared hostile and is destroyed 1/10 times shot at only because appeared hostile by a foe small enough to be beaten in combat and win the fight (compromise future chance of peace) 1/10 times face aggressive foe small enough to be beaten in combat and destroy it 2/10 times face aggressive foe that destroys you before you can escape 5/10 times face aggressive foe and escape Unarmed Tempest 2/10 times avoid combat by appearing non-hostile. Start diplomatic relations 1/10 times destroyed before being able to escape 710 times face aggressive foe and escape due to greater mobility Even if you argue that there's no difference in mobility for small arms you're still no worse off and you're potentially better off than the armed scenario. You wouldn't but the choice isn't take it on on foot vs. take it on with a rail gun. The choice is take it on on foot, take it on in a tank with a rail gun, or don't take it on at all and escape in a vehicle far too fast for the thresher maw to follow. Unles you were particulary fond of Thresher Maw steak and needed to restock your larder I see no reason not to prefer the latter option! For your second point... I wasn't actually talking about the tempest there. Sorry if I worded it as such that it was misleading. That was more a nomad situation. As for the last portion, I suppose running away could always be a choice. But what if whatever you're trying to get to is blocked by the hostiles and is absolutely critical to the success of the AI? What if... turns out some species in Andromeda have technology that allows faster vehicles than the nomad. Aka, you can't escape. Now what? Fight vehicles on foot? EDIT: And if the reasoning will be, well other species won't attack if they perceive you to be peaceful. Then that's great. Why not keep their perception of peace by installing your armaments within the armor of the nomad iron man style. (how his armor opens open and the armaments then deploy and fire.) They can't see your weapons until you intend to use them, keeping the peaceful front, but also protecting yourself if needed. It just isn't logical to have zero weapons on the nomad. The tempest... makes more sense at least.
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Post by dropzofcrimzon on Jan 16, 2017 17:29:30 GMT
The whole argument of "well, the writers didn't put it in so obviously there won't be any need for defenses anyway" is a terrible one. Sure, we won't need them in the game because there aren't any scenarios for it, but that doesn't make it any less moronic to travel to an entirely different galaxy with no means to defend yourself on your two primary exploration vessels. Even if it was only shown as an aesthetic that is never used in gameplay (tempest)... it should still exist to show that the AI isn't completely incompetent. I agree that the argument of whether the plot has them needing weapons or not is not a good one but I would be surprised if the AI itself (i.e. the Nexus or Arks) were completely defenseless. However, I disagree that there is any need to give an exploration vessel weapons. When you're too small to win a fight you're better off avoiding it. You can't really be surrounded in space. Space combat happens miles apart and if they had enough ships to block every means of escape from a sphere of engagement several miles in diameter even a Dreadnought wouldn't have enough fire power to do anything about it! The thing about running away in space is that all you have to do is avoid the incoming fire long enough to get to FTL speed. End of combat. The way I see it, the calculus is more a case of: Armed Tempest 1/10 times shot at only because appeared hostile and is destroyed 1/10 times shot at only because appeared hostile by a foe small enough to be beaten in combat and win the fight (compromise future chance of peace) 1/10 times face aggressive foe small enough to be beaten in combat and destroy it 2/10 times face aggressive foe that destroys you before you can escape 5/10 times face aggressive foe and escape Unarmed Tempest 2/10 times avoid combat by appearing non-hostile. Start diplomatic relations 1/10 times destroyed before being able to escape 710 times face aggressive foe and escape due to greater mobility Even if you argue that there's no difference in mobility for small arms you're still no worse off and you're potentially better off than the armed scenario. You wouldn't but the choice isn't take it on on foot vs. take it on with a rail gun. The choice is take it on on foot, take it on in a tank with a rail gun, or don't take it on at all and escape in a vehicle far too fast for the thresher maw to follow. Unles you were particulary fond of Thresher Maw steak and needed to restock your larder I see no reason not to prefer the latter option! if that was the case...how did admiral Kohoku's men get killed by a thresher? Also what happens when a settlement is attacked by something like a thresher? What happens when the threat is something as large as a harvester and with the same ability to fly? Dude...going in a freaking alien uncharted world with no weapons saying "it's ok...we can always run away" is SUICIDAL and it makes no sense Let's take a pointer from the UNSC tyvm
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Post by Draining Dragon on Jan 16, 2017 17:29:37 GMT
Oh damn, I just realized that this almost certainly means no space combat. That's disappointing. Good thing I have SWTOR's Starfighter to give me my fix of space combat.
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Post by Thrombin on Jan 16, 2017 17:30:45 GMT
The way I see it, the team doesn't have the option of running away. There aren't a lot of things you're going to be able to outrun on foot. Plus, as infantry goes they can be as effective as any other infantry but as warship's go the Tempest is never going to stack up in a fight even if it was armed to the teeth. So the equation as to whether running or fighting is more effective is very different. Finally, on foot the team may have legitimate reasons for needing to attack things or defend things. In the Nomad and the Tempest the only objective is to take the team to those places. The Alliance has armed SHUTTLES! Any sort of armament can be useful, even if all it does is force your enemy to dodge the incoming fire! As for being on foot: two words: thresher maws. There can be stuff on the ground that may be difficult to hide from and nigh-impossible to run from: large angry fauna, enemies in their ARMED vehicles. enemy bases, etc. Even teh environment may be a concern. it's possible the Pathfinders will have to fight in conditions too dangerous to step outside the Nomad for. I suppose the crew could always stand in the open hatch of the Tempest as it flies by and shoot down at the enemy Air support is great in any combat but usually you don't expect a civilian scientific expedition to have or need air support. If you knowingly go into a situation which needs air support (or an armed Nomad for that matter) you should probably be sending in a strike team instead of a science team. It may be that the AI have strike teams but I'm pretty sure the Tempest crew aren't supposed to be it. Maybe unforeseen circumstances force them into having to take on that role during the game but I'm pretty sure it's not the role they were designed to be equipped for.
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Post by Thrombin on Jan 16, 2017 17:59:00 GMT
if that was the case...how did admiral Kohoku's men get killed by a thresher? Also what happens when a settlement is attacked by something like a thresher? What happens when the threat is something as large as a harvester and with the same ability to fly? Dude...going in a freaking alien uncharted world with no weapons saying "it's ok...we can always run away" is SUICIDAL and it makes no sense Let's take a pointer from the UNSC tyvm "You can always run away" is not a suicidal and nonsensical belief if it's true. After all, you're relying on "it's ok...we can always kill it with our big guns" to be true. Who's to say that belief is not more suicidal? With respect to the Thresher Maw, the Mako can get killed by a thresher pretty easily just by having it erupt from under it. In that case, however, the gun wouldn't have helped one way or the other. The only way to kill the Thresher Maw was to run around in circles risking instant death at any moment until you finally wore it down. Personally I could never do it without running out of range and saving the game every time I scored a hit! If survival is the aim then engaging it was never a good idea! Even the Mako couldn't handle a Harvester, the gun doesn't point up enough!
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Post by Thrombin on Jan 16, 2017 18:09:08 GMT
As for the last portion, I suppose running away could always be a choice. But what if whatever you're trying to get to is blocked by the hostiles and is absolutely critical to the success of the AI? What if... turns out some species in Andromeda have technology that allows faster vehicles than the nomad. Aka, you can't escape. Now what? Fight vehicles on foot? EDIT: And if the reasoning will be, well other species won't attack if they perceive you to be peaceful. Then that's great. Why not keep their perception of peace by installing your armaments within the armor of the nomad iron man style. (how his armor opens open and the armaments then deploy and fire.) They can't see your weapons until you intend to use them, keeping the peaceful front, but also protecting yourself if needed. It just isn't logical to have zero weapons on the nomad. The tempest... makes more sense at least. I will concede that there may be occasions where having weapons on the Nomad would help. My argument is that the pathfinder team aren't really supposed to be engaging on those sorts of missions. Normally you send in military strike teams to attack hostiles, rescue hostages, defend settlements etc. Not your science teams or diplomatic envoys. It may well be that the AI has these. It may even be that that's the focus of the multi-player but it's not supposed to be the job of the Tempest crew or the Nomad. For exploration the Nomad needs to be fast to get around as quickly as possible and not be weighed down by armaments it was never intended to need. Obviously we expect, and have seen, a lot of ground combat in the trailers but maybe that's just because of the unexpected problems that we know beset the initiative. The Tempest and Nomad were designed for peaceful exploration and travel not military conflicts and maybe they're being embroiled in that stuff because of what went wrong and not by design.
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Post by SofNascimento on Jan 16, 2017 18:10:07 GMT
And when running away is not an option?
I mean, let's imagine a very ordinary scenario. The Pathfinder is in the field and need immediate extraction because he is overwhelmed by enemy forces. He is partly a soldier so a situation like this would not be outside his expectations. The enemy forces have enough firepower to shoot the Tempest down because it doesn't have heavy armor. What can it do then?
Run away without the pathfinder? Crash itself into the enemy forces? Hope they are facing stormtroopers?
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