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Post by dropzofcrimzon on Jan 17, 2017 1:26:58 GMT
I prefer Blue Team's intro, honestly. It's one of the few things about that campaign I legitimately like. (Since we have jetpacks and stuff now, BioWare should totally nick it for an action scene in Andromeda.) As for the OP's question... Mass Effect 2 has one of my favourite intros in all of video gaming - walking out into the destroyed CIC as the sound cuts out; seeing the Normandy flail, battered and broken, through space; Shepard, giving her life to save Joker - but I'd probably rather something slow* for Andromeda, as I think that'd fit better with the whole, 'grand voyage of discovery' angle. And having that slower-paced intro turn into a fraught fight for survival - which we already know'll be part of the early-game; it's been shown in the trailers, and discussed in the Game Informer coverage - would work to convey how dangerous that grand voyage will be--to quote my fourth-favourite Starfleet Captain, 'Risk is our business!' ... *Originally, I wanted us to start off in a classroom aboard the Generation Ship Hyperion, but we now know that's not the setup they're going with. well my issue is that we lack Mass Effect badassery trailers. Those trailers that really make feel like "fuck yeah I am playing a total badass" Case in point, my favorite badassery trailer
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Post by Gilsa on Jan 17, 2017 1:50:06 GMT
Mass Effect 1. I still get chills from that intro. Best intro, imo. To me, Shepard walking through the Normandy and the camera following them while the main theme plays is the most powerful image of the trilogy. You get that feeling of the hero you are and the legend you will become. The galaxy's only hope. I agree with this. The narration gave me more time to get a sense of my character as she walked towards the meeting. Just seeing how Shepard passed other crew members gave me a sense of her place on the ship. What really threw me off was DA:I where it was pretty much BOOM and then "GO!" I had no idea what the background was, much less pick how to respond. It was a bit of fish out of water until I found my footing.
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Post by colfoley on Jan 17, 2017 2:25:22 GMT
I am expecting it to be like ME 2s anyways.
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To find the secrets of the universe: Think in terms of energy, frequency & VIBRATION -Nikola Tesla
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Shattered Steel, Jade Empire, Mass Effect Andromeda, SWTOR
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Post by Atemporal Vanguardian-Debugger on Jan 17, 2017 5:58:41 GMT
MERGE ALL FOUR OPTIONS.
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Post by jamiecotc on Jan 17, 2017 6:05:10 GMT
Just maker it skippable.
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Post by ProbeAway on Jan 17, 2017 6:20:06 GMT
I voted ME2 (the bit with Shep flailing silently as he floats away in space with his suit venting still gets me) but I strongly suspect that the start will have a similar feel to ME3's - everything is under control at first, then the sh*t hits the fan and you have to fight for survival.
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Post by Larry-3 on Jan 17, 2017 6:20:45 GMT
After the character creation screen, a short intro of waking up in our quarters, viewing a violet colored nebula, then walking over to the closet to seamlessly transitions to our wardrobe outfit selection screen. After that, we can now walk outside to see everyone half asleep at the tables, drinking coffee, and mumbling good morning.
"Hold button to drink coffee" [stamina recharging]
Time to explore the ship.
*Ambient music plays* [new codex added] [new objective added]
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Post by Ahriman on Jan 17, 2017 8:22:52 GMT
I guess I'd like to see some mix of #1 and #2. AI starts full of itself on departure, then some calamity in Dark Space (with small Ryder dynasty introduction perhaps) and then Arrival. *dum-dum-dum* Let the protagonists hit the surface. I.e. something like latest cinematic, but without epilepsy warning and a narrator explaining that things are bad when things are bad.
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Post by Deleted on Jan 17, 2017 10:16:29 GMT
Thanks to everyone so far who voted and responded Interesting seeing a lot of people go for ME1's opening, which I still think is pretty hard to beat. I mean, first impressions usually go a long way into establishing the feel of the game, and giving us a sense of what the game is going to be like, to a certain extent. You knew you were getting something different, and above average with the mastery of immersion and world-building that was ME1's slow building but cinematic and memorable opening. It was also a neat way to introduce Shepard. I think, at least at the very beginning, we'll get something similar in Andromeda. ME2's let you know you weren't getting a typical sequel to ME1. It brilliantly introduced both our new threat, and the Illusive Man and the new Cerberus (so to speak). Plus it was brilliantly cinematic, and a great contrast to ME1's. I still think as well that ME3's opening is one of the best in gaming, personally. Forget how it ended, as a way to introduce ME3 and the stakes and just what we were going with, the whole opening of Leaving Earth was on such a scale, and again so cinematic and emotional. I loved it. Andromeda's may also be similar to ME2's with the inevitable attack and stranding and fight for survival.
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, KOTOR, Jade Empire
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Post by Cypher on Jan 17, 2017 10:41:48 GMT
Gimmie something similar to MGS4's intro gameplay, where you mosey on in, thinking it's going to be another day in the office until giant mooing robots rain from the sky and effortlessly mow down everyone around you while you run away.
The intro planet needs to end in the Kett effortlessly mowing down the Pathfinder teams with Sarah/Scott & co barely escaping.
And then fade to black and game logo.
Mooing robots are a +.
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Post by davesin on Jan 17, 2017 15:26:36 GMT
I would like to see something like first ME's opening. Slow, calm... oh yes... and then the shitstorm starts.
What I REALLY want to see - an option to skip the opening scene. Oh my god, how I hate the opening scene of ME2...
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Post by Duke Cameron on Jan 17, 2017 16:36:13 GMT
Mass Effect 1
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Post by Nayawk on Jan 17, 2017 20:15:07 GMT
Voted something new, but if I had to pick then ME1 with a splash of ME3.
ME2 is a great opening and is one of my favourites, but it only works or has any emotional depth because its a sequel and we know the characters. Expecting a strong emotional reaction to new characters never works and is one of the complaints you hear directed at DA2's dead sibling a lot. That said opening into chaos and a ship failing could work as long as the expected reaction is 'oh shit is going down danger danger' rather than 'oh no random characters I have never met is having epic death scene, I think I'm suppose to care about this'
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Post by bigbad on Jan 17, 2017 20:20:50 GMT
Mass Effect 1. I still get chills from that intro. Same. It's full of wonder and a sense of discovery and excitement that I've rarely experienced while starting a video game. And the music is unbeatable.
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Post by Deleted on Jan 23, 2017 11:23:28 GMT
Still unsure yet whether I would like to hear a completely new score, or theme, play either before, during, or after Andromeda's opening sequence, or the nostalgia of hearing the original Mass Effect theme play, or Vigil's theme, which always gets me right in the feels.
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Post by Lebanese Dude on Jan 23, 2017 14:43:23 GMT
As long as there's no 'kid in the vent' who goes on to become an agent of sentimental bullshit, it should be OK. You're confusing sentimental with mental. I personally liked the exploration of mental illness in a protagonist after years of pressure. A lot of players here didn't, because god forbid their protagonist is anything less than perfect.
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Post by Deleted on Jan 23, 2017 14:56:47 GMT
As long as there's no 'kid in the vent' who goes on to become an agent of sentimental bullshit, it should be OK. You're confusing sentimental with mental. I personally liked the exploration of mental illness in a protagonist after years of pressure. A lot of players here didn't, because god forbid their protagonist is anything less than perfect. 'Exploration of mental illness'??? What? Where? What does that have to do with the kid in the vent? The kid in the vent was an incredibly corny way of 'highlighting' Shepard's concern for the human loss of the invasion, etc. If you're suggesting that the slo-mo chases in the woods dreams were an 'exploration' of PTSD, I'm sorry to say that that doesn't make much sense. Other games have done such explorations, at various levels of cheesiness, but not ME3. Even the scorned Arkham Knight made use of the theme of Batman's mental health, and it was one of the few things it did OK. Arkham Asylum did it very well.
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Post by BloodOfShiagur on Jan 23, 2017 15:02:44 GMT
You're confusing sentimental with mental. I personally liked the exploration of mental illness in a protagonist after years of pressure. A lot of players here didn't, because god forbid their protagonist is anything less than perfect. 'Exploration of mental illness'??? What? Where? What does that have to do with the kid in the vent? The kid in the vent was an incredibly corny way of 'highlighting' Shepard's concern for the human loss of the invasion, etc. If you're suggesting that the slo-mo chases in the woods dreams were an 'exploration' of PTSD, I'm sorry to say that that doesn't make much sense. Other games have done such explorations, at various levels of cheesiness, but not ME3. Even the scorned Arkham Knight made use of the theme of Batman's mental health, and it was one of the few things it did OK. Arkham Asylum did it very well. Wow.. so many interpretations of the "burning kid in the forest" dreams. All I could ever figure out (even on my first playthrough, if I remember correctly) was that it were the reapers screwing with Shepard's mind. From afar, not like Shepard was being indoctrinated or stuff. Perhaps the Catalyst hinting at the inevitable. You know, why else would she be dreaming about burning along with some brat she forgot five minutes after because simply the whole galaxy was being obliterated at that point... It might actually make no sense, but neither does a renegade with a generally 'shit happens' attitude taking the blame for a single child that refused to be helped earlier
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Post by Lebanese Dude on Jan 23, 2017 17:30:36 GMT
'Exploration of mental illness'??? What? Where? What does that have to do with the kid in the vent? The kid in the vent was an incredibly corny way of 'highlighting' Shepard's concern for the human loss of the invasion, etc. If you're suggesting that the slo-mo chases in the woods dreams were an 'exploration' of PTSD, I'm sorry to say that that doesn't make much sense. Other games have done such explorations, at various levels of cheesiness, but not ME3. Even the scorned Arkham Knight made use of the theme of Batman's mental health, and it was one of the few things it did OK. Arkham Asylum did it very well. The kid is the one that Shepard is looking at in the intro flying the small spaceship. The kid ends up dying when the Reapers destroy the ship he is "rescued" in. Shepard feels guilty because he's grounded. They could have showed different characters, but you know... it's a game. Might as well just show one person, a child, the symbol of the future of humanity. It's not out of nowhere. Shepard has been fighting for many years now and has been through some serious shit. It would make very little sense for it to not have impacted him like this, especially when the fate of the universe rests on his shoulders. It's a lot to take on. Your apparent dismissal of this by repeatedly calling it cheesy (which is funny because few games ever approach mental illness like this) goes to show you're not interested in actually understanding it. Yet you complain about it as if you actually know what you're talking about. People with PTSD have vivid dreams similar to Shepard had, and if you want to dismiss it then go right ahead. In fact, even Renegade Shepard became much more aggressive for the same reasons. Desperation and fear of failure under intense pressure. You can't even compare it to other games. Comparing it to Batman is just silly. That's an established character from comics with issues that appeared before the game starts. This is actually something you and Shepard experience together across three games. It doesn't make you right. It doesn't make you wrong either. You can have your opinion. You're hardly alone in it. It's too bad ME3 players just want to play an edgelord with zero personality who is apparently unfazed by the destruction of the universe.
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...lives for biotic explosions. And cheesecake!
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Post by Kappa Neko on Jan 23, 2017 17:59:33 GMT
I'm in a minority here it seems, but personally I want something more like ME2 intro, because even in an universe where space traveling is just another day in the office, I find the idea of going into cryo for hundred of years for a one-way trip to another galaxy pretty fucking scary, tbh, and I wish they would make the most of it. The troubles with the ark could add to it. So, I think I'd like to start already with a crash-landing, it's dark, you're alone and lost and you sound scared "where is Scott/Sara/dad?", then something startles you, that kind of thing. All of this mixed with fast flashbacks of going into cryo with someone telling you next time you open your eyes you'll be in andromeda, then waking up to screaming and panic, etc. Something like this but well done, without all the cliches that I'm using if possible I definitely don't want to be eased into it, it would feel like a missed opportunity to me, I love the movies that make space travel scary and this is a great chance for it Me too. I LOVED Shepard bumbling helplessly in space. Chills every time. Wouldn't have worked with a new character but I voted ME2 because I want a really cool everything-goes-wrong action fireworks opening. And from what we've heard so far, it seems very possible too. I want something super atmospheric. No rushed short DAI opening or the godawful "oh shit, reapers" ME3 prologue. I'd like to start a bit slow and hopeful actually as the crew says their goodbyes, goes on board for their one way trip into the unknown. We see them go into stasis, see them in stasis briefly, then Ryder wakes up but everything is wrong. Sirens wailing. Stuff's burning. The Hyperion is in trouble, you don't know why, and you barely make it out alive, stranded on an alien planet without any idea where the other ships are. Half of the crew dead. So basically a heroic send-off (maybe that's the somewhat new part?), then ME2 Shepard waking up from the Lazarus project. THEN the Normandy explosion part. I wouldn't mind a 10min cutscene (skippable of course). I do NOT want the game to start with Ryder opening their eyes and the big crash or whatever is done with in 2min. I want to feel the thrill and fear of a trip into the unknown. I want to see what these people leave behind. But I also want to be at the edge of my seat.
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Post by BloodOfShiagur on Jan 23, 2017 18:09:02 GMT
It's too bad ME3 players just want to play an edgelord with zero personality who is apparently unfazed by the destruction of the universe. I wouldn't call it "unfazed". More like Fight for the living and grieve for the dead when there's actually time for it. I fail to see how refusing to become responsible for the fate of whole galaxy suggests edgelord/ having no personality or feelings/ not cracking under the pressure in some other ways.
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Post by fialka on Jan 23, 2017 20:48:53 GMT
'Exploration of mental illness'??? What? Where? What does that have to do with the kid in the vent? The kid in the vent was an incredibly corny way of 'highlighting' Shepard's concern for the human loss of the invasion, etc. If you're suggesting that the slo-mo chases in the woods dreams were an 'exploration' of PTSD, I'm sorry to say that that doesn't make much sense. Other games have done such explorations, at various levels of cheesiness, but not ME3. Even the scorned Arkham Knight made use of the theme of Batman's mental health, and it was one of the few things it did OK. Arkham Asylum did it very well. The kid is the one that Shepard is looking at in the intro flying the small spaceship. The kid ends up dying when the Reapers destroy the ship he is "rescued" in. Shepard feels guilty because he's grounded. They could have showed different characters, but you know... it's a game. Might as well just show one person, a child, the symbol of the future of humanity. It's not out of nowhere. Shepard has been fighting for many years now and has been through some serious shit. It would make very little sense for it to not have impacted him like this, especially when the fate of the universe rests on his shoulders. It's a lot to take on. Your apparent dismissal of this by repeatedly calling it cheesy (which is funny because few games ever approach mental illness like this) goes to show you're not interested in actually understanding it. Yet you complain about it as if you actually know what you're talking about. People with PTSD have vivid dreams similar to Shepard had, and if you want to dismiss it then go right ahead. In fact, even Renegade Shepard became much more aggressive for the same reasons. Desperation and fear of failure under intense pressure. You can't even compare it to other games. Comparing it to Batman is just silly. That's an established character from comics with issues that appeared before the game starts. This is actually something you and Shepard experience together across three games. It doesn't make you right. It doesn't make you wrong either. You can have your opinion. You're hardly alone in it. It's too bad ME3 players just want to play an edgelord with zero personality who is apparently unfazed by the destruction of the universe. Well put. People also seem to forget that Shepard was on house arrest, presumably mostly in that room, for a couple months. She (feel free to insert 'he' but I always played a female) likely spent many hours staring out that window, reflecting on the past two years, watching the 'normal' world go by. As that boy likely lived there she probably saw him a lot. Maybe wondered if he'd one day grow up and travel in space as well, what with his obvious love of spaceships. Or would he even be able to, with the Reapers coming? Watching him die because of those Reapers, and being unable to do a thing about it... of course it would affect her in some way. I thought visually representing PTSD through those dreams was a cool way to do it. As that can happen with PTSD - vivid dreams, reliving that one moment. Doesn't have to be a big moment, it just has to have an impact because it symbolizes something. For a paragon it might be regret that she couldn't or didn't do more. Save more people. Get people to believe. For a renegade it could be frustration - that people didn't listen, that she failed to beat them. Personally I thought the child was a nice way to represent that - and I found it pretty believable that the Catalyst, with it's ability to get in her head, would take that form to disarm her. Even if I think that ending encounter lacked in execution, I didn't hate the premise as so many seemed to.
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Post by sgtreed24 on Jan 23, 2017 21:15:31 GMT
Wait... I thought the kid wasn't even real?
Like, the marines in the shuttle never even acknowledged him.
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Post by fialka on Jan 23, 2017 22:02:58 GMT
Wait... I thought the kid wasn't even real? Like, the marines in the shuttle never even acknowledged him. That's a theory, yes... I think it can depend on your interpretation, at least when you see the kid outside at the shuttles. I think the scene in the vents doesn't actually happen though - the kid's dialogue is very weird and makes more sense if you think Shepard's hallucinating him (Reapers...? Or Shepard's under a lot of stress. Up to the player, I think). I think it is possible there is no kid at the shuttles either. I could go either way with it though. I do think that the kid playing with the spaceship really exists though. It makes more sense if you assume there really was a child living in that building, who Shepard is somewhat familiar with. Else, yeah - why would Shepard care so much? It sucks to see a child die, but as a soldier I'm sure it's nothing she hasn't seen before. Seeing a child die who she's been watching play outside her window would be a bit traumatic though. Regardless, I don't think the kid as a symbol was as bad an approach as some players think (though I understand why they might dislike it). I actually though the beginning of the game was cool in how it humanized the tragedy of the war's beginning (though it felt pretty rushed to me). And then came full circle with that same child appearing at the end. But, I'm also one of those few players who didn't totally hate the ending. Was it great? No. Could it have been executed better? Absolutely. But I didn't think it was the unforgivable, irredeemable piece of steaming crap so many fans seem to think it is.
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Post by malanek on Jan 24, 2017 2:56:48 GMT
Something new. I very much hope we can skip any cutscene we want to as well.
As for opening missions I actually think ME1 was best (apart from the basic gameplay).
ME2 was far too slow aboard the Normandy although once shep woke up on the station it was good.
ME3 focused a bit too much on the story and cutscenes, it was still supposed to be an introductory gameplay mission and I don't think it felt quite right.
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