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Post by KaiserShep on Jan 17, 2017 18:22:30 GMT
I imagine no more than ME1 was, unless, of course, there's a count of some sort that is used to unlock new plot points similarly to Power.
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Post by Deleted on Jan 17, 2017 18:25:59 GMT
the game will be 100 hous if yu wat to complete 100%, fnd all collectibles, shards, logs, etc all that useless stuff exploring 1005 of all maps, otherwise it won't reach 30 hours of single player story and you don't need to compare your gear other players', you use the best you have to survive, defeat enemies, do missions, whn you get better gear, use it That's how Trilogy works. BUT in Andromeda, if you can get Ryder in SP gear into MP for the Strike Team missions, then your SP gear becomes compared vs other players' even if only one character (the host) is playing the Ryder, and the rest of the players pick one of the MP kits. I want to find out how this works. The crafting, the SP+MP blend, and the Ryder being able to participate in the MP are all new features that we have not seen in the MET, along with the whole OW'ness of it, so, well, I want to know how it is designed and interacts with one another. Rather than seeing paint-jobs on Nomad, or learning that I can name my weapon tbh.
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Post by colfoley on Jan 17, 2017 18:32:47 GMT
I know that piecing information together and making negative assumptions is a terrible idea, but between the ties of the MP and Sp, the ability to use the Ryder in MP and an emphasis on the crafted gear, and the note that the game may be 100 hrs long, I am worried that it went for the popular gaming concept of linking every mode of content via crafting BiS gear, and filling up the playtime with grind that is made necessary because the game will strongly push you to compare your gear and performance vs the rest of the playerbase. In other words, the content will become impossible to complete w/o maxing out the gearsets vs crafting, and to craft, you will need to play many hours per day of everything. I really would love to hear that it is not the case and the game will be much more like the original ME games, that were fast and did not really necessitate any gearing or grind. wait. You can play mp as Ryder since when? As far as it goes every RPG ever had an element of grind to it so i think its fairly safe to say Andromeda will to.
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Post by majesticjazz on Jan 17, 2017 18:32:51 GMT
Where was it ever said that MEA will be 100 hours long? One of the tweets said that while they cannot divulge the estimated playtime, it will be satisfying length. 100 hours long was quoted in the question that prompted that answer. Well if 100 hours is what they are projecting, then I am fine with that. The longer the better.
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Post by Deleted on Jan 17, 2017 18:35:14 GMT
I know that piecing information together and making negative assumptions is a terrible idea, but between the ties of the MP and Sp, the ability to use the Ryder in MP and an emphasis on the crafted gear, and the note that the game may be 100 hrs long, I am worried that it went for the popular gaming concept of linking every mode of content via crafting BiS gear, and filling up the playtime with grind that is made necessary because the game will strongly push you to compare your gear and performance vs the rest of the playerbase. In other words, the content will become impossible to complete w/o maxing out the gearsets vs crafting, and to craft, you will need to play many hours per day of everything. I really would love to hear that it is not the case and the game will be much more like the original ME games, that were fast and did not really necessitate any gearing or grind. wait. You can play mp as Ryder since when? As far as it goes every RPG ever had an element of grind to it so i think its fairly safe to say Andromeda will to. Since they described Strike Teams & it is hard to say how it relates to the rest MP. One player (host) is supposed to be able to use Ryder, and the rest - the MP characters.
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Post by colfoley on Jan 17, 2017 18:37:59 GMT
wait. You can play mp as Ryder since when? As far as it goes every RPG ever had an element of grind to it so i think its fairly safe to say Andromeda will to. Since they described Strike Teams & it is hard to say how it relates to the rest MP. One player (host) is supposed to be able to use Ryder, and the rest - the MP characters. if true... That is so neat !
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Post by Deleted on Jan 17, 2017 18:43:33 GMT
Since they described Strike Teams & it is hard to say how it relates to the rest MP. One player (host) is supposed to be able to use Ryder, and the rest - the MP characters. if true... That is so neat ! hey, always happy to disseminate the information, even when I fret.
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Post by Cyonan on Jan 17, 2017 18:57:23 GMT
Well they said that MP wont affect SP for real this time, so I'm guessing there isn't going to be any kind of cross crafting system.
Considering that DA:I had very minimal grinding that was actually necessary and you could easily get through the entire game without crafting anything, I'm not too worried about ME:A being too grindy if I don't want it to be.
Though as others are saying, there will probably be an element of grinding involved at some point.
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Post by ProbeAway on Jan 17, 2017 20:07:48 GMT
wait. You can play mp as Ryder since when? As far as it goes every RPG ever had an element of grind to it so i think its fairly safe to say Andromeda will to. Since they described Strike Teams & it is hard to say how it relates to the rest MP. One player (host) is supposed to be able to use Ryder, and the rest - the MP characters. Where did they say this?!? I read that you could go straight from SP to MP to do the strike team missions but not that Ryder would be part of the strike team. That would create all sorts of issues about what weapons, armour and skills Ryder had available.
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Post by Deleted on Jan 17, 2017 20:24:14 GMT
Since they described Strike Teams & it is hard to say how it relates to the rest MP. One player (host) is supposed to be able to use Ryder, and the rest - the MP characters. Where did they say this?!? I read that you could go straight from SP to MP to do the strike team missions but not that Ryder would be part of the strike team. That would create all sorts of issues about what weapons, armour and skills Ryder had available. It does not say so straight out, but the main article on the Strike Team Missions says that you can join another player's team, and you can do those missions solo, so a few folks suggested that the host = Ryder (who can either solo, or recruit help). This set-up does make an intrinsic sense, but if it does work that way (i.e. you are not forced to switch to an MP character for a Strike Mission) it will cause issues of SP performance. It will also fall very neatly in the concept of intertwined, but not obligatory content that increases the incentives for content consumption by each player. I'd like to know how the Strike Missions work, why they are separate and how they are different from the MP-from-the-start-menu mode & how gearing + crafting work in SP/MP. There gotta be a reason why they are changing it from the crafting-free MET model and why the Strike Team Mode is separate from just the MP and why the set-up of your SP character is similar to the MP set-up. They have all the ingredients...
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Post by Deleted on Jan 17, 2017 20:40:21 GMT
For a minute there i read that as Grindr <snip> HA! Me too. Great minds......
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Post by theflyingzamboni on Jan 17, 2017 20:43:56 GMT
Romances and sexual egalitarianism have been a big part of recent BioWare titles, so no guarantee that it won't be Grindr.
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Post by ProbeAway on Jan 17, 2017 20:53:53 GMT
Where did they say this?!? I read that you could go straight from SP to MP to do the strike team missions but not that Ryder would be part of the strike team. That would create all sorts of issues about what weapons, armour and skills Ryder had available. It does not say so straight out, but the main article on the Strike Team Missions says that you can join another player's team, and you can do those missions solo, so a few folks suggested that the host = Ryder (who can either solo, or recruit help). This set-up does make an intrinsic sense, but if it does work that way (i.e. you are not forced to switch to an MP character for a Strike Mission) it will cause issues of SP performance. It will also fall very neatly in the concept of intertwined, but not obligatory content that increases the incentives for content consumption by each player. I'd like to know how the Strike Missions work, why they are separate and how they are different from the MP-from-the-start-menu mode & how gearing + crafting work in SP/MP. There gotta be a reason why they are changing it from the crafting-free MET model and why the Strike Team Mode is separate from just the MP and why the set-up of your SP character is similar to the MP set-up. They have all the ingredients... Ah ok. I definitely didn't read that as being able to use Ryder. More like Ryder ordering the strike team to deploy upon finding a mission point during SP, and then the player being able to host as one of their unlocked MP characters.
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Post by colfoley on Jan 17, 2017 20:57:11 GMT
You know its a bit of a drag without being able to afford a PS Plus account though. If one can play as your Ryder during it, in theory, that would be a huge draw for me. But alas. I cannot.
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Post by sgtreed24 on Jan 17, 2017 20:57:50 GMT
I think maybe you're reading a bit too much into the ability to go straight from SP into a strike mission.
I think that just means that as you're playing along with Ryder in SP and an opportunity for a strike mission comes up, you can accept it... and that's like Ryder authorizing the strike. Then it sends you to the MP strike mode where you choose your character and if you wanna go solo or group up.
Then when the mission is over, you're back to playing Ryder. And after a certain amount of time (that seems appropriate for the strike to have completed) you'll get a notification on your personal computer saying that funds or resources etc have been added to the nexus or whatever the bonus for that strike was.
I highly doubt SP gear will be related to the MP.
The loadout similarity between the games is probably just to keep the difference from being so jarring to encourage more people to play MP and thus hopefully get that microtransaction money flowing. lol
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Post by BansheeOwnage on Jan 17, 2017 21:11:52 GMT
Where was it ever said that MEA will be 100 hours long? It's a good guess, since it seems to be like DA:I in style (lots of zones to explore) and DA:I took about 100 hours for a lot of people (even if the main story was only 20-30). Personally, it takes me about 200 hours to do everything in DA:I. Well if 100 hours is what they are projecting, then I am fine with that. The longer the better. I agree, with the caveat that that length is filled with meaningful/fun content. wait. You can play mp as Ryder since when? As far as it goes every RPG ever had an element of grind to it so i think its fairly safe to say Andromeda will to. Since they described Strike Teams & it is hard to say how it relates to the rest MP. One player (host) is supposed to be able to use Ryder, and the rest - the MP characters. I get how you would think that, but I just can't see them going through the effort to be honest, so I doubt we'll play as Ryder. It's probably as others have said: Ryder calls a team in, you play as the team, then back to Ryder. It would be awesome though! I always wished you could make the default humans in ME3MP look like any of your Shepard saves.
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Post by DoomsdayDevice on Jan 17, 2017 21:15:55 GMT
ME3 multiplayer actually was a massive grind if you wanted all the ultra rares at max level, the challenges, the banners, etc. It's just that they released so much free content; character kits, maps, weapons, that it was a LOT of fun. But it definitely was a grind if you wanted to unlock all the cool stuff.
I have almost 600 hours in ME3 MP, and I still haven't got the damn Venom Shotgun, nor do I have all my ultra-rares on level X. I did get all the challenges, banners, kits and rares to the max level though.
The problem was the random loot when buying packs, actually. If you could have bought the things you wanted with the credits you earned, it would have been a totally different story.
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Post by 10k on Jan 17, 2017 21:16:26 GMT
I know that piecing information together and making negative assumptions is a terrible idea, but between the ties of the MP and Sp, the ability to use the Ryder in MP and an emphasis on the crafted gear, and the note that the game may be 100 hrs long, I am worried that it went for the popular gaming concept of linking every mode of content via crafting BiS gear, and filling up the playtime with grind that is made necessary because the game will strongly push you to compare your gear and performance vs the rest of the playerbase. In other words, the content will become impossible to complete w/o maxing out the gearsets vs crafting, and to craft, you will need to play many hours per day of everything. I really would love to hear that it is not the case and the game will be much more like the original ME games, that were fast and did not really necessitate any gearing or grind. Wait we can use our Ryder in MP? If so, I'm sold!! This is what I wanted with ME3.
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Post by bizantura on Jan 17, 2017 21:24:02 GMT
For me, it boils down what Forbes put down in this article link.
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Post by Deleted on Jan 17, 2017 21:27:44 GMT
I think maybe you're reading a bit too much into the ability to go straight from SP into a strike mission. I think that just means that as you're playing along with Ryder in SP and an opportunity for a strike mission comes up, you can accept it... and that's like Ryder authorizing the strike. Then it sends you to the MP strike mode where you choose your character and if you wanna go solo or group up. Then when the mission is over, you're back to playing Ryder. And after a certain amount of time (that seems appropriate for the strike to have completed) you'll get a notification on your personal computer saying that funds or resources etc have been added to the nexus or whatever the bonus for that strike was. I highly doubt SP gear will be related to the MP. The loadout similarity between the games is probably just to keep the difference from being so jarring to encourage more people to play MP and thus hopefully get that microtransaction money flowing. lol If I am overthinking, they are overdesigning, tbh, putting in the features that are at best adding some flavour? I would not complain if it is indeed just a glorified quest alert and crafting is solely SP, but I wish they invested that dev manhours elsewhere.
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Post by colfoley on Jan 17, 2017 21:28:04 GMT
Where was it ever said that MEA will be 100 hours long? It's a good guess, since it seems to be like DA:I in style (lots of zones to explore) and DA:I took about 100 hours for a lot of people (even if the main story was only 20-30). Personally, it takes me about 200 hours to do everything in DA:I. Well if 100 hours is what they are projecting, then I am fine with that. The longer the better. I agree, with the caveat that that length is filled with meaningful/fun content. Since they described Strike Teams & it is hard to say how it relates to the rest MP. One player (host) is supposed to be able to use Ryder, and the rest - the MP characters. I get how you would think that, but I just can't see them going through the effort to be honest, so I doubt we'll play as Ryder. It's probably as others have said: Ryder calls a team in, you play as the team, then back to Ryder. It would be awesome though! I always wished you could make the default humans in ME3MP look like any of your Shepard saves. Meh for the game I finished a lot of the time with it under 100 hours. With my last playthrough, with all the DLC, clocking in at about 90 for Inquisition.
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Post by Deleted on Jan 17, 2017 21:29:33 GMT
I know that piecing information together and making negative assumptions is a terrible idea, but between the ties of the MP and Sp, the ability to use the Ryder in MP and an emphasis on the crafted gear, and the note that the game may be 100 hrs long, I am worried that it went for the popular gaming concept of linking every mode of content via crafting BiS gear, and filling up the playtime with grind that is made necessary because the game will strongly push you to compare your gear and performance vs the rest of the playerbase. In other words, the content will become impossible to complete w/o maxing out the gearsets vs crafting, and to craft, you will need to play many hours per day of everything. I really would love to hear that it is not the case and the game will be much more like the original ME games, that were fast and did not really necessitate any gearing or grind. Wait we can use our Ryder in MP? If so, I'm sold!! This is what I wanted with ME3. I should have used a qualifying adjective like "speculated". It is one of the things I'd like to know.
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Oh, me so scrubby! Me pugging long time! --- 78 URs to go
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Post by DoomsdayDevice on Jan 17, 2017 21:33:28 GMT
It's probably as others have said: Ryder calls a team in, you play as the team, then back to Ryder. Probably, yeah. How very fitting that we happen to be posting right next to each other, haha. Especially because my posts are very few. I was just talking about spending almost 600 hours in the ME3MP. I'm guessing 90% of that time must have been shoulder to shoulder with you. =D Ah man, ME3 MP was SO MUCH FUN! Especially making up builds for all the gazillions of kits they released. I could never get enough of that. I wasn't even planning on getting ME:A anytime soon, but if the multiplayer's anything like it was in ME3, I might just pick it up at some point, if only for the damn multiplayer, haha.
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Post by sgtreed24 on Jan 17, 2017 21:36:36 GMT
I think maybe you're reading a bit too much into the ability to go straight from SP into a strike mission. I think that just means that as you're playing along with Ryder in SP and an opportunity for a strike mission comes up, you can accept it... and that's like Ryder authorizing the strike. Then it sends you to the MP strike mode where you choose your character and if you wanna go solo or group up. Then when the mission is over, you're back to playing Ryder. And after a certain amount of time (that seems appropriate for the strike to have completed) you'll get a notification on your personal computer saying that funds or resources etc have been added to the nexus or whatever the bonus for that strike was. I highly doubt SP gear will be related to the MP. The loadout similarity between the games is probably just to keep the difference from being so jarring to encourage more people to play MP and thus hopefully get that microtransaction money flowing. lol If I am overthinking, they are overdesigning, tbh, putting in the features that are at best adding some flavour? I would not complain if it is indeed just a glorified quest alert and crafting is solely SP, but I wish they invested that dev manhours elsewhere. I think they just wanted a way to make it seem like the strike missions and such related to the SP and the overall story (Like in ME3), but without actually affecting the SP much at all.
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Post by Deleted on Jan 17, 2017 21:37:08 GMT
For me, it boils down what Forbes put down in this article link. I agree with the sentiment that I want Andromeda to closely emulate ideas of the MET, but for me the MP as it was realized in MET was a part of that identity, with the game offering a fun & fast sp campaign and a fun&fast coop. Neither mode ever made me feel like I have to do something boring or power through anything, and basically 90% of the experience was pure fun. I can't remember a similar experience ever.
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