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Post by Deleted on Jan 17, 2017 14:00:14 GMT
I know that piecing information together and making negative assumptions is a terrible idea, but between the ties of the MP and Sp, the speculated ability to use one's Ryder in MP and an emphasis on the crafted gear, and the note that the game may be 100 hrs long, I am worried that it went for the popular gaming concept of linking every mode of content via crafting BiS gear, and filling up the playtime with grind that is made necessary because the game will strongly push you to compare your gear and performance vs the rest of the playerbase. In other words, the content will become impossible to complete w/o maxing out the gearsets vs crafting, and to craft, you will need to play many hours per day of everything.
I really would love to hear that it is not the case and the game will be much more like the original ME games, that were fast and did not really necessitate any gearing or grind.
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Post by Deleted on Jan 17, 2017 14:10:32 GMT
For a minute there i read that as Grindr Uh, I don't know what to say, but it looks like crafting will be involved. There were was a certain element of grinding in the ME3 multiplayer though to be fair, if you wanted to get the better powers and also to get more packs, thus better weapons, characters etc and to play the harder, more challenging difficulties. Maybe because I don't hang around the MP threads, but I haven't heard anyone complain about this? I'm sure if its like this as well with Andromeda, it shouldn't be a problem. Its as to how important the crafting elements are and how necessary there are in conjunction to everything else in order to get better gear and stuff.
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Post by Deleted on Jan 17, 2017 14:33:46 GMT
For a minute there i read that as Grindr :blink: Uh, I don't know what to say, but it looks like crafting will be involved. There were was a certain element of grinding in the ME3 multiplayer though to be fair, if you wanted to get the better powers and also to get more packs, thus better weapons, characters etc and to play the harder, more challenging difficulties. Maybe because I don't hang around the MP threads, but I haven't heard anyone complain about this? I'm sure if its like this as well with Andromeda, it shouldn't be a problem. Its as to how important the crafting elements are and how necessary there are in conjunction to everything else in order to get better gear and stuff. Well, what I am worried about is that the SP on high difficulties setting will be tied with MP via crafting BiS gear without which you cannot succeed in either. ME3MP did not really feel like a grind, it was just playing as much as you want, and no problems. But if you have to play both SP &MP to craft (in other words like BnS where you had to play your dungeons for Stingers and your OW PvP for your Monnstones to upgrade, and had to do it for at leats 2 hours per day each to keep up), and play it a lot and both on high difficulties, that's when it really starts limiting an unsophisticated player like me, because I will start get cut off from the content b/c I will fall behind & won't have means to secure the gear necessary to play. It *is* an easy way to inflate the play hours and increase the use of content by all the player-base....
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Post by sjsharp2010 on Jan 17, 2017 14:45:41 GMT
tbh I think crafting your gear is just one way of getting and using what you need. In fact one of the best mage armours in DAI for example is actually not got through crafting you find it by killing one of the dragons in the Emprise du Lion the Highland ravager if I recall. Although it is only a tier 3 armour it's probably strong enough to see you through till the end of the game even the DLC levels if you wish. You don't necessarily have to find or buy tier 4 armour even though it exists becauase it's not really that much stronger tbh and it's just there as an extra option. It largely depends on what you want. Obviously the better equipment you have the easier the game becomes in the latter stages but you don't necessarily need to get top tier stuff to beat it. It's also in part dependent on how you've configured your hero as well and the powers you've chosen to unlock so it's not all about the equipment because if you manage to configure your heroes well enough you might not need to rely too much on you equipment
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Post by Deleted on Jan 17, 2017 14:50:40 GMT
For a minute there i read that as Grindr Uh, I don't know what to say, but it looks like crafting will be involved. There were was a certain element of grinding in the ME3 multiplayer though to be fair, if you wanted to get the better powers and also to get more packs, thus better weapons, characters etc and to play the harder, more challenging difficulties. Maybe because I don't hang around the MP threads, but I haven't heard anyone complain about this? I'm sure if its like this as well with Andromeda, it shouldn't be a problem. Its as to how important the crafting elements are and how necessary there are in conjunction to everything else in order to get better gear and stuff. Well, what I am worried about is that the SP on high difficulties setting will be tied with MP via crafting BiS gear without which you cannot succeed in either. ME3MP did not really feel like a grind, it was just playing as much as you want, and no problems. But if you have to play both SP &MP to craft (in other words like BnS where you had to play your dungeons for Stingers and your OW PvP for your Monnstones to upgrade, and had to do it for at leats 2 hours per day each to keep up), and play it a lot and both on high difficulties, that's when it really starts limiting an unsophisticated player like me, because I will start get cut off from the content b/c I will fall behind & won't have means to secure the gear necessary to play. It *is* an easy way to inflate the play hours and increase the use of content by all the player-base.... Like you, I sincerely hope this is not the case. My internet simply does not allow me to play multiplayer, but I would like to be able to succeed at insanity difficulties without playing any multiplayer. It's one reason why I'm really waiting until after the game is released to make a final decision on it. If it requires MP in any way, I simply won't be buying it. (If they hadn't backed down and made it possible to get all endings without MP in ME3, I wouldn't have bought that game either). As for grinding, I suspect there will be some involved in single player to collect materials for crafting. It just seems the "run of the mill" sort of thing for most games to include over the last several years. ME3 was very much a breath of fresh air in that department. I think it is about the only game I've found that truly does not even really allow for any grinding.
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Post by Deleted on Jan 17, 2017 14:58:03 GMT
I think the only hope is that MEA is by definition a moddable game, so people can cheat in resources from SP, and I doubt they will put resources in keeping it clean. So, they cannot allow easy cheating to disturb mp balance. Still, Ryder in MP really gets me worried on the account of gear interdependency.
TBH, if they do put it on the grind rails for both modes, I will cheat in whatever they dole out in sp, and grind mp, because it's fast and fun. I have not touched the code and mods since playing with RC in kOTor 2, and fixing a bug mod in Awakening, but I will fall back on my dishonourable modding background to get what I want.
I do prefer to stay clean, because over the years I came to see the amount of control modding gave me as essentially detrimental to my enjoyment of the game.
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Post by Serza on Jan 17, 2017 15:11:01 GMT
Your copy will be the only gring game. Everyone else gets a perfectly good BW RPG. Don't worry, they gotcha covered!
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Post by majesticjazz on Jan 17, 2017 15:12:43 GMT
Where was it ever said that MEA will be 100 hours long?
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Post by Deleted on Jan 17, 2017 15:16:09 GMT
Your copy will be the only gring game. Everyone else gets a perfectly good BW RPG. Don't worry, they gotcha covered! :P Aww.... I can't believe BioWare finally did what they intended all along. Create a game for me personally. Too bad it's all about scouring an area for crafting mats and building a new set of armor to advance to the next area lest you get one shot on arrival by the first mob spawn. Deceptively neutral UI voice: You did not update your implant's augment, Cricket? I would not gather your party before venturing forth if I were you...
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Post by Deleted on Jan 17, 2017 15:18:02 GMT
Where was it ever said that MEA will be 100 hours long? One of the tweets said that while they cannot divulge the estimated playtime, it will be satisfying length. 100 hours long was quoted in the question that prompted that answer.
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Post by GannayevOfDreams on Jan 17, 2017 15:36:28 GMT
They've said the crafting mechanic will be very different from DA:I, but I suspect only in the actual mechanical sense. DA:I had plenty of awesome weapon and armor drops that you could easily use to beat the game, but if you were really looking for BiS then crafting was the only way to ensure the optimal stat in every category. This is only important if you're trying to make some niche build work or beat the game on the harder difficulties. I imagine the same basic concept for ME:A. You'll get plenty of good drops but crafting will be required if you're aiming for something specific.
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Post by Beerfish on Jan 17, 2017 15:38:37 GMT
In almost every game I have ever played grinding is totally optional. 'But I want all the best stuff!' Well in that case you are voluntarily grinding.
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Post by Deleted on Jan 17, 2017 15:39:53 GMT
They've said the crafting mechanic will be very different from DA:I, but I suspect only in the actual mechanical sense. DA:I had plenty of awesome weapon and armor drops that you could easily use to beat the game, but if you were really looking for BiS then crafting was the only way to ensure the optimal stat in every category. This is only important if you're trying to make some niche build work or beat the game on the harder difficulties. I imagine the same basic concept for ME:A. You'll get plenty of good drops but crafting will be required if you're aiming for something specific. But will that crafted armor/weapons be allowed in MP mode and tramp the MP gear on a Ryder host b/c you can customize your stats? Or will the Ryder have to use MP gear in the MP? Or will the MP kits in MP gear will always be better than the Ryder-host so it's always better to grab one of them, and only use Ryder if you did not play MP at all, as it makes a better starter character than the MP level 1 with Avenger 1?
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Post by Kian on Jan 17, 2017 15:48:13 GMT
For a minute there i read that as Grindr Uh, I don't know what to say, but it looks like crafting will be involved. There were was a certain element of grinding in the ME3 multiplayer though to be fair, if you wanted to get the better powers and also to get more packs, thus better weapons, characters etc and to play the harder, more challenging difficulties. Maybe because I don't hang around the MP threads, but I haven't heard anyone complain about this? I'm sure if its like this as well with Andromeda, it shouldn't be a problem. Its as to how important the crafting elements are and how necessary there are in conjunction to everything else in order to get better gear and stuff. I read it as Grindr too! Horny minds think alike Umm... wait a minute... no... Great minds... GREAT minds think alike I'm fine with crafting. The DAI system was a bit... sluggish, but not too bad. One thing that would have made me happier would have been the posibility to use "unique skins" with crafted items (though not that many unique skins to begin with, but as a concept).
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Post by GannayevOfDreams on Jan 17, 2017 15:52:10 GMT
They've said the crafting mechanic will be very different from DA:I, but I suspect only in the actual mechanical sense. DA:I had plenty of awesome weapon and armor drops that you could easily use to beat the game, but if you were really looking for BiS then crafting was the only way to ensure the optimal stat in every category. This is only important if you're trying to make some niche build work or beat the game on the harder difficulties. I imagine the same basic concept for ME:A. You'll get plenty of good drops but crafting will be required if you're aiming for something specific. But will that crafted armor/weapons be allowed in MP mode and tramp the MP gear on a Ryder host b/c you can customize your stats? Or will the Ryder have to use MP gear in the MP? Or will the MP kits in MP gear will always be better than the Ryder-host so it's always better to grab one of them, and only use Ryder if you did not play MP at all, as it makes a better starter character than the MP level 1 with Avenger 1? Maybe I'm missing something, but I'm not sure I saw that gear was crossing over between MP and SP at all. I don't think you can earn statted weapons and armor in MP and then use it in SP. From what I've seen the only thing that MP helps out SP on is a boost to your XP. Hypothetically, if they were allowing you to earn gear from MP there is no way it would be BiS. I suspect it would be good but not best. I trust BioWare not to make that mistake. They've got enough pushback on MP integration as it is, doing BiS would make it essential. Which they've already stated it's not. There would be riots.
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Post by SofNascimento on Jan 17, 2017 15:52:41 GMT
We will only know how well crafting and resource gathering are implemented in the game when we play it.
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Post by Link"Guess"ski on Jan 17, 2017 15:59:06 GMT
Modern BioWare has mostly been replaced by new developers and guys elsewhere in EA, they focus test too as being part of EA and AAA and as such we get games where story is designed more around the gameplay than the gameplay designed around the story, and they also kinda suck at it, so yeah, it'll be a grinder. Gunplay will probably be fun enough and the companion dialogue will (hopefully) be worthwhile but full of meandering because it's so open-ended, and in the end it'll just be a lot of grind.
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Post by Pearl on Jan 17, 2017 16:04:17 GMT
We don't know enough to say for sure either way, and I highly doubt we'll know enough to come up with a concrete answer until we play the game ourselves. Any response in here is going to be an opinion based on what we've seen so far (including this post, somewhat ironically).
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Post by Deleted on Jan 17, 2017 16:13:04 GMT
But will that crafted armor/weapons be allowed in MP mode and tramp the MP gear on a Ryder host b/c you can customize your stats? Or will the Ryder have to use MP gear in the MP? Or will the MP kits in MP gear will always be better than the Ryder-host so it's always better to grab one of them, and only use Ryder if you did not play MP at all, as it makes a better starter character than the MP level 1 with Avenger 1? Maybe I'm missing something, but I'm not sure I saw that gear was crossing over between MP and SP at all. I don't think you can earn statted weapons and armor in MP and then use it in SP. From what I've seen the only thing that MP helps out SP on is a boost to your XP. Hypothetically, if they were allowing you to earn gear from MP there is no way it would be BiS. I suspect it would be good but not best. I trust BioWare not to make that mistake. They've got enough pushback on MP integration as it is, doing BiS would make it essential. Which they've already stated it's not. There would be riots. I am worried about the other way around, SP gear on Ryder that hosts an MP party being potentially uber because of grinded crafting. Because then you can't play SP in a relaxed "whatever I pick up" fashion & you might have to kill SP world bosses or whatever for mats.
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Post by Deleted on Jan 17, 2017 16:22:16 GMT
I THINK WE ALL KNOW THE ANSWER!!!
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Post by Dabrikishaw on Jan 17, 2017 16:23:00 GMT
There's no way to tell how grindy Andromeda will be yet. I doubt we'll be forced to grind though.
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Post by GannayevOfDreams on Jan 17, 2017 16:50:25 GMT
Maybe I'm missing something, but I'm not sure I saw that gear was crossing over between MP and SP at all. I don't think you can earn statted weapons and armor in MP and then use it in SP. From what I've seen the only thing that MP helps out SP on is a boost to your XP. Hypothetically, if they were allowing you to earn gear from MP there is no way it would be BiS. I suspect it would be good but not best. I trust BioWare not to make that mistake. They've got enough pushback on MP integration as it is, doing BiS would make it essential. Which they've already stated it's not. There would be riots. I am worried about the other way around, SP gear on Ryder that hosts an MP party being potentially uber because of grinded crafting. Because then you can't play SP in a relaxed "whatever I pick up" fashion & you might have to kill SP world bosses or whatever for mats. The way I understood the intersection between SP and MP was that in SP there is a specific portion that you can link to another person's SP campaign, and engage in a closed MP activity. But it is entirely separate from the full MP mode. Like... you're not going to have a group of a few people in an MP lobby who are going to pull in someone playing through their SP campaign. The only reason you can choose between your MP character or your Ryder for the Campaign MP mode is because one character is probably going to be more optimal than another. Or you want to earn that XP with one more than the other. It may be a good way to boost your MP characters if you play mostly SP but dabble in MP occasionally and don't want to be too far behind. Again I don't think gear as rewards are really going to happen, or if they do they're not going to be anything better than you can get if you do one of those things full time. Your MP character wouldn't get gear in SP mode that would be any better than what someone could earn just doing MP all the time. I'll admit it's mostly just speculation... but this is how I choose to interpret it.
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Post by wright1978 on Jan 17, 2017 16:56:14 GMT
The open world nature of it means there's likely to be an element of grinding. The question is whether unlike DAI the actual story content is going to be sufficient to make it bearable.
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Post by sgtreed24 on Jan 17, 2017 17:06:24 GMT
None of the Mass Effect games (regardless of them having armor customization) have every required you to change up your armor to beat the game.
Then again, you really didn't "Craft" the armor in those games... you just found them.
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Post by derrame on Jan 17, 2017 17:24:02 GMT
the game will be 100 hous if yu wat to complete 100%, fnd all collectibles, shards, logs, etc all that useless stuff exploring 1005 of all maps, otherwise it won't reach 30 hours of single player story
and you don't need to compare your gear other players', you use the best you have to survive, defeat enemies, do missions, whn you get better gear, use it
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