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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Mass Effect Andromeda
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Post by ProbeAway on Jan 23, 2017 3:21:00 GMT
I was a bit brief there. Sorry, here's how we *think* it works: You unlock powers like normal, only you aren't restricted by a preselected class. You can use any power you unlock, whether tech, biotic or combat. Unlocking powers unlocks 'profiles' (soldier, engineer, etc... and explorer, which is a new hybrid profile of all three disciplines). Eg. if you unlock tech powers, the Engineer profile will become available. I'm thinking that the soldier profile is unlocked by default although that's speculation. Each profile has different bonuses (probably only passive but we'll have to wait and see). Engineers have a combat drone, soldiers have 'marksman's focus' which stacks weapon damage per kill. You choose whichever profile you want to use by going to the character menu, presumably at any time outside of combat. You can load any three of your unlocked powers into each profile. You can also switch these within profiles by going to the character menu. We're not sure yet if there will be a hotkey to swap between your chosen profiles (each with three powers that you last preselected for those particular profiles) on the fly. If that's not clear, I strongly recommend that you watch the CES trailer from Jan 4. You'll see the menus and profile/power switching in action. That's pretty much what I was saying. You have 3 powers in whichever profiles you have unlocked and when you switch profiles, you have whatever 3 abilities you had loaded into it. I suppose the confusion came from me thinking you had to go back to base to switch profiles. Ok, but just to be clear you can switch powers within the same profile too, provided that you have first unlocked the powers you want to switch to.
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Post by ProbeAway on Jan 23, 2017 3:30:57 GMT
The game is larger than the previous games with an expected 100 hours worth of content for completionists. No one is going to wait 100 hours to try a different class. And everything points to getting better bonuses by sticking to a class, so you wouldn't have any issues with sticking to Infiltrator. yeah that's how I read it too. If you wish to stay as one class throughout your playthrough you can it's your choice but if you wish to change your skills mid game you can do thattoo. I think Bioware is just opening things up this time because of the size of the game. Personally I'll likely do a mix of different Ryder's some will specialize in just the one class some will have skills across multiple classes I'm just not sure yet. I know my first Ryder will likely be an Adept but I'm debating also whether to make her part Infiltrator as well in that she'll be good at cloaking and sniping but I haven't decided 100% yet. I'll see how my story plays out first and make a decision then. I think I'll probably try to play a mix of powers across 2-3 profiles in my first run. I don't want to kill replayability but I also don't want to bank on doing a second playthrough. While I enjoyed DAI, I'm not that keen to jump back into it because it got a bit disjointed and repetitive after 100+ hours. If MEA has the same feel to it then I don't know how much I'll want to go for round 2. TBH I'd rather they focused on a cohesive game world than massive planets and 100+ hours of content. Once you get up towards that mark it tends to become filler content anyway, or at least a bit bland.
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Nightlife
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Missing the Milky Way
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
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Post by Nightlife on Jan 23, 2017 5:38:04 GMT
yeah that's how I read it too. If you wish to stay as one class throughout your playthrough you can it's your choice but if you wish to change your skills mid game you can do thattoo. I think Bioware is just opening things up this time because of the size of the game. Personally I'll likely do a mix of different Ryder's some will specialize in just the one class some will have skills across multiple classes I'm just not sure yet. I know my first Ryder will likely be an Adept but I'm debating also whether to make her part Infiltrator as well in that she'll be good at cloaking and sniping but I haven't decided 100% yet. I'll see how my story plays out first and make a decision then. I think I'll probably try to play a mix of powers across 2-3 profiles in my first run. I don't want to kill replayability but I also don't want to bank on doing a second playthrough. While I enjoyed DAI, I'm not that keen to jump back into it because it got a bit disjointed and repetitive after 100+ hours. If MEA has the same feel to it then I don't know how much I'll want to go for round 2. TBH I'd rather they focused on a cohesive game world than massive planets and 100+ hours of content. Once you get up towards that mark it tends to become filler content anyway, or at least a bit bland. I agree here that DA:I was not worth another playthrough. And yeah, if ME:A has the same feel with quantity over quality, I may not be as interested in playing it again. One more point on different playthroughs, one reason replaying ME is great is you can make different choices. Kill so-and-so or let them live. Do a loyalty quest or not. Be a dick or a saint. That's another reason to play it again. And, if your Ryder has a different playstyle, all the more better for a new playthrough with different choices and gameplay. I'd be surprised if ME:A didn't encourage you to play it again (regardless of length) - to see how different choices play out. And yes, OF COURSE there will be an ME:A sequel - hopefully that carries over choices you made in in number one.
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sjsharp2010
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Go Team!
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Post by sjsharp2010 on Jan 23, 2017 12:05:26 GMT
I think I'll probably try to play a mix of powers across 2-3 profiles in my first run. I don't want to kill replayability but I also don't want to bank on doing a second playthrough. While I enjoyed DAI, I'm not that keen to jump back into it because it got a bit disjointed and repetitive after 100+ hours. If MEA has the same feel to it then I don't know how much I'll want to go for round 2. TBH I'd rather they focused on a cohesive game world than massive planets and 100+ hours of content. Once you get up towards that mark it tends to become filler content anyway, or at least a bit bland. I agree here that DA:I was not worth another playthrough. And yeah, if ME:A has the same feel with quantity over quality, I may not be as interested in playing it again. One more point on different playthroughs, one reason replaying ME is great is you can make different choices. Kill so-and-so or let them live. Do a loyalty quest or not. Be a dick or a saint. That's another reason to play it again. And, if your Ryder has a different playstyle, all the more better for a new playthrough with different choices and gameplay. I'd be surprised if ME:A didn't encourage you to play it again (regardless of length) - to see how different choices play out.
And yes, OF COURSE there will be an ME:A sequel - hopefully that carries over choices you made in in number one. yeah thast's what keeps me coming back the fact you can keep coming back with different characters with different ideas and presonalities. I know how my first Ryder will be the only things I've not decided yet are all CC relatyed which is a name and a basic look but I do have 3-5 names in mind. But until I see the CC and decided her look I'm not locking anything down. I know how I'd want my first Ryder to look like it's just a case of whether the CC will allow it.
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Thrombin
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Post by Thrombin on Jan 23, 2017 16:28:20 GMT
I'm still not sure that anyone has officially confirmed this idea of switching powers mid-mission. It's been said that you can redistribute your skill points and that you can do that in the Gallery on the ship and that there's an in-game justification for why Ryder can do this. If Bioware has specifically said you can change your power loadout or profile mid-mission I don't recall seeing that.
It would seem to fly in the face of the idea of the Gallery, to me.
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sjsharp2010
N7
Go Team!
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Post by sjsharp2010 on Jan 23, 2017 17:00:52 GMT
I'm still not sure that anyone has officially confirmed this idea of switching powers mid-mission. It's been said that you can redistribute your skill points and that you can do that in the Gallery on the ship and that there's an in-game justification for why Ryder can do this. If Bioware has specifically said you can change your power loadout or profile mid-mission I don't recall seeing that. It would seem to fly in the face of the idea of the Gallery, to me. yeah I think it's you set up your profiles on the Tempest but ONLY on the Tempest. But when out in the field you ca only switch between the profiles you've got set up you can't make changes to them until you get back to your ship
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