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Post by unofficialgreycolor on Jan 22, 2017 23:53:03 GMT
Lets say you have 23 points at your disposal and access to all the Specializations and you are playing as a rogue.
What would be the best build with this?
Here is what I think would be:
Stealth Tree:
Stealth Easy to miss Knockout Powder +1 Mercy Killing Shadow Strike +quick blade
Archery Tree:
First Blood
Double Daggers:
Flank Attack +Skirmisher
Tempest:
Fire Flask +unquenchable flames Fury of the Storm Thousand Cuts
Assassin:
Throat Cutter Hidden Blades +1 I Was Never Here Knife in the Shadows Mark of Death +1 Gaps in the Armor
What do you think of this list? How could it be better?
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Post by capn233 on Jan 23, 2017 22:52:05 GMT
Maybe not the best, but I would grab Flask of Fire (upgraded) and then Elemental Mines and just spam skittles everywhere, assuming Friendly Fire is off.
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Post by PapaCharlie9 on Jan 24, 2017 1:36:27 GMT
Lets say you have 23 points at your disposal and access to all the Specializations and you are playing as a rogue. What do you think of this list? How could it be better? What do you mean by "better"? Peak damage? Sustained damage? Damage rate? Fun? It's easy to get an OP build. Like capn said, Flask of Flame + Elemental Mines would be pretty broken. Flask of Flame + Hidden Blades would be pretty sick also. It's kind of hard to beat just the vanilla Archer Artificer for OP damage. Certainly with Mark of Death + Hail of Arrows + Leaping Shot, since that's just a multiplier on the existing Artificer wombo-combo. Mark of Death + Thousand Cuts might give it a run for the money and works better on small targets. For DW Rogue, maybe some kind of spamming loop that uses Flask of Flame to make MotD repeatable, but I think the short duration of Flask of Flame means you can't really get a good spam loop going. What's a good high damage DW rogue ability that has a short duration?
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unofficialgreycolor
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Post by unofficialgreycolor on Jan 24, 2017 22:50:57 GMT
Lets say you have 23 points at your disposal and access to all the Specializations and you are playing as a rogue. What do you think of this list? How could it be better? What do you mean by "better"? Peak damage? Sustained damage? Damage rate? Fun? It's easy to get an OP build. Like capn said, Flask of Flame + Elemental Mines would be pretty broken. Flask of Flame + Hidden Blades would be pretty sick also. It's kind of hard to beat just the vanilla Archer Artificer for OP damage. Certainly with Mark of Death + Hail of Arrows + Leaping Shot, since that's just a multiplier on the existing Artificer wombo-combo. Mark of Death + Thousand Cuts might give it a run for the money and works better on small targets. For DW Rogue, maybe some kind of spamming loop that uses Flask of Flame to make MotD repeatable, but I think the short duration of Flask of Flame means you can't really get a good spam loop going. What's a good high damage DW rogue ability that has a short duration? Specialization abilities don't work with flask of flame.
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Post by PapaCharlie9 on Jan 25, 2017 19:00:56 GMT
What do you mean by "better"? Peak damage? Sustained damage? Damage rate? Fun? It's easy to get an OP build. Like capn said, Flask of Flame + Elemental Mines would be pretty broken. Flask of Flame + Hidden Blades would be pretty sick also. It's kind of hard to beat just the vanilla Archer Artificer for OP damage. Certainly with Mark of Death + Hail of Arrows + Leaping Shot, since that's just a multiplier on the existing Artificer wombo-combo. Mark of Death + Thousand Cuts might give it a run for the money and works better on small targets. For DW Rogue, maybe some kind of spamming loop that uses Flask of Flame to make MotD repeatable, but I think the short duration of Flask of Flame means you can't really get a good spam loop going. What's a good high damage DW rogue ability that has a short duration? Specialization abilities don't work with flask of flame. ??? Not sure what you mean. If you mean focus abilities don't work with Flask of Flame, I didn't mention anything about that. If you literally mean specialization abilities, I thought you said we can pull from any specialization? So why should there be rules about what can work with what, given that we're already breaking a major rule? This is all hypothetical, yes?
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Post by unofficialgreycolor on Jan 25, 2017 22:45:42 GMT
Specialization abilities don't work with flask of flame. ??? Not sure what you mean. If you mean focus abilities don't work with Flask of Flame, I didn't mention anything about that. If you literally mean specialization abilities, I thought you said we can pull from any specialization? So why should there be rules about what can work with what, given that we're already breaking a major rule? This is all hypothetical, yes? Its not a rule, I have literally tried it and it doesn't work. To be more specific, I tried hidden blades with flask of flame and it didn't work.
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Post by capn233 on Jan 25, 2017 23:21:19 GMT
??? Not sure what you mean. If you mean focus abilities don't work with Flask of Flame, I didn't mention anything about that. If you literally mean specialization abilities, I thought you said we can pull from any specialization? So why should there be rules about what can work with what, given that we're already breaking a major rule? This is all hypothetical, yes? Its not a rule, I have literally tried it and it doesn't work. To be more specific, I tried hidden blades with flask of flame and it didn't work. Interesting. Alchemist in MP has FoF and then Elemental Mines (from Artificer) and that works. Wonder what all they altered for that mode.
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unofficialgreycolor
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Post by unofficialgreycolor on Jan 25, 2017 23:24:10 GMT
Its not a rule, I have literally tried it and it doesn't work. To be more specific, I tried hidden blades with flask of flame and it didn't work. Interesting. Alchemist in MP has FoF and then Elemental Mines (from Artificer) and that works. Well, then fof + Elemental mines might work. That said, there was something weird about the Assassin tree, notably that after you get Mark of Death on ONE side you could start to go up on the other side.
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Post by capn233 on Jan 26, 2017 1:29:25 GMT
Interesting. Alchemist in MP has FoF and then Elemental Mines (from Artificer) and that works. Well, then fof + Elemental mines might work. That said, there was something weird about the Assassin tree, notably that after you get Mark of Death on ONE side you could start to go up on the other side. From what I recall for ME3 all the powers essentially had a unique number, at least in single player. Where it got a little whonky was that there were a few that were separate versions of the power but with the same name, and then some multiplayer DLC powers for whatever reason reused numbers that were already assigned. For the most part this didn't matter as every kit in MP had three powers with different numbers, but if you were trying to mod to create custom classes you couldn't combine two with the same number. Dunno if there is something similar going on with this game.
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Post by PapaCharlie9 on Jan 26, 2017 18:40:37 GMT
I thought this was all theoretical, a thought experiment. I didn't realize you were hacking the game to put these builds together.
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