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Post by Iakus on Oct 3, 2016 14:39:49 GMT
I wonder If a killer robot said that if we changed everyone to be 6' tall, blonde and blue-eyed, it would make everyone achieve "the final evolution of life" and they'd stop killing us, would that be okay? Did Mac or Casey think of that? Are you citing Hitler or something? Isn't that the thread killer? Just peeling away all the "if we were all green, everything would be PERFECT!" nonsense and showing just how unpleasant Synthesis' implications really are.
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Post by Iakus on Oct 3, 2016 14:44:56 GMT
I think the problem here is discussing from different perspectives. On the one hand, "what did the devs intend" is talked about. On the other, it's RPing Shepard in the moment. So, yeah, in the moment there's no reason to assume Shepard should trust anything the Intelligence has to say. (I'm not a fan of using Catalyst because that's in terms of making the Crucible work - an energy source, basically - while the Intelligence is the thing created by the Leviathans.) If I were talking to the thing that had been committing constant genocide over the course of the past billion years or so - and which had even created the mass relays to speed up the process - I'd be suspicious of anything it had to say. The horrors the Reapers created are, to me, evidence that it's not just doing a job, but making it far worse than it has to be. They could just kill us, but instead they make us suffer. Why would I trust a being who thinks that's a good idea? We also generally fight wars to a point of "surrender" or "negotiation" of a cease fire agreement. To do this and end a war does require a level of trust between the leaders of the warring parties as well as a level of trust between the people and the leader representing them. The writing is such that the player can also interpret the completion of the Crucible as being a sufficient enough threat to effectively invoke a "surrender" from the Reaper leader (i.e. the Catalyst)... and then proceed to negotiate that "cease fire" treaty with it. So, the in moment reason to perhaps trust the Catalyst is if Shepard believes the Crucible is enough of an intimidation to invoke a "surrender" rather than an elaborate con job. I would expect even a surrendering leader to at least try to negotiate a way to save his/her people from extinction. I'm not trying to convince you that it's a good idea... In some IRL circumstances, negotiating a trust between warring parties has been a better idea than subjugating the "losing" party to the point of where an even worse regime rises up in rebellion a few years later (e.g. Germany WW1 to WWII). All I've been saying is that the game is written with some open ground here for different people playing Shepards of different personalities to logically interpret the situation differently by assigning different levels of importance to the variety of little details present in the game. The only "intention" I'm giving the developers is the intention to write a game that can be interpreted in more than one way. Was it done completely without their personal biases showing through?... No, it was not. They are only human after all. Were they intentionally trying to lead and mislead people into believing what they personally might believe about the situation? I don't think so. If that was their intention, the game would have been written with far stronger messages overall... without all the vague language and innuendoes tearing people in bi-polar directions. Should I trust or believe that people here are writing their posts in an unbiased way? No... not when they frame in comments like ""We've seen no other examples than horrific ones." when, quite clearly, that is not what was presented within the time frame the game covered. If the ending was open to multiple interpretations, we would not have been shown Shepard dying. We would not have been shown EDI's name on the memorial wall in Red We would not have been shown the Reapers conquering the galaxy in Blue They would not have given us a "f*ck you! Rocks fall, everyone dies!" in the lolRefuse ending And they certainly wouldn't have blatantly made Green the "best" ending. Hell, they probably would have just ended the game with the "best seats in the house" talk and let the player decide for themselves what the Crucible did, whether Shepard lived or died, the state of the galaxy after the war, etc.
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Post by HYR on Oct 3, 2016 14:50:13 GMT
Are you citing Hitler or something? Isn't that the thread killer? Just peeling away all the "if we were all green, everything would be PERFECT!" nonsense and showing just how unpleasant Synthesis' implications really are. SUDDENLY GODWIN!!
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Post by Iakus on Oct 3, 2016 14:54:51 GMT
Just peeling away all the "if we were all green, everything would be PERFECT!" nonsense and showing just how unpleasant Synthesis' implications really are. SUDDENLY GODWIN!! That is not a denial of my analysis. It is in fact an Association Fallacy
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Post by Deleted on Oct 3, 2016 14:54:53 GMT
Are you citing Hitler or something? Isn't that the thread killer? Just peeling away all the "if we were all green, everything would be PERFECT!" nonsense and showing just how unpleasant Synthesis' implications really are. Well, Doomsday above sees only "horrific examples" of synthesis presented in the game... so what makes you think you need to peel away "if we were green, everything would be perfect" nonsense. Bioware DID show that green was less than perfect and also showed that it could be interpreted as being "less than horrific." ... and that's my answer to your response below. It wasn't presented one sided... You're the one attaching more importance to the aspects shown on the one side of the coin than the other... just as Doomsday is attaching more importance to some aspects... and you're making it one-sided. Way back in ME1 - they opened the idea by giving the player a choice whether or not to recommend gene therapy for Rebecca's child (i.e. side with the uncle in overriding the mother's choice or siding with the mother in taking the risk of a "natural" heart disease). The told us about things like the Reapers luring Alliance officers into talks of peace so they could indoctrinate them "in the name of peace." If they didn't want us to be able to interpret that there could be a dark side to synthesis, they would not have put that sort of suggestion into the game. The dark side of synthesis was shown as well as the potential benefits that inserting AI med tech could have (i.e. Quarians with boosted immune system, babies without heart conditions, etc.).
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Post by Iakus on Oct 3, 2016 15:01:06 GMT
Just peeling away all the "if we were all green, everything would be PERFECT!" nonsense and showing just how unpleasant Synthesis' implications really are. Well, Doomsday above sees only "horrific examples" of synthesis presented in the game... so what makes you think you need to peel away "if we were green, everything would be perfect" nonsense. Bioware DID show that green was less than perfect and also showed that it could be interpreted as being "less than horrific." ... and that's my answer to your response below. It wasn't presented one sided... You're the one attaching more importance to the aspects shown on the one side of the coin than the other... just as Doomsday is attaching more importance to some aspects... and you're making it one-sided. Actually no. If anything Synthesis is the only one that was portrayed in a strictly one-sided manner, both mechanically and in-story. The Catalyst tells us Synthesis is the "final evolution of life" that both organics and synthetics will achieve "perfection" through it. That it is the "optimal" outcome. And EDI's epilogue tells us how wonderful everything is, how knowledge from past cycles is freely shared, how society will surpass anything that's come before, how everyone gets along now, how immortality is just around the corner. Thee is no downside portrayed whatsoever. It's also the ending that requires the highest EMS (aside from the torso-Shep easter egg) and there is no "bad" or Low-EMS version. This is clearly supposed to be the "best" ending. And no thought whatsoever was put into the unpleasant aspects of forced eugenics
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Post by Deleted on Oct 3, 2016 15:14:05 GMT
Well, Doomsday above sees only "horrific examples" of synthesis presented in the game... so what makes you think you need to peel away "if we were green, everything would be perfect" nonsense. Bioware DID show that green was less than perfect and also showed that it could be interpreted as being "less than horrific." ... and that's my answer to your response below. It wasn't presented one sided... You're the one attaching more importance to the aspects shown on the one side of the coin than the other... just as Doomsday is attaching more importance to some aspects... and you're making it one-sided. Actually no. If anything Synthesis is the only one that was portrayed in a strictly one-sided manor, both mechanically and in-story. The Catalyst tells us Synthesis is the "final evolution of life" that both organics and synthetics will achieve "perfection" through it. That it is the "optimal" outcome. And EDI's epilogue tells us how wonderful everything is, how knowledge from past cycles is freely shared, how society will surpass anything that's come before, how everyone gets along now, how immortality is just around the corner. Thee is no downside portrayed whatsoever. It's also the ending that requires the highest EMS (aside from the torso-Shep easter egg) and there is no "bad" or Low-EMS version. This is clearly supposed to be the "best" ending. And no thought whatsoever was put into the unpleasant aspects of forced eugenics The reason there is no Low EMS version is because it generally takes a little effort to get to the point in a war where sides will sit down and discuss peace terms... so they asked that you actually complete a bit more of the game... big deal! It doesn't say anything about it being the "best" ending. The "best" ending IS the Shepard lives one... it's the one most people now strive for and will select destroy for repeatedly just because Shepard lives. It's the one that they modded to make their "happy endings." So, what makes you think that you need to paint yourself up as some sort of "hero" for the "blind" masses - When it's you who just doesn't "see" that the downsides were presented in the game. Trust me, the "destroy" ending doesn't need a champion... it's got plenty. So, go argue with Doomsday about how one game can only portray "horrific examples" (like the Zha'til taking over the Zha) and still only portray the result of those examples in a "one-sided way" as being the "optimal" outcome. I'm done here.
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Post by Iakus on Oct 3, 2016 15:29:12 GMT
Actually no. If anything Synthesis is the only one that was portrayed in a strictly one-sided manor, both mechanically and in-story. The Catalyst tells us Synthesis is the "final evolution of life" that both organics and synthetics will achieve "perfection" through it. That it is the "optimal" outcome. And EDI's epilogue tells us how wonderful everything is, how knowledge from past cycles is freely shared, how society will surpass anything that's come before, how everyone gets along now, how immortality is just around the corner. Thee is no downside portrayed whatsoever. It's also the ending that requires the highest EMS (aside from the torso-Shep easter egg) and there is no "bad" or Low-EMS version. This is clearly supposed to be the "best" ending. And no thought whatsoever was put into the unpleasant aspects of forced eugenics The reason there is no Low EMS version is because it generally takes a little effort to get to the point in a war where sides will sit down and discuss peace terms... so they asked that you actually complete a bit more of the game... big deal! It doesn't say anything about it being the "best" ending. The "best" ending IS the Shepard lives one... it's the one most people now strive for and will select destroy for repeatedly just because Shepard lives. It's the one that they modded to make their "happy endings." So, what makes you think that you need to paint yourself up as some sort of "hero" for the "blind" masses - When it's you who just doesn't "see" that the downsides were presented in the game. Trust me, the "destroy" ending doesn't need a champion... it's got plenty. So, go argue with Doomsday about how one game can only portray "horrific examples" and still only portray the result of those examples as being the "optimal" outcome. I'm done here. I am no champion of Destroy. That I consider it the least bad ending in no way diminishes the fact that it leaves me cold and not a little disgusted with Bioware. It just means I hate the others more. But the fact that there is no Low EMS version of Synthesis is telling. It's meant to be the "golden ending" And yes, it outright tells you this. I just showed you the examples. People may choose Destroy because of the torso easter egg, but that's not the ending Bioware wanted us to choose. I'm no hero for the masses. I'm just a p*ssed off consumer. Heck I'm not even the first to make the eugenics connection. I am saying that the good endings in ME3 would be the bad endings in almost any other game.
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Post by Tewais on Oct 3, 2016 15:34:05 GMT
Saying that the downsides and the possible unpleasant implications of Synthesis aren't show in game is not the same thing as advocating for the destroy ending. For example, I personally hate all the 4 endings with the same passion. Also, when did you sit down to discuss peace? I was force to make a choice in 5 minutes and had to watch my allies being slaughtered when listening to the Catalyst... And, for me at least, no, the ending when Shepard survives is not presented as the best ending, it may be the players favorite ending but synthesis is clearly the best outcome from the writers point of view, imo.
edit: sorry, I'm not used to these board, I was replying to UpUpAway
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Post by Deleted on Oct 3, 2016 16:04:27 GMT
The reason there is no Low EMS version is because it generally takes a little effort to get to the point in a war where sides will sit down and discuss peace terms... so they asked that you actually complete a bit more of the game... big deal! It doesn't say anything about it being the "best" ending. The "best" ending IS the Shepard lives one... it's the one most people now strive for and will select destroy for repeatedly just because Shepard lives. It's the one that they modded to make their "happy endings." So, what makes you think that you need to paint yourself up as some sort of "hero" for the "blind" masses - When it's you who just doesn't "see" that the downsides were presented in the game. Trust me, the "destroy" ending doesn't need a champion... it's got plenty. So, go argue with Doomsday about how one game can only portray "horrific examples" and still only portray the result of those examples as being the "optimal" outcome. I'm done here. I am no champion of Destroy. That I consider it the least bad ending in no way diminishes the fact that it leaves me cold and not a little disgusted with Bioware. It just means I hate the others more. But the fact that there is no Low EMS version of Synthesis is telling. It's meant to be the "golden ending" And yes, it outright tells you this. I just showed you the examples. People may choose Destroy because of the torso easter egg, but that's not the ending Bioware wanted us to choose. I'm no hero for the masses. I'm just a p*ssed off consumer. Heck I'm not even the first to make the eugenics connection. I am saying that the good endings in ME3 would be the bad endings in almost any other game. You're interpreting it as being telling. Which ending is most commonly refered to as the "best ending"? - Destroy Shepard Lives. Which ending was made into the Happy Ending Mod? - Destroy Shepard Lives. Which ending is most frequently slammed here on BSN (by you) - Synthesis. Whiich ending do people slam regardless of whether they only see "horrific examples" in the game or only see it as being promoted as being the "everything would be perfect" ending? Synthesis. When people see two totally opposing reasons for hating synthesis stated int he same forum... how can it possibly be said that this game is not interpretable in different ways? This game is interpretable in a number of different ways whether you want to deny that or not. Your bias is so clear that you won't even acknowledge the existence of a "horrifying example" that IS in the game - the Zha'til taking over the Zha.
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Post by Deleted on Oct 3, 2016 16:07:45 GMT
Saying that the downsides and the possible unpleasant implications of Synthesis aren't show in game is not the same thing as advocating for the destroy ending. For example, I personally hate all the 4 endings with the same passion. Also, when did you sit down to discuss peace? I was force to make a choice in 5 minutes and had to watch my allies being slaughtered when listening to the Catalyst... And, for me at least, no, the ending when Shepard survives is not presented as the best ending, it may be the players favorite ending but synthesis is clearly the best outcome from the writers point of view, imo. edit: sorry, I'm not used to these board, I was replying to UpUpAway ... and I'm the on here who has already said (on this thread or another like it) that the endings are set up as a dilemma. Definition of dilemma: "a situation in which a difficult choice has to be made between two or more alternatives, especially equally undesirable ones." It's not Bioware trumping the Destroy ending in a "Happy ending" mod. In the EC, they did indicate that with Destroy, things would be rebuilt and the catalyst, when putting forth the Destroy option actually says: "Technology you rely on will be affected, but those who survive should have little difficulty in repairing the damage. There will still be losses, but no more than what has already been lost." Note: he says "affected" not destroyed and rebuilt with "little difficulty." In Paragon Control, Shepard is the "one who saves the many" and actually states his/her purpose as: " To give the many hope for a future. To ensure that all have a voice in their future. ." The negatives on any of the endings are brushed aside in the EC.
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Post by Iakus on Oct 3, 2016 16:18:47 GMT
I am no champion of Destroy. That I consider it the least bad ending in no way diminishes the fact that it leaves me cold and not a little disgusted with Bioware. It just means I hate the others more. But the fact that there is no Low EMS version of Synthesis is telling. It's meant to be the "golden ending" And yes, it outright tells you this. I just showed you the examples. People may choose Destroy because of the torso easter egg, but that's not the ending Bioware wanted us to choose. I'm no hero for the masses. I'm just a p*ssed off consumer. Heck I'm not even the first to make the eugenics connection. I am saying that the good endings in ME3 would be the bad endings in almost any other game. You're interpreting it as being telling. Which ending is most commonly refered to as the "best ending"? - Destroy Shepard Lives. Which ending was made into the Happy Ending Mod? - Destroy Shepard Lives. Which ending is most frequently slammed here on BSN (by you) - Synthesis. Whiich ending do people slam regardless of whether they only see "horrific examples" in the game or only see it as being promoted as being the "everything would be perfect" ending? Synthesis. When people see two totally opposing reasons for hating synthesis stated int he same forum... how can it possibly be said that this game is not interpretable in different ways? This game is interpretable in a number of different ways whether you want to deny that or not. Your bias is so clear that you won't even acknowledge the existence of a "horrifying example" that IS in the game - the Zha'til taking over the Zha. And I am saying (again) that the ending intended to be the "best" was Synthesis. Not what ended up being the fan favorite. MEHEM is based on Destroy largely because it is the simplest. Making a happy ending mod out of Control or Synehisis would, I am given to understand, be more difficult due to the requirement of an explanation as to what's going on that a "Reaper off switch" simply doesn't need. That said, I suspect that a big part of the reason why Destroy is so popular is because Shepard can be implied to have survived. If such an ending was available under all three colors, I am certain Red would lose some support. The problem with "everything is perfect" in Green is that not everybody would be cool with it. Some would be quite violently opposed to it. Yet we do not see any of that. EDI even says that transhumanism is a contentious topic among humans. This in turn makes one wonder how this universal peace can come about so suddenly and completely in such a diverse society. Even the krogan are peaceful, even under conditions which would start a civil war otherwise
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Post by Deleted on Oct 3, 2016 16:22:37 GMT
You're interpreting it as being telling. Which ending is most commonly refered to as the "best ending"? - Destroy Shepard Lives. Which ending was made into the Happy Ending Mod? - Destroy Shepard Lives. Which ending is most frequently slammed here on BSN (by you) - Synthesis. Whiich ending do people slam regardless of whether they only see "horrific examples" in the game or only see it as being promoted as being the "everything would be perfect" ending? Synthesis. When people see two totally opposing reasons for hating synthesis stated int he same forum... how can it possibly be said that this game is not interpretable in different ways? This game is interpretable in a number of different ways whether you want to deny that or not. Your bias is so clear that you won't even acknowledge the existence of a "horrifying example" that IS in the game - the Zha'til taking over the Zha. And I am saying (again) that the ending intended to be the "best" was Synthesis. Not what ended up being the fan favorite. MEHEM is based on Destroy largely because it is the simplest. Making a happy ending mod out of Control or Synehisis would, I am given to understand, be more difficult due to the requirement of an explanation as to what's going on that a "Reaper off switch" simply doesn't need. That said, I suspect that a big part of the reason why Destroy is so popular is because Shepard can be implied to have survived. If such an ending was available under all three colors, I am certain Red would lose some support. The problem with "everything is perfect" in Green is that not everybody would be cool with it. Some would be quite violently opposed to it. Yet we do not see any of that. EDI even says that transhumanism is a contentious topic among humans. This in turn makes one wonder how this universal peace can come about so suddenly and completely in such a diverse society. Even the krogan are peaceful, even under conditions which would start a civil war otherwise If your "proof" of intent is just the EMS scale, then clearly Destroy Shepard Lives was intended to be the "best" ending... involving the most effort by the player to achieve. As for MEHEM, I don't care why it was chosen... I'm saying they named it a "happy ending" mod. The "completeness" of the transformation (making everyone think exactly alike) IS the negative shown... and it is clearly shown. The thought that there are problems with making everyone this alike is brought into the game several times - first with Wrex in the elevator on the Citadel ME1 when he chastises Ashley or Kaidan for indicating that he's not what they expected and Wrex responds sarcastically with: "Right. Because you humans have a wide range of cultures and attitudes, but krogan all think and act exactly alike." With Javik, when he indicates that part of the downfall of the Protheans was that everyone followed the empire and then admits that this cycle's diversity might be what saves them. EDI touches on it when describing what the Quarians did wrong when they made the geth when she indicates that individuals develop preferences. They aren't showing everyone with the glowing green eyes to make everyone think the ending is perfect... their showing it that way to make people feel unsettled. If they wanted Synthesis to be adopted as the perfect solution, they would not have put it out there as a basic change in every organic's DNA... They inserted the flaw... why can't you give them credit for that?
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Post by Tewais on Oct 3, 2016 16:46:49 GMT
... and I'm the on here who has already said (on this thread or another like it) that the endings are set up as a dilemma. Definition of dilemma: "a situation in which a difficult choice has to be made between two or more alternatives, especially equally undesirable ones." It's not Bioware trumping the Destroy ending in a "Happy ending" mod. In the EC, they did indicate that with Destroy, things would be rebuilt. In Paragon Control, Shepard is the "one who saves the many." The negatives on any of the endings are brushed aside in the EC. I agree that the EC "whitewashed" a lot of unpleasant stuff in the three colored ending. Synthesis is still the one with absolutely no downside at all. And you don't have answered my question: when did you sit down to discuss peace during the ending sequence? Pre-EC, one of the writer said that the best ending was obtainable without MP...so I do think that synthesis was clearly intended as "the best ending" by the writers. (Now, people can think whatever they want for their Shepard and that's all right but I looked at the intention of the writers only, here). I don't know why you come with the definition of dilemma...(Thanks for pointing the obvious ). However, I do think that this one is poorly set up, contradicts 99,9% of what came before on a thematic level (and more...) and thus it's a very disappointing way to end the trilogy.
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Post by straykat on Oct 3, 2016 16:48:29 GMT
And I am saying (again) that the ending intended to be the "best" was Synthesis. Not what ended up being the fan favorite. MEHEM is based on Destroy largely because it is the simplest. Making a happy ending mod out of Control or Synehisis would, I am given to understand, be more difficult due to the requirement of an explanation as to what's going on that a "Reaper off switch" simply doesn't need. That said, I suspect that a big part of the reason why Destroy is so popular is because Shepard can be implied to have survived. If such an ending was available under all three colors, I am certain Red would lose some support. The problem with "everything is perfect" in Green is that not everybody would be cool with it. Some would be quite violently opposed to it. Yet we do not see any of that. EDI even says that transhumanism is a contentious topic among humans. This in turn makes one wonder how this universal peace can come about so suddenly and completely in such a diverse society. Even the krogan are peaceful, even under conditions which would start a civil war otherwise With Javik, when he indicates that part of the downfall of the Protheans was that everyone followed the empire and then admits that this cycle's diversity might be what saves them. I love this about Javik. He's the anti-Liara in so many ways, but this is the most important. Asari have that philosophy of syncretism and "embracing eternity" and galactic one-ness... but the galaxy -- and evolution itself -- needs diversity.
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Post by Deleted on Oct 3, 2016 16:49:05 GMT
... and I'm the on here who has already said (on this thread or another like it) that the endings are set up as a dilemma. Definition of dilemma: "a situation in which a difficult choice has to be made between two or more alternatives, especially equally undesirable ones." It's not Bioware trumping the Destroy ending in a "Happy ending" mod. In the EC, they did indicate that with Destroy, things would be rebuilt. In Paragon Control, Shepard is the "one who saves the many." The negatives on any of the endings are brushed aside in the EC. I agree that the EC "whitewashed" a lot of unpleasant stuff in the three colored ending. Synthesis is still the one with absolutely no downside at all. And you don't have answered my question: when did you sit down to discuss peace during the ending sequence? Pre-EC, one of the writer said that the best ending was obtainable without MP...so I do think that synthesis was clearly intended as "the best ending" by the writers. (Now, people can think whatever they want for their Shepard and that's all right but I looked at the intention of the writers only, here). I don't know why you come with the definition of dilemma...(Thanks for pointing the obvious ). However, I do think that this one is poorly set up, contradicts 99,9% of what came before on a thematic level (and more...) and thus it's a very disappointing way to end the trilogy. Please read the above. The downside of Synthesis is there and it is shown in the game and was foreshadowed in the game prior to the ending.
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Post by HYR on Oct 3, 2016 16:50:28 GMT
tbh, I thought "association fallacy" myself when reading your post. I mostly just wanted to use my Hitler emoji, though. Aren't they lovely?
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Post by HYR on Oct 3, 2016 16:59:20 GMT
Green? And throw life's chance to evolve into something wonderful ON ITS OWN for the first time since the Intelligence was created? I think not. That's just continuing on a path they created. That is, my Shepard's see things that way. meh, sometimes you gotta take that leap of faith, leap into the unknown. We did that with the mass-relays and we are better for doing so. >"But HYR, the relays were set as a trap by the Reapers to develop along their own paths!" Yeah, and how did that work out for them? The Protheans learned how to make them, slipped a few scientists under the Reapers' noses and used that knowledge to help our cycle stop them. If anything, I only see this as more reason to embrace and explore these things, not merely discard and run. Besides, it may have saved the species. Earth was becoming severely over-populated. I reject the Legion "build our own future" philosophy. Ironically, the guy who promotes the alternative philosophy is none other than Javik, specifically on Thessia in response to what Shepard says about the Protheans guiding the asari's development.
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Post by Deleted on Oct 3, 2016 17:26:52 GMT
With Javik, when he indicates that part of the downfall of the Protheans was that everyone followed the empire and then admits that this cycle's diversity might be what saves them. I love this about Javik. He's the anti-Liara in so many ways, but this is the most important. Asari have that philosophy of syncretism and "embracing eternity" and galactic one-ness... but the galaxy -- and evolution itself -- needs diversity. It's what I love about Wrex and the Krogan as well. Humanity aside, they are the most diverse single species presented in the game. Another area it's touched on... In the conversations with Legion... expressing a desire to not lose the unique perspective of the heretics. @ Lakus re Eugenics Downside - It was brought up with Okeer, when Shepard points out the numbers of Krogan he threw away in order to develop his "perfect" one... also that the "imperfect" have purpose. Then again, the emotional toll of being engineered to be perfect took on Miranda is also shown in the game. Lakus, I'm convinced what you really wanted is for them to show synthesis in a very one-sided, purely NEGATIVE way... and they didn't do that.
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Post by straykat on Oct 3, 2016 17:36:37 GMT
I love this about Javik. He's the anti-Liara in so many ways, but this is the most important. Asari have that philosophy of syncretism and "embracing eternity" and galactic one-ness... but the galaxy -- and evolution itself -- needs diversity. It's what I love about Wrex and the Krogan as well. Humanity aside, they are the most diverse single species presented in the game. Another area it's touched on... In the conversations with Legion... expressing a desire to not lose the unique perspective of the heretics. @ Lakus re Eugenics Downside - It was brought up with Okeer, when Shepard points out the numbers of Krogan he threw away in order to develop his "perfect" one... also that the "imperfect" have purpose. Then again, the emotional toll of being engineered to be perfect took on Miranda is also shown in the game. Lakus, I'm convinced what you really wanted is for them to show synthesis in a very one-sided, purely NEGATIVE way... and they didn't do that. Good catch on Miranda. I never looked at it in some big picture sense before. Usually more in a personal sense. Like she wants to embrace being a labrat, while Jack resents it (and maybe Shep too, if you so choose). But I guess there's another point here. These things are so subtle though that they're barely in the series, especially 3. You have to read between the lines. Perhaps too much.
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Post by Deleted on Oct 3, 2016 17:47:26 GMT
It's what I love about Wrex and the Krogan as well. Humanity aside, they are the most diverse single species presented in the game. Another area it's touched on... In the conversations with Legion... expressing a desire to not lose the unique perspective of the heretics. @ Lakus re Eugenics Downside - It was brought up with Okeer, when Shepard points out the numbers of Krogan he threw away in order to develop his "perfect" one... also that the "imperfect" have purpose. Then again, the emotional toll of being engineered to be perfect took on Miranda is also shown in the game. Lakus, I'm convinced what you really wanted is for them to show synthesis in a very one-sided, purely NEGATIVE way... and they didn't do that. Good catch on Miranda. I never looked at it in some big picture sense before. Usually more in a personal sense. Like she wants to embrace being a labrat, while Jack resents it (and maybe Shep too, if you so choose). But I guess there's another point here. These things are so subtle though that they're barely in the series, especially 3. You have to read between the lines. Perhaps too much. I have said that they didn't pull it off without some bias showing through, right?
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Post by themikefest on Oct 3, 2016 18:15:48 GMT
Way back in ME1 - they opened the idea by giving the player a choice whether or not to recommend gene therapy for Rebecca's child (i.e. side with the uncle in overriding the mother's choice or siding with the mother in taking the risk of a "natural" heart disease). The told us about things like the Reapers luring Alliance officers into talks of peace so they could indoctrinate them "in the name of peace." If they didn't want us to be able to interpret that there could be a dark side to synthesis, they would not have put that sort of suggestion into the game. The dark side of synthesis was shown as well as the potential benefits that inserting AI med tech could have (i.e. Quarians with boosted immune system, babies without heart conditions, etc.). Too bad Rebekkah couldn't tell Shepard to take a hike. I know I would have. Why would I want some stranger voicing their opinion on what I choose to do to my unborn baby? The green is something that is forced. Not by the thing, but by Shepard. No one has a choice when Shepard takes the plunge into the beam of goodies
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Post by straykat on Oct 3, 2016 18:18:47 GMT
Way back in ME1 - they opened the idea by giving the player a choice whether or not to recommend gene therapy for Rebecca's child (i.e. side with the uncle in overriding the mother's choice or siding with the mother in taking the risk of a "natural" heart disease). The told us about things like the Reapers luring Alliance officers into talks of peace so they could indoctrinate them "in the name of peace." If they didn't want us to be able to interpret that there could be a dark side to synthesis, they would not have put that sort of suggestion into the game. The dark side of synthesis was shown as well as the potential benefits that inserting AI med tech could have (i.e. Quarians with boosted immune system, babies without heart conditions, etc.). Too bad Rebekkah couldn't tell Shepard to take a hike. I know I would have. Why would I want some stranger voicing their opinion on what I choose to do to my unborn baby? The green is something that is forced. Not by the thing, but by Shepard. No one has a choice when Shepard takes the plunge into the beam of goodies Well, you don't have to use the persuade options. She says exactly that. It's more natural that way, I suppose.
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Post by themikefest on Oct 3, 2016 18:26:14 GMT
Too bad Rebekkah couldn't tell Shepard to take a hike. I know I would have. Why would I want some stranger voicing their opinion on what I choose to do to my unborn baby? The green is something that is forced. Not by the thing, but by Shepard. No one has a choice when Shepard takes the plunge into the beam of goodies Well, you don't have to use the persuade options. She says exactly that. It's more natural that way, I suppose. I don't care about that. I wouldn't want some stranger interrupting to give me advice about what to do with my unborn baby. I tell Shepard to get lost.
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Post by Deleted on Oct 3, 2016 18:29:50 GMT
Way back in ME1 - they opened the idea by giving the player a choice whether or not to recommend gene therapy for Rebecca's child (i.e. side with the uncle in overriding the mother's choice or siding with the mother in taking the risk of a "natural" heart disease). The told us about things like the Reapers luring Alliance officers into talks of peace so they could indoctrinate them "in the name of peace." If they didn't want us to be able to interpret that there could be a dark side to synthesis, they would not have put that sort of suggestion into the game. The dark side of synthesis was shown as well as the potential benefits that inserting AI med tech could have (i.e. Quarians with boosted immune system, babies without heart conditions, etc.). Too bad Rebekkah couldn't tell Shepard to take a hike. I know I would have. Why would I want some stranger voicing their opinion on what I choose to do to my unborn baby? The green is something that is forced. Not by the thing, but by Shepard. No one has a choice when Shepard takes the plunge into the beam of goodies I think she can tell him. If Shepard opens with "For what it's worth, I think you should get the treatments." She retorts with "Who the hell are you to tell me what I should do." Of course, Shepard persists and can use a Charm or Intimidate option to complete the assignment. Ninja'd I see.
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