helios969
N4
Kamisama
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR
Origin: helios969
Prime Posts: No Clue
Prime Likes: Who Cares
Posts: 2,207 Likes: 3,214
inherit
867
0
3,214
helios969
Kamisama
2,207
August 2016
helios969
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR
helios969
No Clue
Who Cares
|
Post by helios969 on Jan 25, 2017 23:19:59 GMT
From a RP perspective I really dislike the swapping between companions mechanic...and it doesn't make much sense if you're actually RP'ing a character...though I'll admit it is useful for getting unstuck at times. I'm hoping (at least on PC) that I can hot-key companion actions/powers for quick use. I'm actually glad (probably one of the few) that Bio is doing away with the power wheel.Really?!? I'm genuinely curious as to why. It's never been forced on anyone - you could always ignore it if you wanted to and play entirely in real time, a la MP. All removing it does is force the 'other half' into a different playstyle. Honestly, the apparent lack of tactical pause is the gameplay issue I am most concerned about. To my knowledge this is the first ever Bioware RPG without it. Well, you're gonna hate my answer, but if it's there I'll use it and get dependent on it. If not, I adapt and end up enjoying the extra challenge it brings.
|
|
sjsharp2010
N7
Go Team!
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition, Dragon Age The Veilguard
Posts: 12,975 Likes: 21,013
inherit
2309
0
21,013
sjsharp2010
Go Team!
12,975
December 2016
sjsharp2010
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition, Dragon Age The Veilguard
|
Post by sjsharp2010 on Jan 25, 2017 23:27:15 GMT
One thing I love about DA series is you can play as anyone in your party. Its a right Godsend. AI in ME games has been... lacking. If they could simply make it like DA where you can play as anyone in your party this will give a ton of control for mistakes in AI. Example: Teammate fights out in the open. Control character put them behind cover. Hold position. The AI sees they are behind cover and adjust to make them actually take cover and play like a normal person would in combat. I get that you can direct where the teammates go, but that is both tedious (because its hard to get it right while you are trying not to get shot) and doesn't allow them to hold position (as far as I am aware) And if it automatically makes them hold position they you have to constantly reposition them based on where the enemies are. I say this based on the trailers we have seen where its not so much bad guys on one side and your team on another. Also, you could use one character to revive another (Like PC). Mass Effect does the whole "if main character dies, its game over" and I don't like that, its not realistic or immersive. Battle should go one as long as you have someone alive IMO. I'd like to at least see improved AI if not making it like DA. Agree or Disagree? P.S. I think they handled AI in DA:I quite well so IDEK if its going to be an issue. I think its not going to matter to much considering I think people usually play as their characters, I know I do. But over in ME ME has always beena bout 'the character' IE Shepard/ Ryder and that is the whole identity of the series, whereas ME DA has been about a character, but they are less defined...usually. Yeah agreed It's nevrereally bothered me much as I normally conrtol the game from my own characters perspective rather than that of a squadmate. The only time I take conrtolof a squadmate is if my own character goes down due to me being careless or something but that dosen't happen often.
|
|
coldsteelblue
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Neverwinter Nights, Mass Effect Andromeda, Anthem
PSN: coldsteelblue
Posts: 692 Likes: 1,044
Member is Online
inherit
264
0
Member is Online
Nov 26, 2024 10:25:57 GMT
1,044
coldsteelblue
692
August 2016
coldsteelblue
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Neverwinter Nights, Mass Effect Andromeda, Anthem
coldsteelblue
|
Post by coldsteelblue on Jan 26, 2017 0:16:59 GMT
Switching characters is something that I'd like to see in ME:A personally, would give me the chance to try out other builds/powers without having to constantly switch, just select the right character for the right job at that moment in time. Oh, there's a sniper over there, switch to sniper squaddie, pop, on with game. Just my opinion. And it could make the game more forgiving if Ryder dies. Just balance it by making the squaddies unable to use medigel and force them to revive up close and it'd be just fine. Exactly, that's always one thing that bothered me in the MET, anyhoo, we'll see soon what they've got planned.
|
|
inherit
1331
0
1,337
ProbeAway
1,014
August 2016
probeaway
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Mass Effect Andromeda
|
Post by ProbeAway on Jan 26, 2017 1:08:26 GMT
Really?!? I'm genuinely curious as to why. It's never been forced on anyone - you could always ignore it if you wanted to and play entirely in real time, a la MP. All removing it does is force the 'other half' into a different playstyle. Honestly, the apparent lack of tactical pause is the gameplay issue I am most concerned about. To my knowledge this is the first ever Bioware RPG without it. Well, you're gonna hate my answer, but if it's there I'll use it and get dependent on it. If not, I adapt and end up enjoying the extra challenge it brings. Haha well I suppose that could be solved by having a setting in the gameplay menu that switches off tactical pause. That way you'd be less tempted by it.
|
|
Cypher
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, KOTOR, Jade Empire
Origin: ItsFreakinJesus
XBL Gamertag: ItsFreakinJesus
PSN: TheMadTitan
Posts: 848 Likes: 1,024
inherit
2419
0
1,024
Cypher
848
December 2016
cypher
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, KOTOR, Jade Empire
ItsFreakinJesus
ItsFreakinJesus
TheMadTitan
|
Post by Cypher on Jan 26, 2017 1:10:34 GMT
And it could make the game more forgiving if Ryder dies. Just balance it by making the squaddies unable to use medigel and force them to revive up close and it'd be just fine. Exactly, that's always one thing that bothered me in the MET, anyhoo, we'll see soon what they've got planned. Not much to wait and see about; it's unlikely that such a thing would change for Andromeda. Sidenote, I'm tired of typing Andromeda. I'm calling it ME4 from now on.
|
|
unofficialgreycolor
N3
Games: Dragon Age: Origins, Dragon Age Inquistion, Mass Effect Andromeda
Origin: UniformGreyColor
Posts: 686 Likes: 359
inherit
2483
0
359
unofficialgreycolor
686
December 2016
unofficialgreycolor
Dragon Age: Origins, Dragon Age Inquistion, Mass Effect Andromeda
UniformGreyColor
|
Post by unofficialgreycolor on Jan 26, 2017 1:12:58 GMT
I don't care for it. In Mass Effect, I got to BE Commander Shepard because Shepard was the only one I controlled. I like that style. I don't actually want to play as other party members. I only found it useful in DA:I when a glitch could be solved by switching to a character who could shoot energy to kill an enemy that fell between cracks and prevented me from moving onward. That could also be dealt with by allowing a console command to cause an enemy to die, like in Skyrim and Fallout. Or the glitch where your party members freeze and you have to jump into them and have them jump so they start moving again and actually fighting and doing stuff. Had a party wipe happen because of it. On the flip side the one advantage that having you be able to control multiple party members is one of difficulty. If the fight was going poorly and your character was down you could easily pick up sticks and run the other way to get out of harms way. With Andromeda this tactic will be impossible. Totally forgot about that tbh. Glad that got fixed.
|
|
sjsharp2010
N7
Go Team!
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition, Dragon Age The Veilguard
Posts: 12,975 Likes: 21,013
inherit
2309
0
21,013
sjsharp2010
Go Team!
12,975
December 2016
sjsharp2010
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition, Dragon Age The Veilguard
|
Post by sjsharp2010 on Jan 26, 2017 1:18:18 GMT
Exactly, that's always one thing that bothered me in the MET, anyhoo, we'll see soon what they've got planned. Not much to wait and see about; it's unlikely that such a thing would change for Andromeda. Sidenote, I'm tired of typing Andromeda. I'm calling it ME4 from now on.yeah that's why I refer to it as MEA much quicker to type just as I refer to each of the trilogy games as either ME1, ME2 or ME3 when talking about them on here.
|
|
jymm
N2
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR
Posts: 58 Likes: 133
inherit
2558
0
133
jymm
58
January 2017
jymm
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR
|
Post by jymm on Jan 26, 2017 5:07:17 GMT
Hmm. I like switching fine in DA, but I find it makes things a little more ponderous for me. I generally take 3X longer to complete a game than anyone else thinks is even possible, so anything that lets me deliberate and fuss more is going to extend my already epic play lengths. (My own problem, I realize.) I do like that ME series feels like I'm inhabiting that character more. In fact, I have more trouble being an asshole as Commander Shepard than I do as a DA Inquisitor / Hawke / Warden because I feel more like _I_ am being an asshole. So I tend to agree having you stay fully inhabited in the protagonist helps with the overall feel.
That said, I do like being able to give my squad commands. As a PC player it was quite easy to set up combos or get all my squaddies to concentrate fire on a particular enemy. That was a good fit for me in terms of gameplay.
|
|
Deleted
Deleted Member
Posts: 0
Deleted
inherit
guest@proboards.com
1818
0
Nov 26, 2024 10:26:13 GMT
Deleted
0
Nov 26, 2024 10:26:13 GMT
January 1970
Deleted
|
Post by Deleted on Jan 26, 2017 18:10:17 GMT
From a RP perspective I really dislike the swapping between companions mechanic...and it doesn't make much sense if you're actually RP'ing a character... Just want to mention... from a pure RP perspective, action combat doesn't make much sense because it relies on the skills of the player instead of purely the character's skills.
|
|
OneWomanArmy
N5
Queen of BSN
I’m a brilliant brunette with lots of blonde moments 😜
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
XBL Gamertag: Theonewomanarmy
PSN: HypnoticEyes
Prime Posts: A great deal, I'm an old timer
Prime Likes: A LOT....
Posts: 4,360 Likes: 12,217
inherit
Queen of BSN
823
0
12,217
OneWomanArmy
I’m a brilliant brunette with lots of blonde moments 😜
4,360
August 2016
onewomanarmy
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Theonewomanarmy
HypnoticEyes
A great deal, I'm an old timer
A LOT....
|
Post by OneWomanArmy on Jan 26, 2017 20:55:30 GMT
I'd love to see this, be able to play as my squadmates when needed to. I think they should at least add the option for those of us who would like to have it. I really liked it in dragon age, namely in origins, it was well done and also the little comments each person gave you whenever you switched over to them, I really liked that.
|
|
unofficialgreycolor
N3
Games: Dragon Age: Origins, Dragon Age Inquistion, Mass Effect Andromeda
Origin: UniformGreyColor
Posts: 686 Likes: 359
inherit
2483
0
359
unofficialgreycolor
686
December 2016
unofficialgreycolor
Dragon Age: Origins, Dragon Age Inquistion, Mass Effect Andromeda
UniformGreyColor
|
Post by unofficialgreycolor on Jan 26, 2017 22:14:17 GMT
Hmm. I like switching fine in DA, but I find it makes things a little more ponderous for me. I generally take 3X longer to complete a game than anyone else thinks is even possible, so anything that lets me deliberate and fuss more is going to extend my already epic play lengths. (My own problem, I realize.) I do like that ME series feels like I'm inhabiting that character more. In fact, I have more trouble being an asshole as Commander Shepard than I do as a DA Inquisitor / Hawke / Warden because I feel more like _I_ am being an asshole. So I tend to agree having you stay fully inhabited in the protagonist helps with the overall feel. That said, I do like being able to give my squad commands. As a PC player it was quite easy to set up combos or get all my squaddies to concentrate fire on a particular enemy. That was a good fit for me in terms of gameplay. I feel you on this. As someone who never had a story complete game on DA:O with less than 80 hours, I get this.
|
|
Muddy Boots
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR
Posts: 594 Likes: 764
inherit
2406
0
764
Muddy Boots
594
Dec 15, 2016 21:00:44 GMT
December 2016
boots
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR
|
Post by Muddy Boots on Jan 26, 2017 22:51:47 GMT
I don't like switching characters except to use lock pick and that's optional. So I don't care if the option to switch is there. I can just ignore it and others can have their fun swapping around.
|
|
Elsariel
N3
Solona Amell
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, Neverwinter Nights, Mass Effect Andromeda
Posts: 586 Likes: 1,235
inherit
2655
0
Mar 20, 2018 14:09:34 GMT
1,235
Elsariel
Solona Amell
586
January 2017
elsariel
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, Neverwinter Nights, Mass Effect Andromeda
|
Post by Elsariel on Jan 27, 2017 0:19:26 GMT
I like both play styles, tactical and action. I'm not too fussed if a game has one or the other. I usually play on easy, though, because I tend to enjoy RP, exploration, and completion rather than challenging combat.
|
|
sjsharp2010
N7
Go Team!
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition, Dragon Age The Veilguard
Posts: 12,975 Likes: 21,013
inherit
2309
0
21,013
sjsharp2010
Go Team!
12,975
December 2016
sjsharp2010
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition, Dragon Age The Veilguard
|
Post by sjsharp2010 on Jan 27, 2017 0:28:49 GMT
I don't like switching characters except to use lock pick and that's optional. So I don't care if the option to switch is there. I can just ignore it and others can have their fun swapping around. yea that's about the only times I do switch if I have a lock to pick or I've got to light up a veilfire then yeah but when in combat I always handle it from my hero's perspective
|
|
Cypher
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, KOTOR, Jade Empire
Origin: ItsFreakinJesus
XBL Gamertag: ItsFreakinJesus
PSN: TheMadTitan
Posts: 848 Likes: 1,024
inherit
2419
0
1,024
Cypher
848
December 2016
cypher
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, KOTOR, Jade Empire
ItsFreakinJesus
ItsFreakinJesus
TheMadTitan
|
Post by Cypher on Jan 27, 2017 0:36:17 GMT
From a RP perspective I really dislike the swapping between companions mechanic...and it doesn't make much sense if you're actually RP'ing a character... Just want to mention... from a pure RP perspective, action combat doesn't make much sense because it relies on the skills of the player instead of purely the character's skills. It relying on the players skills adds to the RP, because roleplaying requires a person inserting themselves into the world, taking on the role of the character and so on. The fact that Ryder is only as competent as the person controlling them feeds into that; a turn based RPG would run counter to the RP perspective since the players don't dictate whether or not Ryder aims at an enemies head, stats and a dice roll randomizer do.
|
|
Silvery
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda
Posts: 476 Likes: 1,026
inherit
941
0
Aug 22, 2024 14:55:08 GMT
1,026
Silvery
476
Aug 12, 2016 21:54:47 GMT
August 2016
silvery
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda
|
Post by Silvery on Jan 27, 2017 2:40:55 GMT
I always found it interesting how Bioware does this. In the ME series you can never switch companions. In Jade Empire you can switch between companions unless you are in combat and in the DA series and KOTOR you can switch between companions whenever. Honestly, I would not mind either way what they did. If that keep it the same then fine, but it they were to change it that would be cool with me too.
|
|