dmc1001
N7
Biotic Booty
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
Origin: ferroboy
Prime Posts: 77
Posts: 9,942 Likes: 17,687
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dmc1001
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
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Post by dmc1001 on Jan 25, 2017 21:21:19 GMT
Guns on vehi- oh someone already said that. Er... space hamster? Yes, but how to you keep the pyjak from eating it? Or the fish, for that matter. I once read an amusing ME fanfic that had Kaidan owning a pyjak that kept eating his fish. So we'd better make sure the pyjak is compatible with other pets.
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Post by ProbeAway on Jan 25, 2017 21:54:15 GMT
What would I add? I'd just put the power wheel back. I'm pretty upset that it's gone. You're not alone!
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MarilynRobert
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, Mass Effect Andromeda
Posts: 986 Likes: 2,148
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Post by MarilynRobert on Jan 25, 2017 22:17:45 GMT
Hard to say when I haven't seen the complete game. I know one thing I do want is cinematic cutscenes in all conversations. Yes! For me, the game loses a lot when I can't really "see" the characters during conversations.
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Post by dropzofcrimzon on Jan 25, 2017 22:33:56 GMT
Shepard and a goddamn set if weapons on the nomad and the tempest
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Post by Hanako Ikezawa on Jan 25, 2017 22:56:54 GMT
Mass Relays.
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helios969
N4
Kamisama
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR
Origin: helios969
Prime Posts: No Clue
Prime Likes: Who Cares
Posts: 2,207 Likes: 3,214
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Post by helios969 on Jan 25, 2017 23:29:21 GMT
Well I'm going with addition by subtraction...removal of the open world so we can get back to focused narratives.
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Post by themikefest on Jan 25, 2017 23:32:08 GMT
Earth
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helios969
N4
Kamisama
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR
Origin: helios969
Prime Posts: No Clue
Prime Likes: Who Cares
Posts: 2,207 Likes: 3,214
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Post by helios969 on Jan 25, 2017 23:33:30 GMT
Renegade interrupts. A lot of them. ME3 was lacking in that department I've been wondering about how this is going to work with these "narrative interrupts." Without the Renegade/Paragon symbol how will we know if we're going to shake someone's hand or shoot them in the face?
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Post by colfoley on Jan 25, 2017 23:36:22 GMT
Renegade interrupts. A lot of them. ME3 was lacking in that department I've been wondering about how this is going to work with these "narrative interrupts." Without the Renegade/Paragon symbol how will we know if we're going to shake someone's hand or shoot them in the face? It'll tell us. In the Game Awards trailer we saw the word 'shoot' appear next to the action.
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helios969
N4
Kamisama
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR
Origin: helios969
Prime Posts: No Clue
Prime Likes: Who Cares
Posts: 2,207 Likes: 3,214
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Post by helios969 on Jan 25, 2017 23:43:01 GMT
I've been wondering about how this is going to work with these "narrative interrupts." Without the Renegade/Paragon symbol how will we know if we're going to shake someone's hand or shoot them in the face? It'll tell us. In the Game Awards trailer we saw the word 'shoot' appear next to the action. Hmmm, not sure how I feel about that. The single best interrupt in MET was pushing the Merc off the Dantius tower in ME2. Not sure it would have the same impact first time through if it told us "throw merc out window." Just food for thought.
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sjsharp2010
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Go Team!
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition, Dragon Age The Veilguard
Posts: 12,979 Likes: 21,013
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Post by sjsharp2010 on Jan 25, 2017 23:43:24 GMT
I've been wondering about how this is going to work with these "narrative interrupts." Without the Renegade/Paragon symbol how will we know if we're going to shake someone's hand or shoot them in the face? It'll tell us. In the Game Awards trailer we saw the word 'shoot' appear next to the action. Actually it was the word Disarm as Sara was disarming the Turian but yes it tells us
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sjsharp2010
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Go Team!
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition, Dragon Age The Veilguard
Posts: 12,979 Likes: 21,013
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Post by sjsharp2010 on Jan 25, 2017 23:44:50 GMT
It'll tell us. In the Game Awards trailer we saw the word 'shoot' appear next to the action. Hmmm, not sure how I feel about that. The single best interrupt in MET was pushing the Merc off the Dantius tower in ME2. Not sure it would have the same impact first time through if it told us "throw merc out window." Just food for thought. well it looks like it is going to tell us now by the looks of it.
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Post by colfoley on Jan 25, 2017 23:45:45 GMT
It'll tell us. In the Game Awards trailer we saw the word 'shoot' appear next to the action. Actually it was the word Disarm as Sara was disarming the Turian but yes it tells us Oops. Thanks for the correction.
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helios969
N4
Kamisama
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR
Origin: helios969
Prime Posts: No Clue
Prime Likes: Who Cares
Posts: 2,207 Likes: 3,214
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Post by helios969 on Jan 25, 2017 23:46:09 GMT
Hmmm, not sure how I feel about that. The single best interrupt in MET was pushing the Merc off the Dantius tower in ME2. Not sure it would have the same impact first time through if it told us "throw merc out window." Just food for thought. well it looks like it is going to tell us now by the looks of it. Yeah, I just hope they can do it in such a way as to keep us surprised.
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Post by colfoley on Jan 25, 2017 23:48:18 GMT
well it looks like it is going to tell us now by the looks of it. Yeah, I just hope they can do it in such a way as to keep us surprised. I don't know, usually in MET you could figure out what the interrupts would allow you to do based on the context of the situation. Probably the biggest examples for me, rattling them off the top of my head, Shooting Udina, Killing that one Cerberus dude in ME 3 who I almost called Kylo Ren for some reason and now am totally brain farting on his name, and then punching the reporter in ME 2 were the biggest examples.
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helios969
N4
Kamisama
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR
Origin: helios969
Prime Posts: No Clue
Prime Likes: Who Cares
Posts: 2,207 Likes: 3,214
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Post by helios969 on Jan 25, 2017 23:50:12 GMT
I suspect we'll have them...by the end at least. If Bio really wants to continue Andromeda in subsequent games we'll need a faster method of travel. I think the arks will end up having that as a secondary role.
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helios969
N4
Kamisama
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR
Origin: helios969
Prime Posts: No Clue
Prime Likes: Who Cares
Posts: 2,207 Likes: 3,214
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Post by helios969 on Jan 25, 2017 23:52:36 GMT
Yeah, I just hope they can do it in such a way as to keep us surprised. I don't know, usually in MET you could figure out what the interrupts would allow you to do based on the context of the situation. Probably the biggest examples for me, rattling them off the top of my head, Shooting Udina, Killing that one Cerberus dude in ME 3 who I almost called Kylo Ren for some reason and now am totally brain farting on his name, and then punching the reporter in ME 2 were the biggest examples. I suppose so, still I had no idea I was about to throw that guy out the window. I was like damn. Also electrocuting the Batarian mechanic. We need more of those moments.
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Storm
N1
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Jade Empire
Posts: 33 Likes: 103
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Post by Storm on Jan 25, 2017 23:52:53 GMT
I would add Vorcha.
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Cypher
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, KOTOR, Jade Empire
Origin: ItsFreakinJesus
XBL Gamertag: ItsFreakinJesus
PSN: TheMadTitan
Posts: 848 Likes: 1,024
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, KOTOR, Jade Empire
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Post by Cypher on Jan 25, 2017 23:54:53 GMT
MGS5 inspired melee combat and stealth mechanics along with Watch Dogs 2/Assassins Creed styled traversal.
Why? Because every game needs those.
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Cypher
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, KOTOR, Jade Empire
Origin: ItsFreakinJesus
XBL Gamertag: ItsFreakinJesus
PSN: TheMadTitan
Posts: 848 Likes: 1,024
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, KOTOR, Jade Empire
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Post by Cypher on Jan 25, 2017 23:57:14 GMT
I suspect we'll have them...by the end at least. If Bio really wants to continue Andromeda in subsequent games we'll need a faster method of travel. I think the arks will end up having that as a secondary role. Seeing as eezo and mass effect fields are part of the lore and physics of the universe, I'm sure Remnant technology has something akin to Mass Relays already. If every coastal civilization could independently come up with boats, every sufficiently advanced species in the universe should come up with their own variation of technology to harness eezo for transportation.
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Nightlife
N3
Missing the Milky Way
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
Posts: 687 Likes: 602
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Missing the Milky Way
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
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Post by Nightlife on Jan 26, 2017 9:00:33 GMT
More epic moments like meeting Virgil, talking to Soverign the first time, and the ability to change "stations" in the Nomad to listen to different ME type tracks - maybe from old worlds -- FF15 does this and I LIKE IT while exploring.
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Post by Deleted on Jan 26, 2017 12:13:10 GMT
More epic moments like meeting Virgil, talking to Soverign the first time, and the ability to change "stations" in the Nomad to listen to different ME type tracks - maybe from old worlds -- FF15 does this and I LIKE IT while exploring. Now that you bring it up a radio would be really cool to have not just for the nomad but for the tempest too. Be nice to have certain music going while prepping on the ship as well as exploring and while on the ship perhaps they could include a galaxy wide news station where we can hear about what's happening much like the news that was in the ME1 elevators to hear how our decisions are affecting certain places or to maybe hear something that could give us a side mission.
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setecastronomy
N2
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Mass Effect Andromeda
Origin: moarsetec
Posts: 141 Likes: 331
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Post by setecastronomy on Jan 26, 2017 15:54:36 GMT
Official mod support.
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Morrigan
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Jade Empire
Posts: 309 Likes: 403
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Post by Morrigan on Jan 26, 2017 16:14:48 GMT
"More alien aliens" is a sentiment I've seen a lot lately and it boggles my mind honestly. Mass Effect is definitely more of a real sci-fi than something like Star Wars but right from ME1 they decided a certain pulpy style where the most prominent species are all humanoids and pretty human when it comes down to it so that we can have them as characters we care about. I just feel it's taking the series a tad too seriously if we start having four-legged spider-companions or faceless blubs. Everyone can understand each other unless the plot dictates otherwise like the Protheans and a slight handwave via Bring Down The Sky about how everyone uses "translators". I feel like going with humanoid aliens is just part of the Mass Effect identity. This, this, this and THIS! Finally somebody gets it like I get it. The one who made this video also really got it. Phillip Marlowe in SPACE!
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joker
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Post by joker on Jan 26, 2017 16:41:50 GMT
A good ending... I don't ask for much . It does not have to be a GREAT ending, but please, more Mass Effect 2 and less 3, ok?
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