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Post by Nightlife on Jan 27, 2017 4:03:48 GMT
Done Hardcore several times with most classes BUT Soldier, Engineer, Vanguard and Infiltrator.
Which of these 4 are the easiest to coast through on Insanity? And, I'm eyeing Vanguard but pretty worried it will be too difficult. Input?
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Post by themikefest on Jan 27, 2017 4:06:36 GMT
soldier
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Post by Deleted on Jan 27, 2017 6:21:05 GMT
All are very doable, but probably soldier is the easiest. Tactical cloak on the infiltrator is great as well, so if you like sniping, I'd go with that. Some of it depends on what you have unlocked to be able to select as a bonus power/weapon. The Character Builds section here has some really good advice (this is a link to the compilation thread): bsn.boards.net/thread/1625/effect-trilogy-mechanics-character-compilation
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Post by Nightlife on Jan 27, 2017 7:11:16 GMT
thanks guys, I was thinking of doing a Sheploo playthrough - I guess that means Soldier if I go purist. I may switch classes in ME2 though. Would you say Soldier or Infiltrator is more fun (I know it's subjective) - and which is a bit easier on Insanity between the two?
I'm thinking I may go Soldier for ME1, Infiltrator for ME2, Engineer for ME3 - for diversity.
Also, which bonus talent would u suggest for an ME1 Soldier or Infiltrator on Insanity? And, is it "bad form" to choose Lift as your bonus ability, since it doesn't "fit" a soldier?
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Post by Deleted on Jan 27, 2017 7:24:35 GMT
thanks guys, I was thinking of doing a Sheploo playthrough - I guess that means Soldier if I go purist. I may switch classes in ME2 though. Would you say Soldier or Infiltrator is more fun (I know it's subjective) - and which is a bit easier on Insanity between the two? I'm thinking I may go Soldier for ME1, Infiltrator for ME2, Engineer for ME3 - for diversity. Also, which bonus talent would u suggest for an ME1 Soldier or Infiltrator on Insanity? In ME1, I really like to use Decryption as my Soldier's bonus power since it allows me to take Liara and Wrex together on missions without forfeiting being able to open crates for loot or decrypt some of the terminals. I also find sabotage a very useful skill since most of the game is spent fighting geth. Since I do everything outside of the mako, I also find sabotage very useful for disabling turrets long enough to take them down on foot. I particularly like taking Liara and Wrex to do the mission on Noveria for story purposes. As for which is more fun between soldier and infiltrator... if you use decryption as a bonus talent on the soldier and and AR as the bonus for the infiltrator - they both play out very similar in ME1. If you like sniping, then the infiltrator has the advantage... i.e. will be more powerful and more accurate with the SR. What I also like about these bonus talents is that they don't really go against the "purist" builds. Is it bad form to throw in a biotic skill... personally, I wouldn't let it stop me if that's what I wanted to do. One thing, if you add a tech power to a character (like the soldier) who doesn't carry an omni-tool or a biotic power on a character that doesn't have an amp, you won't be able to access the improvements given my any of the omni-tool or amp mods that you acquire throughout the game. So, for example, a soldier Shepard's sabotage will always be weaker than an Infiltrator's sabotage at the same point level because an Infiltrator does have an omni-tool and a soldier doesn't. Simialrly, a soldier Shepard's warp will always be weaker than an Adept Shepard's one because the Adept Shepard has an amp and the soldier doesn't... and won't gain one with the bonus power. If you're going to switch classes between games, then you will probably really enjoy the way you've laid it out. The engineer is certainly at his best in ME3... lots of fun with the flamethrower turret
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Post by Nightlife on Jan 27, 2017 9:00:28 GMT
thanks UpUpAndAway - very in depth help.
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Post by fraggle on Jan 27, 2017 10:48:15 GMT
Also, which bonus talent would u suggest for an ME1 Soldier or Infiltrator on Insanity? And, is it "bad form" to choose Lift as your bonus ability, since it doesn't "fit" a soldier? If you have no problem with using biotics on a Soldier, it's fun. I played a Slam soldier and who's to say a soldier can't be partially biotic? I enjoy if it's consistent and it could make sense after all. As for the topic, I found Infiltrator to be the easiest class so far on Insanity. Give your Infiltrator Hacking in ME1 and Energy Drain in ME2 and 3 and you're almost unstoppable. From ME2 on a shotgun or sniper rifle can one-shot a lot of enemies and are really helpful. Cloak enables you to stay hidden for a long time unless you fire your weapon or use a power, and as I've learned recently, you can even use 2 powers while cloaked before it breaks (this only applies to ME3 though). This is a very strong class, but then every class can be with the right setups
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Post by q5tyhj on Jan 27, 2017 19:56:28 GMT
Idk about ME1, but for 2 and 3 Infiltrator is almost certainly the easiest for an Insanity run.
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Post by gothpunkboy89 on Jan 27, 2017 20:24:58 GMT
Infiltrator will be the easiest long term. ME 1 you kind of get messed up till you level up the skills enough and get good enough sniper so you are not waving around. And the fact you can do tech means in ME 1 you can take heavy hitters with you like Ash and Wrex. ME 2 and 3 the cloak capabilities allow you to really avoid a lot of damage and sit back a bit and pick people off.
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Post by Nightlife on Jan 29, 2017 7:25:47 GMT
Hey guys - still haven't started my new playthrough. It's b/t Soldier and Infiltrator - Insanity.
I'm looking at my bonus talents and I don't have AR or AI Hacking. I have: Lift, Throw, Warp, Singularity, Barrier, Stasis, Electronics, Decryption.
With those bonuses I have available, which should I pick and pair with the Soldier and the Infiltration for ME1? TY TY TY
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Post by TheWhiteWolf on Jan 29, 2017 10:35:53 GMT
If this is your first Insanity run I'd go with the Soldier class and take Lift as your Bonus Power. On Insane enemies have (and spam) Immunity, so you'll want to get them in the air (or ragdoll them with Throw or Singularity, but Lifting them is best imo) to prevent them from doing that. Plus if you go with the Soldier and kill X amount (can't remember) of enemies with your AR you'll unlock that BP for any other Class later on.
Also, early on get your Pistol Training up to Basic Marksman for when you get that Stinger on Eden Prime, because that will be your best weapon for a long while. Personally, I prefer max Pistol Training (Master Marksman or Advanced, can't remember which it is) over AR Training anyway.
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Post by Deleted on Jan 29, 2017 11:38:13 GMT
Hey guys - still haven't started my new playthrough. It's b/t Soldier and Infiltrator - Insanity. I'm looking at my bonus talents and I don't have AR or AI Hacking. I have: Lift, Throw, Warp, Singularity, Barrier, Stasis, Electronics, Decryption. With those bonuses I have available, which should I pick and pair with the Soldier and the Infiltration for ME1? TY TY TY As mentioned above, if you go with the Soldier, you will most likely unlock the AR as a bonus power. You need to make 150 kills with an AR to unlock it. Another way would be to just start a soldier playthrough in normal, shoot the requisite number of enemies and then quit that playthrough as soon as the AR unlockess and start the Infiltirator with and AR bonus... but that will waste some time and it doesn't seem like being an infiltrator is something you're dead set on doing. So, I would say go with the Soldier. As I said above, I personally would pick Decryption because 1) it enables you to unlock a lot of crates on your own. 2) At 9 points you gain Master Sabotage which will disable even turrets and colossi from firing at you... allowing you to take them down without risking being shot up yourself. It also frees up 3 points you can use elsewhere in the build. 3) Being able to open crates, enables you to take Liara and Wrex to Noveria... which is a great combo for that part of the story. Also, the synergy with those two and the solider is great... Use Liara's singularity or lift to get the enemies off their feet; and you have two squad mates with warp, which will make the bosses and thresher maws more vulnerable to damage... allowing you to easily take them down on foot for more XP. 4) If you take other squad members with decryption/sabotage with you, you can shut down two or even armatures or turrets at a time, allowing you to take them out in absolute safety, again on foot for more XP... and, of course, more XP faster means getting the better weapons, armor and mod drops faster and also being stronger overall for the end game.. 5) it's also not a biotic power and just fits better with the soldier lore-wise. Alternatively, though, you can go with lift or singularity (both of which take 12 points to get to Master level) and you will be able to prevent enemies from spamming their immunity on you. This will shorten a lot of the battles. Also, here again is the link to the compilation thread in the Character Builds section here, which has lots of good advice for ME1 insanity builds and might help you make up your mind more easily. bsn.boards.net/thread/1625/effect-trilogy-mechanics-character-compilationAlso, the infiltrator is also very doable on insanity without the AR. ME1 is really fun if you like sniping things from a long distance... there are just so many opportunities to take out turrets and mercs outside on the side-mission planets and on the "driving" sections on any of the main mission planets. For closer in battles, the infiltrator has his pistol (and master marksman), which will turn it into a very effect AR substitute. ETA: Also, something that just occurred to me... If you're looking at your list of unlocked powers from the creation screen of a soldier, you won't see any of the weapons ones as being unlocked since the soldier already has training available in all weapons. Try starting up an infiltrator and you may find that you have already unlocked the AR and can select it.
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Post by fraggle on Jan 29, 2017 17:09:57 GMT
Soldier with Lift (and later on Slam in ME2 and 3) works pretty good. Soldier with Decryption is certainly a great choice too, but Decryption is useless on krogan for example and I'd rather hack turrets etc with Tali in the team, so Lift would be the better choice here imo. As for the AR... I never use them anymore. Pistol with Marksman is just so powerful never use anything else. If you'd want to use a Sniper Rifle when playing an Infiltrator, it takes a while until they're really good.
Do you know which squadmates you'll be running with? Depending on this choice you could also pick your class accordingly.
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Post by Nightlife on Jan 29, 2017 20:42:01 GMT
Thanks for all the detailed input - why is Soldier considered easier than Infiltrator? Since you don't die as often? I'm trying to decide if I like sniping. I usually really enjoy biotic powers - so a soldier is kinda the opposite of that.
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Post by Deleted on Jan 29, 2017 21:37:46 GMT
Thanks for all the detailed input - why is Soldier considered easier than Infiltrator? Since you don't die as often? I'm trying to decide if I like sniping. I usually really enjoy biotic powers - so a soldier is kinda the opposite of that. Mostly because it takes some points in the SR category before the sway gets under some semblance of reasonable control. The sway will be a little better with the infiltrator right off the bat, but it's still pretty nasty. Any of the other guns don't have that accuracy issue. Also, the soldier starts out in medium armor and can upgrade to heavy armor. The infiltrator starts out in light armor and can only upgrade to medium armor. Thirdly, the soldier's adrenaline rush allows for a quick reset of the cooldown, so the soldier's master marksman (if the player upgrades the soldier's pistols) can be spammed almost continuously. If you like biotics best, then do as fraggle has said and choose Lift as a bonus power... or press ahead with your original thought of being a vanguard.
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Post by Nightlife on Jan 31, 2017 5:26:03 GMT
Ok guys I decided to pick Lift as my bonus power, since I love biotics. I'll work on getting Pistols up - and I'll look at the other Soldier thread. Just wondering if you could tell me which skills at first are best for a soldier (w/ Lift.) ty.
P.S. AR already unlocked w/ 1 point invested.
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Post by fraggle on Jan 31, 2017 7:53:03 GMT
Get Immunity as fast as possible, and use it any time you can. That's it Just kidding. I think I'd go for Pistol and Lift first, and Adrenaline Burst is great for resetting your cooldowns on all used talents, so this is quite important too (at least the first level of it for the beginning). Combat Armor as well so you can recharge your shields faster and equip heavy armor when you find a decent one.
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Post by Deleted on Jan 31, 2017 12:20:37 GMT
Ok guys I decided to pick Lift as my bonus power, since I love biotics. I'll work on getting Pistols up - and I'll look at the other Soldier thread. Just wondering if you could tell me which skills at first are best for a soldier (w/ Lift.) ty. P.S. AR already unlocked w/ 1 point invested. Basically follow capri233's leveling guide: bsn.boards.net/thread/2288/me1-basic-soldier-leveling-guideMy first 2 points always go into Intimidate (to get through Eden Prime) with everything and the 3rd point goes into the Soldier class to get my regeneration going. Then I usually go for getting my main gun (pistol in your case) and second gun up to unlock the associated skill. If you want to put an early point into lift to get it going, then I would steal it from your secondary gun (the AR in your case), which means you won't have lift on the Citadel (since that 1st AR point is pre-assigned), but should get it shortly after you leave there (around Level 9 or 10) I use the morality guide to decide what points I want to put into charm or intimidate and when depending on in what order I'm planning to do things. If you follow the intimidate path, it's easier because you can get away with assigning only 6 points (and 4 free points) to get up to 10 to pass all checks. If you look at capri's build at Level 40, you'll probably want to do a bit of juggling to get your lift up to advanced lift. Pistols 12 (Master Marksman) Shotguns 0
Assault Rifles 8 (Advanced Overkill) Sniper Rifles 9 (Advanced Assassination)Combat Armor 7 (Shield Boost, Heavy Armor) Assault Training 5 (Adrenaline Burst) Fitness 12 (Master Immunity) Commando 12 (Immunity and Assassination Specialization) Intimidate 10 (4 freebies) Spectre 4 (Unity) Lift 7 (Advanced Lift)I would probably steal the 4 points from the shotgun and 3 from the sniper rifle (I like using the SR, but I find I can do just fine with it at just 9 points). If you like working close in and don't want to throw your shotgun completely under the bus and don't want to use the SR at all, then steal all the points from it, get your Lift up to 12 (Master Lift) and put the difference into your shotgun. Pistols 12 (Master Marksman) Shotguns 4Assault Rifles 8 (Advanced Overkill) Sniper Rifles 0Combat Armor 7 (Shield Boost, Heavy Armor) Assault Training 5 (Adrenaline Burst) Fitness 12 (Master Immunity) Shock Trooper 12 (Immunity and Adrenaline Burst Specialization) Intimidate 10 (4 freebies) Spectre 4 (Unity) Lift 12 (Master Lift)
Note: If you dump the SR completely, then you'll definitely want to take Shock Trooper as your specialization since you won't be using the Assassination skill at all.
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Post by RedCaesar97 on Jan 31, 2017 13:29:14 GMT
Get Immunity as fast as possible, and use it any time you can. That's it Just kidding. I think I'd go for Pistol and Lift first, and Adrenaline Burst is great for resetting your cooldowns on all used talents, so this is quite important too (at least the first level of it for the beginning). Combat Armor as well so you can recharge your shields faster and equip heavy armor when you find a decent one. Pretty much this advice. If you want to charm/intimidate everyone throughout the campaign, you will want to spend 3 points into Charm or Intimidate on Eden Prime. You do not have to do that right away; you can wait until the second level-up (just before your first conversation that has Charm/Intimidate checks) to put the points in. I would put a point into Lift immediately. I would also put 3 points into Pistols (Basic Marksman) on the first level-up to help your damage-per-second. Assault Rifles are crap until level IV; they all have 1 accuracy at I - III, and don't start getting some accuracy until IV. So even with a bunch of points in Assault Rifles and Overkill, you will have a hard time hitting anything with an assault rifle until then. So after that, I would start trying to build towards rank 7 in Combat Armor (unlocks Heavy Armor) and Immunity. Once you get the Medical Exoskeleton VIII mod from Dr. Michel, you can keep Immunity up permanently (requires Master Immunity plus the Commando/Shock Trooper specialization). That will keep you alive. Someone already linked capn233's basic soldier leveling guide so I would follow that mostly. He uses Intimidate which requires 10 points to persuade everyone. If you want Charm, you will need all 12 points invested; talking down Jeong on Feros requires 12 Charm/10 Intimidate.
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Post by Nightlife on Jan 31, 2017 18:11:28 GMT
Ok thanks guys. I screwed up the Intimidation thing for the farmers and have a few less bonus points that Capn's build suggests I should have, but it's close. I'm going Paragon for this run. If Pistol is so good, is there any reason to put points in other weapons?
Also, I've got everyone but Liara now - I've been running with Kaiden and Tali - is that recommended as a Soldier? And which weapons should my teammates be using?
Lastly, is there a way I can get my teammates to focus fire on the enemy I'm shooting at (i'm on 360 controller.)
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Post by Deleted on Jan 31, 2017 18:46:36 GMT
Ok thanks guys. I screwed up the Intimidation thing for the farmers and have a few less bonus points that Capn's build suggests I should have, but it's close. I'm going Paragon for this run. If Pistol is so good, is there any reason to put points in other weapons? Also, I've got everyone but Liara now - I've been running with Kaiden and Tali - is that recommended as a Soldier? And which weapons should my teammates be using? Lastly, is there a way I can get my teammates to focus fire on the enemy I'm shooting at (i'm on 360 controller.) You can probably get through using only the pistol... but you'll probably want a second weapon to switch out to when you get by an enemy's sabotage. On some missions it can be as frustrating as them spamming immunity. I vary my squad mission to mission... using them all. I would recommend you just go with whoever you feel most comfortable. Finally... I believe, in ME1, the squad will always fire at the enemy nearest to them. If you find a way to command them to focus fire differently... let me know.
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Post by Nightlife on Jan 31, 2017 23:46:11 GMT
Ok which 2nd weapon do you suggest? I'm already noticing the immunity spam - good news is I've only died once and about through with all the Citadel stuff.
And for your comps, is it better to vary weapons - such as spec Garrus as sniper, Wrex Shotguns, etc - or have everyone pistol?
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Post by RedCaesar97 on Feb 1, 2017 2:12:04 GMT
If Pistol is so good, is there any reason to put points in other weapons? Also, I've got everyone but Liara now - I've been running with Kaiden and Tali - is that recommended as a Soldier? And which weapons should my teammates be using? Lastly, is there a way I can get my teammates to focus fire on the enemy I'm shooting at (i'm on 360 controller.) Having two weapons is good for when you get sabotaged by an enemy or you overheat one of your weapons. Assault Rifles are good for steady damage-per-second without needing to activate a weapon skill, such as Marksman on Pistols. Sniper Rifles are good for sniping from distances, but requires a lot of points and a good rifle to make sniping worth it, and most battles are too close-quarters to make sniping worth it. (Sniping is fun though). I don't think Assassination is that great of a weapon skill on Insanity. Shotguns can knock most enemies down. but not all enemies. I like shotguns and as a Soldier class you do not have to invest many points into Pistols (4 points) before you can start putting points into Shotguns. Carnage is not that great a weapon power though. As a Soldier, you need someone with tech skills to unlock crates and computers and stuff (Electronics and Decryption skills), so you need Tali, Garrus, or Kaidan. You can use whoever else you want as your second squadmate. I prefer Liara for her biotics. To get your teammates to focus fire on enemies with a 360 controller, I think you press Right on the D-Pad. (It's either Left or Right on the D-Pad. Pretty sure it is Right on the D-Pad.)
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Post by capn233 on Feb 1, 2017 2:29:28 GMT
Infiltrator is the easiest class in all three games although I wouldn't rank it too high in actual power in 2. Ease and power aren't necessarily the same thing.
With respect to ME1, Soldier w/ Electronics would be harder to kill than an Infiltrator, but it isn't really by much and you won't have any CC capability outside the elbow of doom and weapon force.
Soldier also really isn't all that great in ME3 relative to the other classes. Infiltrator and Vanguard are god tier compared to it really. Of course I think ME3 is largely the easiest of the three so it isn't a big deal.
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Since I am late to the party...
With Lift as a bonus I would get basic Lift ASAP, at the very least before going to Chora's Den the first time (gg Assassins and Krogan Bouncer). Then you can delay leveling it a little more after that, but it would be nice to have at least Advanced Lift on the first plot world, especially if it is Therum since that will lift the Battlemaster (and Geth Armatures).
Master Lift could be considered a luxury on a Soldier, I would pull the points from Snipers if I were so inclined. Alternatively, you could leave AR's at something like Rank 3 for a long time running Pistol primary w/ AR backup (and no SR's for a while). It all sort of depends.
If you are trying to unlock weapon talent achievements, then you could also steal some points from Pistols so AR or SR investment isn't hit too heavily.
Just depends.
The one thing I would mention is that shotgun investment is the poorest investment of the four weapon types since they work OK with 0 points invested (for knockdown anyway), and are pretty low on DPS even with high investment. Also Carnage lowers overall DPS, which is sad. Of course if you definitely want to use shotgun for whatever reason, perhaps investment would make it a little less painful. But I would probably just try to farm those kills against melee units with a healthy dose of elbow and not worry about how many shots it took.
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Nightlife
N3
Missing the Milky Way
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
Posts: 687 Likes: 602
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Nightlife
Missing the Milky Way
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January 2017
nightlife
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
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Post by Nightlife on Feb 1, 2017 3:02:40 GMT
thanks again guys good input. I'll stick with AR and Pistol then I think.
Question though how do I quickly gain an HMWP VII or HMWA VI? I helped Dr. Michel by using charm on the Krogan sending him away. She doesn't sell it and I don't have many credits at this point yet.
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