hobbyman
N1
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights
Posts: 12 Likes: 24
inherit
1629
0
24
hobbyman
12
Sept 19, 2016 19:45:21 GMT
September 2016
hobbyman
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights
|
Post by hobbyman on Jan 27, 2017 16:19:36 GMT
As the title says. It is an article that goes into a lot of depth about the strengths of the Mass Effect franchise and also points out the myriad flaws of other games in this era. I will have to say that I agree 100% with the author's opinion on this matter, especially concerning where gaming is headed. It will be a sad day when true RPG's finally will be laid to rest and I hope that I won't see it for many years more, but it will happen. Even now, I find myself buying less and less video games each year. Last year I bought The Witcher 3, which I considered a close 2nd place just below the ME series, and this year I will probably only buy Andromeda. www.glixel.com/news/why-mass-effect-andromeda-matters-in-2017-w463105
|
|
Deleted
Deleted Member
Posts: 0
Deleted
inherit
guest@proboards.com
1255
0
Nov 26, 2024 12:21:42 GMT
Deleted
0
Nov 26, 2024 12:21:42 GMT
January 1970
Deleted
|
Post by Deleted on Jan 27, 2017 16:31:53 GMT
Pretty much hits on all the reasons why I play pretty much BioWare or Obsidian games.... like the narrative RPGs, so, yeah, not many choices out there.
|
|
inherit
Korean Supermodel
1
0
1
7,464
Cyonan
2,189
Jul 31, 2016 20:55:30 GMT
July 2016
admin
Cyonan
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire
Cyonan
|
Post by Cyonan on Jan 27, 2017 16:53:26 GMT
I get what they're trying to say but it's like they haven't been paying attention to what games have been coming out and only focused on the biggest most overhyped titles.
There has been a resurgence of RPGs with games like Shadowrun Returns, Pillars of Eternity, Tyranny, Divinity: Original Sin, and the upcoming Tides of Numenera. Even games like Dark Souls which while technically an action RPG has some excellent world design and lore to get into.
Years ago I may have agreed that RPGs seemed to be on the way out but after the era of kickstarter RPGs it seems they found their niche. Obsidian even just announced Pillars of Eternity 2.
|
|
Deleted
Deleted Member
Posts: 0
Deleted
inherit
guest@proboards.com
825
0
Nov 26, 2024 12:21:42 GMT
Deleted
0
Nov 26, 2024 12:21:42 GMT
January 1970
Deleted
|
Post by Deleted on Jan 27, 2017 17:24:31 GMT
*in before this evolves into another Mass Effect Rpg vs Witcher 3 Rpg thread* I liked the article, it brought up a lot of good points, but I agree with Cyonan that it ignores a lot of great RPGs that follow the criteria the writer lauds but aren't triple A titles.
|
|
havox
N2
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire
Posts: 112 Likes: 141
inherit
1371
0
141
havox
112
August 2016
havox
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire
|
Post by havox on Jan 27, 2017 17:36:35 GMT
Very disappointed in Obsidian lately. PoE was so painfully mediocre in lots of ways that I had to take a 3 month break to finish it later, by the time I had reached the druid hippie town I had lost all willpower to go on. I will probably skip PoE2. And Tyranny just plain bad. And yes, it was made by the B team but that's a seriously weak excuse, it was sold at full price. SR:C was super awesome though if you can live with the unbelievably clunky interface that would look at home on iOS or Android, and very hyped for Numenera, it tries to do so many things very differently, world-building, combat, even if it turns out to be a failure at least it has tried to do it's own thing.
LOL at article. Narrative-driven games can jump off the cliff, I want the character to do my things, not click one dialogue option and then character goes on auto-dialogue for 5 minutes, hello start of ME3.
|
|
Deleted
Deleted Member
Posts: 0
Deleted
inherit
guest@proboards.com
2827
0
Nov 26, 2024 12:21:42 GMT
Deleted
0
Nov 26, 2024 12:21:42 GMT
January 1970
Deleted
|
Post by Deleted on Jan 27, 2017 17:39:08 GMT
Yup. It ties to the entire industry and is at this time a significant contributing factor in various economies.
The importance of reference to the source material was something that stood out for me. Reflected my laying it pretty thick on the skewers.
|
|
GannayevOfDreams
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, Neverwinter Nights
Posts: 578 Likes: 1,090
inherit
1509
0
1,090
GannayevOfDreams
578
September 2016
gannayevofdreams
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, Neverwinter Nights
|
Post by GannayevOfDreams on Jan 27, 2017 17:50:57 GMT
I get what they're trying to say but it's like they haven't been paying attention to what games have been coming out and only focused on the biggest most overhyped titles. There has been a resurgence of RPGs with games like Shadowrun Returns, Pillars of Eternity, Tyranny, Divinity: Original Sin, and the upcoming Tides of Numenera. Even games like Dark Souls which while technically an action RPG has some excellent world design and lore to get into. Years ago I may have agreed that RPGs seemed to be on the way out but after the era of kickstarter RPGs it seems they found their niche. Obsidian even just announced Pillars of Eternity 2. Problem with a lot of those RPGs isn't the storytelling, but the gameplay. I could not get through Pillars of Eternity. Combat in that game bored me to absolute death. Every encounter was a slog. I hate how the resurgence of those types of games brought along the shitty combat too. I'll take the storytelling of yester-year but the mechanics of the modern era. Games like ME and DA, and Witcher 3, are the closest to that ideal for me.
|
|
linksocarina
N5
Always teacher, sometimes writer
Teaching Mode Activated
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda
PSN: LinksOcarina
Posts: 3,186 Likes: 4,072
inherit
Always teacher, sometimes writer
370
0
4,072
linksocarina
Teaching Mode Activated
3,186
August 2016
linksocarina
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda
LinksOcarina
|
Post by linksocarina on Jan 27, 2017 17:59:14 GMT
I get what they're trying to say but it's like they haven't been paying attention to what games have been coming out and only focused on the biggest most overhyped titles. There has been a resurgence of RPGs with games like Shadowrun Returns, Pillars of Eternity, Tyranny, Divinity: Original Sin, and the upcoming Tides of Numenera. Even games like Dark Souls which while technically an action RPG has some excellent world design and lore to get into. Years ago I may have agreed that RPGs seemed to be on the way out but after the era of kickstarter RPGs it seems they found their niche. Obsidian even just announced Pillars of Eternity 2. True, but a lot of those games are...and i'm just going to say it...not as good as we make it out to be. It took expansion packs to make Shadowrun Returns viable, Tyranny was ok but somewhat uneven in terms of it's storyline, Pillars of Eternity was a fantastic, if generic story that Suffered from a decent amount of bloat in content, and Divinity: Original Sin I personally find overrated, the dynamics of the characters and the overall quest design felt lacking to me. From a reviewer standpoint, they are above average or good games, but not great games in the grand scheme of things. What is interesting about these games, and others that are not as well liked such as Inquisitor, Siege of Dragonspear and the like, is that it's a growing revival of old isometric-style. These games are firmly AA titles in that regard; they are not trying to compete with the voice acting or fancy graphics, they are focusing instead on mechanics and "old school" style of utilizing them. That is a good thing, but while we see such a resurgence of this, we also need to be a bit cautious in understanding their place; all of those titles are stuff we would play but we're in the know as fans of it. Not to mention Kickstarter is on it's way out (I personally don't see the need to give Obsidian more money for PoE 2, they should have that backing solid by now, even if it's finishing the game.) What the author is talking about is actual AAA experience for RPGs, which is a very sparse environment because of development time. Like it or not, BioWare, along with Square, CD Projekt Red and Bethesda, are a rare breed at this point in struggling to provide AAA experience in a niche genre. We've seen some good and some bad out of it, but their entire sphere is a whole other beast compared to what Obsidian, Atlus or Paradox do. In the eyes of mainstream it's always going to be a hard sell, and honestly, competing with the AA titles that you mentioned is not really the goal.
|
|
inherit
Korean Supermodel
1
0
1
7,464
Cyonan
2,189
Jul 31, 2016 20:55:30 GMT
July 2016
admin
Cyonan
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire
Cyonan
|
Post by Cyonan on Jan 27, 2017 18:04:42 GMT
Problem with a lot of those RPGs isn't the storytelling, but the gameplay. I could not get through Pillars of Eternity. Combat in that game bored me to absolute death. Every encounter was a slog. I hate how the resurgence of those types of games brought along the shitty combat too. I'll take the storytelling of yester-year but the mechanics of the modern era. Games like ME and DA, and Witcher 3, are the closest to that ideal for me. Even as somebody who hated how clunky the combat in the old RPGs gets, I don't mind how the new games do things other than some pathing issues with the AI that seems to be ever present in those games. I don't think the more skill based combat of Mass Effect or Witcher would really work in a pure RPG, because the whole idea of those games is that you can RP as a character without your skillset. It shouldn't matter if you're terrible at shooters, you should still be able to play an expert marksman in a RPG. If you tried that in Mass Effect, you'd end up with a character who misses a lot still because you have to manually aim. It mostly works in those games because Mass Effect is also trying to be part third person shooter while The Witcher is an action RPG that doesn't actually have a ton of RP options for Geralt anyway. Dragon Age combat is okay but honestly, it feels like it's trying to be just like the other RPGs with a more cinematic touch to it.
|
|
RoboticWater
N2
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age Inquistion, KOTOR
Posts: 219 Likes: 552
inherit
1275
0
552
RoboticWater
219
August 2016
roboticwater
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age Inquistion, KOTOR
|
Post by RoboticWater on Jan 27, 2017 18:35:22 GMT
I get what they're trying to say but it's like they haven't been paying attention to what games have been coming out and only focused on the biggest most overhyped titles. There has been a resurgence of RPGs with games like Shadowrun Returns, Pillars of Eternity, Tyranny, Divinity: Original Sin, and the upcoming Tides of Numenera. Even games like Dark Souls which while technically an action RPG has some excellent world design and lore to get into. Years ago I may have agreed that RPGs seemed to be on the way out but after the era of kickstarter RPGs it seems they found their niche. Obsidian even just announced Pillars of Eternity 2. True, but a lot of those games are...and i'm just going to say it...not as good as we make it out to be. It took expansion packs to make Shadowrun Returns viable, Tyranny was ok but somewhat uneven in terms of it's storyline, Pillars of Eternity was a fantastic, if generic story that Suffered from a decent amount of bloat in content, and Divinity: Original Sin I personally find overrated, the dynamics of the characters and the overall quest design felt lacking to me. From a reviewer standpoint, they are above average or good games, but not great games in the grand scheme of things. What is interesting about these games, and others that are not as well liked such as Inquisitor, Siege of Dragonspear and the like, is that it's a growing revival of old isometric-style. These games are firmly AA titles in that regard; they are not trying to compete with the voice acting or fancy graphics, they are focusing instead on mechanics and "old school" style of utilizing them. That is a good thing, but while we see such a resurgence of this, we also need to be a bit cautious in understanding their place; all of those titles are stuff we would play but we're in the know as fans of it. Not to mention Kickstarter is on it's way out (I personally don't see the need to give Obsidian more money for PoE 2, they should have that backing solid by now, even if it's finishing the game.) What the author is talking about is actual AAA experience for RPGs, which is a very sparse environment because of development time. Like it or not, BioWare, along with Square, CD Projekt Red and Bethesda, are a rare breed at this point in struggling to provide AAA experience in a niche genre. We've seen some good and some bad out of it, but their entire sphere is a whole other beast compared to what Obsidian, Atlus or Paradox do. In the eyes of mainstream it's always going to be a hard sell, and honestly, competing with the AA titles that you mentioned is not really the goal. Is Kickstarter on it's way out? The Pillars II campaign is already funded a day in, and I can think of other recent successes as well (though not their names at the moment). And the money isn't the only benefit. Kickstarter is essentially an indie's dream for marketing; it's a pre-order that people are far less wary about and for more invested in. Who doesn't want to feel like they made a game a possible? Not having a Kickstarter campaign is part of the reason Banner Saga II sold so poorly. The team didn't have enough cash for a marketing campaign so even the existing fanbase didn't know the sequel existed. Regardless, the one thing that I think has been missing from the CRPG resurgence is affect (that Interaction Designer term my professors love to use) and uniqueness. I think the lack of affect can be chalked up to the developers misinterpreting what aspects of old RPG people found so appealing. I think they wanted to recreate a vast world with deep choices that they forgot the little things are what got epople invested. It also doesn't help that the interactions in the CRPG genre are inherently less engaging. The player is always at a distance clicking their way around, watching these awkward polygon dudes clink away at each other (missing far too often) not seeing facial expressions or experiencing any especially visceral feedback. That's not to mention how horribly obtuse the stat systems in these games can be. I don't think anyone has figured out how to make that kind of game more engaging at a fundamental level other than BioWare, of course, who took in the camera, added full voiced dialog, made flashier combat animations, and added a cinematic flair. Having seen the changes made to Pillars II, I'm a bit more hopeful for the resurgence in the coming future. It looks like Obsidian did a lot to make the combat more engaging, the characters more visually endearing, and the world more dynamic. All I can hope is that the game mechanics follow suit (though, I expect only baby steps here). As for uniqueness, I think that can only come from refinement. Now that developers know the genre is financially viable, they can go different places with their premises. I think Tyranny might be the first step in this regard, and I hope Torment is as well.
|
|
inherit
Korean Supermodel
1
0
1
7,464
Cyonan
2,189
Jul 31, 2016 20:55:30 GMT
July 2016
admin
Cyonan
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire
Cyonan
|
Post by Cyonan on Jan 27, 2017 18:37:12 GMT
True, but a lot of those games are...and i'm just going to say it...not as good as we make it out to be. It took expansion packs to make Shadowrun Returns viable, Tyranny was ok but somewhat uneven in terms of it's storyline, Pillars of Eternity was a fantastic, if generic story that Suffered from a decent amount of bloat in content, and Divinity: Original Sin I personally find overrated, the dynamics of the characters and the overall quest design felt lacking to me. From a reviewer standpoint, they are above average or good games, but not great games in the grand scheme of things. What is interesting about these games, and others that are not as well liked such as Inquisitor, Siege of Dragonspear and the like, is that it's a growing revival of old isometric-style. These games are firmly AA titles in that regard; they are not trying to compete with the voice acting or fancy graphics, they are focusing instead on mechanics and "old school" style of utilizing them. That is a good thing, but while we see such a resurgence of this, we also need to be a bit cautious in understanding their place; all of those titles are stuff we would play but we're in the know as fans of it. Not to mention Kickstarter is on it's way out (I personally don't see the need to give Obsidian more money for PoE 2, they should have that backing solid by now, even if it's finishing the game.) What the author is talking about is actual AAA experience for RPGs, which is a very sparse environment because of development time. Like it or not, BioWare, along with Square, CD Projekt Red and Bethesda, are a rare breed at this point in struggling to provide AAA experience in a niche genre. We've seen some good and some bad out of it, but their entire sphere is a whole other beast compared to what Obsidian, Atlus or Paradox do. In the eyes of mainstream it's always going to be a hard sell, and honestly, competing with the AA titles that you mentioned is not really the goal. Well what the author seems to be talking about is narrative focused single player games. The fact that they list Uncharted as an example of what they're talking about means they sure aren't talking about AAA RPGs specifically. It's just that RPGs tend to make up a good portion of the "epic narrative focused single player games", so they tend to be at the forefront of these discussions. With that in mind we really ought to be adding games like Dark Souls, Tomb Raider and Deus Ex to the list. I haven't played Dishonoured 2 but the first one was pretty narrative driven. There's arguments for games like Life is Strange as well, but I'm trying to stick to purely AAA titles. If somebody likes these games or not isn't really relevant because the argument put forth by the author is that these games as a whole are a dying breed, not that they dislike the direction that they're taking. Given that PoE 2 reached it's funding goal within 24 hours of going up, I'm not sure crowdfunding is on the way out. I think we've just collectively gotten over the "everybody throw up a project, even if you have zero game development experience and there is no reason to believe you can pull this project off" that happened when Kickstarter first became big, which is a good thing. The author of that article instead bemoans open world games as well as shooters, two genre's not terribly well known for being narrative driven. Just because 2016 was a good year for shooters doesn't mean story driven games are on their way out.
|
|
Deleted
Deleted Member
Posts: 0
Deleted
inherit
guest@proboards.com
1255
0
Nov 26, 2024 12:21:42 GMT
Deleted
0
Nov 26, 2024 12:21:42 GMT
January 1970
Deleted
|
Post by Deleted on Jan 27, 2017 18:59:04 GMT
I get what they're trying to say but it's like they haven't been paying attention to what games have been coming out and only focused on the biggest most overhyped titles. There has been a resurgence of RPGs with games like Shadowrun Returns, Pillars of Eternity, Tyranny, Divinity: Original Sin, and the upcoming Tides of Numenera. Even games like Dark Souls which while technically an action RPG has some excellent world design and lore to get into. Years ago I may have agreed that RPGs seemed to be on the way out but after the era of kickstarter RPGs it seems they found their niche. Obsidian even just announced Pillars of Eternity 2. The PoE and ToN felt like they are trying to bring the 90s back again though, unlike the BioWARE titles that always lok for something new, and better ways, and experimentation. I like what I get with them. I am not attracted to the idea of going back to the top-down, turn-based, Infinity-like games.
|
|
The Loyal Nub
N3
The Maker Take You
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
Posts: 598 Likes: 1,318
inherit
846
0
Nov 22, 2024 13:39:15 GMT
1,318
The Loyal Nub
The Maker Take You
598
August 2016
theloyalnub
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
|
Post by The Loyal Nub on Jan 27, 2017 20:12:29 GMT
It's important to me because I felt 2016 was a very off year, at least for me, with games. There just wasn't anything that knocked my socks off. Mass Effect is a series I've really enjoyed so I am hoping to sink a large chunk of time into it.
|
|
linksocarina
N5
Always teacher, sometimes writer
Teaching Mode Activated
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda
PSN: LinksOcarina
Posts: 3,186 Likes: 4,072
inherit
Always teacher, sometimes writer
370
0
4,072
linksocarina
Teaching Mode Activated
3,186
August 2016
linksocarina
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda
LinksOcarina
|
Post by linksocarina on Jan 27, 2017 20:19:00 GMT
True, but a lot of those games are...and i'm just going to say it...not as good as we make it out to be. It took expansion packs to make Shadowrun Returns viable, Tyranny was ok but somewhat uneven in terms of it's storyline, Pillars of Eternity was a fantastic, if generic story that Suffered from a decent amount of bloat in content, and Divinity: Original Sin I personally find overrated, the dynamics of the characters and the overall quest design felt lacking to me. From a reviewer standpoint, they are above average or good games, but not great games in the grand scheme of things. What is interesting about these games, and others that are not as well liked such as Inquisitor, Siege of Dragonspear and the like, is that it's a growing revival of old isometric-style. These games are firmly AA titles in that regard; they are not trying to compete with the voice acting or fancy graphics, they are focusing instead on mechanics and "old school" style of utilizing them. That is a good thing, but while we see such a resurgence of this, we also need to be a bit cautious in understanding their place; all of those titles are stuff we would play but we're in the know as fans of it. Not to mention Kickstarter is on it's way out (I personally don't see the need to give Obsidian more money for PoE 2, they should have that backing solid by now, even if it's finishing the game.) What the author is talking about is actual AAA experience for RPGs, which is a very sparse environment because of development time. Like it or not, BioWare, along with Square, CD Projekt Red and Bethesda, are a rare breed at this point in struggling to provide AAA experience in a niche genre. We've seen some good and some bad out of it, but their entire sphere is a whole other beast compared to what Obsidian, Atlus or Paradox do. In the eyes of mainstream it's always going to be a hard sell, and honestly, competing with the AA titles that you mentioned is not really the goal. Well what the author seems to be talking about is narrative focused single player games. The fact that they list Uncharted as an example of what they're talking about means they sure aren't talking about AAA RPGs specifically. It's just that RPGs tend to make up a good portion of the "epic narrative focused single player games", so they tend to be at the forefront of these discussions. With that in mind we really ought to be adding games like Dark Souls, Tomb Raider and Deus Ex to the list. I haven't played Dishonoured 2 but the first one was pretty narrative driven. There's arguments for games like Life is Strange as well, but I'm trying to stick to purely AAA titles. If somebody likes these games or not isn't really relevant because the argument put forth by the author is that these games as a whole are a dying breed, not that they dislike the direction that they're taking. Given that PoE 2 reached it's funding goal within 24 hours of going up, I'm not sure crowdfunding is on the way out. I think we've just collectively gotten over the "everybody throw up a project, even if you have zero game development experience and there is no reason to believe you can pull this project off" that happened when Kickstarter first became big, which is a good thing. The author of that article instead bemoans open world games as well as shooters, two genre's not terribly well known for being narrative driven. Just because 2016 was a good year for shooters doesn't mean story driven games are on their way out. The only reason PoE funded in a day is because it's a known product and people expect results. It is also a product by a known studio that more or less has enough money to keep working without crowd funding id suggest. Smaller studios would never make that obscene amount of money for an isometric title...and that is why kickstarter is drying up...big names and games will go through by proxy of success, little guys are shafted.
|
|
inherit
Korean Supermodel
1
0
1
7,464
Cyonan
2,189
Jul 31, 2016 20:55:30 GMT
July 2016
admin
Cyonan
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire
Cyonan
|
Post by Cyonan on Jan 27, 2017 20:20:54 GMT
The PoE and ToN felt like they are trying to bring the 90s back again though, unlike the BioWARE titles that always lok for something new, and better ways, and experimentation. I like what I get with them. I am not attracted to the idea of going back to the top-down, turn-based, Infinity-like games. That's fine if you prefer the style of BioWare games, but I think it's a bit unfair to say that narrative driven games or even RPGs are dying out as a whole just because you don't like the direction that many of them are taking. The same thing happened to me with FPS back when Call of Duty popularized the modern military shooter. I didn't care much for that style of gameplay, but FPS as a whole wasn't going away. As a result I don't think that getting back to the 90s is inherently a bad thing. The new DOOM reboot managed to bring back 90s FPS in a brilliant way while bringing in just the right amount of modern touches. That's the best FPS I've played that's come out in probably the last 10 years. I also think that now that they've come back, we'll probably start to see more iteration in their gameplay mechanics to smooth it out a bit more. Although I suspect games like PoE will remain isometric full time with pause.
|
|
inherit
Korean Supermodel
1
0
1
7,464
Cyonan
2,189
Jul 31, 2016 20:55:30 GMT
July 2016
admin
Cyonan
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire
Cyonan
|
Post by Cyonan on Jan 27, 2017 20:42:29 GMT
The only reason PoE funded in a day is because it's a known product and people expect results. It is also a product by a known studio that more or less has enough money to keep working without crowd funding id suggest. Smaller studios would never make that obscene amount of money for an isometric title...and that is why kickstarter is drying up...big names and games will go through by proxy of success, little guys are shafted. Crowd funding was never really ever intended to be a platform for smaller unproven developers to be able to get in the millions of dollars for their games. They shouldn't need that much money for the types of games they should be aiming to make. People are are naturally going to think "This seems like a good idea but you have no proven experience and no reason for me to think you'll actually be able to do this. Why should I hand you anywhere between $5 and $60 for this?" on top of the fact that all the gaming media is just going to report on the big games that get millions. They get more clicks reporting that Wasteland 3 raised 3.1 million dollars than that Prey for the Gods raised $500k(both games with successful crowd funding campaigns in 2016). but I wouldn't really say that I think that crowd funding as a whole is dying out. Maybe we'll see Kickstarter go down in use specifically for gaming now that there is an alternative site called Fig which does the same thing but seems to focus purely on video games, which both Wasteland 3 and Pillars of Eternity 2 used.
|
|
guanxi
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age Inquistion
PSN: guanxi
Posts: 843 Likes: 1,011
inherit
116
0
Jun 21, 2022 21:42:52 GMT
1,011
guanxi
843
August 2016
guanxi
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age Inquistion
guanxi
|
Post by guanxi on Jan 27, 2017 20:52:14 GMT
This isn't a recent development, Big budget wRPGs have been a niche sector for years. The same thing happened with horror games (aaa decline, indie revival). After ME:A what do we have left to look forward to other than Cyberpunk 2077 and the unannounced BioWare game?
The general lack of marketing activity for MEA coupled with the lame Q1 release date, compared to the treatment of multiplayer fps and sports games basically tells you everything you need to know about EA's muted expectations for it and the state of the genre in general. If the public had taste / sense big publishers wouldn't clog up the release schedule with the same garbage year after year.
Although having said that I couldn't be happier as a Mass Effect fan between the 2+ books, the game, the co-op multiplayer and the dlc I've got pretty much everything I need this year to hold up until RDR2 (possible honorable mention to H:ZD, Zelda & Mario).
|
|
Iakus
N7
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR
Posts: 21,290 Likes: 50,647
inherit
402
0
Dec 21, 2018 17:35:11 GMT
50,647
Iakus
21,290
August 2016
iakus
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR
|
Post by Iakus on Jan 27, 2017 21:00:42 GMT
The only reason PoE funded in a day is because it's a known product and people expect results. It is also a product by a known studio that more or less has enough money to keep working without crowd funding id suggest. Smaller studios would never make that obscene amount of money for an isometric title...and that is why kickstarter is drying up...big names and games will go through by proxy of success, little guys are shafted. The original PoE funded in just over a day as well. It was a new product, and while the company was known, it was pretty much on the ropes and this was their last chance to avoid going out of business. ToN hit its goal in six hours, and I can';t think of anything noteworthy InXile made before then besides Wasteland 2.
|
|
inherit
1033
0
Nov 26, 2024 12:01:18 GMT
36,898
colfoley
19,127
Aug 17, 2016 10:19:37 GMT
August 2016
colfoley
|
Post by colfoley on Jan 27, 2017 21:11:34 GMT
I think the article does a disservice to the rest of the gaming industry in general. Granted you have cash grabs and mobile games are far more of a thing then they used to be, and you have mobile games starting to change the industry encouraging even the big Tripple A producers looking for 'microtransactions' to help finance their games...but then this is pretty much happenign in all the other entertainment industries as well.
And you still have gems, true gems, in other genres either out or coming out. I find it curious the article mentioned Uncharted. But that aside, you have the BioShock series... a shooter... terrific story and proves that FPSs can have a well written story. You have the Last of Us, whose gameplay sucked, but had a pretty good story and Last of Us 2 is around the corner. Ace Combat 7 is going to be out this year (apparently) and that series has usually had a fantastic throught provoking story for what is essentially a flight arcade game. THen you have RDR 2 and many other titles coming out that looks like they COULD have goot stories.
|
|
linksocarina
N5
Always teacher, sometimes writer
Teaching Mode Activated
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda
PSN: LinksOcarina
Posts: 3,186 Likes: 4,072
inherit
Always teacher, sometimes writer
370
0
4,072
linksocarina
Teaching Mode Activated
3,186
August 2016
linksocarina
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda
LinksOcarina
|
Post by linksocarina on Jan 27, 2017 21:16:21 GMT
The only reason PoE funded in a day is because it's a known product and people expect results. It is also a product by a known studio that more or less has enough money to keep working without crowd funding id suggest. Smaller studios would never make that obscene amount of money for an isometric title...and that is why kickstarter is drying up...big names and games will go through by proxy of success, little guys are shafted. Crowd funding was never really ever intended to be a platform for smaller unproven developers to be able to get in the millions of dollars for their games. They shouldn't need that much money for the types of games they should be aiming to make. People are are naturally going to think "This seems like a good idea but you have no proven experience and no reason for me to think you'll actually be able to do this. Why should I hand you anywhere between $5 and $60 for this?" on top of the fact that all the gaming media is just going to report on the big games that get millions. They get more clicks reporting that Wasteland 3 raised 3.1 million dollars than that Prey for the Gods raised $500k(both games with successful crowd funding campaigns in 2016). but I wouldn't really say that I think that crowd funding as a whole is dying out. Maybe we'll see Kickstarter go down in use specifically for gaming now that there is an alternative site called Fig which does the same thing but seems to focus purely on video games, which both Wasteland 3 and Pillars of Eternity 2 used. Actually, the point of crowdfunding is most certainly for smaller teams of people, many of which were unproven. Lightning happens to strike when you have a known entity in the mix though. To be honest, Obsidian doesn't need the money for PoE 2 either but they will get it. Part of the problem with that is the media also skews for the big names too, of course, but rarely gives the spotlight to smaller teams, which is often a crying shame. I don't buy that story one bit, honestly. Obsidian was working on Stick of Truth concurrently with PoE, they were not really in danger of going out of business any time soon. What did happen was a downsize after Fallout New Vegas though, but it didn't affect the company wholly outside of a cancelled project and letting folks go. This is kind of my point though: we knows these names...they get the good bucks so of course they will be funded. They will always make money off of this if you are a known name...but everything around them is struggling to hit half of that goal sometimes. It's like large oasis in a big desert: some spots will always be safe, others will waste away. So it's not about these games not being successful, it's about every unsuccessful project in the wake of it. More and more people are losing out on Kickstarter and IndieGoGo because they can't get the funding they need, or they can't compete with the likes of Obsidian and InXile. Fig helps that a bit as a more selective process, but other titles out there...it's kind of a tough spot.
|
|
helios969
N4
Kamisama
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR
Origin: helios969
Prime Posts: No Clue
Prime Likes: Who Cares
Posts: 2,207 Likes: 3,214
inherit
867
0
Nov 26, 2024 10:58:38 GMT
3,214
helios969
Kamisama
2,207
August 2016
helios969
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR
helios969
No Clue
Who Cares
|
Post by helios969 on Jan 27, 2017 21:22:50 GMT
I do think the article makes some good points, particularly about these types of games needing to do well in order to keep being made. Three to five year development cycles and 100 million dollars to bring to fruition to sell 6-8 million copies is a much tougher sell to investors than say the annual installment of COD with comparable sales (not sure what those numbers actually are). It's one of the reasons despite some of my grumbling that I continue to support Bioware and their products. I definitely don't want them to cease making these types of games.
|
|
inherit
Korean Supermodel
1
0
1
7,464
Cyonan
2,189
Jul 31, 2016 20:55:30 GMT
July 2016
admin
Cyonan
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire
Cyonan
|
Post by Cyonan on Jan 27, 2017 21:32:42 GMT
Actually, the point of crowdfunding is most certainly for smaller teams of people, many of which were unproven. Lightning happens to strike when you have a known entity in the mix though. To be honest, Obsidian doesn't need the money for PoE 2 either but they will get it. Part of the problem with that is the media also skews for the big names too, of course, but rarely gives the spotlight to smaller teams, which is often a crying shame. I never said it entirely wasn't for smaller developers, I said it wasn't for smaller developers to use to get budgets for games well out of the scope of what they can handle. While it is an older campaign at this point it's also worth noting that Harebrained Schemes was a largely unknown developer before getting $1.8 million to make Shadowrun Returns. Sure Shadowrun itself is a somewhat known entity due to it being a pen and paper game, but nobody really knew how well the devs would do with the IP. I would agree with giving the spotlight to the smaller teams with with creative and good ideas more often, though.
|
|
Iakus
N7
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR
Posts: 21,290 Likes: 50,647
inherit
402
0
Dec 21, 2018 17:35:11 GMT
50,647
Iakus
21,290
August 2016
iakus
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR
|
Post by Iakus on Jan 27, 2017 21:48:39 GMT
I don't buy that story one bit, honestly. Obsidian was working on Stick of Truth concurrently with PoE, they were not really in danger of going out of business any time soon. What did happen was a downsize after Fallout New Vegas though, but it didn't affect the company wholly outside of a cancelled project and letting folks go. This is kind of my point though: we knows these names...they get the good bucks so of course they will be funded. They will always make money off of this if you are a known name...but everything around them is struggling to hit half of that goal sometimes. It's like large oasis in a big desert: some spots will always be safe, others will waste away. So it's not about these games not being successful, it's about every unsuccessful project in the wake of it. More and more people are losing out on Kickstarter and IndieGoGo because they can't get the funding they need, or they can't compete with the likes of Obsidian and InXile. Fig helps that a bit as a more selective process, but other titles out there...it's kind of a tough spot. www.eurogamer.net/articles/2015-03-11-before-pillars-of-eternity-obsidian-nearly-met-its-endI didn't know Pillars of Eternity when the Kickstarter happened. Or Tides of Numenera. But I knew games LIKE them. And that AAA companies aren't touching them anymore. Even Bioware, who became famous in part because of them. There's a market for them, and a company that can convince people that they can make them will find people willing to fund them. OF course, having a known name and a proven track record would do a lot to convince people.
|
|
inherit
Glorious Star Lord
822
0
16,819
KaiserShep
Party like it's 2023!
9,233
August 2016
kaisershep
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda
|
Post by KaiserShep on Jan 27, 2017 21:53:19 GMT
All I know is that this is easily the most important game of the year for me. Right now there's nothing else I care about nearly as much. Games of its type are typically the only sort that keep my attention for more than a couple of weeks. Destiny is an anomoly only because I have enough friends to keep me going.
|
|
Iakus
N7
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR
Posts: 21,290 Likes: 50,647
inherit
402
0
Dec 21, 2018 17:35:11 GMT
50,647
Iakus
21,290
August 2016
iakus
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR
|
Post by Iakus on Jan 27, 2017 22:03:40 GMT
All I know is that this is easily the most important game of the year for me. Right now there's nothing else I care about nearly as much. Games of its type are typically the only sort that keep my attention for more than a couple of weeks. Destiny is an anomoly only because I have enough friends to keep me going. When you get down to it, Tides of Numenera is the most important game of the year for me. I've been waiting for it for years. MEA is important to me only in seeing if the IP is capable of recovering from ME3.
|
|