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Post by guanxi on Jan 27, 2017 22:03:54 GMT
Technically, Breath of the Wild is arguably the single most important game of the year in terms of gaming cultural relevance by a country mile given the fate of the Switch and Nintendo largely rests on it's initial success.
In order for ME:A to be the most important game of the year it will need to be a huge leap forward in terms of storytelling, questing and/or exploration which I don't think any of us are really expecting as we've seen nothing to suggest this based on what little we've seen of it so far.
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linksocarina
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Post by linksocarina on Jan 27, 2017 22:28:13 GMT
I don't buy that story one bit, honestly. Obsidian was working on Stick of Truth concurrently with PoE, they were not really in danger of going out of business any time soon. What did happen was a downsize after Fallout New Vegas though, but it didn't affect the company wholly outside of a cancelled project and letting folks go. This is kind of my point though: we knows these names...they get the good bucks so of course they will be funded. They will always make money off of this if you are a known name...but everything around them is struggling to hit half of that goal sometimes. It's like large oasis in a big desert: some spots will always be safe, others will waste away. So it's not about these games not being successful, it's about every unsuccessful project in the wake of it. More and more people are losing out on Kickstarter and IndieGoGo because they can't get the funding they need, or they can't compete with the likes of Obsidian and InXile. Fig helps that a bit as a more selective process, but other titles out there...it's kind of a tough spot. www.eurogamer.net/articles/2015-03-11-before-pillars-of-eternity-obsidian-nearly-met-its-endI didn't know Pillars of Eternity when the Kickstarter happened. Or Tides of Numenera. But I knew games LIKE them. And that AAA companies aren't touching them anymore. Even Bioware, who became famous in part because of them. There's a market for them, and a company that can convince people that they can make them will find people willing to fund them. OF course, having a known name and a proven track record would do a lot to convince people. I read that article too a while back. Like I said, I don't buy it. Any company that is literally gambling their fate on a new IP in a somewhat dormant genre, while working on another project at the same time that was getting major backing with a franchise...just seems unbelievable to me, even considering the truth behind the bonus issue with Fallout: New Vegas. We are lucky that they actually delivered on the game though, it could have been bad like Mighty No. 9 was for a lot of people. But it's still a niche vs a lucrative market. A niche that needs to be filled, mind you.
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Nightlife
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Missing the Milky Way
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Post by Nightlife on Jan 27, 2017 23:34:52 GMT
I love narrative games as well (guess what I'm on these boards!) Best examples for me: ME series, Bioshock series, Final Fantasy series (minus 15) and DA. I kickstarted PoE and tried starting it a few times but couldn't get into the old combat style and gave up. May try again. Witcher 3 kept my attention and was more engaging than DA:I was (sadly.) Other games I really enjoy: Elder Scrolls, Fallout, Zelda (these are more about massive worlds and less about awesome narratives.) Honestly, if the story stucks or I can't get into it, I stop playing it. This was especially true with Final Fantasy 15. It's pretty, but, a boy-band trip across country in a car?
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Post by extremegamer on Jan 28, 2017 0:05:41 GMT
As the title says. It is an article that goes into a lot of depth about the strengths of the Mass Effect franchise and also points out the myriad flaws of other games in this era. I will have to say that I agree 100% with the author's opinion on this matter, especially concerning where gaming is headed. It will be a sad day when true RPG's finally will be laid to rest and I hope that I won't see it for many years more, but it will happen. Even now, I find myself buying less and less video games each year. Last year I bought The Witcher 3, which I considered a close 2nd place just below the ME series, and this year I will probably only buy Andromeda. www.glixel.com/news/why-mass-effect-andromeda-matters-in-2017-w463105No its not hell maybe for you Bioware bots who think their form of play land video games is the greatest ever but in this post Witcher 3 era ME A better have learned something new cause if its a 10 year old re hash of ME 1 and Bioware kisses the ass of ME 1 fans again well they find out many of us are not having that shit again
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Post by sjsharp2010 on Jan 28, 2017 0:29:15 GMT
As the title says. It is an article that goes into a lot of depth about the strengths of the Mass Effect franchise and also points out the myriad flaws of other games in this era. I will have to say that I agree 100% with the author's opinion on this matter, especially concerning where gaming is headed. It will be a sad day when true RPG's finally will be laid to rest and I hope that I won't see it for many years more, but it will happen. Even now, I find myself buying less and less video games each year. Last year I bought The Witcher 3, which I considered a close 2nd place just below the ME series, and this year I will probably only buy Andromeda. www.glixel.com/news/why-mass-effect-andromeda-matters-in-2017-w463105Agreed qatm Andromeda's about the only game on my radar too.
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Post by dutchsghost7 on Jan 28, 2017 1:00:15 GMT
MEA will likely disappoint a lot of people. The character reveals thus far have been meh. Liam and Cora look like nu-liberal hipster trash and I wouldn't be surprised if Bioware wrote in some gender politik LGBT spiel in it.
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Post by fatherjerusalem on Jan 28, 2017 2:18:14 GMT
MEA will likely disappoint a lot of people. The character reveals thus far have been meh. Liam and Cora look like nu-liberal hipster trash and I wouldn't be surprised if Bioware wrote in some gender politik LGBT spiel in it. The more disappointing you find it, the better the game will be. Is it too late for BioWare to make all the characters trans polysexual non-binary atheists? Just to piss off the knuckledraggers even more?
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Post by dutchsghost7 on Jan 28, 2017 2:43:50 GMT
MEA will likely disappoint a lot of people. The character reveals thus far have been meh. Liam and Cora look like nu-liberal hipster trash and I wouldn't be surprised if Bioware wrote in some gender politik LGBT spiel in it. The more disappointing you find it, the better the game will be. Is it too late for BioWare to make all the characters trans polysexual non-binary atheists? Just to piss off the knuckledraggers even more? Found DAI disappointing, guess that's your goat game huh?
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Post by Silvery on Jan 28, 2017 4:12:44 GMT
Very good article, enjoyed reading it and it summarized why I love playing Bioware games and RPGs in general.
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Post by spacev3gan on Jan 28, 2017 4:23:22 GMT
It sounds like fanboyism to me. Which is fine, for me ME:A is the single most important game this year, without a doubt. But stating such a thing in public as if it were a general truth sounds like mere fanboyism.
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Post by colfoley on Jan 28, 2017 4:31:11 GMT
It sounds like fanboyism to me. Which is fine, for me ME:A is the single most important game this year, without a doubt. But stating such a thing in public as if it were a general truth sounds like mere fanboyism. Either that or the guy is really, really, really down on the game industry.
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Post by lastpawn on Jan 28, 2017 7:11:26 GMT
I like ME games a great deal, but I think we should probably wait to play the new one before we decide how important it is.
Coincidentally, this line in the piece -- "Games rarely have true vision, in the way that an epic novel or movie may have." -- I think is very important. Unlike the author, I'm not convinced that ME games have had a consistent vision across the titles. Typically this requires a powerful/visionary director (e.g., Hidetaka Miyazaki). What we get in ME games are very well written characters and world-building, but the overall vision has been uneven.
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Post by vynticator on Jan 28, 2017 7:29:10 GMT
I get what they're trying to say but it's like they haven't been paying attention to what games have been coming out and only focused on the biggest most overhyped titles. There has been a resurgence of RPGs with games like Shadowrun Returns, Pillars of Eternity, Tyranny, Divinity: Original Sin, and the upcoming Tides of Numenera. Even games like Dark Souls which while technically an action RPG has some excellent world design and lore to get into. Years ago I may have agreed that RPGs seemed to be on the way out but after the era of kickstarter RPGs it seems they found their niche. Obsidian even just announced Pillars of Eternity 2. Good article, and good supplemental thoughts here. Acutally, hadn't clocked Shadownrun or Tides, so I'll have to check them out. Loved Divinity:OS, have early access D:0S2. Didn't enjoy POE, though, despite having loved all the preceding titles in that vein. It'll be interesting to see how Bioware balance the characters, narrative and a sense of open world. Personally, I still find the backstory of the ME universe is that draws me again and again to ME3 multiplayer. It still gives me a sense of immersion to the horde format if me and a few friends are holding off overwhelming numbers in that universe, the thought we could be helping Shepherd's cause at some micro level. I don't play and actively dislike almost all other MP formats. That's how transformative the characters and narrative of the main singleplayer universe fabric is for me.
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Post by warbaby2 on Jan 28, 2017 16:58:31 GMT
Yeaaa... no. I don't think today's BioWare is really capable of what the author is hooping to see with MEA. I mean, true, originally, the ME universe had a great deal of potential to be something more then a generic, formulaic scifie universe, but I doubt that - at this point - there is enough of that "vision" left.
...could be wrong, though... I hope I am, actually.
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Post by missileglitcher on Jan 28, 2017 21:43:42 GMT
It's not important at all. It's the worst game ever made, with the worst writing and worst story ever in a video game.
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Post by Cyonan on Jan 28, 2017 23:22:56 GMT
I get what they're trying to say but it's like they haven't been paying attention to what games have been coming out and only focused on the biggest most overhyped titles. There has been a resurgence of RPGs with games like Shadowrun Returns, Pillars of Eternity, Tyranny, Divinity: Original Sin, and the upcoming Tides of Numenera. Even games like Dark Souls which while technically an action RPG has some excellent world design and lore to get into. Years ago I may have agreed that RPGs seemed to be on the way out but after the era of kickstarter RPGs it seems they found their niche. Obsidian even just announced Pillars of Eternity 2. Good article, and good supplemental thoughts here. Acutally, hadn't clocked Shadownrun or Tides, so I'll have to check them out. Loved Divinity:OS, have early access D:0S2. Didn't enjoy POE, though, despite having loved all the preceding titles in that vein. It'll be interesting to see how Bioware balance the characters, narrative and a sense of open world. Personally, I still find the backstory of the ME universe is that draws me again and again to ME3 multiplayer. It still gives me a sense of immersion to the horde format if me and a few friends are holding off overwhelming numbers in that universe, the thought we could be helping Shepherd's cause at some micro level. I don't play and actively dislike almost all other MP formats. That's how transformative the characters and narrative of the main singleplayer universe fabric is for me. The 3 new Shadowrun games by Harebrained Schemes are all turn based rather than the old school real time with pause, but they're my favourite RPGs out of the bunch of old school RPGs that showed up in the last few years. Admittedly Returns wasn't as good as Dragonfall or Hong Kong. With ME:A what I'm hoping BioWare does with characters is write them as good characters first and whatever LGBT trait they want to attach second. I'm not bothered by characters that are within that group but characters like Krem in DA:I felt like they were written as transgender first and a real character second, which ultimately makes them feel more like a walking PSA than an interesting character. It becomes especially noticeable in a game from BioWare where characters are one of their stronger points.
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Post by havox on Jan 29, 2017 0:09:13 GMT
I like how you state your opinions like absolute facts It took expansion packs to make Shadowrun Returns viable I've played through all three SRR including the HK DLC multiple times and I by far enjoy the original the most. You can put together your own team with whatever you think the mission will need, rather than dealing with preset assholes whose personalities I don't like much. It becomes worse in HK, not only those assholes are even more annoying, every time you click on NPC in the hub in-between missions, you get hit by a WALL of exposition text. PoE suffered from this too. Also, HK's plot was Bioware-levels of retarded Ancient Evil has arisen, blech. The new DOOM reboot managed to bring back 90s FPS in a brilliant way The reboot was a poor boxing arena simulator. Enter arena, get locked in with 5 monsters, box them down, next 5 spawn in, repeat until arena runs out of monsters, move on to the next one. Am I living in a bizzaro Twilight zone? You shoot a monster a couple times with a shotgun, it starts glowing orange to indicate it's about to die, what's the next logical step, shoot it one last time and move on? Of course not, that's the time to engage it in a boxing session, the other monsters from hell, like the true gentlemen they are, will wait until you're done with that, instead of tearing you in 20 peaces as soon as you turn your back on them. Of course you get rewarded with health and ammo only for boxing, shooting something to death would be unsportsmanlike, and we wouldn't want doom guy to be like that. Join us next time where doom guy and monsters resolve their differences through riveting discussion over tea and crumpets in a DLC. When I want my 90s back I'll play the original in perfect zDoom emulation. There will be sweet level design, there will be rocking retro soundrack, and guns will be guns, instead of upgrade puzzles where you have to do dog jumping through flaming hoops circus tricks to get it. TL;DR this oldfart cynic wishes game companies would do more of their own thing rather than endless reboots on old classics.
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Post by Cyonan on Jan 29, 2017 0:36:01 GMT
The reboot was a poor boxing arena simulator. Enter arena, get locked in with 5 monsters, box them down, next 5 spawn in, repeat until arena runs out of monsters, move on to the next one. Am I living in a bizzaro Twilight zone? You shoot a monster a couple times with a shotgun, it starts glowing orange to indicate it's about to die, what's the next logical step, shoot it one last time and move on? Of course not, that's the time to engage it in a boxing session, the other monsters from hell, like the true gentlemen they are, will wait until you're done with that, instead of tearing you in 20 peaces as soon as you turn your back on them. Of course you get rewarded with health and ammo only for boxing, shooting something to death would be unsportsmanlike, and we wouldn't want doom guy to be like that. Join us next time where doom guy and monsters resolve their differences through riveting discussion over tea and crumpets in a DLC. When I want my 90s back I'll play the original in perfect zDoom emulation. There will be sweet level design, there will be rocking retro soundrack, and guns will be guns, instead of upgrade puzzles where you have to do dog jumping through flaming hoops circus tricks to get it. TL;DR this oldfart cynic wishes game companies would do more of their own thing rather than endless reboots on old classics. Playing on the highest difficulty(though not the 1 life mode) you couldn't really exploit glory kills like that. They had this nasty habit of leaving you open to attack for a second after the animation finished, and a second was about all it took for you to die on Nightmare difficulty. In most cases you were better off gunning them down and moving on unless you badly needed the HP. Unless of course you got the berserk upgrade in which case it was 30 seconds of just spamming the melee button and murdering everything in sight(pretty much what it was in the original DOOM), but those were pretty rare.
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Post by Mihura on Jan 29, 2017 0:58:39 GMT
Very disappointed in Obsidian lately. PoE was so painfully mediocre in lots of ways that I had to take a 3 month break to finish it later, by the time I had reached the druid hippie town I had lost all willpower to go on. I will probably skip PoE2. And Tyranny just plain bad. And yes, it was made by the B team but that's a seriously weak excuse, it was sold at full price. SR:C was super awesome though if you can live with the unbelievably clunky interface that would look at home on iOS or Android, and very hyped for Numenera, it tries to do so many things very differently, world-building, combat, even if it turns out to be a failure at least it has tried to do it's own thing. LOL at article. Narrative-driven games can jump off the cliff, I want the character to do my things, not click one dialogue option and then character goes on auto-dialogue for 5 minutes, hello start of ME3. I half agree with you, Obsidian PoE was not that bad per se but it was not fabulous either although I liked the cast of characters, Tyranny was to short and lacking content but again I like the way they told the story and the many ramifications. For indies I think Wastland 3, Numenera and Battletech are going to be the best of their kind. Also I do not blame Obsidian for its bad track record now, they survive a huge bankruptcy. As for the article, agree. There is nothing like ME:A in therms of video games.
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Post by Cannibal on Jan 29, 2017 3:40:20 GMT
Mass Effect Andromeda is important in regards to BioWare and their future. Maybe the most important game EA will publish this year.
But the new Zelda game, and even the new Mario, those games have Nintendo's future on their shoulders. If they fail, the Switch is dead in the water. And Nintendo's future is far more important than EA. In fact, games would be better without EA, if you disagree, just look at BioWare's catalogue.
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Post by Sharable Horizon on Jan 29, 2017 3:48:37 GMT
Ahh! Someone crying about EA. Now the thread is complete.
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