inherit
410
0
Nov 23, 2024 11:57:59 GMT
3,504
Sartoz
6,890
August 2016
sartoz
https://external-content.duckduckgo.com/iu/?u=https%3A%2F%2Ftse1.mm.bing.net%2Fth%3Fid%3DOIP.hVm-5wNStlyTEXjhwDoa_wHaEK%26pid%3DApi&f=1&ipt=8f745a5f30b08f8231ddb64664df7375d23cc10878aa50d66fec54e9d570c7e2&ipo=images
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Jade Empire, Mass Effect Andromeda
|
Post by Sartoz on Dec 4, 2016 17:20:50 GMT
*´¨)¸ .•´¸.•*´¨) ¸.•*¨)(¸.•´ (¸.•` ¤ Mass Effect Andromeda
Weight restriction is back! The Dec 1 gameplay video clearly shows that weight will negatively effect recharge time. I believe that the studio took much from the MP3MP DPS philosophy. So, what advantages does a classless system give the Ryders, if DPS is still King? No matter which combo of Powers and Skill Sets you personally generate, all your Fire Output goes through the DPS funnel. What's the point of this system (other than to bow down to fanservice)? Weight restriction pic below. i.imgur.com/71jWmGJ.png?1
|
|
Hoge
N2
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion
XBL Gamertag: ehoge
Posts: 74 Likes: 83
inherit
228
0
Jun 18, 2019 15:40:33 GMT
83
Hoge
74
August 2016
hoge
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion
ehoge
|
Post by Hoge on Dec 4, 2016 17:25:27 GMT
I actually dont mind it, it gives another aspect to combat you need to be wary of depending on how you play. What I'm more bummed about is only having access to 3 powers at a given time. I remember something being said about Ryder being able to "respec" at a console on the Tempest. I don't want to have to continually change my powers every time I get on and off my ship and I don't want to be limited to just 3 powers.
|
|
Deleted
Deleted Member
Posts: 0
Deleted
inherit
guest@proboards.com
133
0
Nov 26, 2024 12:41:33 GMT
Deleted
0
Nov 26, 2024 12:41:33 GMT
January 1970
Deleted
|
Post by Deleted on Dec 4, 2016 18:13:33 GMT
It depends on the build. Using MP as an example, some characters are pretty much immune to weight and other characters, the build choices effect whether the character is impacted by weight. The Destroyer and Demolisher are pretty much weight independent. But if you primarily spec Krogan or Batarian soldiers with grenades instead of powers, they too are pretty much weight independent. If you primarily spec them for a power that has a cool down, then either your weapon/mod choices change or it impacts the character's ability to use the powers. The Fury is at the other end of the spectrum. Her weapon is almost an afterthought, I keep it as light as I can, to max my ability to spam throw when critters are in the annihilation field. Dark channel is less of an issue, but it's nice to be able to hit a Pretorian with DC, shoot it with warp ammo, then hit it with throw for the biotic boom-boom ... rinse and repeat.
So ... ME:A SP, if it is classless ... how you spec Ryder determines the kinds of weapons that best go with that configuration. If Ryder looks more like a Demolisher, a Black Widow and Reeger work just fine. If Ryder looks more like a Fury, then a Carnifex ... and no other weapon ... is probably a better load out. I don't see this as bad, quite the opposite, it forces me to make choices and some choices will be better than others.
I'm looking forward to Ryder with a Justicar/Fury hybrid build ... annihilation field, reave and throw. Doubt we'll see the Arc pistol, so hoping to see the Talon or some other weapon that packs a punch, without a huge weight penalty. Hope we can carry a decent amount of warp ammo. Having individual cool downs will be nice ... hit with area reave ... follow up immediately with throw, rapid CD with throw, so fire very soon at a second target, perhaps even a third, before reave times out. If AF times out, you can regen and still immediately use throw ... instead of waiting for the global CD for AF to run. Ryder will roam the terrain, making all the things explode. Love it.
|
|
inherit
131
0
Dec 17, 2018 14:01:15 GMT
1,803
Ahriman
1,503
August 2016
ahriman
|
Post by Ahriman on Dec 4, 2016 18:20:31 GMT
What I'm more bummed about is only having access to 3 powers at a given time. I'm still laughing at this. "Next generation RPG". Bioware have mercy, having to choose between whole 3 powers in combat is too traumatic for my brain. One power button, pls.
|
|
Adhin
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire
Posts: 512 Likes: 523
inherit
996
0
Sept 3, 2017 12:01:10 GMT
523
Adhin
512
Aug 15, 2016 13:14:38 GMT
August 2016
adhin
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire
|
Post by Adhin on Dec 4, 2016 18:22:23 GMT
Fanservice? How about the awkward forced structure wasn't,and hasn't been supported by ANYTHING ELSE in the series except Shepard? Even then Shepard was allowed to take bonus powers after a playthrough and/or an unlock in ME2/3. There's just no reason to have a forced class structure like that, especially when ALL of the skills in mass effect are goddamn equipment oriented.
Every thing you do in Mass Effect is due to technology, not a technique you developed from years or practice. So, ehh, that's why? It's a silly system that made little sense to begin with? I think there current solution allows for the most freedom on builds, makes the most sense and still allows for that whole class differential with the profiles.
edit: That said little bummed it's still 3 powers. Hopefully there is a power swap button so it's actually 6. They can't really do Dragon Age 'hold button' variant since, you know, shooter. But a power swap like a weapon swap would be nice for it. Especially if that makes it's way into MP since they want them to 'be the same'. DAI was pretty stupid in that regard. Whole system was based around 8 hotkeys then they derped it up by making the 'swap' be potions? Really? Potions...
|
|
inherit
195
0
675
malanek
417
August 2016
malanek
|
Post by malanek on Dec 4, 2016 19:10:01 GMT
*´¨)¸ .•´¸.•*´¨) ¸.•*¨)(¸.•´ (¸.•` ¤ Mass Effect Andromeda
Weight restriction is back! The Dec 1 gameplay video clearly shows that weight will negatively effect recharge time. I believe that the studio took much from the MP3MP DPS philosophy. So, what advantages does a classless system give the Ryders, if DPS is still King? No matter which combo of Powers and Skill Sets you personally generate, all your Fire Output goes through the DPS funnel. What's the point of this system (other than to bow down to fanservice)? Weight restriction pic below. i.imgur.com/71jWmGJ.png?1 Can you explain exactly what you think an encumbrance system does to clash with a classless system? As far as I can see you can run either or, or both. I completely fail to understand what you are getting at here. As for what a classless system does (and the game isn't truly classless because you specialise) is it allows players to experiment at the start of the game without having to lose all progress and create a new character. It also, in theory, allows a greater number of ways to build your character as there are more possible combinations (in practice I am concerned about the opposite if you want an optimal character, a few powers will be too powerful to turn down so you have to take them all and lesser powers don't get used). I don't actually want a classless system but there are benefits to it. As for encumbrance, it adds another variable to help balance weapons. It is essential that players are not simply allowed to equip the most powerful weapons they can find or otherwise those powerful weapons would have to be neutered so they are not too powerful. It would also be much more difficult for the developers to develop meaningful weapons if they have to somehow make 50+ guns viable with no weight penalty. Although I don't want a classless system, the encumbrance system in some form needs to return. It could do with tweaking like removing the +200 ceiling (diminishing returns would be much better), getting the balance a bit better, and not relying completely on power cooldown to penalise.
|
|
guanxi
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age Inquistion
PSN: guanxi
Posts: 843 Likes: 1,011
inherit
116
0
Jun 21, 2022 21:42:52 GMT
1,011
guanxi
843
August 2016
guanxi
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age Inquistion
guanxi
|
Post by guanxi on Dec 5, 2016 0:55:14 GMT
I reckon rumors of a supposedly classless system have been greatly exaggerated, comrades! Suppose you are restricted to 3 active powers at once for the sake of argument... there might be a very good reason for this restriction aside from the obvious need to accommodate gamepads. It's possible the 3 power limit may be there to determine your class.
What if the first power slot you fill determines the available pool of options for the second one and the final pool of options for last slot may be determined by the first two choices. That way the final power you pick will always have synergy with both of the other two.
Let's say for example say you pick a tech power first your second option can be either biotic, tech or combat. If you picked tech and biotic your final slot may be restricted to the sentinel pool, while if you picked tech and tech your final option may be restricted to either the engineer or infiltrator pool. Your final choice therefore determines your class specialisation and which of the 6 traditional passive classes fits with your build.
So I'm essentially theorising that the classes system may actually still be there in the background it's just that you now have sets of (3-power) variations which fit the same 6 archetypes as we've seen in multiplayer for years. This would be a smarter system which allows for a degree of refined custom class experimentation in a way that is highly balanced and appropriate for newcomers.
|
|
guanxi
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age Inquistion
PSN: guanxi
Posts: 843 Likes: 1,011
inherit
116
0
Jun 21, 2022 21:42:52 GMT
1,011
guanxi
843
August 2016
guanxi
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age Inquistion
guanxi
|
Post by guanxi on Dec 5, 2016 1:28:23 GMT
I reckon rumors of a supposedly classless system have been greatly exaggerated, comrades! Suppose you are restricted to 3 active powers at once for the sake of argument... there might be a very good reason for this restriction aside from the obvious need to accommodate gamepads. It's possible the 3 power limit may be there to determine your class. What if the first power slot you fill determines the available pool of options for the second one and the final pool of options for last slot may be determined by the first two choices. That way the final power you pick will always have synergy with both of the other two. Let's say for example say you pick a tech power first your second option can be either biotic or tech which determines whether your class is veering towards engineer or sentinel at that point. If you picked tech and biotic your final slot can be a from either the vanguard or sentinel pool. If you picked tech and tech your final option may be restricted to the engineer or infiltrator pool. Your final choice therefore determines your class specialisation and which of the 6 traditional passive classes fits with your build. So I'm essentially theorising that the classes system may actually still be there in the background it's just that you now have sets of (3-power) variations which fit the same 6 archetypes as we've seen in multiplayer for years. This would be a smarter system which allows for a degree of refined custom class experimentation in a way that is highly balanced and appropriate for newcomers. That's not really a good reason, IMO. In the same way you can calculate the "class percentage" leaning of the character even if you had more than 3 powers. You'll have "pure" traditional classes, and also all the sub-classes. A mixture of Biotic and Tech = Sentinel, a mixture of Biotic and Combat = Vanguard, etc. If there's an equal percentage, say out of 8 powers 4 are Biotic, 2 are Tech, and 2 are Combat, let the player choose manually between becoming a Vanguard and a Sentinel. We'll have to wait and see what they come up with. I enjoy having 6-7 active powers or more in single player and would like complete flexibility but bare in that mind that goes against the grain of the stated intent of emulating the fast paced action and presumably simplicity of me3mp. If it turns out they have learned the wrong lessons from ME3MP and we do only have 3 and we have to customise on the tempest and the class customising is quite heavily restricted as i suggest above I wouldn't be surprised.
|
|
inherit
60
0
628
Warrick
454
August 2016
warrick
|
Post by Warrick on Dec 5, 2016 1:42:43 GMT
We'll have to wait and see what they come up with. I enjoy having 6-7 active powers or more in single player and would like complete flexibility but bare in that mind of goes against the grain of the stated intent of emulating the fast paced action and presumably simplicity of me3mp. If it turns out they have learned the wrong lessons from ME3MP and we do only have 3 and we have to customise on the tempest and the class customising is quite heavily restricted as i suggest above I wouldn't be surprised. I don't really disagree, the 3 power limit is really going to substantially diminish my enjoyment and interest in the game, perhaps to the point of avoiding the game entirely, I guess we'll see. Let's face the truth, we're bioware fanboys, we'll get the game and complain about it. We did that with inquisition after complaining for months about the 8 abilities limit.
|
|
inherit
2266
0
May 10, 2017 22:11:35 GMT
1,212
warbaby2
1,418
December 2016
warbaby2
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights
|
Post by warbaby2 on Dec 5, 2016 1:47:23 GMT
What I'm more bummed about is only having access to 3 powers at a given time. I'm still laughing at this. "Next generation RPG". Bioware have mercy, having to choose between whole 3 powers in combat is too traumatic for my brain. One power button, pls. "Next generation" these days only means one thing: You need new hardware to run it because we can't be a**ed to optimize or engines... On topic: I think this time around the weight mechanic might actually have a reason to be there, if it's the only restriction to a level independent gear system akin to DAI. It will allow for a much more specialized character, if you use gear that levels out the it's own weight with specific power speed bonuses... it'll kinda be like a flexible class system controlled by gear.
|
|
inherit
2137
0
Dec 18, 2021 22:02:27 GMT
1,222
dropzofcrimzon
1,391
November 2016
dropzofcrimzon
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age Inquisition, Baldur's Gate, Mass Effect Andromeda
DropzOfCrimzon
|
Post by dropzofcrimzon on Dec 5, 2016 2:21:08 GMT
Looks like I will be minmaxing another vanguard to minimum recharge time with maximum relative dps...
|
|
Wulfram
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire
Origin: wulfram77
Posts: 493 Likes: 856
inherit
692
0
Nov 23, 2024 23:01:54 GMT
856
Wulfram
493
August 2016
wulfram
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire
wulfram77
|
Post by Wulfram on Jan 30, 2017 11:41:20 GMT
My big problem with ME3 weight restrictions was how heavily it penalised carrying multiple weapons. Which was a bit of a shame, since I think switching weapons is a good gameplay element.
But hopefully Bioware will have fixed it, since it should be fairly easily fixable. You just need to change how the weight capacity bonus works, from being a flat bonus to either being a percentage or (as I'd prefer) a flat amount per weapon.
|
|
inherit
2240
0
1,438
derrame
1,397
December 2016
derrame
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Mass Effect Andromeda, Anthem
DerrameNeutral
|
Post by derrame on Jan 30, 2017 12:13:30 GMT
Yes! excellent point! it is a bit more realistic to have that restriction, one person, asari, turian canot carry too many weapons, a one krogan army can and most importantly, powers can recharge faster!
|
|
inherit
3012
0
588
I'm Not Dead Just Yet
405
Jan 27, 2017 17:00:40 GMT
January 2017
imnotdead
Mass Effect Trilogy, Mass Effect Andromeda
|
Post by I'm Not Dead Just Yet on Jan 30, 2017 13:36:16 GMT
Oh man, I hated how weapon weight affected your power cooldown time. I appreciate it makes you think carefully about your loadout and all but it was more annoying than anything having to use an ultralight materials mod on almost all my weapons when that slot could have been used for something better.
Unless they have improved it so it isn't as harsh as before I guess I wouldn't mind, but I think it would be better for weapon weight to determine only how many weapons you can carry, and not power cooldowns.
|
|
inherit
57
0
1
Nov 25, 2024 13:23:36 GMT
35,523
SofaJockey
Not a jockey. Has a sofa.
13,923
August 2016
sofajockey
SofaJockey
SofaJockey
6000
7164
|
Post by SofaJockey on Jan 30, 2017 13:47:09 GMT
I didn't mind it as a mechanic but it did limit options.
I'd tend to carry light to maxmize my powers...
|
|
inherit
♨ Retired
24
0
Member is Online
Nov 26, 2024 12:38:10 GMT
26,299
themikefest
15,635
August 2016
themikefest
21,655
15,426
|
Post by themikefest on Jan 30, 2017 14:03:05 GMT
I would rather the weight effect endurance. Its funny that Shepard can carry 5 weapons in ME3, but still have the forever run. What a joke. It should've slowed Shepard down.
|
|
inherit
2701
0
Feb 15, 2023 19:19:48 GMT
5,874
sgtreed24
1,947
January 2017
sgtreed24
Bottom
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda
SgtReed24
STB Sgt Reed
Over 9000
um, 17?
|
Post by sgtreed24 on Jan 30, 2017 14:30:57 GMT
What I don't like about it is that it forces you away from carrying all weapons. I quite like how they look when attached to the character. Two on the back slots, one on the back hip, and pistol on the side.
Thing is, in playing ME2 right now (even as a soldier), I never use more than two weapons anyway. I use the assault rifle the whole time and if it runs out, I'll switch to the pistol. Every now and then I'll use the sniper.
So, I guess the weight thing really doesn't matter as long as I can carry an assault rifle and have decent cooldown.
|
|
sjsharp2010
N7
Go Team!
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition, Dragon Age The Veilguard
Posts: 12,975 Likes: 21,013
Member is Online
inherit
2309
0
Member is Online
Nov 26, 2024 12:31:09 GMT
21,013
sjsharp2010
Go Team!
12,975
December 2016
sjsharp2010
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition, Dragon Age The Veilguard
|
Post by sjsharp2010 on Jan 30, 2017 15:02:50 GMT
What I don't like about it is that it forces you away from carrying all weapons. I quite like how they look when attached to the character. Two on the back slots, one on the back hip, and pistol on the side. Thing is, in playing ME2 right now (even as a soldier), I never use more than two weapons anyway. I use the assault rifle the whole time and if it runs out, I'll switch to the pistol. Every now and then I'll use the sniper. So, I guess the weight thing really doesn't matter as long as I can carry an assault rifle and have decent cooldown. Agreed but soldiers to be fair don't really have any powers to really cool down like the other classes do. I'm playing as a soldier atm as well just started ME2 after completing ME1 last night. So soldiers can kind of get away with being overloaded with guns. Given the fact that non soldiers do have other powers to rely on. Because ME3 allows the player to use any and all weapons regardless of the class they probably thought lets balance it with a weight system where you get to choose whether you want to rely more on weapons (given the more weight you carry slows the power recharge down) or powers (where the fewer weapons you carry the faster your powers regenerate.) When playing soldier I don't worry about the powers as Adrenaline rush and Concussive shot aren't that useful. I'm not saying I don't use them as I do they'er just not as useful as powers you get from playing a biotic or tech specialist. The powers I tend to like using most as a soldier are mostly the ammo based ones. As I do tend to use the Incendiary and Disruptor ammo a lot when playing soldier.
|
|
inherit
2701
0
Feb 15, 2023 19:19:48 GMT
5,874
sgtreed24
1,947
January 2017
sgtreed24
Bottom
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda
SgtReed24
STB Sgt Reed
Over 9000
um, 17?
|
Post by sgtreed24 on Jan 30, 2017 15:13:32 GMT
What I don't like about it is that it forces you away from carrying all weapons. I quite like how they look when attached to the character. Two on the back slots, one on the back hip, and pistol on the side. Thing is, in playing ME2 right now (even as a soldier), I never use more than two weapons anyway. I use the assault rifle the whole time and if it runs out, I'll switch to the pistol. Every now and then I'll use the sniper. So, I guess the weight thing really doesn't matter as long as I can carry an assault rifle and have decent cooldown. Agreed but soldiers to be fair don't really have any powers to really cool down like the other classes do. I'm playing as a soldier atm as well just started ME2 after completing ME1 last night. So soldiers can kind of get away with being overloaded with guns. Given the fact that non soldiers do have other powers to rely on. Because ME3 allows the player to use any and all weapons regardless of the class they probably thought lets balance it with a weight system where you get to choose whether you want to rely more on weapons (given the more weight you carry slows the power recharge down) or powers (where the fewer weapons you carry the faster your powers regenerate.) When playing soldier I don't worry about the powers as Adrenaline rush and Concussive shot aren't that useful. I'm not saying I don't use them as I do they'er just not as useful as powers you get from playing a biotic or tech specialist. The powers I tend to like using most as a soldier are mostly the ammo based ones. As I do tend to use the Incendiary and Disruptor ammo a lot when playing soldier. Oh yeah, I agree. There aren't really powers you need to worry about with the soldier. I was just saying that I like the look with all the weapons on the armor. I always feel more "naked" when I only have a pistol or just one weapon on the back. Point was, that if I'm only using 2 weapons, for the most part, even while using a soldier... the weight thing shouldn't matter. (for me anyway) Like I've said before, I'm planning on going Engineer. So, I just need an assault rifle and I'll be good.
|
|
colejj
N2
Posts: 90 Likes: 141
inherit
2603
0
141
colejj
90
January 2017
colejj
|
Post by colejj on Jan 30, 2017 15:47:58 GMT
Guaranteed that one of the 'Combat' passives will be increased carry weight.
|
|
sjsharp2010
N7
Go Team!
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition, Dragon Age The Veilguard
Posts: 12,975 Likes: 21,013
Member is Online
inherit
2309
0
Member is Online
Nov 26, 2024 12:31:09 GMT
21,013
sjsharp2010
Go Team!
12,975
December 2016
sjsharp2010
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition, Dragon Age The Veilguard
|
Post by sjsharp2010 on Jan 30, 2017 15:56:06 GMT
Guaranteed that one of the 'Combat' passives will be increased carry weight. wouldn't surprise me there usually is a passive for that in the ME3 health and shield/combat mastery lines for boosting weight capacity. In fact I usually use it myself as one of my upgrades once I've earnt enough points for it.
|
|
manofsteel
N2
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR
Posts: 131 Likes: 251
inherit
1018
0
Aug 21, 2017 14:18:39 GMT
251
manofsteel
131
Aug 16, 2016 17:28:25 GMT
August 2016
manofsteel
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR
|
Post by manofsteel on Jan 30, 2017 15:57:32 GMT
Guaranteed that one of the 'Combat' passives will be increased carry weight. Absolutely. I can imagine it being one of the benefits of putting points into the 'Soldier' profile.
|
|
colejj
N2
Posts: 90 Likes: 141
inherit
2603
0
141
colejj
90
January 2017
colejj
|
Post by colejj on Jan 30, 2017 16:34:54 GMT
Guaranteed that one of the 'Combat' passives will be increased carry weight. Absolutely. I can imagine it being one of the benefits of putting points into the 'Soldier' profile. I want to use 3 or 4 weapons at the same time, so there isn't really a point in me taking this passive
|
|
inherit
Psi-Cop
38
0
Feb 21, 2019 15:55:45 GMT
10,231
CrutchCricket
The Emperor Daft Serious
4,577
August 2016
crutchcricket
CrutchCricket
Mass Effect Trilogy
|
Post by CrutchCricket on Jan 30, 2017 16:44:23 GMT
Immediately modding this out.
|
|
inherit
2481
0
25
extremegamer
96
December 2016
extremegamer
|
Post by extremegamer on Jan 30, 2017 17:13:28 GMT
I don't really disagree, the 3 power limit is really going to substantially diminish my enjoyment and interest in the game, perhaps to the point of avoiding the game entirely, I guess we'll see. Let's face the truth, we're bioware fanboys, we'll get the game and complain about it. We did that with inquisition after complaining for months about the 8 abilities limit. no not all us are but hey Bioware should have learned from the Witcher 3
|
|