OneWomanArmy
N5
Queen of BSN
I’m a brilliant brunette with lots of blonde moments 😜
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
XBL Gamertag: Theonewomanarmy
PSN: HypnoticEyes
Prime Posts: A great deal, I'm an old timer
Prime Likes: A LOT....
Posts: 4,360 Likes: 12,217
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I’m a brilliant brunette with lots of blonde moments 😜
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onewomanarmy
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by OneWomanArmy on Feb 5, 2017 20:10:13 GMT
Shit I hope it doesn't get region lock... now I'm confused.... if that's the concern here, then I really hope it doesn't happen. What, we won't be able to play together then?? That's bullshit!! Stupid Bioware!! Is that what it means??
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Post by spacev3gan on Feb 5, 2017 20:28:16 GMT
Shit I hope it doesn't get region lock... now I'm confused.... if that's the concern here, then I really hope it doesn't happen. What, we won't be able to play together then?? That's bullshit!! Stupid Bioware!! Is that what it means?? You may be able to play together though invitation. Although even then, if the game is anything like DAMP was, trying to bypass the region-lock may result in the game bugging out.
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OneWomanArmy
N5
Queen of BSN
I’m a brilliant brunette with lots of blonde moments 😜
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
XBL Gamertag: Theonewomanarmy
PSN: HypnoticEyes
Prime Posts: A great deal, I'm an old timer
Prime Likes: A LOT....
Posts: 4,360 Likes: 12,217
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Queen of BSN
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OneWomanArmy
I’m a brilliant brunette with lots of blonde moments 😜
4,360
August 2016
onewomanarmy
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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A great deal, I'm an old timer
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Post by OneWomanArmy on Feb 5, 2017 20:51:02 GMT
Shit I hope it doesn't get region lock... now I'm confused.... if that's the concern here, then I really hope it doesn't happen. What, we won't be able to play together then?? That's bullshit!! Stupid Bioware!! Is that what it means?? You may be able to play together though invitation. Although even then, if the game is anything like DAMP was, trying to bypass the region-lock may result in the game bugging out. Thank you for explaining. This is so typical of Bioware, I really hope that this won't be the case.
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Post by derrame on Feb 6, 2017 3:46:53 GMT
Shit I hope it doesn't get region lock... now I'm confused.... if that's the concern here, then I really hope it doesn't happen. What, we won't be able to play together then?? That's bullshit!! Stupid Bioware!! Is that what it means?? yep, if it's region locked, the players are deparated in world regions, for example south america, north america, europe, asia, etc all seaprated, culd be other kind of separation we can only play with peolpe of the same region, but we still need a concrete technical answer from Bioware
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zorinho20
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Origin: Zorinho20
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Post by zorinho20 on Feb 6, 2017 5:49:06 GMT
Why some people don't like ME3 model? Opportunity to play with people across the globe without private matchmaking was one of my favorite things.
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linktoheaven
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR
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Post by linktoheaven on Feb 6, 2017 8:13:20 GMT
The downside to dedicated servers is that if the server goes down, no one can play the game. This is how and why older multiplayer games tend to die. This. Most of my games in ME3 were good so i have no problem with P2P and without dedicated servers they can keep online this data server much longer and keep the game alive.
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n7ltrobbiesann7
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
XBL Gamertag: N7LtRobbiesanN7
PSN: N7LtRobbiesanN7
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Post by n7ltrobbiesann7 on Feb 6, 2017 16:43:32 GMT
I don't mind this. Got used to it with ME3 MP. I would usually host since I have decent internets, and we had some good games.
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salmasrac
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Post by SalMasRac on Feb 8, 2017 5:34:48 GMT
If they impose region lock, I will never be able to tell the story of Hajzelkohút Part 4
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zorinho20
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Origin: Zorinho20
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Post by zorinho20 on Feb 8, 2017 6:46:39 GMT
If they impose region lock, I will never be able to tell the story of Hajzelkohút Part 4 I don't have cool story of meeting Love of my life or Korean supermodels in ME3MP,but still have few precious friends from that time.
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pheabus2005
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Gone with the netcode
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Jade Empire, Mass Effect Andromeda
Origin: pheabus2005
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Post by pheabus2005 on Feb 9, 2017 9:51:39 GMT
Yup, one thing that made DA:I MP sucked so hard was the region-lock matchmaking.
But what matters is BioWare's motive of imposing the region lock in DA:I MP, what if they didn't want to separate the players, but still had to do this because of technical issues?
To test that I had used a U.S. VPN to play with U.S. DA:I MP players while lived in Asia, all I got was terrible lag and bugs (black screen, no UI, map won't load, dead enemies still attacking, etc). I asked those questions on the old BSN but got no response from BioWare.
So I guess what matters most for ME:A MP is whether BioWare has managed Frostbite engine's netcode now, if the answer is no, we will probably be doomed once again.
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ATR16
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Jade Empire
Origin: ATR16
XBL Gamertag: pydsie31
PSN: pyder31
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Post by ATR16 on Feb 20, 2017 4:20:01 GMT
Well it means that the servers will be up for ages because its low cost. Thats nice. For the most part P2P isn't the worst thing in the world and there are some games now that have utilized GGPO and its better than most dedicated servers. They're great during the best part of the online lifespan for games, but a friend of mine in Toronto can't play one of his games online anymore because after like 6 months the closest server to him was in New York and he said the lag was unplayable. So P2P has its benefits.
But DAIMP was an abomination on P2P for me on PC. I couldn't believe how bad it was. I could play P2P games like ME3, MLB, NHL, COD and a whack of other online games fine enough, but DA was embarrassing. I don't think I sunk more than 3 hours into it because of connection struggles.
Edit: Oh my god I just found out that DAIMP was dedicated servers. What the hell?! I thought I was playing with Australians, Swedes and South Africans every match as to why it was so laggy.
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Cyberzombie
N3
Reborn
Games: Mass Effect Trilogy, Dragon Age: Origins, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire
Origin: GrantMPCredits
Prime Posts: 1
Prime Likes: 1,000,000
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Post by Cyberzombie on Feb 20, 2017 5:21:21 GMT
DAMP didn't have dedicated servers, it was P2P. Maybe someone in this thread gave you the impression that DAMP had dedicated servers but it's just a language barrier thing.
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ATR16
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Jade Empire
Origin: ATR16
XBL Gamertag: pydsie31
PSN: pyder31
Posts: 367 Likes: 603
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Post by ATR16 on Feb 20, 2017 8:25:19 GMT
DAMP didn't have dedicated servers, it was P2P. Maybe someone in this thread gave you the impression that DAMP had dedicated servers but it's just a language barrier thing. Oh, well then. I have no idea what happened between ME3MP and DAIMP though. For giggles I tried to get a PC DAMP game for a bit this evening and it was still awful. Hopped on to PC ME3 and only had minimal lag and at times basically none. The only thing to change is Unreal to Frostbite. I sure hope that they figured it out if it caused them that much trouble. Were peoples DAMP issues on PC or console or both? I never bothered with DAI on console but had about 400+ console hours into ME3, again totally fine mostly.
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Post by spacev3gan on Feb 20, 2017 8:31:59 GMT
Today I had some good old ME3MP games. 4 players from 3 different continents. It took like 10 minutes to get everybody together. People could not connect to each other, servers were unavailable, eternal joining bug, those things we are all familiar with.
That is why I insist in saying that P2P is so outdated and even stupid for any serious mainstream game. Sure, dedicated servers will not take care of the lag issue (though connecting to a server is far more stable than connecting to another user), people playing outside their region will be always be at a ping disadvantage. Nevertheless, it will be simply far easier and better to find players and not come across any of the several possible bugs that just plague P2P.
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hsomcokesniper
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Post by hsomcokesniper on Feb 20, 2017 13:47:50 GMT
How can I still be disappointed by this when I never expected anything else. Oh well...
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Post by spacev3gan on Mar 2, 2017 5:49:19 GMT
Browsing on Youtube today I came across this video in which someone is making a very thoughtful diagnosis on what is going wrong with For Honor and this dude blames the P2P connectivity entirely, as the very reason For Honor is slowing failing. One interesting thing said by him is that while P2P works in games that do not rely on quick reflexes from the player (such as turn-based strategy games), in a game here fractions of seconds make a difference the P2P connectivity simply works against it. It is also interesting that he points out For Honor is on Steam, where buyers are free to make a review of their purchase on the very store and people are just killing the game there, blaming the poor connectivity as the main issue. Bioware games on Origin are obviously free from this level of scrutiny. Besides that, being twenty days from release and no one knowing much about it helps Bioware getting a free-pass. In this day and age if a gaming company were to release a Beta featuring a serious P2P mess on a shooter game before release it would be disastrous. I wonder why we know so damn little about it...
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Post by Pearl on Mar 2, 2017 6:05:32 GMT
Browsing on Youtube today I came across this video in which someone is making a very thoughtful diagnosis on what is going wrong with For Honor and this dude blames the P2P connectivity entirely, as the very reason For Honor is slowing failing. While that's undoubtedly true, I think the majority of For Honor's woes come from it being an uninspired, derivative mess that doesn't accomplish what it sets out to do.
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Origin: Abramsrunner
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Post by Abramsrunner on Mar 2, 2017 6:17:38 GMT
Browsing on Youtube today I came across this video in which someone is making a very thoughtful diagnosis on what is going wrong with For Honor and this dude blames the P2P connectivity entirely, as the very reason For Honor is slowing failing. While that's undoubtedly true, I think the majority of For Honor's woes come from it being an uninspired, derivative mess that doesn't accomplish what it sets out to do. And here I thought For Honor's downfall would be lolUbisoft, & lolUPlay.
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Post by spacev3gan on Mar 2, 2017 6:45:03 GMT
While that's undoubtedly true, I think the majority of For Honor's woes come from it being an uninspired, derivative mess that doesn't accomplish what it sets out to do. And here I thought For Honor's downfall would be lolUbisoft, & lolUPlay. If you guys are skeptical about the negative impact of P2P you should check For Honor's users' reviews on Steam. Seriously, people are hating the P2P above anything else.
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Post by SalMasRac on Mar 2, 2017 7:49:16 GMT
Browsing on Youtube today I came across this video in which someone is making a very thoughtful diagnosis on what is going wrong with For Honor and this dude blames the P2P connectivity entirely, as the very reason For Honor is slowing failing. One interesting thing said by him is that while P2P works in games that do not rely on quick reflexes from the player (such as turn-based strategy games), in a game here fractions of seconds make a difference the P2P connectivity simply works against it. It is also interesting that he points out For Honor is on Steam, where buyers are free to make a review of their purchase on the very store and people are just killing the game there, blaming the poor connectivity as the main issue. Bioware games on Origin are obviously free from this level of scrutiny. Besides that, being twenty days from release and no one knowing much about it helps Bioware getting a free-pass. In this day and age if a gaming company were to release a Beta featuring a serious P2P mess on a shooter game before release it would be disastrous. I wonder why we know so damn little about it... Back in my day when I had reflexes and shit, I used to play a lot of Virtua Fighter 4 in a local Columbus scene. That's an extreme example, where frame advantage of even 1 frame out of 60 fps can make the difference between your attacks landing as intended or getting countered. Playing VF5 over P2P Xbox Live was a joke; while it was still "playable", valid strategies were out the window for whoever wasn't hosting. I have a hard time believing a game like For Honor comes down to Virtua Fighter's level of precision, but I can certainly acknowledge that it could be an issue for the players at the higher end of the game's learning/skill curves. It's also probably less of an issue with a co op shooter like Mass Effect. I've played so many offhost ME3 matches I've gotten used to the lag, and it's nothing gamebreaking, unless you connect to RedJohn's Moon. The only real issues are extreme rubber banding (which often magically stabilize after Wave 1), and powers not actually going off, even when they appear to do so. ME:A is probably going to be fine as long as it's more like ME3MP and less like DAIMP.
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zorinho20
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Origin: Zorinho20
Posts: 609 Likes: 1,597
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Post by zorinho20 on Mar 2, 2017 7:55:25 GMT
While that's undoubtedly true, I think the majority of For Honor's woes come from it being an uninspired, derivative mess that doesn't accomplish what it sets out to do. And here I thought For Honor's downfall would be lolUbisoft, & lolUPlay. If you guys are skeptical about the negative impact of P2P you should check For Honor's users' reviews on Steam. Seriously, people are hating the P2P above anything else. Off course they do, it is (mainly) PvP game.That is the reason I didn't buy FH.Too lose a match because opponent is a better player is one thing,but to lose because your hits(blocks) don't register is a whole different story.
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ssanyesz
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Post by ssanyesz on Mar 2, 2017 14:18:43 GMT
The key is the matchmaking surely... I have no idea if internet speed plays a part (gets detected) but surely the host should not be the person who connects via string to a potato. (even if that means it's good for them...) They could integrate a background process for bandwidth and latency measurement into the game for the matchmaking screen. When players gather in lobby the game would automatically start testing the clients internet connections. When everything is finalized and countdown begins to start MP map, then the best client's connection would be the host, regardless who started the matchmaking. Same could happen if the host quits the game, a few second test to determine which client is best for the next host. No more lagfest.
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Post by SalMasRac on Mar 2, 2017 17:47:49 GMT
The key is the matchmaking surely... I have no idea if internet speed plays a part (gets detected) but surely the host should not be the person who connects via string to a potato. (even if that means it's good for them...) Two nights ago in ME3MP, I was playing with PuggyMcPugFace and two of his friends. All 3 of them are from Australia; I am in Ohio USA. Whichever one was the host backed out, guess who inhereted host?
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Cyberzombie
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Reborn
Games: Mass Effect Trilogy, Dragon Age: Origins, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire
Origin: GrantMPCredits
Prime Posts: 1
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Post by Cyberzombie on Mar 3, 2017 3:38:32 GMT
The key is the matchmaking surely... I have no idea if internet speed plays a part (gets detected) but surely the host should not be the person who connects via string to a potato. (even if that means it's good for them...) Two nights ago in ME3MP, I was playing with PuggyMcPugFace and two of his friends. All 3 of them are from Australia; I am in Ohio USA. Whichever one was the host backed out, guess who inhereted host? That guy only has a 0.68 Mbps upload speed.
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zorinho20
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Origin: Zorinho20
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Post by zorinho20 on Mar 3, 2017 6:15:48 GMT
Two nights ago in ME3MP, I was playing with PuggyMcPugFace and two of his friends. All 3 of them are from Australia; I am in Ohio USA. Whichever one was the host backed out, guess who inhereted host? That guy only has a 0.68 Mbps upload speed. I played with him and only had mildly annoying lag.I am from Croatia,so that's 13K Km if he is in Perth or 16K around Sydney.
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