Ivory Samoan
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Ivory Samoan
Raising Hell with the Flavor XX
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Post by Ivory Samoan on Feb 2, 2017 3:04:02 GMT
I'm guessing they're just gonna get static over that line, or no connection at all. I mean, if the Milky Way halves of the QEC pairs were located pretty much anywhere important - Arcturus, Citadel, Earth, Palaven, Thessia, anywhere else the Reapers showed up in force - it's not exactly a huge logical leap to figure they got all exploded and such. Really hoping this is mentioned in the game. A somewhat handwavey explanation is much better than "No, we didn't think to use QECs", especially since SAM would pretty much have to be linked to the Pathfinders via QECs, so they have the technology. It would give me immense satisfaction if they do that, just get some static or a little 'bleep blop' no connection sound, make a comment like "No one's there...we'll retry weekly but it looks like we're on our own my friends" and someone shady from the AI (who may have inside knowledge of Harbinger et al) says something like "I don't think we'll be hearing from the Milky Way anytime soon..." all mysterious like.. ohh, it would be fist pumping satisfaction. Just ignoring QECs would be nearly as thick-headed as not putting a cheeky Thanix on the Tempest
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Post by BansheeOwnage on Feb 2, 2017 4:29:23 GMT
A large part of MEA is wanting to make more ME games without having to deal with the consequences of the original trilogy. Having active communication with the MW would work counter to this Not in even the slightest comparable scale to developing direct MW sequel. We're talking few holo-conversations at most. Ridiclously easy to reflect the choices in ME3 through that versus an entire game literally set in MW where choices would have to be reflected at every step and corner, not just in few tucked-away and very limited holo-conversations.And the idea that a project that has funds to build structures that rivals Citadel in size is lacking resources to get a QEC is just silly Actually, the implications of having a working QEC would be much larger than just reflecting trilogy choices. Remember, we're talking about a 600-year gap. That's 600 years of advancement, some of that from reverse-engineered Reaper tech. All of that regardless of ending (except Refuse). That advancement would logically be forwarded to the Andromeda Initiative, which means massive upgrades in tech. We're probably even talking about advancements that change society as we know it. It would logically turn the new ME series into high-scifi at least, with "space magic" and technology we can't even dream of galore. From that perspective, it's another reason to do what Kirky said and write that all the QECs connecting to the Initiative were destroyed in the Reaper war. That said, it would be nice if it was addressed ingame that it was scary/suspicious that all contact suddenly stopped about a year after launch. I could even imagine that some higher-ups know about the Reapers and put 2+2 together without telling the general population. In a quest, Ryder could discover this, and possibly express shock and horror about not knowing if anyone is even still alive in the Milky Way, changing their perspective about the Initiative, and possibly saying how glad they are to be on it/that it exists. Edit: Ninja'd about the past paragraph!
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Post by Deleted on Feb 2, 2017 4:54:38 GMT
Not in even the slightest comparable scale to developing direct MW sequel. We're talking few holo-conversations at most. Ridiclously easy to reflect the choices in ME3 through that versus an entire game literally set in MW where choices would have to be reflected at every step and corner, not just in few tucked-away and very limited holo-conversations.And the idea that a project that has funds to build structures that rivals Citadel in size is lacking resources to get a QEC is just silly Actually, the implications of having a working QEC would be much larger than just reflecting trilogy choices. Remember, we're talking about a 600-year gap. That's 600 years of advancement, some of that from reverse-engineered Reaper tech. All of that regardless of ending (except Refuse). That advancement would logically be forwarded to the Andromeda Initiative, which means massive upgrades in tech. We're probably even talking about advancements that change society as we know it. It would logically turn the new ME series into high-scifi at least, with "space magic" and technology we can't even dream of galore. From that perspective, it's another reason to do what Kirky said and write that all the QECs connecting to the Initiative were destroyed in the Reaper war. That said, it would be nice if it was addressed ingame that it was scary/suspicious that all contact suddenly stopped about a year after launch. I could even imagine that some higher-ups know about the Reapers and put 2+2 together without telling the general population. In a quest, Ryder could discover this, and possibly express shock and horror about not knowing if anyone is even still alive in the Milky Way, changing their perspective about the Initiative, and possibly saying how glad they are to be on it/that it exists. Edit: Ninja'd about the past paragraph! Well, to be honest here, I think it's pretty safe to say that at least some of the higher-ups did launch this Initiative specifically to get away from the Reapers.
Think about, why would Bioware choose to have them leave in 2185 (I mean, they explicitly told us it was between ME2 and ME3), after ARRIVAL, where you already have a pretty good idea that the Reapers will kick in our doorstep in the next few months or years. It's pretty damn convenient!
They (Bioware, not in-game) could have made the Ai launch in 2180, 2182, 2184, name any year between 2170 to 2180. Hell, they are even retconing (as far as I'm aware) some weapons that were not supposed to exist before the Reaper War.
It's more about the consequences of the Refuse ending that we won't receive calls or dial back to the Milky Way. It would mean canonizing some endings. There may not be anyone left alive by the time of the arrival of the arks. Liara herself says that the harvesting would last for about 100 years (or a little more), considering our races were not quite so widespread as the Protheans (and their harvest was for some centuries also, not thousands of years).
The real question is, what would the people of the Initiative do (our characters and our crew included) if they discover that civilization as they know it doesn't exist anymore? (Remember, up until 2186, there wasn't any reason to believe the war could be won. Shepard's return wasn't even public knowledge. They might have traveled to another galaxy still believing he/she was dead).
It would have to be delicately and precisely put in the game to be played right - and it could explain the uprising in the Nexus - but then again, this just complicates things, to the players and to the devs, I think it's better not to touch it.
Let's stay away from this mess and hope Andromeda will have better stories to tell, instead of trying to expand the leftovers from the trilogy.
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Post by projectpatdc on Feb 2, 2017 7:30:23 GMT
To be fair, endings or not, I don't think there was any room left for stories that could sell a AAA Mass Effect game in the Milky Way after the heavy hitter that was the Reapers. Not to mention that people are forgetting, even if they chose a 'canon' ending, the MWG is still pretty much on dubious grounds to continue as a setting. Considering even in the Destroy Ending in Hackett's little speech Hackett indicates that the species of the MWG come together as one after the Reaper threat....which essentially removes any potential conflict in the MWG as a setting. And conflict is essential for storytelling. I mean sure they could always invent a 'new threat' but I am not sure if, given the circumstances, that wouldn't feel like a cop out. Completely random, but for some reason when I read your posts, I read them as if Jon Snow, the King of the North, is speaking the words
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Post by colfoley on Feb 2, 2017 7:53:43 GMT
Not to mention that people are forgetting, even if they chose a 'canon' ending, the MWG is still pretty much on dubious grounds to continue as a setting. Considering even in the Destroy Ending in Hackett's little speech Hackett indicates that the species of the MWG come together as one after the Reaper threat....which essentially removes any potential conflict in the MWG as a setting. And conflict is essential for storytelling. I mean sure they could always invent a 'new threat' but I am not sure if, given the circumstances, that wouldn't feel like a cop out. Completely random, but for some reason when I read your posts, I read them as if Jon Snow, the King of the North, is speaking the words Now THAT must be an interesting read. Though I never knew Jon Snow to be especially loquacious....but does this happen for all my posts?
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zaefkol
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Post by zaefkol on Feb 2, 2017 22:09:11 GMT
For me, it would be an annoying and immersion breaking oversight if the Andromeda Initiative did not have QEC back to the Milky Way.
There can be any number of explanations as to why it doesn't work by the time the games starts (destroyed by Reapers, lost in time, etc.), but not having it at all would be bad.
Because of the nature of the AI's stated mission, QEC is the kind of technology that would change everything. Even if QEC was new, and rare, and hard to come by, if anyone that was a part of the AI had even heard about it, a way to communicate instantaneously with the Milky Way, even if it is point to point, is the kind of technological breakthrough that would get the mission delayed until, at the very least, there was QEC installed on the Nexus.
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helios969
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Post by helios969 on Feb 3, 2017 0:50:24 GMT
For me, it would be an annoying and immersion breaking oversight if the Andromeda Initiative did not have QEC back to the Milky Way. There can be any number of explanations as to why it doesn't work by the time the games starts (destroyed by Reapers, lost in time, etc.), but not having it at all would be bad. Because of the nature of the AI's stated mission, QEC is the kind of technology that would change everything. Even if QEC was new, and rare, and hard to come by, if anyone that was a part of the AI had even heard about it, a way to communicate instantaneously with the Milky Way, even if it is point to point, is the kind of technological breakthrough that would get the mission delayed until, at the very least, there was QEC installed on the Nexus. Yep. Bio can pick any reason they want for it not connecting, but just ignoring it would be very aggravating.
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Post by BansheeOwnage on Feb 3, 2017 2:08:44 GMT
Well, to be honest here, I think it's pretty safe to say that at least some of the higher-ups did launch this Initiative specifically to get away from the Reapers.
Think about, why would Bioware choose to have them leave in 2185 (I mean, they explicitly told us it was between ME2 and ME3), after ARRIVAL, where you already have a pretty good idea that the Reapers will kick in our doorstep in the next few months or years. It's pretty damn convenient!
They (Bioware, not in-game) could have made the Ai launch in 2180, 2182, 2184, name any year between 2170 to 2180. Hell, they are even retconing (as far as I'm aware) some weapons that were not supposed to exist before the Reaper War.
It's more about the consequences of the Refuse ending that we won't receive calls or dial back to the Milky Way. It would mean canonizing some endings. There may not be anyone left alive by the time of the arrival of the arks. Liara herself says that the harvesting would last for about 100 years (or a little more), considering our races were not quite so widespread as the Protheans (and their harvest was for some centuries also, not thousands of years).
The real question is, what would the people of the Initiative do (our characters and our crew included) if they discover that civilization as they know it doesn't exist anymore? (Remember, up until 2186, there wasn't any reason to believe the war could be won. Shepard's return wasn't even public knowledge. They might have traveled to another galaxy still believing he/she was dead).
It would have to be delicately and precisely put in the game to be played right - and it could explain the uprising in the Nexus - but then again, this just complicates things, to the players and to the devs, I think it's better not to touch it.
Let's stay away from this mess and hope Andromeda will have better stories to tell, instead of trying to expand the leftovers from the trilogy.
That isn't the only reason to set the launch date at 2185. In fact, I'd say the single greatest reason to do it from a writing perspective is so that they can include as much of the technology/weapons etc. from the trilogy into ME:A if they want to. Speaking of which, yes, it does look like they might be doing a bit of retconning there, since the Piranha was specifically stated to be designed during the Reaper war. Not sure why they bothered, to be honest; they could have just invested a new, similar shotgun in terms of function (that hopefully looks more like an actual shotgun rather than a grenade launcher ). Shepard's return was most definitely public knowledge. You can't go strolling through the Citadel, going "I'm Commander Shepard, and this is my favourite store on the Citadel" without people realizing you're not dead For me, it would be an annoying and immersion breaking oversight if the Andromeda Initiative did not have QEC back to the Milky Way. There can be any number of explanations as to why it doesn't work by the time the games starts (destroyed by Reapers, lost in time, etc.), but not having it at all would be bad. Because of the nature of the AI's stated mission, QEC is the kind of technology that would change everything. Even if QEC was new, and rare, and hard to come by, if anyone that was a part of the AI had even heard about it, a way to communicate instantaneously with the Milky Way, even if it is point to point, is the kind of technological breakthrough that would get the mission delayed until, at the very least, there was QEC installed on the Nexus.Not just that, but I don't know how SAM is connected to Pathfinders from the Nexus no matter where they are if they aren't using QECs, so they definitely have the tech.
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Post by Ahriman on Feb 3, 2017 10:38:08 GMT
Actually, the implications of having a working QEC would be much larger than just reflecting trilogy choices. Remember, we're talking about a 600-year gap. That's 600 years of advancement, some of that from reverse-engineered Reaper tech. All of that regardless of ending (except Refuse). That advancement would logically be forwarded to the Andromeda Initiative, which means massive upgrades in tech. We're probably even talking about advancements that change society as we know it. It would logically turn the new ME series into high-scifi at least, with "space magic" and technology we can't even dream of galore. From that perspective, it's another reason to do what Kirky said and write that all the QECs connecting to the Initiative were destroyed in the Reaper war. That said, it would be nice if it was addressed ingame that it was scary/suspicious that all contact suddenly stopped about a year after launch. I could even imagine that some higher-ups know about the Reapers and put 2+2 together without telling the general population. In a quest, Ryder could discover this, and possibly express shock and horror about not knowing if anyone is even still alive in the Milky Way, changing their perspective about the Initiative, and possibly saying how glad they are to be on it/that it exists. Edit: Ninja'd about the past paragraph! Think about, why would Bioware choose to have them leave in 2185 (I mean, they explicitly told us it was between ME2 and ME3), after ARRIVAL, where you already have a pretty good idea that the Reapers will kick in our doorstep in the next few months or years. It's pretty damn convenient!
They (Bioware, not in-game) could have made the Ai launch in 2180, 2182, 2184, name any year between 2170 to 2180. Hell, they are even retconing (as far as I'm aware) some weapons that were not supposed to exist before the Reaper War.
I think it's mostly about keeping big part of iconic weaponry and being able to mention OT without Reapers. It's just the latest date available here.
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Post by CrutchCricket on Feb 3, 2017 20:09:32 GMT
The real question is, what would the people of the Initiative do (our characters and our crew included) if they discover that civilization as they know it doesn't exist anymore?
Ever see Pandorum?
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Post by dmc1001 on Feb 3, 2017 21:22:40 GMT
For me, it would be an annoying and immersion breaking oversight if the Andromeda Initiative did not have QEC back to the Milky Way. Why? Only Cerberus had it prior to the AI launching.
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Post by Ahriman on Feb 3, 2017 21:50:23 GMT
For me, it would be an annoying and immersion breaking oversight if the Andromeda Initiative did not have QEC back to the Milky Way. Why? Only Cerberus had it prior to the AI launching. What made you think so?
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Post by helios969 on Feb 3, 2017 21:55:15 GMT
For me, it would be an annoying and immersion breaking oversight if the Andromeda Initiative did not have QEC back to the Milky Way. Why? Only Cerberus had it prior to the AI launching. I don't think that's correct. I think the Alliance had QEC's...and if they had QEC's, the other advanced species had some. I think it's just that they are rare because of expense. But given the obviously deep projects of the AI investors, QEC's isn't anymore of a stretch than the rest of it.
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Post by Deleted on Feb 3, 2017 22:05:41 GMT
Well, to be honest here, I think it's pretty safe to say that at least some of the higher-ups did launch this Initiative specifically to get away from the Reapers.
Think about, why would Bioware choose to have them leave in 2185 (I mean, they explicitly told us it was between ME2 and ME3), after ARRIVAL, where you already have a pretty good idea that the Reapers will kick in our doorstep in the next few months or years. It's pretty damn convenient!
They (Bioware, not in-game) could have made the Ai launch in 2180, 2182, 2184, name any year between 2170 to 2180. Hell, they are even retconing (as far as I'm aware) some weapons that were not supposed to exist before the Reaper War.
It's more about the consequences of the Refuse ending that we won't receive calls or dial back to the Milky Way. It would mean canonizing some endings. There may not be anyone left alive by the time of the arrival of the arks. Liara herself says that the harvesting would last for about 100 years (or a little more), considering our races were not quite so widespread as the Protheans (and their harvest was for some centuries also, not thousands of years).
The real question is, what would the people of the Initiative do (our characters and our crew included) if they discover that civilization as they know it doesn't exist anymore? (Remember, up until 2186, there wasn't any reason to believe the war could be won. Shepard's return wasn't even public knowledge. They might have traveled to another galaxy still believing he/she was dead).
It would have to be delicately and precisely put in the game to be played right - and it could explain the uprising in the Nexus - but then again, this just complicates things, to the players and to the devs, I think it's better not to touch it.
Let's stay away from this mess and hope Andromeda will have better stories to tell, instead of trying to expand the leftovers from the trilogy.
That isn't the only reason to set the launch date at 2185. In fact, I'd say the single greatest reason to do it from a writing perspective is so that they can include as much of the technology/weapons etc. from the trilogy into ME:A if they want to. Speaking of which, yes, it does look like they might be doing a bit of retconning there, since the Piranha was specifically stated to be designed during the Reaper war. Not sure why they bothered, to be honest; they could have just invested a new, similar shotgun in terms of function (that hopefully looks more like an actual shotgun rather than a grenade launcher ). Shepard's return was most definitely public knowledge. You can't go strolling through the Citadel, going "I'm Commander Shepard, and this is my favourite store on the Citadel" without people realizing you're not dead For me, it would be an annoying and immersion breaking oversight if the Andromeda Initiative did not have QEC back to the Milky Way. There can be any number of explanations as to why it doesn't work by the time the games starts (destroyed by Reapers, lost in time, etc.), but not having it at all would be bad. Because of the nature of the AI's stated mission, QEC is the kind of technology that would change everything. Even if QEC was new, and rare, and hard to come by, if anyone that was a part of the AI had even heard about it, a way to communicate instantaneously with the Milky Way, even if it is point to point, is the kind of technological breakthrough that would get the mission delayed until, at the very least, there was QEC installed on the Nexus.Not just that, but I don't know how SAM is connected to Pathfinders from the Nexus no matter where they are if they aren't using QECs, so they definitely have the tech. Yup. You've already said my point. They could have launched in any of those years and just invented new technology to use, since the Ai would invariably need to have cutting edge technology. Also, what's hilarious about Shepard is that most people don't know what you look like, but they believe when you tell them anyway. (the asari on the fish shop, Elias Kelham, the turian guard scanning you, Donovan Hock, the people on Illium). A few of them do, it's true (like the salarian of Saronis Applications, Aria, the Blue Suns on some missions). Weird as hell, considering you give interviews all the time and maybe even punch reporters. How does that make sense?
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Post by Petroshenko on Feb 4, 2017 2:47:46 GMT
Actually, the implications of having a working QEC would be much larger than just reflecting trilogy choices. Remember, we're talking about a 600-year gap. That's 600 years of advancement, some of that from reverse-engineered Reaper tech. All of that regardless of ending (except Refuse). That advancement would logically be forwarded to the Andromeda Initiative, which means massive upgrades in tech. We're probably even talking about advancements that change society as we know it. It would logically turn the new ME series into high-scifi at least, with "space magic" and technology we can't even dream of galore. From that perspective, it's another reason to do what Kirky said and write that all the QECs connecting to the Initiative were destroyed in the Reaper war. That said, it would be nice if it was addressed ingame that it was scary/suspicious that all contact suddenly stopped about a year after launch. I could even imagine that some higher-ups know about the Reapers and put 2+2 together without telling the general population. In a quest, Ryder could discover this, and possibly express shock and horror about not knowing if anyone is even still alive in the Milky Way, changing their perspective about the Initiative, and possibly saying how glad they are to be on it/that it exists. Edit: Ninja'd about the past paragraph! What you described is actually perfect excuse to introduce new guns/gadgets and stuff into the series though, especially from gameplay perspective. As for the lore itself, communication cuttoff would be a MASSIVE elephant in the room that would have to be adressed. There are thousands of Andromeda recruits, regardless if they all said "of course I wanna leave Milky Way forever" before the journey, any expedition with such number of recruits would have to assume many would still want to immediately check out how Milky Way has progressed while they were sleeping. Especially Asari/Krogan who may very well still have living relatives back at home. Andromeda leadership would not be able to explain why can no one even try to access communication tools ever again. it would inevitably lead to some civil unrest/outrage and it would be a huge topic, not something that only can be mentioned.
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Post by dmc1001 on Feb 4, 2017 5:27:14 GMT
Why? Only Cerberus had it prior to the AI launching. I don't think that's correct. I think the Alliance had QEC's...and if they had QEC's, the other advanced species had some. I think it's just that they are rare because of expense. But given the obviously deep projects of the AI investors, QEC's isn't anymore of a stretch than the rest of it. If they did, why wasn't it aboard the most advanced starship they had - the Normandy SR1? They were using comm buoys to connect with the Council and with Hackett.
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Post by The Twilight God on Feb 4, 2017 7:56:22 GMT
So, i just realized, this could be a lifeline to the MW wouldn't it? in theory according to Lore, QEC communication devices, while super expensive, are, instantaneous regardless of distance. If so, how will this be implemented? after all, the arks take 600 years to reach their objective. The QEC was destroyed in the incident and someone decided that only the human arc should have one... or Remnant trans-dimensional radiation, space time anomaly, Scourge spacial field refraction, blah blah blah-- space magic is why there is no way to communicate with the MW.
It'll probably be as clever a reason as why all the fighters on the Normandy left at once before the Collectors kidnapped the crew.
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Post by Hanako Ikezawa on Feb 4, 2017 8:00:19 GMT
I don't think that's correct. I think the Alliance had QEC's...and if they had QEC's, the other advanced species had some. I think it's just that they are rare because of expense. But given the obviously deep projects of the AI investors, QEC's isn't anymore of a stretch than the rest of it. If they did, why wasn't it aboard the most advanced starship they had - the Normandy SR1? They were using comm buoys to connect with the Council and with Hackett. Most likely it was developed after the Normandy SR1's destruction, during the two years Shepard was dead. Nowhere in the games or expanded lore is it stated that only Cerberus had it prior to the launch of the Andromeda Initiative.
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