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Post by sovereign59 on Feb 3, 2017 3:25:23 GMT
I'm posting this here in General Discussion as it pertains to both the campaign and the multiplayer component, hopefully this isn't in violation of any rules.
Should Andromeda's multiplayer be restricted by the plot of the game? Just because we have to leave some races behind in the campaign for story purposes, should we not be able to enjoy their presence once again in the multiplayer component?
For example, Geth: Playing as the Geth characters in ME3 multiplayer was probably my personal favorite. Because the Geth are incredibly unlikely to make an appearance in Andromeda in any way, should they really be restricted from making an appearance in the game's multiplayer component?
Should we really have to leave a large portion of our favorite alien races behind in the multiplayer just because we are also forced to do so within the campaign?
This is why I strongly dislike when games insist that the multiplayer and singleplayer portions of a game be so connected, bleeding into each other. It can put strict limitations on the multiplayer modes and keep out lots of possible opportunities for fun and new things.
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Post by setecastronomy on Feb 3, 2017 3:31:17 GMT
If they appear in the SP, they should be available. This goes for all the new races, whether they appear in our squad or not. Personally, I am more interested in MPing as a Kett than a Quarian.
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Post by Otter on Feb 3, 2017 3:32:24 GMT
Actually, we already know that the lore is set up in a way that would allow all the known Milky Way races to show up in Andromeda (the galaxy), even though they won't all show up in Andromeda (the game)*. We haven't been told exactly how that would work in every case, but to give the geth a shot in the dark: SAM is actually a collection of orthodox geth who contacted Papa Ryder and convinced him to let them hitch a ride on the Hyperion, under the guise of a more traditional AI. *Source: link
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Post by PermTrouble on Feb 3, 2017 3:32:57 GMT
I would prefer multiplayer options were more open for cosmetic reasons.
Hell, financial as well. You would kinda think options for legacy characters/races would be revenue friendly.
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Post by BansheeOwnage on Feb 3, 2017 3:33:52 GMT
Should Andromeda's multiplayer be restricted by the plot of the game? Just because we have to leave some races behind in the campaign for story purposes, should we not be able to enjoy their presence once again in the multiplayer component? For example, Geth: Playing as the Geth characters in ME3 multiplayer was probably my personal favorite. Because the Geth are incredibly unlikely to make an appearance in Andromeda in any way, should they really be restricted from making an appearance in the game's multiplayer component? This, right here, is why doing something like Halo and having the MP be a training/practice simulation would a great idea. It lets you basically get away with anything. In this case, reusing Geth as MP characters, along with anyone else.
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Post by colfoley on Feb 3, 2017 3:36:04 GMT
Should Andromeda's multiplayer be restricted by the plot of the game? Just because we have to leave some races behind in the campaign for story purposes, should we not be able to enjoy their presence once again in the multiplayer component? For example, Geth: Playing as the Geth characters in ME3 multiplayer was probably my personal favorite. Because the Geth are incredibly unlikely to make an appearance in Andromeda in any way, should they really be restricted from making an appearance in the game's multiplayer component? This, right here, is why doing something like Halo and having the MP be a training/practice simulation would a great idea. It lets you basically get away with anything. In this case, reusing Geth as MP characters, along with anyone else. That's how I played ME 3s MP. Only thing that made sense. You had a holographic simulation where you had a watch officer training various people to fight the Reapers et all at various maps with various mission objectives and as they leveled up they became more talented and then when you 'promoted' them you sent them off to the front lines.
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Post by tjmitchem on Feb 3, 2017 3:48:10 GMT
Given the tidbits of information on these "Strike Team" missions we've been given, I suspect MP will be limited to races actually in the game.
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Post by Cypher on Feb 3, 2017 3:52:31 GMT
Yes and no. Since the multiplayer ties into the single player narratively, yes, it should have restrictions on it.
On the flip side, they could easily handwave in an Armax Arsenal Arena to explain the appearance of races not present in Andromeda and pass it off as a training simulation for Pathfinder support. And then they could use the software update to explain the inevitable Platinum difficulty that throws everything at you.
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Post by Rivercurse on Feb 3, 2017 7:30:35 GMT
I do like the idea that the geth's intelligence could be brought to Andromeda in a self contained system, hidden away somewhere in the data banks on the Nexus, and then just downloaded into any mobile platforms the initiative cared to build. Start a whole new geth collective, perhaps with modifications to the programming as required in order to fit whatever task the initiative needed them for. If that need is multiplayer, so be it
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Post by ProbeAway on Feb 3, 2017 8:23:19 GMT
Actually, we already know that the lore is set up in a way that would allow all the known Milky Way races to show up in Andromeda (the galaxy), even though they won't all show up in Andromeda (the game)*. We haven't been told exactly how that would work in every case, but to give the geth a shot in the dark: SAM is actually a collection of orthodox geth who contacted Papa Ryder and convinced him to let them hitch a ride on the Hyperion, under the guise of a more traditional AI. *Source: linkOh dear god no!!!! I don't want Geth poking around inside my PC's brain!
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Post by joker on Feb 3, 2017 8:36:04 GMT
The training idea seems really good! I am one of those who thinks that the sequels of a game should always ADD stuff, and never take good thinks away. Take Mass Effect 2 story style and improve it. Take ME3 multiplayer and improve it! I want my krogan battlemasters, my vorchas, my geth, my N7 specialists... No one left behind!
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Post by SofaJockey on Feb 3, 2017 9:22:21 GMT
The OP makes some interesting points. I think there are two factors at play: - Lore logic, and
- Character model design
Let's consider each one;
Lore logic
It might be fun to rock up as a Geth, or fight a Banshee, but within the context of this game, I don't think it makes sense to break the meta-logic by having anything go. During the rollout of MEMP, many would argue in favor of adding Protheans to the MP squad. Eventually, an Awakened Collector was added on the basis that Leviathan could have 'freed it' from Reaper control.
Similarly, various 'escaped' Cerberus troops were added following that logic and because it would be fun.
In Andromeda, I don't see any logical problem with most existing Milky Way races. Cerberus troops would make no sense, and non-Heretic Geth would make no sense without additional lore justification.
I don't support non-lore-consistent characters turning up in the multiplayer game simply for 'shits and giggles' without any lore justification.
That doesn't mean that DLC can't introduce a plotline that restores specific characters/races into scope. That happened with MEMP.
Character model design
It's fine to want a Quarian on your squad, but if the character model hasn't been built, then it hasn't. Each squad character is a significant investment and is invariably there because it exists within the single player game.
A saving grace could again be DLC, with new characters being introduced (or reintroduced) through that process.
The training hologram idea has some merit, but lacks any imperative in my view. A strike team mission has some narrative energy (purpose) behind it, for me a training hologram would have no such purpose, consequence or meaning.
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