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Drinking rosehip tea, independently.
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Post by Trilobite Derby on Feb 4, 2017 23:26:37 GMT
AVAUNT, DEMON! ...Man, I'm so bad at vehicular combat that when I get out of the Mako to fight on foot in ME1, it's not for the EXP boost, it's because I want to live. I do like the idea of space combat at some point, though.... I'd like some more talky missions. And while they cause me pain and are hard to balance, I have a soft spot for timed missions. I also like supposed to lose fights (like the one in Arrival), though I don't want to get less hilarious content if I win (Like DAO). I LOVE prison breaks, which is an odd one, but you know... Start unarmed or very lightly armed, relying on your wits or space magic to get to your weapons and armor... And then a brief stint of roflstomping everything now that you're back up to snuff. I'd LIKE bits where you play as NPCS (like playing as Atto...Your squadmates in KOTOR2, even if you don't get to pick the dialogue). I'm REALLY hoping for bits like that, just as a view into what's happening when the protagonist isn't on screen. And last but not least, I'd like some hint of what characters who aren't the chosen two squadmembers are doing during your mission. Which sort of ties in to playing someone who isn't Ryder, but just seeing them move around or hearing from them over the radio would mean a lot to me.
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Post by colfoley on Feb 5, 2017 0:18:29 GMT
My objection to vehcular combat is that you can no longer see your character, you know the person you spent HOURS creating. I wanna look at my character, not a metal floating box thing.
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Atemporal Vanguardian-Debugger
N6
At sunrise there is the sunset.
To find the secrets of the universe: Think in terms of energy, frequency & VIBRATION -Nikola Tesla
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Shattered Steel, Jade Empire, Mass Effect Andromeda, SWTOR
Origin: NO. NEVER. AGAIN.
XBL Gamertag: No.
PSN: No
Posts: 5,220 Likes: 5,079
inherit
At sunrise there is the sunset.
2139
0
5,079
Atemporal Vanguardian-Debugger
To find the secrets of the universe: Think in terms of energy, frequency & VIBRATION -Nikola Tesla
5,220
November 2016
thelastvanguardian
Bottom
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Shattered Steel, Jade Empire, Mass Effect Andromeda, SWTOR
NO. NEVER. AGAIN.
No.
No
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Post by Atemporal Vanguardian-Debugger on Feb 5, 2017 6:25:46 GMT
Anything as long as it does not involve puzzle. Bioware and puzzles are on my list of things to avoid since the KOTOR KELTO-TANK puzzle. My objection to vehcular combat is that you can no longer see your character, you know the person you spent HOURS creating. I wanna look at my character, not a metal floating box thing. Interesting description of the Nomad. As to the type of mission I would like: Anything can do as long as its not a Portal like mission. Again with the puzzles! More likely we get a Lone Ranger type mission before that though so there is that to feel safe about.
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The Emperor Daft Serious
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August 2016
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CrutchCricket
Mass Effect Trilogy
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Post by CrutchCricket on Feb 5, 2017 19:03:34 GMT
I also like supposed to lose fights (like the one in Arrival) And I'm the demon... Man, for vehicles and vehicle control I know BioWare's response to overwhelming criticism has been to nuke it from orbit but do they not even realize when they have improved? The Hammerhead, being a hover vehicle allowed you to strafe, which essentially turned that combat into standard shooting. People who diss the Hammerhead always diss the armor, never the controls. So why did they not pick up on that, give us a hover vehicle with shields and a goddamn turret and call it a day? I mean were they literally blinded by nostalgia? My objection to vehcular combat is that you can no longer see your character, you know the person you spent HOURS creating. I wanna look at my character, not a metal floating box thing. Sometimes you have to wear a helmet... I'm down with ME and my Shepard as much as the next guy, but I have to confess, I don't get this much attachment to a PC, to the point where any attempt to pry him from your grasp is met with growling and sometimes a bite (figuratively speaking). Nor have I ever spent literally HOURS creating a PC. Plus I think holding your PC so immutably in your grasp actually starts preventing them from integrating with the world and thus harming immersion. Look at ME1 where ostensibly you get more choices and less leading tone in line delivery, yet people complain that Shepard is devoid of personality. An even more obvious example is the first name thing. I still cringe when I think of Chalkwas' lame "You're commander Shepard" speech or the damn plaque. They might as well be saying "hurray Player Character!" I'd rather work with a given name than have NPCs nod sagely to a framed and lit unchanging portrait of my PC with a golden plaque that says Player Character underneath.
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Post by colfoley on Feb 5, 2017 19:09:30 GMT
I also like supposed to lose fights (like the one in Arrival) And I'm the demon... Man, for vehicles and vehicle control I know BioWare's response to overwhelming criticism has been to nuke it from orbit but do they not even realize when they have improved? The Hammerhead, being a hover vehicle allowed you to strafe, which essentially turned that combat into standard shooting. People who diss the Hammerhead always diss the armor, never the controls. So why did they not pick up on that, give us a hover vehicle with shields and a goddamn turret and call it a day? I mean were they literally blinded by nostalgia? My objection to vehcular combat is that you can no longer see your character, you know the person you spent HOURS creating. I wanna look at my character, not a metal floating box thing. Sometimes you have to wear a helmet... I'm down with ME and my Shepard as much as the next guy, but I have to confess, I don't get this much attachment to a PC, to the point where any attempt to pry him from your grasp is met with growling and sometimes a bite (figuratively speaking). Nor have I ever spent literally HOURS creating a PC. Plus I think holding your PC so immutably in your grasp actually starts preventing them from integrating with the world and thus harming immersion. Look at ME1 where ostensibly you get more choices and less leading tone in line delivery, yet people complain that Shepard is devoid of personality. An even more obvious example is the first name thing. I still cringe when I think of Chalkwas' lame "You're commander Shepard" speech or the damn plaque. They might as well be saying "hurray Player Character!" I'd rather work with a given name than have NPCs nod sagely to a framed and lit unchanging portrait of my PC with a golden plaque that says Player Character underneath. sure sometimes you wear a helmet but usually not. And i think the most I've ever spent on a CC is an hour. Regardless i'd still want to b have control over my character when i can and have any vehicle stuff brief and without combat.
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Post by Trilobite Derby on Feb 5, 2017 19:13:38 GMT
Names are one of those things I don't really care about.
As long as our first name isn't Tracy or Kyle. Never trust a Tracy or Kyle, let alone a Kasey.* I would be completely fine with a set name if we could avoid some of the more awkward offshoots of an open name... Like not having Shepard's full name on their memorial plaque on the Normandy srsly what the flip
But I understand that picking a name is really important to people, so it's not a hill I'd choose to die on. I can deal with DESIGNATED PROTAGONIST TITLE instead of a name, even if it makes me roll my eyes on occasion.
*PURELY JOKING. But I've never met a drama-free Tracy, an undouchey Kyle, or a Kasey who could be trusted with machines. Prove me wrong.
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1,562
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda
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Post by Andrew Lucas on Feb 5, 2017 19:27:30 GMT
Find out if there are fish in Andromeda or if myth.
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sjsharp2010
N7
Go Team!
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition, Dragon Age The Veilguard
Posts: 12,979 Likes: 21,013
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Go Team!
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Post by sjsharp2010 on Feb 5, 2017 20:31:14 GMT
And I'm the demon... Man, for vehicles and vehicle control I know BioWare's response to overwhelming criticism has been to nuke it from orbit but do they not even realize when they have improved? The Hammerhead, being a hover vehicle allowed you to strafe, which essentially turned that combat into standard shooting. People who diss the Hammerhead always diss the armor, never the controls. So why did they not pick up on that, give us a hover vehicle with shields and a goddamn turret and call it a day? I mean were they literally blinded by nostalgia? Sometimes you have to wear a helmet... I'm down with ME and my Shepard as much as the next guy, but I have to confess, I don't get this much attachment to a PC, to the point where any attempt to pry him from your grasp is met with growling and sometimes a bite (figuratively speaking). Nor have I ever spent literally HOURS creating a PC. Plus I think holding your PC so immutably in your grasp actually starts preventing them from integrating with the world and thus harming immersion. Look at ME1 where ostensibly you get more choices and less leading tone in line delivery, yet people complain that Shepard is devoid of personality. An even more obvious example is the first name thing. I still cringe when I think of Chalkwas' lame "You're commander Shepard" speech or the damn plaque. They might as well be saying "hurray Player Character!" I'd rather work with a given name than have NPCs nod sagely to a framed and lit unchanging portrait of my PC with a golden plaque that says Player Character underneath. sure sometimes you wear a helmet but usually not. And i think the most I've ever spent on a CC is an hour. Regardless i'd still want to b have control over my character when i can and have any vehicle stuff brief and without combat. Me too tbh.
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vonuber
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age Inquisition, Baldur's Gate, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
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Post by vonuber on Feb 5, 2017 20:38:04 GMT
I'd like one where you have to collect 100 pieces of obsidian to unlock a gate in a temple to get +5% damage.
All the pieces have to be really spread out and in annoyingly hard to get places.
That would be the funnest of funtime.
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Spooch
N2
Games: Mass Effect Trilogy, Dragon Age: Origins
Posts: 95 Likes: 134
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95
October 2016
sp00ch123
Mass Effect Trilogy, Dragon Age: Origins
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Post by Spooch on Feb 5, 2017 20:53:05 GMT
My objection to vehcular combat is that you can no longer see your character, you know the person you spent HOURS creating. I wanna look at my character, not a metal floating box thing. My issue with vehicular combat was that there was no variety, just shoot them and then dodge their shots. It was just monotonous after you did it once, so I'm pretty excited that the Nomad has no guns.
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Hey, we'll bang, okay?
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chococri
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Ch0cr0cri
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Post by chococri on Feb 6, 2017 0:39:38 GMT
All of this above plus more quests with your crew. Not just loyalty or personal quests. I want to hang out with them, like shooting with Garrus date in Citadel. That was awesome and I want to spend more time with all of them!
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pianishimo
N2
"We are poised to rediscover what truly means to be human"
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda
Origin: pianishimo
Posts: 145 Likes: 431
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"We are poised to rediscover what truly means to be human"
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda
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Post by pianishimo on Feb 6, 2017 1:58:19 GMT
I would love to do a stealth-investigative mission, with pieces that together can build a full puzzle, in a very Sherlock Holmes style
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Mass Effect Andromeda
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Post by Giant Ambush Beetle on Feb 6, 2017 3:06:28 GMT
Stealth. Vehicular combat. Yes. That vehicular combat. Also space combat. No, uncle Bioware said you can't have that! Seriously though, a space combat sequence where you control a fighter craft is still among my top 5 wishes for ME:A. It would have been so awesome.
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Post by Deleted on Feb 6, 2017 3:12:16 GMT
I wish we could be Sam Fisher in space, instead of going with guns blazing into every situation. #WeComeInPeace Like you guys said, stealth.
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giantambushbeetle
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Post by Giant Ambush Beetle on Feb 6, 2017 3:25:43 GMT
I wish we could be Sam Fisher in space, instead of going guns blazing into every situation. #WeComeInPeace Like you guys said, stealth. Having missions that allow you to choose your tactics would be great. Choose between stealth and berserk, or use a mix of both worlds. All you need for that is basic stealth mechanics and clever level design. I really liked Arrival DLC because in the Batarian prison you could choose to use stealth instead of going in guns blazing. And it worked really well. Speaking of guns, I hope we'll gets silenced weapons, or weapons with no muzzle report.
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Post by Deleted on Feb 6, 2017 4:17:51 GMT
I wish we could be Sam Fisher in space, instead of going guns blazing into every situation. #WeComeInPeace Like you guys said, stealth. Having missions that allow you to choose your tactics would be great. Choose between stealth and berserk, or use a mix of both worlds. All you need for that is basic stealth mechanics and clever level design. I really liked Arrival DLC because in the Batarian prison you could choose to use stealth instead of going in guns blazing. And it worked really well. Speaking of guns, I hope we'll gets silenced weapons, or weapons with no muzzle report. Absolutely! Arrival is my favorite ME2 DLC. If only we could choose whether to bring our squadmates with us or not in MEA. Going solo is always great, using stealth, even better! Add that as a little trivia for the trilogy - Shepard takes down an entire asteroid full of indoctrinated soldiers by herself/himself and blows up the Alpha relay. When you read that war asset in ME3, if you didn't complete Arrival, you discover that Hackett sent half of 103rd marine division to Aratoth to do the exact same thing and they all died in the relay explosion. Lore wise it would imply that she/he is more valuable than half of all common special forces soldiers from the largest collection in the Alliance. That's how badass your protagonist is. That also implies Shepard alone is worth more than 50 points of military strength.
As a comparison, Wrex is the most valuable squadmate, with a MS of 30.
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Post by laxian on Feb 6, 2017 9:11:06 GMT
Do you want a huge, epic battle against the Kett army, or would you rather have a peaceful dialogue filled diplomatic mission. Do you want a murder mystery in a bustling city, or do you want to explore some creepy, decrepit ruins? Post any of your cool ideas here . Mix and match - from assaulting an enemy stronghold, to defending a position against dropping in enemies (landing craft etc.), to sneaking around somewhere with silenced guns, to sabotaging stuff, to diplomatic talks (like with those new guys you get a squadmate from, the Angara (if I remember this right)) to going full on action hero and fighting a full army head on (to delay them, I don't actually want the PC to defeat an all out army with his/her 3 man team), to maybe defending our ship (repell boarders, I mean that's what I hated about ME2 when the collectors take your crew: Why weren't people armed and at least defended themselves (on my ship a sidearm would be carried by everybody, mandatory, no exception (even for biotics)), why were there no androids (like those that try to kill you at the start of ME2) to defend the ship...I mean those aren't that expensive (for TIM who dumped cash by the truck-load to get Shepard back, get him a ship, a crew and equipment...not to mention an AI!) and they'd have give the crew time to suit up!) So yeah, all sorts of missions - from fighting to crime solving to diplomacy and STG-Style sabotage greetings LAX
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Post by CrutchCricket on Feb 6, 2017 15:05:40 GMT
I really liked Arrival DLC because in the Batarian prison you could choose to use stealth instead of going in guns blazing. And it worked really well. Speaking of guns, I hope we'll gets silenced weapons, or weapons with no muzzle report. Actually it doesn't. I'm probably infamous at this point for complaining about the time I tried to stealth Arrival, activated my cloak behind a pillar before the enemies ever saw me only for them to go "he's over here!" And I still chuckle/shudder a little bit when I think of the Supressor.
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Post by themikefest on Feb 6, 2017 16:35:43 GMT
Absolutely! Arrival is my favorite ME2 DLC. If only we could choose whether to bring our squadmates with us or not in MEA. Going solo is always great, using stealth, even better!
That would've been a good dlc to include Ashley/Kaidan. Anyways its a good dlc . It has one of the best scenes in the trilogy
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Mass Effect Trilogy, Mass Effect Andromeda
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Post by I'm Not Dead Just Yet on Feb 6, 2017 18:50:51 GMT
Stealth. Vehicular combat. Yes. That vehicular combat. Also space combat. The Nomad doesn't have weapons as far as I know, so that's out, unless there are weaponized vehicles on maps that we can pilot. Space combat could be fun in the Tempest.
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Post by Deleted on Feb 6, 2017 18:53:16 GMT
Stealth. Vehicular combat. Yes. That vehicular combat. Also space combat. The Nomad doesn't have weapons as far as I know, so that's out, unless there are weaponized vehicles on maps that we can pilot. Space combat could be fun in the Tempest. Maybe the weaponlessness is a red herring -- maybe the Nomad has side-windows, so that we perform DRIVE-BYs?
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Post by Deleted on Feb 6, 2017 20:06:55 GMT
As long as the protagonist and the team are likeable, and the quests are interesting, I am happy with different approaches.
That said, I would prefer not to hear another dialogue about a "small strike team" that will make all the difference as millions fight the big ass battle.
So, maybe, the missions of diplomacy, subterfuge, exploration and skirmishes, but no epic intergalactic war this time?
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Post by projectpatdc on Feb 7, 2017 3:35:28 GMT
Assassin's Creed Unity is a bad game to reference in many people's opinion, but I would like most of the missions to be black box style like they were in that game. There's a story and main objectives, but you can approach it however you want in a sandbox style. There are also hidden opportunities to get from point A to B.
Another great example is Dishonored 2 where it's a hybrid between focused story and open world black box approach.
Also would be cool to have a space gala or ball on the nexus with little side quests or a Mission Impossible 1 style infiltration mission. Similar to Kasumi Goto's loyalty mission
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Post by Deleted on Feb 7, 2017 7:54:49 GMT
"What kind of mission do you want?"
Me: Swiggy-Swooty, to get me some turian booty.
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Post by Deleted on Feb 7, 2017 8:08:48 GMT
Assassin's Creed Unity is a bad game to reference in many people's opinion, but I would like most of the missions to be black box style like they were in that game. There's a story and main objectives, but you can approach it however you want in a sandbox style. There are also hidden opportunities to get from point A to B. I think the black box missions are implemented somewhat better in Syndicate; but yeah, it's an idea I like quite a bit. Though RPGs have had such multiple threads in quests since the beginning -- e.g. solving a problem using one skill rather than another, etc. (e.g. blast the door, or hack the terminal etc.) This time it's interesting, though, since the various options won't be mapped onto the Paragon/Renegade spectrum.
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