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Post by shroomofdoom on Feb 5, 2017 12:43:30 GMT
So I know there is a discussion ongoing about what people would like to see in DA4, but I wanted to get peoples opinions on a specific aspect rather than the more general wants, desires and hopes and that is, what peoples expectations are for the portrayal of Tevinter, specificaly, the world map and locations.
I enjoyed DA:I, it had it's faults which I shan't go into beyond the fact, that, it was all rather stark and desolate. There were some beautiful vistas and nice locations, some I loathed (I'm looking at you Hissing Wastes!) But throughout, I never felt like I got to actually see any of civilisation. Val Royeaux was a major let down, the largest city in the south of Thedas and all I got to see was a tiny corner of it, and not a very interesting corner at that.
Since Minrathous, is supposedly the larget urban location in Thedas, I'm really hoping that it gets the treatment it deserves. While it was great (most of the time) to explore the wilderness of southern Thedas, it often times felt like southern Thedas was composed entirely of wooden shacks amidst a plethora of ruins. Nice enough to explore, but, drab and empty.
I hope they go for more focused locations, I'd even be happy if the whole game was set in Minrathous, if that city is shown to be the sprawling metropolis it's touted as being. I try not to have expectations of any game, but in this. I'm really hoping they do Tevinter justice. Lets see some vast city scapes, winding ancient streets, monuments of a bygone age filled with people and activity. An actual city! Other locations would be awesome but I think the capital needs to be more than what Val Royeaux wound up being.
So how does anyone else feel about DA4 being limited to one city, if that city was sprawling and fleshed out (avoiding the pitfalls that DA2 fell into) would you prefer more of what was seen in DA:I? Vast open spaces to explore? What expectations might you have regarding Tevinter and the way it is portayed?
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Post by vertigomez on Feb 5, 2017 16:19:53 GMT
I wouldn't mind the game being confined to one city (imagine if Kirkwall had gotten the Frostbite treatment and 6+ years of development). I definitely want a more urban game this time around. But even if it's mostly focused on one or two cities/areas (Minrathous and... Qarinus, maybe? Vyrantium?), I would prefer quest-related excursions that took us to other places now and then, mostly because I don't know if we'll ever get another game this far up north and I desperately want to see Seheron and even Par Vollen. Perhaps even a bit of Antiva or Nevarra? I could see the latter if Tessa comes back, plus I want to see the Necropolis and learn more about the Mortalitasi. And Antiva has Crows, which increases the chances of running into one former Crow in particular... Really, though, most of my focus and excitement is aimed on Tevinter, Seheron, and Par Vollen. I think we're quite likely to see the first two and less likely to see the latter, even if it does have badass pyramids and jungles and weird architecture. I don't think Seheron is completely out of the running though, considering we've had THREE companions who are closely tied to that area: Sten guarded the ports there as a teenager, it's where Fenris was initially abandoned by Danarius and fought the Fog Warriors, and Bull served there for a decade. Seeing what looks like Fog Warrior concept art in that red book just cements my suspicion that it'll be important, whether we actually venture there or not. But yeah, Minrathous: crumbling gothic architecture, opulence and extreme poverty, I am ready.
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Post by shroomofdoom on Feb 5, 2017 16:32:22 GMT
Absolutely, outside excursions and I too would love to see more of the north, Antiva, for the same reason and Seheron would be awesome, to get a really good look at the conflict between Tevinter and the Qunari. I'm lessed fussed, personally, about Par Vollen, as the Qun is of little interest to me, the environment sounds interesting, to be sure. But I think the more locations we get the more watered down and "empty" those loactions will become. As the largest city in Thedas, I'll be crying if it has the breadth and scope of even Denerim. I would really like to see granduer and depth to the city. As you say the contrast between decadent opulance and plenty, and poverty stricken despair and oppression. Adventures within the city would tick my boxes but being able to visit and explore other locations of the north would be great, just less of the backwater country-side and more of the places of life and power, that consist of more than huts and ruins. Well, some ruins would be nice, this is dragon age after all.
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Post by Hrungr on Feb 5, 2017 17:10:27 GMT
I'm hoping to see a good mix of city, rural and wilderness regions (and if they can add a sea adventure on top of it, all the better...).
Minrathous is far too large to see in its entirety, but even 2 or 3 fleshed out districts would be great. I wouldn't want to spend an entire adventure trapped in a city again though. I'd prefer exploration and wilderness regions over that. Ideally, I'd like to see a balance of some city adventure, a smaller town and villages (to contrast urban & rural Tevinter), and a number of wilderness regions to run around in. If we can venture into Seheron as well... bonus!
One of things I loved about DAI was the sheer variety of locations, each with its own colour palette, quality of light, music, wildlife... The Witcher's wilderness regions by comparison felt drab and "samey".
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Post by shroomofdoom on Feb 5, 2017 18:23:23 GMT
I could live with a couple of districts, certainly, provided they amount to more than DA:2's Kirkwall, which is the most city like city we have seen so far. I'm not averse to wilderness or rural locations, I just felt that, that was all Inquisition was.
For me, while each of the locations could be beautiful in DA:I, they all played the same way, even the wildlife was fairly similar. It felt like different themes slapped onto the same maps, with some variation in elevation and dressing.
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Post by eriador117 on Feb 6, 2017 16:37:55 GMT
I'd love a bit of everything: cities, towns, villages and wilderness/countryside. the ocean. But I'd prefer most of the game take place in a city, not lots of wilderness again. It was pretty in DAI but got a bit samey after a while. I want to explore, but I'd like to explore different types of places. I'm really hoping we can go to one of the large libraries in Minrathous, or have to infiltrate the Circle academy, things like that.
Mind you, at this point, I would just be so pleased to hear there is actually a DA4.
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Post by PapaCharlie9 on Feb 6, 2017 19:29:39 GMT
It will be tricky to thread the needle between doing a Denerim 2.0 and Kirkwall 2.0. Particularly with Qunari and an arishok roaming around.
I'm not sure whether the game will start with Tevinter mostly winning or losing. If the Qunari have most of the coast occupied and just Minrathous left, it might be too much like a Kirkwall 2.0.
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Post by fylimar on Feb 7, 2017 11:22:06 GMT
Since the city centered DA game, DA2, is still my favorite, I have no problem with another city adventure, but only if I can play a real carta dwarf not only a former - just joking (although I really would like to play a carta dwarf and do some shady things), I probably play DA4, no matter where the setting is. But a city with a bit of landscape and maybe a glimpse of Seheron sounds good to me.
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Post by mrfixit on Feb 7, 2017 15:35:10 GMT
Tevniter is all well and good, but I would LOVE to see Antiva and Rivain. They sound so awesome, romantic, and juicy to role-play in. Maybe DA4 takes a similarly broad geographic focus as DA:I so we'll see a bit of those two countries?
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Post by phoray on Feb 7, 2017 16:53:50 GMT
I don't want to be trapped to a single city. Especially if they manage to make is at massive as Novigrad- so huge that I actually look forward to leaving just so I stop bumping into people.
They gave us a mount instead of a dog and I want to use it.
I'm playing TW3 and as I ride Roach around the countryside in full gallop I'm like... If only this were Thedas. I'd care ten times more. I'd wonder if this was also the path my Warden walked on. Feel nostalgic and tingly as I walked into the same shop. Haha.
One massive well done city surrounded by medium cities of the countries we haven't got to see yet. Like Antiva and Rivain and Nevarra. Followed by 4 zones of countryside. 4 cities, 4 landscapes. Yep!
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Post by Heimdall on Feb 7, 2017 17:13:43 GMT
Aa much as I want to see other countries, I'd like to have DA4 stay in Tevinter, save perhaps for an excursion to Seheron. Tevinter deserves the extra attention.
I'd like to see Minrathous handled like Kirkwall, giving us 4-5 districts to explore, though I'd like them to be larger and more detailed than Kirkwall. Dividing up the city helps avoid the impression of the city being too small.
Beyond that, I'd like to see 3-4 explorable regions in the wilderness or on battlefields. Then a couple more that show us other cities or towns in Tevinter, though not as extensive as Minrathous.
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Post by krytern on Feb 7, 2017 17:51:10 GMT
I think it would be a waste if the entire game was in one city. I think they should show some of the country side, maybe a village or two and the beach/ocean.
But if it was all in just one big city I would still enjoy it if it was done right.
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Post by gervaise21 on Feb 7, 2017 20:30:15 GMT
Minrathous could be a central point, even where we start the game (like Athkatla in BG2), with different areas in the city that we could visit but also other places either in Tevinter or in the nations surrounding it. So we could be taken over the border into the Anderfels (to find out what in the hell the First Warden is up to), may be down south as far as the Nevarra border (because tensions seem to have been running quite high between Tevinter and Nevarra), across the sea to Seheron (because that has been built up as a possibility for quite some time and would be strategically important to the Tevinter/Qunari conflict) and also across to Qarinus and hopefully Arlathan Forest as well (because I really want to know the truth about there). Then there is Solas, just off the Silent Plains, and an ominous name if ever there was one. That would give scope for a variety of scenery: both wilderness and urban settings; inland and by the sea; forest and jungle; mountainous regions and windswept desert.
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Post by Deleted on Feb 7, 2017 21:31:56 GMT
Aa much as I want to see other countries, I'd like to have DA4 stay in Tevinter, save perhaps for an excursion to Seheron. Tevinter deserves the extra attention. I'd like to see Minrathous handled like Kirkwall, giving us 4-5 districts to explore, though I'd like them to be larger and more detailed than Kirkwall. Dividing up the city helps avoid the impression of the city being too small. Beyond that, I'd like to see 3-4 explorable regions in the wilderness or on battlefields. Then a couple more that show us other cities or towns in Tevinter, though not as extensive as Minrathous. Maybe we can have Seheron as a DLC with it's own story, so it can be handled better (with EA DLC is a high possibility)
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Post by shroomofdoom on Feb 8, 2017 15:28:46 GMT
Aa much as I want to see other countries, I'd like to have DA4 stay in Tevinter, save perhaps for an excursion to Seheron. Tevinter deserves the extra attention. I'd like to see Minrathous handled like Kirkwall, giving us 4-5 districts to explore, though I'd like them to be larger and more detailed than Kirkwall. Dividing up the city helps avoid the impression of the city being too small. Beyond that, I'd like to see 3-4 explorable regions in the wilderness or on battlefields. Then a couple more that show us other cities or towns in Tevinter, though not as extensive as Minrathous. I'd have to agree, while I'd like to see much of the north, just as anyone would, I suspect that to do so, they would have to reduce in size and scope, each of the various locations. I also suspect that we are likely to get only one game set in Tevinter, and as such, I'd like the focus to be sharp and precise on Tevinter and perhaps Seheron and the unending conflict with the Qunari, so as to do those aspects of the lore some justice. I would never be averse to exploring many of those locations, but would like them to be side areas to Tevinter and the capitol of Minrathous, ideally, for the above reasons. Though the forest of Arlathan would likely be a big draw, especially if Solas is the primary antagonist. As others have mentioned, I think DLC would be a great way to exlore areas outside of Tevinter itself. Perhaps the main game dealing with Tevinter and perhaps Seheron, with a nice and detailed treatment of those areas and story elements (the Qunari war, Tevinter's politics and magical aspects) with, perhaps the Anderfels and the forest of Arlathan both being the focus of DLC that wraps up warden and Solas story lines. Places such as Antiva and Rivain would be good to see, the capitols maybe, but I think they need their own treatment to really do them justice, though again, I wouldn't object to seeing some of them, so long as it didn't mean that what we get to see is underwhelming due to limited time and resources that all games end up having. I guess I felt that DA:I spread itself too thin and as a consequence, felt too empty. Not soulless per-se, but undernourished.
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Post by jadedragon on Feb 8, 2017 16:49:43 GMT
I want a balance. I do think given the nature of how Tevinter does have alot of internal problems that it should be taken place in a few cities not just the main one. Also there should be enough ruins and temples there to provided some good dungeon experiences not to mention deep roads. But we also should get to see the vast beautiful environment like in DA4 with its wildlife. If Qunari are going to be play a role then I can see battlezones also about to be established in some way also. But I do still want to see lush jungles and whatever regional differences Tevinter has to offer. Just as much as I want to see its grand cities look equally as good and as vast
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Post by fairdragon on Oct 27, 2022 10:27:32 GMT
now that they've only mentioned Minrathous alone, I bring this discussion up again. I hope it isn't only minrathous and we see something els then only the city.
But what i read sound like a big city to discover. No antiva, no nevarra to go to. I am really curios.
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Post by Hrungr on Oct 27, 2022 13:39:04 GMT
now that they've only mentioned Minrathous alone, I bring this discussion up again. I hope it isn't only minrathous and we see something els then only the city. But what i read sound like a big city to discover. No antiva, no nevarra to go to. I am really curios. Well, all their social media sites have a banner of the Antiva City shot, so I'd say the odds are pretty good it won't just be Minrathous.
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Post by Hanako Ikezawa on Oct 27, 2022 19:12:52 GMT
now that they've only mentioned Minrathous alone, I bring this discussion up again. I hope it isn't only minrathous and we see something els then only the city. But what i read sound like a big city to discover. No antiva, no nevarra to go to. I am really curios. Well, all their social media sites have a banner of the Antiva City shot, so I'd say the odds are pretty good it won't just be Minrathous. I know it’s in vain, but I really hope that it isn’t Antiva. Let that nation get properly explored in the next game instead of wasted in this garbage.
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Post by cuthbertbeckett on Oct 27, 2022 19:34:37 GMT
now that they've only mentioned Minrathous alone, I bring this discussion up again. I hope it isn't only minrathous and we see something els then only the city. But what i read sound like a big city to discover. No antiva, no nevarra to go to. I am really curios. Well i have no problem if DAD only feature Minrathous as on big city done right plus some landmarks here and there. I have no interest in severall cities who there as bad as Val Royeaux in DAI. The Hinterlands gets a lot of hate as the worst DAI map but for me it will always be Val Royeaux. What a joke of city sorry market.
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Post by gervaise21 on Oct 27, 2022 20:27:00 GMT
The Hinterlands gets a lot of hate as the worst DAI map but for me it will always be Val Royeaux. What a joke of city sorry market. Not only was it disappointing considering which city it was meant to be but to make matters worse it was the one place where companion banter didn't trigger, yet there was no chance of being attacked mid conversation, which is what happened to me a lot.
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Post by Hrungr on Oct 28, 2022 0:18:49 GMT
I know it’s in vain, but I really hope that it isn’t Antiva Just so you're not left wondering, it is confirmed to be Antiva from a Dev post on Artstation.
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Post by Hanako Ikezawa on Oct 28, 2022 5:14:38 GMT
I know it’s in vain, but I really hope that it isn’t Antiva Just so you're not left wondering, it is confirmed to be Antiva from a Dev post on Artstation. I know. Just a tiny bit hopes that they changed their mind since then. So much for being the prettiest capital (which also looks nothing like it’s past incarnations and think things like massive magic castle would come up), and going to miss it since it’s in this game (not that it’ll be given justice. Bet just a mission at most, even less than Val Royeaux)
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Post by Heimdall on Oct 28, 2022 14:57:34 GMT
Just so you're not left wondering, it is confirmed to be Antiva from a Dev post on Artstation. I know. Just a tiny bit hopes that they changed their mind since then. So much for being the prettiest capital (which also looks nothing like it’s past incarnations and think things like massive magic castle would come up), and going to miss it since it’s in this game (not that it’ll be given justice. Bet just a mission at most, even less than Val Royeaux) I would have a guess that the magic aura around the castle is a sign of something very wrong there having happened recently rather than a permanent fixture of the city. So it wouldn’t be strange we hadn’t heard of it. Curious what previous portrayals you’re thinking of though.
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Post by gervaise21 on Oct 28, 2022 16:10:31 GMT
Just so you're not left wondering, it is confirmed to be Antiva from a Dev post on Artstation. I know. Just a tiny bit hopes that they changed their mind since then. I would have a guess that the magic aura around the castle is a sign of something very wrong there having happened recently rather than a permanent fixture of the city. Could it be that the artist labelled it Antiva to throw us off? I realise that there have been several shots of Crows with that castle in the background but we do know (from Tevinter Nights and Deception) that they do seem to be active in Tevinter. It did seem odd that there was so much concept art which seemed to depict Antiva City when the focus is meant to be Tevinter and Minrathous. They could equally work with Minrathous considering it is on an island and has a large navy and merchant fleet, so there would be a lot of maritime shots associated with it. As Heimdall says, the magic aura around a castle in Antiva would surely be the sign of something odd going on, whereas in Minrathous it would be normal. After all, they've said this about their depiction of Minrathous: We’ve talked about Minrathous in previous games, and now you’ll finally be able to visit! It’s a city built on and fuelled by magic, and the ways in which that has come through in its visual identity, and what that looks like in comparison to previous cities we’ve visited in Dragon Age, are pretty spectacular.
I realise the dark cityscape is also likely Minrathous and the floating building definitely indicates magic in use but I just feel the magical aura around the castle is more appropriate to Tevinter as well.
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