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Post by Link"Guess"ski on Feb 5, 2017 21:39:14 GMT
I'm continually skeptical about what Andromeda will be like with its story and characters or even the RPG mechanics. I do however look forward to crafting, looting and having places where I can just explore. That was one of the feats of Mass Effect 1 in my opinion, the being able to land somewhere and discover a compound with enemies in it, kill them and take loot from chests and lockers.
Now that mechanics are hopefully on par with ME3 and even beyond as well as the jetpack ability, I look forward to having a Mass Effect themed game where I can just boot the game up and explore and enjoy the awesome gunplay mechanics. Games like InFamous also had me booting up the game just to find collectables after it was over and notice outskirts of the map I hadn't seen before as I occasionally stumbled across enemies. Because the gameplay was so tight I felt compelled to keep playing even when there was no story left.
And hopefully it has an endgame where we can go visit the nexus and hopefully NPCs will still have investigate dialogue or at least during the endgame.
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Post by Deleted on Feb 5, 2017 21:46:54 GMT
I'm looking forward to the exploration. I'm the kind of person who daydreams about walking on alien landscapes, like the satellites of Jupiter each of which is fantastic in its own way. That's why I still have a soft spot for No Man's Sky, although it phenomenally under-delivered.
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Post by ravenous on Feb 5, 2017 21:49:45 GMT
I have actually been wanting a open world mass effect game like skyrim, the witcher 3 and the other open games that are out there where you can go where you want when you want. So yes I really am excited and happy about ME:A that's suppose to be open world
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Post by Link"Guess"ski on Feb 5, 2017 21:52:42 GMT
Ever since walking around on Illium in ME2 I've wanted to play a Mass Effect MMO (imagine ME2 gameplay but as an MMO and properly balanced without lag lol)
When the setting is as special as it is, it makes perfect sense to make it open-world. I hope they've made it enjoyable to just traverse.
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Post by helios969 on Feb 5, 2017 22:03:54 GMT
I agree, if the game play is at a minimum ME3 level of goodness (hopefully a step forward) then it'll make exploration bearable. I still hope to God the side content is more akin to TW3 and far removed from DAI or SWTOR, but at least good combat mitigates that...something generally lacking from either.
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Post by geezer117 on Feb 5, 2017 22:06:07 GMT
Exploring is the gravy, but characters and main storyline are the meat and potatoes. If it's like Witcher 3, I've wasted my money. Aimless, pointless time wasters.
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Post by colfoley on Feb 5, 2017 22:07:30 GMT
Not really a fan of just the wandering around doing 'nothing' aimlessly. Nor a fan of pure hard core exploration games where exploration is the point. I am into BioWare games for deep story and deep character content. Not for just wandering around looking at the scenery.
That being said here are days when I do like to vedge too. Open World games, are good in games where you can have your cake and eat it too. You can go about and do deep menaingful quests to engage your brain. OR you can just run around looking at question marks and killing bandits. OR you can spend the day crafting. Sure its ofen not a switch, sometimes you can't just switch back and forth between them, but the options are still there. To essentially have a deep 'meat and potatoes' game or your ice cream in the same experience.
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Post by vonuber on Feb 5, 2017 22:12:00 GMT
Ever since walking around on Illium in ME2 I've wanted to play a Mass Effect MMO (imagine ME2 gameplay but as an MMO and properly balanced without lag lol) When the setting is as special as it is, it makes perfect sense to make it open-world. I hope they've made it enjoyable to just traverse. Agree, I would have loved to have a game based on Illium working as a SPECTRE.
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Post by helios969 on Feb 5, 2017 22:14:12 GMT
Not really a fan of just the wandering around doing 'nothing' aimlessly. Nor a fan of pure hard core exploration games where exploration is the point. I am into BioWare games for deep story and deep character content. Not for just wandering around looking at the scenery. That being said here are days when I do like to vedge too. Open World games, are good in games where you can have your cake and eat it too. You can go about and do deep menaingful quests to engage your brain. OR you can just run around looking at question marks and killing bandits. OR you can spend the day crafting. Sure its ofen not a switch, sometimes you can't just switch back and forth between them, but the options are still there. To essentially have a deep 'meat and potatoes' game or your ice cream in the same experience. I pretty much agree with all that. That game that will not be named aka the one people are sick of hearing about really delivered on the last paragraph. I too play for the story, but on occasion do like to shut the brain down and roam or craft. That said a game that requires doing that constantly becomes a grind all too fast. Good story and awesome combat is all I need...exploration and crafting is just a nice side diversion.
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Post by Deleted on Feb 5, 2017 22:16:46 GMT
I personally think there will be a good balance of both. A good story, great characters, and some beautiful worlds to explore. As long as both work together well, the story and characters enriching the worlds, and the worlds tying into the story and even enrich characters (like Jaal) then I'll be happy. But yes Link"Guess"ski Illium was one of those worlds in the original trilogy I was kind of amazed by, visually, and just be getting to explore as little as we did. The idea of the concepts and strengths from the original trilogy being expanded in this way by being open world is promising. I for one can't wait, to pick a world, pick my squad, and go out in the Nomad to explore, and run into trouble, and a mission we weren't expecting or something.
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Post by setecastronomy on Feb 5, 2017 22:25:38 GMT
Ever since walking around on Illium in ME2 I've wanted to play a Mass Effect MMO (imagine ME2 gameplay but as an MMO and properly balanced without lag lol) When the setting is as special as it is, it makes perfect sense to make it open-world. I hope they've made it enjoyable to just traverse. This is probably the only thing that disappoints me about (what we know) MEA: not having a hub world that is an entire, Coruscant-esque city. Ilium missions are my favorite from any video game. Ever.
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Post by kumazan on Feb 5, 2017 22:37:09 GMT
Yes, I'm definitely looking forward to explore some Andromedan worlds. Going your own way, finding random encounters, an unexpected side mission and a little bit of lore sounds great. I enjoyed it in DA:I, with all its flaws, and I only expect it to get better in ME:A, if only because it fits the setting way better.
On the endgame content, I absolutely wish they give us something more than in DA:I. I don't ask for much, but how cool would have been to have a specific mission depending on your Divine choice, or on whether you sided with the Mages or the Templars? Something like that would not only add to replayability, but also would give more meaning to your choices. I hope they made something like this.
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Post by Deleted on Feb 5, 2017 22:38:32 GMT
Will we be that kind of explorer?
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Post by Transcendent on Feb 5, 2017 22:39:26 GMT
I care mostly about the story and how character driven it is, but I have to say, the potential fluidity and mobility of the combat with a jetpack and more wide ranging move pool (like teleporting with an Adept/Vanguard like an N7 Fury from ME3) sounds very enticing.
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Post by Cypher on Feb 5, 2017 22:56:33 GMT
This is the precise reason why I hope they keep Inquisition's random enemy encounters. I want to get into a gun fight every time I decide to run out and roam. The bigger the waves, the better.
And if they drop prefab camps and equipment like Inquisition, I'd love that too.
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Post by Deleted on Feb 5, 2017 23:08:47 GMT
This is the precise reason why I hope they keep Inquisition's random enemy encounters. I want to get into a gun fight every time I decide to run out and roam. The bigger the waves, the better. And if they drop prefab camps and equipment like Inquisition, I'd love that too. I really love this idea! It would be so boring if once you clear an area and return, it's just empty and you are running around collecting minerals but that's it.
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Post by Link"Guess"ski on Feb 6, 2017 9:44:03 GMT
Will we be that kind of explorer? Sometimes. I'm pretty sure we will primarily face sentry drones and technogical enemies in the vaults which is this game's equivalent to having tombs and ancient relics, and they've showed us that wildlife is a legit threat.
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Post by Pearl on Feb 6, 2017 10:27:55 GMT
I'm continually skeptical about what Andromeda will be like with its story and characters or even the RPG mechanics. I do however look forward to crafting, looting and having places where I can just explore. That was one of the feats of Mass Effect 1 in my opinion, the being able to land somewhere and discover a compound with enemies in it, kill them and take loot from chests and lockers. Fuck yes my dude, I'm almost completely with you (not really keen on the crafting but will give it a fair shot before making up my mind), and exploring the UNC worlds was my favorite part of ME1. I'm sure that's heresy to some people, but there was something about the exploration in ME1 that was never recaptured in 2 or 3.
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Post by javeart on Feb 6, 2017 10:49:22 GMT
"Who else is just looking forward to roam around and have fun shooting things?" Definitely not me, very much not me Kind of scares me the idea that something like that could be the thing that MEA do best Skyrim in space, something even worse that Inquistion in space... I mean, I love both Skyrim and DAI, but I feel like I need a "the horror" gif here in fact
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Post by vonuber on Feb 6, 2017 10:55:14 GMT
This is the precise reason why I hope they keep Inquisition's random enemy encounters. I want to get into a gun fight every time I decide to run out and roam. The bigger the waves, the better. And if they drop prefab camps and equipment like Inquisition, I'd love that too. I've got fallout 4 for that. Or any other game of its ilk.
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Post by missileglitcher on Feb 6, 2017 11:01:52 GMT
I know that it will be the worst game ever, the worst game. Im only interested in the multiplayer, might try out the single player but only for the sake of closure as i already know it will be the worst game ever. Just waiting for that multiplayer.
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Post by stysiaq on Feb 6, 2017 11:32:13 GMT
Not me. I get my kicks from doing quests. If I go to the area to shoot things, I want to first have it demanded from me in a hub so I feel I'm doing it for a reason. Roaming around the planet and blindlessly shooting stuff has also moral implications for me... if I shoot intelligent lifeforms then I'm shooting a person with a family and own goals in life. Why would I enjoy it without a proper reason and as an aggressor? If everything attacks me by default I don't see it as a believable world too. And if I'm shooting wild animals then that's definitely what I long for as far as the 'exploration' angle goes. A random Thresher Maw here and there was fine with me, but having some kind of 'bandit camps' or herds of 'space wolves' would feel a lot like MMO for me. Or witcher 3, except Witcher series justifies it a bit better by having the main character be a pro monster killer (I still didn't enjoy it outside of contracts too much).
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Post by mrfixit on Feb 6, 2017 11:38:50 GMT
there was something about the exploration in ME1 that was never recaptured in 2 or 3. The vast emptiness. I mean it. While I wouldn't say that ME1 exploration was all that good -- really, all we had were a bunch of planets with Dillinaga writings and copy-paste warehouses/mines -- but the atmosphere of driving around alien landscapes was pretty nice. Now that I think about it, I'm starting to understand a bit more why safe alien designs in ME:A bother me. I have a fear that this user-friendly mentality will pervade everything. Devs said that it's important for aliens to be able to emote (or some such) so that we can better understand and relate to them, which is why they seem to share human-like facial structures. That's all well and good, but there's something to be said about not being able to "get" an alien mind. This drive to humanize everything in the interest of understanding, if taken all the way, can severely undermine the otherness, "alien-ness" of strange lifeforms. And that's exploration too, confronting and trying to understand something so outside the spectrum of human experience. I don't need to see a human with rubber forehead to be intrigued as well as emotionally and intelectually invested. I hope this mentality doesn't infect planet-building in the game as well. Nice Earth-like planets are welcome, but I also want to see awesome unsettling emptiness of worlds without atmosphere. I want planets caught in close orbit of massive binary stars that are unable to support life as we know it ( as we know it being the important phrase here). I really wouldn't want to see ME:A dispense with all this in favor of more-or-less hospitable and familiar environments everywhere because "gameplay reasons". Going back to ME1, even main planets, except for Virmire, had this pronounced alien and/or threatening feel. Noveria, Feros, Therum... none of them were at the top of the Habitable Worlds list, that's for sure. It is this harshness of landscape that captured my imagination more than anything else. I'm gonna be royally pissed if ME:A consists of a steady diet of purple-colored Hinterlands and Storm Coasts. I hate pastoral landscapes in my exploration games.
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Post by fade9wayz on Feb 6, 2017 12:30:56 GMT
If there are places as beautiful as Toussaint, I'm looking forward to just roam around, admiring the scenery and shoot a few things here and there.
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Post by Deleted on Feb 6, 2017 12:36:50 GMT
I mean it. While I wouldn't say that ME1 exploration was all that good -- really, all we had were a bunch of planets with Dillinaga writings and copy-paste warehouses/mines -- but the atmosphere of driving around alien landscapes was pretty nice. The copy-paste warehouses actually made some sense, because they were meant to be prefabricated structures, rather than unique works of architecture. In real life too, pre-fab houses, barracks, shelters, warehouses, whatever do look the same. The thing that irritated me was that we ended up doing the same stuff in those structures, with minor variations (things like -- shoot the terrorists, spare the drugged scientists). If there was a bit more variety in gameplay, it would have felt a lot more fresh.
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