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Post by PermTrouble on Feb 6, 2017 18:10:28 GMT
Maxed out Inquisition could be pretty beastly, though it didn't' seem to be pushing the gpu all the way from the benchmarks I seen.
I know battlefield and battlefront ran incredibly well, but DICE made the engine in house and all
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Post by hivemind on Feb 6, 2017 18:19:57 GMT
Who knows. PC ports are quite gamble lately. You never know when you run into another "Arkham Knight". And a good engine is no guarantee at all - Dishonored 2 with Id Tech 5 as its engine was so badly ported, it couldn't sustain 60 fps on any setting in 1080p on gtx 1070.
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Post by Cyonan on Feb 6, 2017 18:23:21 GMT
At this point I'm hoping that with DA:I under their belt they can better optimize things this time around.
Though no actual statements about it from BioWare.
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Post by Link"Guess"ski on Feb 6, 2017 18:53:07 GMT
You can see it has the same cutscene-stutter present in DA:I in one of the trailers right when the ship rises into the air. It's a frost-bite thing.
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Post by dutchsghost7 on Feb 6, 2017 19:04:08 GMT
Who knows. PC ports are quite gamble lately. You never know when you run into another "Arkham Knight". And a good engine is no guarantee at all - Dishonored 2 with Id Tech 5 as its engine was so badly ported, it couldn't sustain 60 fps on any setting in 1080p on gtx 1070. That's because all idtech 5/6 game run like ass on PC no matter what because the engine was designed to run on console at 30fps.
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Post by dutchsghost7 on Feb 6, 2017 19:06:39 GMT
Inquisition was poorly optimized on launch, knowing Bioware MEA is guaranteed to have issues when it comes out.
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Post by Deleted on Feb 6, 2017 19:11:22 GMT
Inquisition actually ran well in my 8 year old PC once I switched from an HDD to my current SSD (don't underestimate how much of an upgrade it can be, and not only in loading times, but also reducing or eliminating in-game stuttering as well, especially if your HDD is old and crappy). Now that I've also upgraded my GPU, I expect ME:A to run pretty decently at 1080p even at max settings.
That said, I'd really like to know if it'll have DX12 support or not, althought I think it will:
- DA:I had Mantle support, and they're pretty similar being both low-level APIs. - The devs tweeted that the engine was already DX12-ready.
...so I keep my hopes high. I bought a R9 380 over a GTX 960 almost a year ago having in mind the superior DX12 performance of AMD cards.
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Post by PermTrouble on Feb 6, 2017 19:27:18 GMT
Who knows. PC ports are quite gamble lately. You never know when you run into another "Arkham Knight". And a good engine is no guarantee at all - Dishonored 2 with Id Tech 5 as its engine was so badly ported, it couldn't sustain 60 fps on any setting in 1080p on gtx 1070. That's because all idtech 5/6 game run like ass on PC no matter what because the engine was designed to run on console at 30fps. Wasn't Doom idtech 6? I didn't pick it up myself, but it seemed to have pretty good reviews in how well it ran.
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Post by dutchsghost7 on Feb 6, 2017 19:36:00 GMT
That's because all idtech 5/6 game run like ass on PC no matter what because the engine was designed to run on console at 30fps. Wasn't Doom idtech 6? I didn't pick it up myself, but it seemed to have pretty good reviews in how well it ran. Doom has a lot of issues on PC if you aren't running a beastly rig.
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Post by dutchsghost7 on Feb 6, 2017 19:38:20 GMT
Inquisition actually ran well in my 8 year old PC once I switched from an HDD to my current SSD (don't underestimate how much of an upgrade it can be, and not only in loading times, but also reducing or eliminating in-game stuttering as well, especially if your HDD is old and crappy). Now that I've also upgraded my GPU, I expect ME:A to run pretty decently at 1080p even at max settings. That said, I'd really like to know if it'll have DX12 support or not, althought I think it will: - DA:I had Mantle support, and they're pretty similar being both low-level APIs. - The devs tweeted that the engine was already DX12-ready. ...so I keep my hopes high. I bought a R9 380 over a GTX 960 almost a year ago having in mind the superior DX12 performance of AMD cards. AMD cards always suck ass no matter the meme features it has. Daily reminder that developers use nvidia cards to create their games which is why their cards run better.
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Post by Link"Guess"ski on Feb 6, 2017 20:06:33 GMT
At this point I'm hoping that with DA:I under their belt they can better optimize things this time around. Though no actual statements about it from BioWare. Optimization comes mostly at the end, so it's probably hard for them to comment. Aside from that optimization can cause new bugs to arise because in order to optimize you clean up and shorten, sometimes rewrite, code in the software, and that's why we have the infamous example of Sonic 06 which ended up in the sorry state it was in technically because they had to revert to an alpha build just to ship a game that was playable in the final month. This is also why day-1 patches are so frequent. It's feasible to ship a near-final, but working build of a game, let that go through certification for a month before release and then work on the finalized product to release as a patch for launch or something like that.
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Post by Deleted on Feb 6, 2017 20:51:08 GMT
Inquisition actually ran well in my 8 year old PC once I switched from an HDD to my current SSD (don't underestimate how much of an upgrade it can be, and not only in loading times, but also reducing or eliminating in-game stuttering as well, especially if your HDD is old and crappy). Now that I've also upgraded my GPU, I expect ME:A to run pretty decently at 1080p even at max settings. That said, I'd really like to know if it'll have DX12 support or not, althought I think it will: - DA:I had Mantle support, and they're pretty similar being both low-level APIs. - The devs tweeted that the engine was already DX12-ready. ...so I keep my hopes high. I bought a R9 380 over a GTX 960 almost a year ago having in mind the superior DX12 performance of AMD cards. AMD cards always suck ass no matter the meme features it has. Daily reminder that developers use nvidia cards to create their games which is why their cards run better. Yep, that's why a Fury X almost beats a supposedly "way superior" and "next-gen" 1080 in more than one DX12 test and game, right? The reality is that AMD cards sucks at DX11 for a certain technical reason that DX12 fixes (that's why they gain so much advantage when switching to DX12), plus they've async compute support via hardware. NVIDIA on the other hand...you could say that they've victims of their own success. Their drivers are so OP at DX11 that they reach almost DX12 levels of performance, but their async compute support sucks. And IMO, good DX11 drivers doesn't explain why their cards doesn't benefit more from what's possibly the most substantial DX version change of the entire history of those libraries. If they keep it that way, Vega may even take the lead on the enthusiast GPU market. By not showing the 1080 Ti when they were supposed to show it (in CES), you can tell they're scared. BTW, I'm gonna buy a new PC this summer, and I haven't even decided my parts yet. I've also owned both NVIDIA and AMD GPU's, so I'm completely brand-neutral.
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Post by jjdxb on Feb 6, 2017 21:03:32 GMT
Would it make a difference now that they don't have to worry about supporting old consoles (PS3 and XBox 360)?
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Post by CHRrOME on Feb 6, 2017 21:05:44 GMT
I know, right? With a 660Ti the Redclife area had an average 40fps. Now with a 1070 the place is still at 40fps. In general the game did alright, however there were conflicting areas like that one with crap performance.
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Post by Andrew Lucas on Feb 6, 2017 23:48:37 GMT
Mass Effect always ran better than Dragon Age. May not be the most polished thing ever, but more than playable. Who knows.
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Post by dropzofcrimzon on Feb 6, 2017 23:57:50 GMT
All I care about is whether they are gonna optimize for the Scorpio
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At sunrise there is the sunset.
To find the secrets of the universe: Think in terms of energy, frequency & VIBRATION -Nikola Tesla
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Shattered Steel, Jade Empire, Mass Effect Andromeda, SWTOR
Origin: NO. NEVER. AGAIN.
XBL Gamertag: No.
PSN: No
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Post by Atemporal Vanguardian-Debugger on Feb 7, 2017 4:13:07 GMT
Maybe it is just me. I have not really had FPS issues even in Arkham Knight or DAI when they were launched. Then again I run in a window and I run at 1024x768. Then again I don't run the combination most do - I run a Nvidia graphics and AMD processor combo -doubt that has any bearing on issues people face.
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Post by derrame on Feb 7, 2017 4:34:25 GMT
no info yet, but it dependes what you call "smooth" 20 fps? 30 fps? 60 fps? for me, smooth is 60 fps, and DAI runs at 40-50 fps with I7 4790, 16 gb ram and gtc 970 3gb vram, so if you want "smooth" 60 fps, at high-very high settings, 1080p,minimum is gtx 980 this game has large detailed maps, shados, particle effects, this game comes out this year, 2017, a gtx 970 is 3 years old, so, aim for somemthing better than that
the recommended requirments for DAI are below the real recommended
I hope they release the system requirements asap
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Atemporal Vanguardian-Debugger
N6
At sunrise there is the sunset.
To find the secrets of the universe: Think in terms of energy, frequency & VIBRATION -Nikola Tesla
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Shattered Steel, Jade Empire, Mass Effect Andromeda, SWTOR
Origin: NO. NEVER. AGAIN.
XBL Gamertag: No.
PSN: No
Posts: 5,220 Likes: 5,079
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Post by Atemporal Vanguardian-Debugger on Feb 7, 2017 5:18:26 GMT
no info yet, but it dependes what you call "smooth" 20 fps? 30 fps? 60 fps? for me, smooth is 60 fps, and DAI runs at 40-50 fps with I7 4790, 16 gb ram and gtc 970 3gb vram, so if you want "smooth" 60 fps, at high-very high settings, 1080p,minimum is gtx 980 this game has large detailed maps, shados, particle effects, this game comes out this year, 2017, a gtx 970 is 3 years old, so, aim for somemthing better than that the recommended requirments for DAI are below the real recommended I hope they release the system requirements asap 60FPS? That is smooth in speed? I was referring to in excess of 150+FPS. Anything less than 100 FPS is slow to me. I seriously do not understand the fascination with graphical quality these days. As to graphical settings I don't care about it. I am here to play game for a story only. If that means I have to run at 640x480 with settings on low or very low so be it.
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Post by PermTrouble on Feb 7, 2017 5:19:30 GMT
no info yet, but it dependes what you call "smooth" 20 fps? 30 fps? 60 fps? for me, smooth is 60 fps, and DAI runs at 40-50 fps with I7 4790, 16 gb ram and gtc 970 3gb vram, so if you want "smooth" 60 fps, at high-very high settings, 1080p,minimum is gtx 980 this game has large detailed maps, shados, particle effects, this game comes out this year, 2017, a gtx 970 is 3 years old, so, aim for somemthing better than that the recommended requirments for DAI are below the real recommended I hope they release the system requirements asap I was running a 980 in da:i at 1080p, and got similar frames. Mostly concerned now because even tho I upgraded to a 1080, I'm now on a 3440 x 1440 (roughly 2k) Hoping I don't need to reduce more than shadows and AA
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