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Post by budhalen on Feb 7, 2017 18:32:54 GMT
Even to this day in 2017 (? dafuq year is it now?) I have questions.
Does DoT stacking synchronize its calculated and applied ticks?
Meaning: if power is cast at T=0.0 sec, second cast occurs at T=2.8 sec, does cast #2 get its next tick at T=3.0 sec to be in sync with cast #1 for stacking?
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Post by Terminator Force on Feb 7, 2017 19:10:57 GMT
I have the answer for you right here;
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Post by budhalen on Feb 7, 2017 20:04:29 GMT
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Post by nucleartech76 on Feb 8, 2017 0:50:26 GMT
Even to this day in 2017 (? dafuq year is it now?) I have questions. Does DoT stacking synchronize its calculated and applied ticks? Meaning: if power is cast at T=0.0 sec, second cast occurs at T=2.8 sec, does cast #2 get its next tick at T=3.0 sec to be in sync with cast #1 for stacking? No idea for sure but probably if I had to guess. Finite frames means finitie damage windows for dot to be applied over. That's probably why fire coded dot gets screwed up and does hella damage compared to what it's supposed to. I'll let the PC guys answer for sure but I'm guessing yes.
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Post by BlackMage on Feb 8, 2017 2:43:24 GMT
I have the answer right here.
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Post by mordokai on Feb 8, 2017 8:22:07 GMT
I have a little different question about Dots and I hope OP won't be angry with me for hijacking the thread.
As far as I know, there are four powers that work with incendiary glitch, those being Warp, Incinerate, Flamer and Inferno Grenades. I never heard about Reave and Dark Channel also causing the glitch. I'll admit I don't often use the glitch anyway and I never even tried it with those two powers. But logic dictates that, those two beings Dots(and fairly powerful ones at that), they should also cause the glitch. Obviously, biotics can also cause the glitch(as shown by Warp), not just fire based powers. So why not Reave and DC as well? Or they cause the glitch and I just missed that?
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Post by Deleted on Feb 8, 2017 9:28:43 GMT
I have a little different question about Dots and I hope OP won't be angry with me for hijacking the thread. As far as I know, there are four powers that work with incendiary glitch, those being Warp, Incinerate, Flamer and Inferno Grenades. I never heard about Reave and Dark Channel also causing the glitch. I'll admit I don't often use the glitch anyway and I never even tried it with those two powers. But logic dictates that, those two beings Dots(and fairly powerful ones at that), they should also cause the glitch. Obviously, biotics can also cause the glitch(as shown by Warp), not just fire based powers. So why not Reave and DC as well? Or they cause the glitch and I just missed that? They don't. If I remember correctly, Warp causes the glitch because its kinda coded like an incendiary power.
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Post by mordokai on Feb 8, 2017 9:51:33 GMT
I have a little different question about Dots and I hope OP won't be angry with me for hijacking the thread. As far as I know, there are four powers that work with incendiary glitch, those being Warp, Incinerate, Flamer and Inferno Grenades. I never heard about Reave and Dark Channel also causing the glitch. I'll admit I don't often use the glitch anyway and I never even tried it with those two powers. But logic dictates that, those two beings Dots(and fairly powerful ones at that), they should also cause the glitch. Obviously, biotics can also cause the glitch(as shown by Warp), not just fire based powers. So why not Reave and DC as well? Or they cause the glitch and I just missed that? They don't. If I remember correctly, Warp causes the glitch because its kinda coded like an incendiary power. That makes the most sense I suspected it had something to do with coding, but thanks for confirming.
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Post by Pounce de León on Feb 8, 2017 11:35:23 GMT
I guess it depends on the material you cast the power in because they cool down differently. Example: Iron and copper have different cool down periods - I believe copper is better in thermoconductivity so it cools down faster. So if you want to smack that tick faster do it with the cast copper ingot. I believe there are better ways to combat them, though.
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Post by nucleartech76 on Feb 8, 2017 12:27:48 GMT
They don't. If I remember correctly, Warp causes the glitch because its kinda coded like an incendiary power. That makes the most sense I suspected it had something to do with coding, but thanks for confirming. Reave, dark channel, and some other grenade dot powers do not cause issue. The issue is solely with fire based dot powers stacking with themselves and incendiary ammo. It's almost unavoidable too if you use a fire based dot power. And it is unavoidable if you use incendiary rounds at all BC the my stack with themselves. So I wouldn't worry about it all and just enjoy the game. Reegar is the only weapon that applies it so stupidly that it's just cheating.
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Post by budhalen on Feb 8, 2017 15:24:52 GMT
That makes the most sense I suspected it had something to do with coding, but thanks for confirming. Reave, dark channel, and some other grenade dot powers do not cause issue. The issue is solely with fire based dot powers stacking with themselves and incendiary ammo. It's almost unavoidable too if you use a fire based dot power. And it is unavoidable if you use incendiary rounds at all BC the my stack with themselves. So I wouldn't worry about it all and just enjoy the game. Reegar is the only weapon that applies it so stupidly that it's just cheating. And these calculations are applied per frame then? Hence the cray-cray Reegar DPS on PC 60+ fps?
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Post by BlackMage on Feb 8, 2017 15:31:19 GMT
Explanation from Chris Schanche (dev) on Warp -
The reason you are seeing the larger stacks with warp, as well as the disappearing warp ticks, is because warp and incendiary ammo both use the same damage effect for their DoT, this means that if an enemy is already warped and taking damage, and incendiary is added, the two effects are combined into one, this of course also works the other way (incendiary first then warp, creating one damage effect). Warp is still the 'owner' which is why when this effect kills a target, warp is the 'killing blow'.
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Post by Filippopotame on Feb 8, 2017 21:36:24 GMT
Another tentative of highjacking the thread :
I always felt that the glitch is not very powerfull on the flamer (meaning that it's not much more powerfull than the two dots of incendiary ammo and flamer separatly). Any opinions ?
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Post by nucleartech76 on Feb 9, 2017 1:06:03 GMT
Another tentative of highjacking the thread : I always felt that the glitch is not very powerfull on the flamer (meaning that it's not much more powerfull than the two dots of incendiary ammo and flamer separatly). Any opinions ? Lol.
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Post by nucleartech76 on Feb 9, 2017 1:07:24 GMT
Depends on the weapon and who is using the flames.
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Post by capn233 on Feb 9, 2017 1:36:35 GMT
DOTs are all at 2 per second, or every half second, however you would like to express it.
When you roll another thing into or update a DOT, it should still be ticking at the same frequency, and should still be more or less .5 s from the last one.
Somewhat related, Inferno Grenade burn DOT will get shortened to Incendiary Ammo's length when you mix them, which will mean the grenades are doing significantly more dps (time reduced from 8s total to 3s total with inflated damage).
Reegar actually does less than theoretical damage even at 60fps... and a bit low at 120fps IIRC. Reegar ROF is effectively 8000rpm which is much higher than anything else.
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Post by BlackMage on Feb 9, 2017 2:32:20 GMT
Another tentative of highjacking the thread : I always felt that the glitch is not very powerfull on the flamer (meaning that it's not much more powerfull than the two dots of incendiary ammo and flamer separatly). Any opinions ? Yup. While stacking still occurs with Flamer, there is no incorrect stacking i.e. no extra damage.
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Post by budhalen on Feb 9, 2017 18:41:38 GMT
DOTs are all at 2 per second, or every half second, however you would like to express it. When you roll another thing into or update a DOT, it should still be ticking at the same frequency, and should still be more or less .5 s from the last one. Somewhat related, Inferno Grenade burn DOT will get shortened to Incendiary Ammo's length when you mix them, which will mean the grenades are doing significantly more dps (time reduced from 8s total to 3s total with inflated damage). Reegar actually does less than theoretical damage even at 60fps... and a bit low at 120fps IIRC. Reegar ROF is effectively 8000rpm which is much higher than anything else. Ah I keep forgetting that. Reegtard shots are still considered 8 projectiles per round.
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Post by nucleartech76 on Feb 10, 2017 0:26:48 GMT
Another tentative of highjacking the thread : I always felt that the glitch is not very powerfull on the flamer (meaning that it's not much more powerfull than the two dots of incendiary ammo and flamer separatly). Any opinions ? Yup. While stacking still occurs with Flamer, there is no incorrect stacking i.e. no extra damage. It's stacks with incendiary ammo for sure. So there's no incorrect damage though? I could've sworn its dot was glitched like everything else flame based including fire shield.
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Post by capn233 on Feb 10, 2017 2:41:15 GMT
It will inherit Flamer's multipliers, which is where extra damage comes from rolling IA with another power.
IA dot calculation error is a bug inherent to incendiary ammo's code for recalculating the dot rate each time it is updated.
With respect to Flamer v Warp, the multipliers are commonly going to be like this with typical evolutions:
Flamer: 1x Health, 2.25x Armor, 1x Barrier, 1x Shield Warp: 1x Health, 2.25x Armor, 3x Barrier, 0.5x Shield
IA is of course 1x Health, 1x Armor, 0x Barrier, 0x Shield until rolled with a fire power.
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Post by BlackMage on Feb 11, 2017 7:29:29 GMT
Yup. While stacking still occurs with Flamer, there is no incorrect stacking i.e. no extra damage. It's stacks with incendiary ammo for sure. So there's no incorrect damage though? I could've sworn its dot was glitched like everything else flame based including fire shield. This is according to Peddro (last part) - HOW TO USE WITH AUTO WEAPONS (PPR, hurricane, ..) UNLIKE THE OTHER AMMO TYPES INCENDIARY AMMO WILL CAUSE NEXT TO NO DAMAGE TO TARGETS WHILE YOUR AUTO WEAPON KEEPS FIRING ON THE TARGET (incendiary just builds up power)...So if you keep firing until target dies to weapon fire - it would be almost like you are using no ammo consumable at all ... AFTER YOU STOP FIRING AT THE TARGET - INCENDIARY AMMO WILL DO MOST OF ITS BUG INFLATED DAMAGE over a period of 3 seconds ... So using incendiary ammo with a automatic weapon involves shooting the target until it gets to mid/low health and then switching to another target (at which point all the built up potential of incendiary kicks in and kills the old target)... That also applies to flamer (similar stacking mechanics (sans the extra damage BUG)) ... Most Much of the flamer damage will be applied as DOT after you stop firing it at the target ...
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Post by Jack Crapper and 69 Others on Feb 14, 2017 10:33:06 GMT
Most DOT stacking I've ever accomplished in one session. This took down a Gold Atlas in one cast.
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Post by capn233 on Feb 15, 2017 2:15:15 GMT
^Heh... Reegar can kill a platinum Atlas in one cast. (with a little help from a friend).
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