kumazan
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Jade Empire, Mass Effect Andromeda
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Post by kumazan on Feb 9, 2017 10:57:23 GMT
One elevator loading screen as a nod to ME1? Yes, absolutely. But only one, because it gets old fast. Other than that I'm not too picky for loading screens. Sure, some are better than others (I prefer DA:I's lore bits over TW3 telling me what I have already done, for example), but I end up ignoring them most of the time anyway. Just focus on having as few as possible and I'll be fine with it.
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stysiaq
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Gigavorcha Breeder
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire
Origin: Stysiaq
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Post by stysiaq on Feb 9, 2017 11:29:20 GMT
Yes, at most one elevator (and only a single instance of it, it should get destroyed after the first and only use) as a nod would be fine.
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degs29
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, Jade Empire
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Post by degs29 on Feb 9, 2017 13:12:57 GMT
I don't want any loading screens, including entering and exiting interiors, aside from when you first land on a planet or station. At which point, all I really need is a lore piece telling me about the planet/station. Would be cool if they voiced that lore piece too.
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Post by I'm Not Dead Just Yet on Feb 9, 2017 13:37:52 GMT
Maye just one for the (bad) memories. I always used fast travel around the citadel because the elevators were so tedious.
ME:A's loading screens can be like ME2 or ME3, or something different entirely, just not elevators.
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Post by Sartoz on Feb 9, 2017 13:54:00 GMT
I don't want any loading screens, including entering and exiting interiors, aside from when you first land on a planet or station. At which point, all I really need is a lore piece telling me about the planet/station. Would be cool if they voiced that lore piece too. ,.-~*´¨¯¨`*·~-.¸-(_MEA_)-,.-~*´¨¯¨`*·~-.¸
Wishful thinking, imo. Though, it would be nice..
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si_r84
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, Mass Effect Andromeda
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Post by si_r84 on Feb 9, 2017 14:03:37 GMT
I like many look forward to the days that loading screens are a thing of the past BUT for any that we do have I like to be able to read little bits of lore or character background pieces. Shame some games have entries that are to big to get through in time
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degs29
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, Jade Empire
Posts: 470 Likes: 499
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Post by degs29 on Feb 9, 2017 19:34:37 GMT
I don't want any loading screens, including entering and exiting interiors, aside from when you first land on a planet or station. At which point, all I really need is a lore piece telling me about the planet/station. Would be cool if they voiced that lore piece too. ,.-~*´¨¯¨`*·~-.¸-(_MEA_)-,.-~*´¨¯¨`*·~-.¸
Wishful thinking, imo. Though, it would be nice..
I don't know, games are starting to pull it off. I know I might get skewered for once again bringing up Witcher 3, but they did it. The only loading screens were from transitioning between major areas and for cut scenes. I'm hoping Mass Effect can achieve the same.
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Fazed Muttley
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SAM: What is green with red toenails? A Krogan masquerading as a cherry tree.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Mass Effect Andromeda
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XBL Gamertag: Fazed Muttley
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Post by Fazed Muttley on Feb 10, 2017 9:01:54 GMT
An Easter egg version would be fun.
Also if we have loading screens (we probably will, but hopefully not many). I think they should be like Fallout 4 and Skyrim. Where we have a item model and more about the game.
Would also be fun if we click an option to say we have played ME before and get different info on screens that's designed to be witty and a nod to fans.
*model of a Salarian to study*
New Player: Salarians are know to speak fast and have short life spans... Etc.
Old Player: When we arrive in Andromeda the Nexus will be deployed and ready. We will Hold The Line.
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Post by Link"Guess"ski on Feb 11, 2017 0:59:27 GMT
I would much rather have a lot of in-engine elevator sequences that mask loadings like in ME1 with occasional variying banter or radio messages than I would look at the same repeat load screens that were in ME2 and ME3. I also am a big fan of games that are somewhat well paced and manage that without breaking up the timeline with cinematic skips and fade to blacks, and in my opinion ME1 was well paced enough in the way it was so I would like that ideally or have something like it but improve upon it. I think there is one particular scene in ME1 that had a really bad time-jump that should not exist in a video-game and DA:I had an alarming number of lazy time-skips that sometimes even skipped over what felt like should've been entire gameplay sequences just going from one end of the partiuclar suplot to the next. I'm of course talking about launching the Geth Consensus mission in ME3 and in DA:I we're talking In Your Heart Shall Burn, Siege of Adamant, Doom Upon All The World and probably even more. ME1 was fucking tight. You land on the Citadel and see the Normandy docking. You go back to gameplay and exit the ship manually. You wanna drop on a planet or do Virmire or Ilos and you see the Normandy fly in after the FTL traveling as it drops the Mako and bam, right into gameplay with no cheap time-skips. It's very crucial they don't skip over sequences that include combat or traversing a unique environment IMO. In the Geth Consensus you land with the Shuttle but then when it fades to black and back in they're holding up guns and Shepard reloads in what looks like a Geth Dreadnought like level and it implies they just played through an entire combat segment off-screen and that's not right. In the In Your Heart Shall Burn quest the entire start is about going up the mountain to the giant world-swallowing rift that spits out demons all the time and what happens? We get a fucking time-skip and we just get straight to the top of the mountain and close it like it's no sweat. Bad pacing and bad use of transitions. Loading screens are fine when you take transports or between being on a ship and landing but it's even better if the loading screens or the in-game actions that act instead of loadings create proper transitions. As long as that's in place it's fine, but I'll have to say again that i think the elevators in ME1 are superior to the repeat loading screens in ME2 and ME3 but that said I liked ME2's load screens ok and same with ME3 except on PC it always cuts out right as the camera cuts to a new location that you never get to see on the Citadel. The reason I really don't like the actual loadings in 2 and 3 is because I think on 1080p or more those pixelated 720p pre-renders look absolutely terrible not to mention their 30fps frame cap. It also goes further when certain sequnces like the Reaper fight on Tuchanka is half pre-rendered but only 720p30fps matched with 1080p60fps in-game cinematics on pc, but that's a tangent for another topic. Elevators are fine, as long as there's banter, news reports or at least music. The Normandy elevator in ME1 was painful. On PS3 or Xbox it was. On PC the normandy elevator takes 2 seconds.
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