saberchic
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Neverwinter Nights, Jade Empire
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Post by saberchic on Feb 14, 2017 2:44:28 GMT
Man I loved that game. I wish MEA would have chakrams. That would be really epic.
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Post by ProbeAway on Feb 14, 2017 3:18:46 GMT
I enjoyed KoA, warts and all. The respawning enemies got repetitive and the side questing was a bit grindy, but I liked the main story and the faction quest lines.
I definitely see the similarities between the free-form skill selection in KoA and what we've seen so far of MEA. The profiles strike me as being quite similar to the destinies in KoA where you could unlock them based on how many points you had spent in the three classes, and then switch between them for different passive bonuses.
Not sure I see the resemblance in the UI tho. Despite the obvious youth of Peebee and the Ryder twins, I still get a gritty vibe from parts of the MEA gameplay we've seen. Everything about KoA was OTT colourful, cheesy, cartoonish and enlarged. Even monsters that were big enough to rip your head off had a cutesy vibe to them. (This is what you were talking about, right? Sorry if I misunderstood.)
Facial expressions... not sure yet. The ones from Dec 1 were a bit awkward but that was 2.5 months ago and the devs have assured us that they're working on them, so we'll see. I think the facial expressions were hampered a bit by the art style in KoA, not to mention the fact that the unvoiced PC had a permanent blank expression.
All in all I don't think MEA will remind me much of KoA tho because it's squad based and character driven. These aspects are the main reason I love Bioware games and they were pretty much absent from KoA.
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stysiaq
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Gigavorcha Breeder
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire
Origin: Stysiaq
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Post by stysiaq on Feb 14, 2017 7:13:41 GMT
I remember KoA having some joint marketing campaign with ME3, but I never got around it. Other than that I'd expect BioWare to draw from other AAA games. Hopefully TW3, more likely FO4.
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Post by PillarBiter on Feb 14, 2017 8:09:45 GMT
I adored KoA. One of the first game to succesfully join open world action gamepplay with a good levelling system. If they take lessons from them, I could only whoop with joy.
Whoop whoop!
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Post by SofNascimento on Feb 14, 2017 10:32:42 GMT
how is it not likely? I think the only obvious scenario. His theory for a while is that the game is being rushed and they're not showing much because of that. It wouldn't be the first game to do that, indeed, it wouldn't be the first Bioware game to do that. DA2 did just that, and so did ME3 is a some ways. You cannot find an example for "it's just marketing" however. Fallout 4's marketing was very different, and the only other top tier AAA games that had this little gameplay close to release were GTA 4 and 5, and it's easy to understand why.
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The Elder King
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
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Post by The Elder King on Feb 14, 2017 11:02:01 GMT
His theory for a while is that the game is being rushed and they're not showing much because of that. It wouldn't be the first game to do that, indeed, it wouldn't be the first Bioware game to do that. DA2 did just that, and so did ME3 is a some ways. You cannot find an example for "it's just marketing" however. Fallout 4's marketing was very different, and the only other top tier AAA games that had this little gameplay close to release were GTA 4 and 5, and it's easy to understand why. Why it's easy to understand for those two? Regardless, I wasn't judging your opinion, just explaining your stance, since we talked about it before.
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amleth
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Post by amleth on Feb 14, 2017 11:43:27 GMT
His theory for a while is that the game is being rushed and they're not showing much because of that. It wouldn't be the first game to do that, indeed, it wouldn't be the first Bioware game to do that. DA2 did just that, and so did ME3 is a some ways. You cannot find an example for "it's just marketing" however. Fallout 4's marketing was very different, and the only other top tier AAA games that had this little gameplay close to release were GTA 4 and 5, and it's easy to understand why. Still more than MEA
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sinkingfish
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate
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Post by sinkingfish on Feb 14, 2017 11:53:39 GMT
I think the problem has a number of points. Firstly, I think time is a factor. When I first played in-depth RPG's like Baldurs Gate I was young. I had all the time in the world to read and take in a lot of information. Now, those same people have jobs, wives, kids, etc. They dont have time to sit down and read 35 pages of books or whatever. Some people do and thats fine but the majority dont.
Secondly, time also has a factor on stats. I dont have time to sit down and work out which sword does more damage +3 against vampires or whatever. I just want to hit things until they are dead. That may seem petty and trivial, but I dont want to have to go to university and study string theory to work out whether my next hit is going to be a critical or not.
Thirdly, people have lost their imagination/ability to suspend disbelief. What I mean by this is unless something is animated in front of people properly, then they throw a hissy fit because theyve been yanked out of their immersion because the lip syncing is off slightly. Considering people mention games like Kotor etc, youd think they'd learn to have a firm grip on it by now.
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Post by SofNascimento on Feb 14, 2017 11:54:24 GMT
It wouldn't be the first game to do that, indeed, it wouldn't be the first Bioware game to do that. DA2 did just that, and so did ME3 is a some ways. You cannot find an example for "it's just marketing" however. Fallout 4's marketing was very different, and the only other top tier AAA games that had this little gameplay close to release were GTA 4 and 5, and it's easy to understand why. Why it's easy to understand for those two? Regardless, I wasn't judging your opinion, just explaining your stance, since we talked about it before. Because they sell like crazy. Rockstar didn't have to do anything, just show a few cinematic trailers for GTAIV and it sold wonderfully. Similar for GTAV. But if you compare with Red Dead Redemption for example, which was a "new" IP and a different game for them, we had gameplay. I was aware you weren't judging, I was just explaining my point of view. It's not based simply on "I think". Andromeda can still be a good game though. It won't be the next Baldur's Gate 2, KoTOR or ME2, but it can be a great game, like Jade Empire even.
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amoebae
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Post by amoebae on Feb 18, 2017 5:42:45 GMT
My main memory about playing KoA:R is that it was my first time using fraps and I accidentally hit the video record button without realising and wasn't made aware of it until my computer absolutely freaked out because I had almost zero disk space left and the PC couldn't function anymore.
Fun times.
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linksocarina
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Always teacher, sometimes writer
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda
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Post by linksocarina on Feb 18, 2017 16:02:38 GMT
KoA showed off long uncut gameplay almost a year before release. In contrast, 37 days left and we still have nothing for andromeda. Using KoA as an example of a marketing gold standard when it ended up bankrupting its creators due to low sales is pretty fucking hilarious. Um...that is not true. I just did a long-form article about why 38 Studios closed. It really boils down to over-spending on Shillings part and the State of Rhode Island calling in his debts early. Amalur didn't make a profit, but it sold respectively for a new IP. It was also a project Big Huge Games was working on when they were purchased by 38 Studios and became a subsidiary studio, they just re-tooled the lore and style to match what Schilling wanted in Amalur. Read the article here if you like.
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bekkael
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition
Origin: Bekkael
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Post by bekkael on Feb 20, 2017 17:30:12 GMT
Man I loved that game. I wish MEA would have chakrams. That would be really epic. IMHO, the chakrams were the best thing in the whole game. It was awesome to have a ranged ability besides casting and bow. Otherwise, I found the game mind numbingly dull with endless trash mobs and boring everything, including the story. Let's hope MEA is nothing like that. An awesome game that was supposed to have been a series was Advent Rising. My family really loved that game, and looked forward to future entries. We were so sad when it turned out one and done. Orson Scott Card was one of the writers and was also supposed to write tie-in novels and everything..... Alas!
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