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Post by kingguy on Feb 14, 2017 21:06:22 GMT
I take it everyone knows about the application form getting closed and them saying on twitter we'd hear news soon but I just noticed something else...
On the Bioware Beacon site where everyone applied, you can sign in and see your application status. I've been checking it the last few days and every time it showed that my application has been submitted and is under review. Just within the last hour, that disappeared. The page changed some other info too.
Here's hoping this is a sign of Bioware putting the finishing touches on things.
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Cyberzombie
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Post by Cyberzombie on Feb 14, 2017 23:32:07 GMT
5 weeks from release would be a good time to be putting the finishing touches on things. Rather than a good time to begin beta testing.
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Post by kingguy on Feb 14, 2017 23:45:37 GMT
5 weeks from release would be a good time to be putting the finishing touches on things. Rather than a good time to begin beta testing. Well to be fair, they probably are. Multiplayer can be patched any time, single player needs to be as stable as Bioware can possibly get it for offline players. They could run the beta 2 days before and not have any trouble getting a patch in. It's not like there won't be dozens of them lol.
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Post by Cyberzombie on Feb 15, 2017 0:05:49 GMT
Perhaps they could do what they did with DAMP and release a game-breaking patch shortly after release and then just leave it for two months.
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Post by xassantex on Feb 15, 2017 0:08:53 GMT
beta testing starts March 21st . It's official.
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Post by Cyonan on Feb 15, 2017 0:10:53 GMT
5 weeks from release would be a good time to be putting the finishing touches on things. Rather than a good time to begin beta testing. Well to be fair, they probably are. Multiplayer can be patched any time, single player needs to be as stable as Bioware can possibly get it for offline players. They could run the beta 2 days before and not have any trouble getting a patch in. It's not like there won't be dozens of them lol. My understanding is that the consoles still have to put the patch through certification with Microsoft and Sony, which can take a while. So they probably wont be patching anything before launch, even with a beta. Not even PC as they tend to like to release the patch for all 3 platforms at the same time.
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Post by kingguy on Feb 15, 2017 0:50:29 GMT
Well to be fair, they probably are. Multiplayer can be patched any time, single player needs to be as stable as Bioware can possibly get it for offline players. They could run the beta 2 days before and not have any trouble getting a patch in. It's not like there won't be dozens of them lol. My understanding is that the consoles still have to put the patch through certification with Microsoft and Sony, which can take a while. So they probably wont be patching anything before launch, even with a beta. Not even PC as they tend to like to release the patch for all 3 platforms at the same time. You're kidding right? Most games have Day 1 patches now days. Yes they have to go through certification but most times certification takes a few days, tops. And that depends on how they even distribute updates, lots of games have been known to use a "straight to consumer hotfix, until we get a hard patch through certification" system. Hell, Mass Effect 3 even did that at times.
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Post by missileglitcher on Feb 15, 2017 0:56:32 GMT
So obvious that the game won't be coming out until next year. That's all this means.
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Post by Cyonan on Feb 15, 2017 0:57:40 GMT
My understanding is that the consoles still have to put the patch through certification with Microsoft and Sony, which can take a while. So they probably wont be patching anything before launch, even with a beta. Not even PC as they tend to like to release the patch for all 3 platforms at the same time. You're kidding right? Most games have Day 1 patches now days. Yes they have to go through certification but most times certification takes a few days, tops. And that depends on how they even distribute updates, lots of games have been known to use a "straight to consumer hotfix, until we get a hard patch through certification" system. Hell, Mass Effect 3 even did that at times. The approval times actually vary quite a bit, and I'd be willing to bet a number of those day 1 patches were ready a decent amount of time prior to launch. I remember BioWare devs talking about how it could sometimes take a month to get a ME3 patch certified.
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zorinho20
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Post by zorinho20 on Feb 15, 2017 5:38:15 GMT
Perhaps they could do what they did with DAMP and release a game-breaking patch shortly after release and then just leave it for two months. Good thing it isn't Christmas
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Post by kingguy on Feb 15, 2017 7:45:41 GMT
You're kidding right? Most games have Day 1 patches now days. Yes they have to go through certification but most times certification takes a few days, tops. And that depends on how they even distribute updates, lots of games have been known to use a "straight to consumer hotfix, until we get a hard patch through certification" system. Hell, Mass Effect 3 even did that at times. The approval times actually vary quite a bit, and I'd be willing to bet a number of those day 1 patches were ready a decent amount of time prior to launch. I remember BioWare devs talking about how it could sometimes take a month to get a ME3 patch certified. I don't know. I've seen times where devs say they submitted for certification and it was out 2 days later. I've also seen indie devs say it all came down to how much $ they have to throw at the process, which means triple A games get a priority. The only way it took a month to get a patch through is if it failed certification a bunch of times. But none of that is relevant anyways. Beta's are used to test servers which is something they update internally, no patches, no certification.
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Cyberzombie
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Post by Cyberzombie on Feb 15, 2017 8:02:00 GMT
The approval times actually vary quite a bit, and I'd be willing to bet a number of those day 1 patches were ready a decent amount of time prior to launch. I remember BioWare devs talking about how it could sometimes take a month to get a ME3 patch certified. I don't know. I've seen times where devs say they submitted for certification and it was out 2 days later. I've also seen indie devs say it all came down to how much $ they have to throw at the process, which means triple A games get a priority. The only way it took a month to get a patch through is if it failed certification a bunch of times.But none of that is relevant anyways. Beta's are used to test servers which is something they update internally, no patches, no certification. I can imagine this happening with biower tbh.
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n7ltrobbiesann7
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Post by n7ltrobbiesann7 on Feb 15, 2017 16:45:38 GMT
Perhaps they could do what they did with DAMP and release a game-breaking patch shortly after release and then just leave it for two months. I was glad when I heard MEA was delayed from a November 2016 release to March 2017. Why? This ^. I recall the bugs in DAIMP, and having to wait for fixes until Christmas holidays were over. Releasing games in Nov-Dec is not a great idea, if the devs do not have the time to address game breaking bugs.
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Post by Cyonan on Feb 15, 2017 17:06:07 GMT
The approval times actually vary quite a bit, and I'd be willing to bet a number of those day 1 patches were ready a decent amount of time prior to launch. I remember BioWare devs talking about how it could sometimes take a month to get a ME3 patch certified. I don't know. I've seen times where devs say they submitted for certification and it was out 2 days later. I've also seen indie devs say it all came down to how much $ they have to throw at the process, which means triple A games get a priority. The only way it took a month to get a patch through is if it failed certification a bunch of times. But none of that is relevant anyways. Beta's are used to test servers which is something they update internally, no patches, no certification. Actually to my knowledge they got rid of the certification costs with the latest generation, though patch size obviously plays a factor(that's why you can push a hotfix through much faster). Unfortunately unless ME:A doesn't use the same P2P system that ME3 and DA:I used for MP, there isn't even a whole lot they can do on the server side. The only reason you connect to the EA server is for tracking credits and unlocks. The "server" handling in-game things like enemy AI is the computer of the person who is hosting the lobby. Hopefully they do add something like the coalesced file like they had in ME3 though, so that they can do some balance changes as well as a few potential fixes to some things. Other than that, I suspect that any "beta test" will be little more than a demo for this game. Especially considering PC doesn't seem to be getting included in it.
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Cyberzombie
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Post by Cyberzombie on Feb 15, 2017 22:10:54 GMT
Actually to my knowledge they got rid of the certification costs with the latest generation, though patch size obviously plays a factor(that's why you can push a hotfix through much faster). Unfortunately unless ME:A doesn't use the same P2P system that ME3 and DA:I used for MP, there isn't even a whole lot they can do on the server side. The only reason you connect to the EA server is for tracking credits and unlocks. The "server" handling in-game things like enemy AI is the computer of the person who is hosting the lobby. Hopefully they do add something like the coalesced file like they had in ME3 though, so that they can do some balance changes as well as a few potential fixes to some things. Other than that, I suspect that any "beta test" will be little more than a demo for this game. Especially considering PC doesn't seem to be getting included in it. In my limited experience with modding DAMP I found that Frostbite is weird and complicated. To make little changes requires a whole bunch of tracking pointers and hex editing values. I expect EA has some kind of IDE that makes it all bioware-friendly but still you then then have to integrate the patch into the main game rather than just modify a few values and be done with it. Shouldn't be THAT hard to get minor balance changes however I'm not all that confident that the bioware of today is going to keep up with the pace of the bioware of yesteryear when it comes to balance changes or bug fixes.
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Post by SalMasRac on Feb 15, 2017 23:11:54 GMT
I don't know. I've seen times where devs say they submitted for certification and it was out 2 days later. I've also seen indie devs say it all came down to how much $ they have to throw at the process, which means triple A games get a priority. The only way it took a month to get a patch through is if it failed certification a bunch of times. But none of that is relevant anyways. Beta's are used to test servers which is something they update internally, no patches, no certification. Hopefully they do add something like the coalesced file like they had in ME3 though, so that they BSN can do some balance changes as well as a few potential fixes to some things. Fixed!
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Post by Cyonan on Feb 15, 2017 23:24:53 GMT
Actually to my knowledge they got rid of the certification costs with the latest generation, though patch size obviously plays a factor(that's why you can push a hotfix through much faster). Unfortunately unless ME:A doesn't use the same P2P system that ME3 and DA:I used for MP, there isn't even a whole lot they can do on the server side. The only reason you connect to the EA server is for tracking credits and unlocks. The "server" handling in-game things like enemy AI is the computer of the person who is hosting the lobby. Hopefully they do add something like the coalesced file like they had in ME3 though, so that they can do some balance changes as well as a few potential fixes to some things. Other than that, I suspect that any "beta test" will be little more than a demo for this game. Especially considering PC doesn't seem to be getting included in it. In my limited experience with modding DAMP I found that Frostbite is weird and complicated. To make little changes requires a whole bunch of tracking pointers and hex editing values. I expect EA has some kind of IDE that makes it all bioware-friendly but still you then then have to integrate the patch into the main game rather than just modify a few values and be done with it. Shouldn't be THAT hard to get minor balance changes however I'm not all that confident that the bioware of today is going to keep up with the pace of the bioware of yesteryear when it comes to balance changes or bug fixes. It should be possible considering that the file was basically just a bunch of values to be stored as variables for various things like weapon stats that the game would download from the server when going into MP. Though with the more complex nature of Frostbite they may not want to actually bother doing everything they need to do to set that up. I didn't play DAMP much but my understanding is that they didn't do weekly balance changes there. Considering the abysmal state of balance that was ME3 MP at launch, I really hope they have a solution to make tweaks without issuing a full patch. A lot of things were really underpowered at launch.
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Cyberzombie
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Post by Cyberzombie on Feb 15, 2017 23:46:12 GMT
It should be possible considering that the file was basically just a bunch of values to be stored as variables for various things like weapon stats that the game would download from the server when going into MP. Though with the more complex nature of Frostbite they may not want to actually bother doing everything they need to do to set that up. I didn't play DAMP much but my understanding is that they didn't do weekly balance changes there.Considering the abysmal state of balance that was ME3 MP at launch, I really hope they have a solution to make tweaks without issuing a full patch. A lot of things were really underpowered at launch. That would have to be the understatement of the year lol. They did like ONE balance change 6 months after release, however, as has been pointed out before the game was fundamentally flawed in terms of game balance so it's not really comparable in the sense that it was impossible to balance anyway. They weren't really concerned about class balance though, they acknowledged that some classes were more powerful than others but that it didn't really matter, since it was a cooperative game. Personally I'm not too concerned about it either, I'm more worried about connectivity and stability issues. DAMP used to crash and disconnect a lot, if they haven't refined their coding ability then I expect the same thing will happen with this.
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zorinho20
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Post by zorinho20 on Feb 16, 2017 5:27:55 GMT
DAMP wasn't Skyrim,but I heard it was modded to hell.
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