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Post by jnericsonx on Feb 15, 2017 22:11:35 GMT
Just curious as to what people take.
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Post by Deleted on Feb 15, 2017 22:12:55 GMT
Energy drain.
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Post by gothpunkboy89 on Feb 15, 2017 22:23:28 GMT
I used the bonus power from Javik. The Dark Aura one.
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Post by dmc1001 on Feb 16, 2017 0:52:59 GMT
I used the bonus power from Javik. The Dark Aura one. I've never tried this power but I seem to recall hearing it's pretty good. If I do an NG+ for ME3 rather than redo the trilogy I might give it a shot.
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Post by dmc1001 on Feb 16, 2017 0:53:50 GMT
For the record, I'm currently using Lash but I also like Reave.
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Post by fraggle on Feb 16, 2017 7:39:11 GMT
I just recently finished Vanguard class for the first time. I took Dominate because of roleplay reasons. Next time I might pick something like Inferno Grenades or Reave.
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Post by isaidlunch on Feb 16, 2017 10:04:57 GMT
Reave was delicious, especially with Liara in the squad.
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Post by gothpunkboy89 on Feb 16, 2017 13:23:27 GMT
I used the bonus power from Javik. The Dark Aura one. I've never tried this power but I seem to recall hearing it's pretty good. If I do an NG+ for ME3 rather than redo the trilogy I might give it a shot. I like it sets off a biotic detonation on first target then spreads to another target weakening them.
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Post by themikefest on Feb 16, 2017 16:14:16 GMT
dark channel? Once it kills the enemy it moves to another enemy. I've never used it.
the bonus power I use when playing vanguard. reave
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Post by stephenw32768 on Feb 16, 2017 18:46:55 GMT
Inferno grenades, because I wanted something that didn't interfere with Charge's cooldown. Perhaps not the optimal choice, but definitely fun: lob one into a mob, then immediately Charge in for firesplosions and panicking.
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Post by capn233 on Feb 16, 2017 23:16:12 GMT
Inferno Grenade is pretty decent on Vanguard. Can detonate with Nova or Charge.
Fortification is pretty good as well.
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
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Post by Exile Isan on Feb 17, 2017 16:59:35 GMT
Carnage.
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Post by amoebae on Feb 18, 2017 5:46:55 GMT
I start out with energy drain before charge is upgraded fully, then at the moment I've switched out to reave but I might experiment a bit with others.
What I absolutely won't do is go anywhere without Liara. Splosions... splosions everywhere.
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Post by gothpunkboy89 on Feb 19, 2017 13:37:43 GMT
Inferno grenades, because I wanted something that didn't interfere with Charge's cooldown. Perhaps not the optimal choice, but definitely fun: lob one into a mob, then immediately Charge in for firesplosions and panicking. That is what incendiary ammo is for.
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Post by stephenw32768 on Feb 19, 2017 14:09:50 GMT
Inferno grenades, because I wanted something that didn't interfere with Charge's cooldown. Perhaps not the optimal choice, but definitely fun: lob one into a mob, then immediately Charge in for firesplosions and panicking. That is what incendiary ammo is for. Heh, I didn't claim that inferno grenades are an optimal choice; you are quite right about them being redundant as far as priming explosions and panicking enemies is concerned. However, the grenades do hit a wide area if the radius/shrapnel evolution is taken, so one grenade can set a mob alight. Also, they prime firesplosions on shields, which I have not observed incendiary ammo ever doing. And they're just fun
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Post by RedCaesar97 on Feb 19, 2017 16:01:26 GMT
I'm a little late to this thread, but the best bonus choices for a Vanguard are pretty much the sames best bonus power choices for most classes: > Reave > Fortification > Energy Drain > Inferno Grenades
Reave because it can prime and detonate biotic explosions (including on armor/shields/barriers), plus it can hit multiple enemies with the rank 4 Radius evolution, and it can provides damage protection.
Fortification because it provides damage protection and rank 5 evolution Synergy can increase all power damage, including ammo power damage.
Energy Drain because it is an anti-shield power (a 'weakness' of the Vanguard) that can prime tech bursts.
Inferno Grenades does not cause a cooldown and can prime fire explosions, including on shields/barriers.
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Post by amoebae on Feb 19, 2017 18:03:06 GMT
Now I've ditched energy drain for reave, I'm experimenting with the arc pistol. I'm playing on hardcore atm - this is my first time playing all the way through with vanguard in ME3, so I'm still experimenting a lot, but I'm finding it very easy on hardcore so I'll push it up to insanity. As of yet (I'm at the point where I've just (re)met Jacob), there have been very few times when my squad mate's single overload ability hasn't been enough to deal with shields - especially since I feel powerful enough to just beat them down myself with nova and charge and heavy melee without taking too much damage. But since I've started taking along the arc pistol I find I'm using it far, far more than I ever did my assault rifle.
As it was, I tended to use Liara's powers frequently to set up cc with singularity, that I would then charge into, and obviously warp whenever it was needed (or when I just wanted to see some splosions), and was using my other squad mate's (mostly EDI until I got Kaidan back) powers infrequently to make sure overload was always available when I needed it. But with the arc pistol, I can use my 2nd squad mate's full range of powers more freely, knowing I've always got a way to strip shields myself.
I've never used the arc pistol before. It's fun.
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Post by stephenw32768 on Feb 19, 2017 18:08:18 GMT
I've never used the arc pistol before. It's fun. I've been using it as a piercing sidearm on my vanguard, mostly for shooting Guardians without removing their shields. Charge the shot, aim straight at a baddie, hit Biotic Charge, the charged shot goes off during the Biotic Charge, and the sound distortion caused by the post-Charge time dilation makes it even cooler.
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Post by midnightwolf on Feb 20, 2017 0:54:25 GMT
I always take Flare. It's great for taking out those pesky engineer's before they can set up turrets, while I deal with other enemies.
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Post by amoebae on Feb 20, 2017 6:50:55 GMT
I've never used the arc pistol before. It's fun. I've been using it as a piercing sidearm on my vanguard, mostly for shooting Guardians without removing their shields. Charge the shot, aim straight at a baddie, hit Biotic Charge, the charged shot goes off during the Biotic Charge, and the sound distortion caused by the post-Charge time dilation makes it even cooler. That sounds really good. I admit, I haven't experimented with charging my shots yet - but I will now!
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Post by SpiritVanguard on Feb 20, 2017 10:32:43 GMT
Reave I love using it as a one-hit kill in ME2 when fully upgraded, as it will completely drain most "red" enemies as well as disable them with pain. (It can even weaken some shields well enough, too.) Reave works a bit differently in ME3, though, so I use it for all the glorious BIOTIC BOOMS and whittling down armor/barriers. Or sapping an annoying little baddy just because. I've tried using Energy Drain to compensate for lack of tech skills, but, it wasn't as fun for me. I just bring a tech squadmate for that.
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Post by stephenw32768 on Feb 20, 2017 19:01:59 GMT
I've been using it as a piercing sidearm on my vanguard, mostly for shooting Guardians without removing their shields. Charge the shot, aim straight at a baddie, hit Biotic Charge, the charged shot goes off during the Biotic Charge, and the sound distortion caused by the post-Charge time dilation makes it even cooler. That sounds really good. I admit, I haven't experimented with charging my shots yet - but I will now! The charged shots are what makes the Arc Pistol such a great gun; uncharged, it's basically a heavy Phalanx with worse recoil. Charged shots consume three ammo but hit six times as hard as uncharged shots. Because the charged shots are implemented as if they were three pellets that hit simultaneously, they also mitigate shield gate.
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Post by amoebae on Feb 20, 2017 21:33:47 GMT
Reave I love using it as a one-hit kill in ME2 when fully upgraded, as it will completely drain most "red" enemies as well as disable them with pain. (It can even weaken some shields well enough, too.) Reave works a bit differently in ME3, though, so I use it for all the glorious BIOTIC BOOMS and whittling down armor/barriers. Or sapping an annoying little baddy just because. I've tried using Energy Drain to compensate for lack of tech skills, but, it wasn't as fun for me. I just bring a tech squadmate for that. Energy Drain just feels so lacklustre. It would have benefitted from a bit more love on the animation/effect design front. But as a power, it's one that all classes can make very good use of.
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Post by SpiritVanguard on Feb 20, 2017 22:15:45 GMT
Reave I love using it as a one-hit kill in ME2 when fully upgraded, as it will completely drain most "red" enemies as well as disable them with pain. (It can even weaken some shields well enough, too.) Reave works a bit differently in ME3, though, so I use it for all the glorious BIOTIC BOOMS and whittling down armor/barriers. Or sapping an annoying little baddy just because. I've tried using Energy Drain to compensate for lack of tech skills, but, it wasn't as fun for me. I just bring a tech squadmate for that. Energy Drain just feels so lacklustre. It would have benefitted from a bit more love on the animation/effect design front. But as a power, it's one that all classes can make very good use of. It's very handy, but at the same time having something a bit "lacking" as a Vanguard is what makes the other squadmates useful. When I played as a Sentinel I felt pretty comfortable just relying on myself, which is and isn't fun. I love the brute-force way Vanguard can be played and Energy Drain doesn't really fit with that. For me at least, with my biotic leaning. As it is, I guess it does just kind of feel like an alternate Overload. Flare is pretty cool, but the cool-down is so long that it pretty much becomes useless to me. I'm kinda fast and reckless.
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Post by Deleted on Feb 20, 2017 23:01:29 GMT
Energy Drain just feels so lacklustre. It would have benefitted from a bit more love on the animation/effect design front. But as a power, it's one that all classes can make very good use of. It's very handy, but at the same time having something a bit "lacking" as a Vanguard is what makes the other squadmates useful. When I played as a Sentinel I felt pretty comfortable just relying on myself, which is and isn't fun. I love the brute-force way Vanguard can be played and Energy Drain doesn't really fit with that. For me at least, with my biotic leaning. As it is, I guess it does just kind of feel like an alternate Overload. Flare is pretty cool, but the cool-down is so long that it pretty much becomes useless to me. I'm kinda fast and reckless. With energy drain... I like the thought of being able to stealthily steal my enemy's "mojo" (i.e. shields) and bolster my own in the process. It's sort of the equivalent of "pantsing" them on the battlefield just before I kill them. Charge also restores barriers, but it just doesn't have quite the same "stealth" component to it. With ED as a bonus power, my "bipolar" vanguard can play it both ways.
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