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Post by bohica01 on Feb 17, 2017 8:52:49 GMT
KotOR had 5 cultural hubs (Taris, Dantooine, Manaan, Tattoine, Kashyyk) with a few hours of content each, major and minor quests, dialogues, politics, local issues.
Jade empire had really 3 cultural hubs (temple, river town, Capital) of varying size, with a few hours of content each and the capital was big.
Mass Effect 1 had the Citadel and Noveria and that small highway place under Geth attack, and maybe I'm forgetting another one? Generally smaller although the Citadel had a lot of content.
DA:O had the starting castle, the capital city, the river town and the Mage tower, the elve's forest city, the dwarf city, and the Grey Warden base. Maybe one I'm forgetting. Lots of content inside the cultural hubs.
Mass Effect 2 had a smaller Citadel, Omega which had a decent amount of content, it had Ilium, and Tuchanka. All of which felt like real places.
Mass Effect 3 had a decent sized Citadel and not much else IIRC, most of the story based planets were very action based and less dialogue based missions.
All of them had your base where you can talk to your crew.
DA:I had nothing but your base.
KotOR, Mass Effect 2, And Origins had the best hubs imo, places you could walk around and explore, get to know the culture, talk to business owners, solve some local quests.
I'm still worried Andromeda is going to be landing on a planet and fighting some things, exploring, and going back to your ship to stock up and talk to people. Which is what inquisition was. Which is okay, but Bioware games have always been about the setting and story and characters for me. I've already accepted that the companion dialogue paths are less integrated into the game and more relegated to the ship, but I'm pretty worried that we will get Space Inquisition and not KotOR 2017. Which would be hugely disappointing.
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Post by The Elder King on Feb 17, 2017 8:55:06 GMT
They said there are a dozen hubs recently, in some articles.
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Post by bohica01 on Feb 17, 2017 8:56:35 GMT
Where? I missed this? That's exactly the kind of thing I've been looking for.
Any word on the expansiveness of them? Or does 'hub' just mean one room of a ship with a politician on one side and a shop on the other, and maybe some quick world building dialogues in between. Or are we going to have places that feel like a real city? with vistas and bars and offices and sidequests that weave you around the level and develop some character to the place?
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Post by The Elder King on Feb 17, 2017 9:01:07 GMT
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Post by bohica01 on Feb 17, 2017 9:06:41 GMT
k, all I see is '12 hub worlds' which sounds good, but I'm still not convinced that it will feel like walking around Taris and Manaan did. still hopeful.
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Post by NRieh on Feb 17, 2017 11:42:38 GMT
ME1 had freaking load of independent planetary missions, and that's a huge amount of content too. Some are chained (like geth, rachni or cerberus plots ), some are stand-alone, some are worse and some are better. People might dislike the reused assets, but I loved those alien worlds combined with tiny bits of lore. They even had a good RP value - like biotics, Dr Heart or that man on life-support found on a dead ship (not to mention Shep's 'background' missions). Most of them had been about the choices, actually, which was great. We had not seen much of that since ME1&DAO. I'm having hard time to remember any kind of ethical\moral or non-linear choice from ME2 side-mission (other than disarming one of the two nukes heading to port\city, may be), and ME3 did not have any side-contet at all (unless you count MP maps random fetch-the-item and space-pacman scanning for the 'content').
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Post by projectpatdc on Feb 17, 2017 13:13:29 GMT
Where? I missed this? That's exactly the kind of thing I've been looking for. Any word on the expansiveness of them? Or does 'hub' just mean one room of a ship with a politician on one side and a shop on the other, and maybe some quick world building dialogues in between. Or are we going to have places that feel like a real city? with vistas and bars and offices and sidequests that weave you around the level and develop some character to the place? You are also establishing settlements on planets. I'm sure these will serve as Hubs to stop by while out exploring. Besides the Nexus and most likely the Angara home world, I would expect the planet hubs to be small to give more of that frontier/wild west in space feel.
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Post by VanSinn on Feb 17, 2017 14:02:10 GMT
I don't expect large Hubs like Manaan or Korriban from KotOR, or even more than maybe 1 or 2 "Omega/Citadel" size hubs (see: Nexus) but I'm at least hoping for a few mid to small size "hubs" during our explorations. I don't expect our settlements to be much more involved than the campsites in DA:I (but am hoping to be pleasantly surprised) but a goodly handful of backwater towns and stuff (ala Firefly) would be nice.
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Post by Fogg on Feb 17, 2017 14:16:39 GMT
We've seen art work from various planets
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Post by bohica01 on Feb 17, 2017 16:47:23 GMT
ME1 had freaking load of independent planetary missions, and that's a huge amount of content too. Some are chained (like geth, rachni or cerberus plots ), some are stand-alone, some are worse and some are better. People might dislike the reused assets, but I loved those alien worlds combined with tiny bits of lore. They even had a good RP value - like biotics, Dr Heart or that man on life-support found on a dead ship (not to mention Shep's 'background' missions). Most of them had been about the choices, actually, which was great. We had not seen much of that since ME1&DAO. I'm having hard time to remember any kind of ethical\moral or non-linear choice from ME2 side-mission (other than disarming one of the two nukes heading to port\city, may be), and ME3 did not have any side-contet at all (unless you count MP maps random fetch-the-item and space-pacman scanning for the 'content'). I loved that stuff too, but I'm not talking about that content. I love Bioware's settlements with more story and dialogue based content. And that's disappearing from their games.
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