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Post by Deleted on Feb 17, 2017 15:21:51 GMT
I live in Canada. It's currently 9:18 AM Well, it was 9:18 AM where it counts.Lots of timezones here, lady. It means it's early, so people need to be patient who are already entering the afternoon/evening in their time zones, and wondering why it hasn't been shown yet.
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Post by leonick on Feb 17, 2017 15:26:02 GMT
The teaser went up 6pm CET yesterday, suspect the trailer itself will come around the same time.
The Andromeda Initiative videos have also become available well in to the evening for us Europeans so they've established a bit of a pattern already.
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Post by Deleted on Feb 17, 2017 15:27:10 GMT
The teaser went up 6pm CET yesterday, suspect the trailer itself will come around the same time. The Andromeda Initiative videos have also become available well in to the evening for us Europeans so they've established a bit of a pattern already. Yep! That's noon here, so only a few hours to go!
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Post by projectpatdc on Feb 17, 2017 15:27:55 GMT
I'm more looking forward to the Analysis videos by the Andromenerds cast.
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Post by Deleted on Feb 17, 2017 15:30:23 GMT
Well, it was 9:18 AM where it counts.Lots of timezones here, lady. It means it's early, so people need to be patient who are already entering the afternoon/evening in their time zones, and wondering why it hasn't been shown yet. If they keep their usual release time, it's about 90 minutes from now, for all of us.
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Post by Deleted on Feb 17, 2017 15:31:10 GMT
It means it's early, so people need to be patient who are already entering the afternoon/evening in their time zones, and wondering why it hasn't been shown yet. If they keep their usual release time, it's about 90 minutes from now, for all of us. Only diff is people were still waking up where the vid will be released and I was trying to say "hey you live in another time zone and that's great and all, but the fact is these people are sleeping. Give them a break!"
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Post by Madflavor on Feb 17, 2017 15:35:14 GMT
Come on Bioware, don't let us down in this one.
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Post by sjsharp2010 on Feb 17, 2017 15:46:55 GMT
I'm still confused everyone is talking about how ugly Sara is instead of admitting it's because the animations in the TGA trailer is what made her look like ass. She looks totally fine, just a bit perky and as if she's got spunk, but any real game footage thus far has showed a woman with soulless eyes and a "Why so serious" grimace and there is something seriously wrong with the mouth animation system they've created in the "All I see are the bodies they left behind" and "Just tell me where I can find him and there won't be any trouble" lines. Also her eye tracking fucks up in one line in the TGA trailer. They have to have polished and iterated on the entire tech behind the animations as well as improved the animation by hand. It's not good enough when her eyebrows don't even move. There's zero emotion on her face without proper eye-eyebrow movement, and her mouth is too wide whenever she talks. That's what they need to fix. Agreed. Everyone keeps throwing up disingenuous smoke screens every time it's brought up, though. Someone says the rendering is ass, and they're accused of shallow sexism. It's pretty asinine. The fact is that BioWare chose to cast a woman most would describe as sexy. This isn't really important. The relevant fact is that their rendering of this model looks nothing like the model, nor very lifelike. Scott looks pretty much like his model, I think, and more lifelike. Will Sara look terrible in game? I don't know. These pics for character kits, and the like, are terrible. In-game scenes look much better. Either way, it won't matter, since I have the CC to adjust her appearance to my tastes. I've never used the prerendered female lead when offered a CC. I only used Sheploo because his textures were untouchable, and I liked his look.Yeah same here I 've only used the default Shep a couple of times and they weer when I started getting into ME as I'd never played a game with a CC before I played ME so didn't really know how to use it. But obviously since then I've had plenty of practice playing around with CC's in both the DA and ME games so I've kind of gotten used to how they work and how to use them. The only thing I'll need to know about the new MEA CC is the hairstyles really so I can pick the appropriate hairstyles for the kind of Ryder's I have in mind. But I can look up that when I get the game anyway so it's moer of the more lower priority things for me. Yes I'd like to see the CC but it is a lower priority than the weapons and power systems because tbh with the 3 active power thing is the bit that has me most worried for when I want to roll an Adept/Engineer. The CC in MEA I'd thinkwill for the most part work exactly the same way as DAI's did I suspect. Only real difference being we're limited to humans but hopefully having to render less species in the CC will give us more to play with in terms of hairstyle options and such. But aside from that I doubt it'll be much different.
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Post by ebevan91 on Feb 17, 2017 15:48:09 GMT
Gonna set my phone alarm for 11AM and 12pm central time and go continue my ME2 playthrough.
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Post by sjsharp2010 on Feb 17, 2017 15:49:48 GMT
Well, it was 9:18 AM where it counts.Lots of timezones here, lady. It means it's early, so people need to be patient who are already entering the afternoon/evening in their time zones, and wondering why it hasn't been shown yet. yeqah most of the vids end up showing up about 5/6 pm UK time we'er just coming up to 4pm now as it's 15:50 atm
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Post by vonuber on Feb 17, 2017 15:54:39 GMT
Really hope it's femryder this time. Although we all know it won't be.
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Post by thedarkprince on Feb 17, 2017 16:12:12 GMT
Come on Bioware, don't let us down in this one. Will probably be a 2 minute trailer that has like 10 seconds of combat.....don't get too hyped, because every Bioware trailer so far has been like this.
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Post by Deleted on Feb 17, 2017 16:13:30 GMT
Come on Bioware, don't let us down in this one. Will probably be a 2 minute trailer that has like 10 seconds of combat.....don't get too hyped, because every Bioware trailer so far has been like this. They said it would be longer than 2 minutes, but how long is anyone's guess.
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Post by drake on Feb 17, 2017 16:17:18 GMT
Hope we'll see Sara kicking some ass
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Post by NRieh on Feb 17, 2017 16:23:57 GMT
Will probably be a 2 minute trailer that has like 10 seconds of combat.....don't get too hyped, because every Bioware trailer so far has been like this. They said it would be longer than 2 minutes, but how long is anyone's guess. 2:18! (I hope their 'soon'(tm) comes rather sooner than later...)
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Post by SofNascimento on Feb 17, 2017 16:29:42 GMT
They said it would be longer than 2 minutes, but how long is anyone's guess. 2:18! (I hope their 'soon'(tm) comes rather sooner than later...) I like your optimism. But remember when they said the VGA trailer was bigger than 5 minutes.
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Post by SofNascimento on Feb 17, 2017 16:34:30 GMT
Anyway, I was expecting at least 4 or 5 minutes trailer if they intend was to properly show gameplay and explain some basic game mechanics which we know nothing about. Although, 2 min is not bad if you go straight into it, the class trailers for ME2 were very good:
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Post by The Elder King on Feb 17, 2017 16:35:21 GMT
I think Sara might be in, but I don't think it'd have the same impact as the cinematic trailer, since she's likely remain with the Helmet.
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Post by Ivory Samoan on Feb 17, 2017 16:47:05 GMT
Please be a great trailer that dulls some of the monotonous BioWare hate on....everywhere. Be fucking great you son of a bitch trailer
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Post by Hrungr on Feb 17, 2017 16:55:55 GMT
Welcome to the Mass Effect: Andromeda gameplay series. In this video, learn all about combat. Battle with weaponry from an alien galaxy, outmaneuver enemies with your jump-jet, and unlock the power of Biotics. In Mass Effect: Andromeda, you are on a mission to find a new home for humanity. How far will you go?
Mass Effect: Andromeda - Coming Spring 2017 to PC, PlayStation 4, PlayStation 4 Pro, and Xbox OneWeapons and Skills in Mass Effect: AndromedaIn Mass Effect: Andromeda, you are the Pathfinder – the ultimate adventurer in a vast, unexplored galaxy on a mission to find a new home for humanity. You’ll visit untamed worlds, make lasting relationships with new companions, and face some of the most dangerous challenges the Andromeda galaxy has to offer. In our first deep-dive gameplay video, we’re going to take you through the weapons and skills that you’ll become familiar with when the game launches on March 21. MovementThe action in Mass Effect: Andromeda is built around fluid, fast-paced, third-person combat. You’ll experience freedom of movement with the use of a jump-jet that allows you to jump, evade, and hover in the midst of battle. You’ll also discover a dynamic new cover system that enables you to seamlessly use almost anything, including your own vehicle, for cover. Using your jump-jet and the cover system, you’ll be able to approach each battle in a way that suits your gameplay style. WeaponsIn Mass Effect: Andromeda, there are four categories of firearms: pistols, shotguns, and sniper and assault rifles—plus a range of melee weapons for up-close combat. These categories accommodate a variety of specialized play styles. If you want to get in close, you can focus on melee, shotguns, and pistols. If you prefer to shoot while on the move while maintaining your distance, assault rifles will be your weapons of choice. Or, if you like to hang back and pick off enemies one-by-one, sniper rifles will be the way to go. prod-media-masseffect.pulse.ea.com/content/news/mea-news/en_US/2017/february/weapons-and-skills/_jcr_content/bodyPar/section_4/columns/column_0/content/media/asset/adaptiveimage/large.img.jpgThere are no class restrictions on weapons, so trying something new is as easy as switching your loadout. Weapons and gear in Mass Effect: Andromeda fall into three technology types based on where their supporting tech comes from. Milky Way weapons typically use physical ammunition that’s similar to the types of weapons you might be familiar with from the previous three games – with some advancements, of course. These are high-impact, projectile-based guns; they’re great against most non-shielded targets, but require you to keep an eye on your ammo. Remnant weapons typically use beams, have a high rate of fire, and are extremely accurate. They use an overheat system that doesn’t require a reliance on ammunition. You’ll never run out of ammo, but you’ll have to wait for your gun to cool down from time to time. You’ll also encounter weapons incorporating technology from civilizations in the Heleus Cluster of the Andromeda galaxy. Heleus weapons are generally plasma-based, which means they benefit from heat-seeking technology. Some other Heleus weapons are charge-based: the longer you charge them before releasing, the harder they hit. Melee weapons vary in both damage and speed. Hard-hitting hammers do maximum damage, while lightning-fast shivs or swords allow you to get in and out of harm’s way with speed and precision. SkillsIn addition to weapons, you can also develop skills and abilities. Like the weapons, there are no restrictions on what skills you can choose, and each of the three main categories – Combat, Tech, and Biotics – is designed to facilitate a certain style of play. prod-media-masseffect.pulse.ea.com/content/news/mea-news/en_US/2017/february/weapons-and-skills/_jcr_content/bodyPar/section_4/columns/column_0/content/media_0/asset/adaptiveimage/large.img.jpgCombat skills are great if you want to focus on weapons, gear, and efficiency in battle. These skills focus on improving weapon damage and accuracy, as well as enabling the use of flak cannons, grenades, trip mines, and more. Tech skills allow you to equip your Pathfinder with more experimental weaponry, or focus on strategic improvements for yourself and your squad. The Cryo Beam and Flamethrower offer more offensive punch, while skills like Invasion and Energy Drain weaken your opponents and soften them up for easier take-downs. And, if you need some additional firepower, you can deploy your very own assault turret. Last, but not least, your Pathfinder can control dark energy to manipulate the power of mass and gravity. Biotic skills like Pull and Throw allow you to literally control the battlefield, using your enemies as shields or even weapons. Abilities like Annihilation and Singularity, for example, will damage anything or anyone caught up in their powerful grip. Each skill can be upgraded to become increasingly more devastating and effective, with different upgrade paths for even more ways to customize your play style. Enemies in Mass Effect: Andromeda have specific strengths and weaknesses, and your strategic use of different skills and abilities will determine your tactical advantage against your opponents. Be sure to keep your eye on MassEffect.com for more information on gameplay in Mass Effect: Andromeda, as we’ll be touring you through squads, crafting, multiplayer, and so much more before launch. Mass Effect: Andromeda launches on March 21, 2017 in North America and March 23, 2017 in Europe. Sign up for the Andromeda Initiative now to receive pre-departure training information and exclusive in-game rewards.
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Post by stysiaq on Feb 17, 2017 16:57:19 GMT
Just waiting for BioWare to deliver.
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Post by alanc9 on Feb 17, 2017 16:59:22 GMT
#1 implies a #2.Any bets on what that will be?
Edit:guess that was answered.
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Post by Deleted on Feb 17, 2017 17:03:56 GMT
Okay I just love the biotics! I'm going to have so much fun with this!!
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Post by Fogg on Feb 17, 2017 17:04:24 GMT
Looks amazing. Better than I expected and I already was hyped.
Liam does his dual melee at 1.30 by the way
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Post by Reznore on Feb 17, 2017 17:04:25 GMT
Looks pretty good to me. Except Sara's eyes in the pc character sheet...there's still a bit of dead eyes going on. Otherwise it looks fluid and a bit confusing but that's normal for that type of gameplay video I think.
(also Oh Cloak and Biotic Booms , How I've missed you)
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