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Post by unofficialgreycolor on Feb 22, 2017 5:25:32 GMT
Interesting, but I am worried for how comfortable the controls will be for jumping and hovering. But it certainly looks like a system I want to try out and learn. I think i will be playing SP first though, as there are too many new things to get into the MP right away. Was thinking it worked like holding X to go higher and higher and then releasing, pressing again to hover.
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Post by amoebae on Feb 22, 2017 5:39:43 GMT
To my knowledge we can still direct our squad to attack a particular enemy, presumably in much the same way we did using the d-pad (or z key) in ME3. But we can't, as far as I understand, tell them which ability to use when attacking. Without the tactical pause radial wheel there would be no buttons or triggers left via which to select the power you want them to use. Theoretically kb&m players would have the facility due to their greater number of keys to bind, but I very much doubt the option would be present only for one platform - ergo it likely isn't there at all. Its not like we can't Prime a target ourselves and then have a companion target that enemy for a combo.. Who wants to do that, though? I want to be the one to trigger the 'splosions!
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unofficialgreycolor
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Post by unofficialgreycolor on Feb 22, 2017 6:17:15 GMT
Ok done reading, man this was one long thread. On the current discussion point re squad mate powers - One of the first settings I changed in the previous games was to set squad mate power usage from active to whatever the setting was that said they won't use them unless you tell them to. No way I was trusting the AI to make a proper threat assessments/tactical analysis in ME2/ME3, and I seriously doubt I'll be able to trust them to do it properly in MEA either. Judgement reserved until the squadmate video of course, maybe the answers are coming, but right now I'm pretty worried about this aspect of the game. Why do you think they are going to do a Squadmate AI video?
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Post by unofficialgreycolor on Feb 22, 2017 6:17:54 GMT
Its not like we can't Prime a target ourselves and then have a companion target that enemy for a combo.. Who wants to do that, though? I want to be the one to trigger the 'splosions! LOL, ok, just do that in reverse than.
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Post by unofficialgreycolor on Feb 22, 2017 6:20:12 GMT
I doubt it. Flare was like dropping a biotic bomb on your target. I get the sense that Lance will be more of a rapid, precision strike, like a biotic javelin or bolt. We haven't had at glimpse at the screen for the Lance power, as far as I know. (I crawled through the video, second by second.) I think Lance sounds closer to warp. A qucik, localized, combo detonator. It's not exactly the same, of course, it's not an anti-armour power like Warp was, but I kind of see it a bit similar. Have we seen it in action yet?
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Post by unofficialgreycolor on Feb 22, 2017 6:25:48 GMT
I think Lance sounds closer to warp. A qucik, localized, combo detonator. It's not exactly the same, of course, it's not an anti-armour power like Warp was, but I kind of see it a bit similar. Have we seen it in action yet? I admit, I would really like to see some Annihilation.
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Post by Transcendent on Feb 22, 2017 6:57:55 GMT
Asked this in another thread but no response. Is Lance essentially MEA's version of Flare from ME3? I've always wanted that power originally in an ME game. We basically got Annihilation field, so it would be nice to get Flare as well. I doubt it. Flare was like dropping a biotic bomb on your target. I get the sense that Lance will be more of a rapid, precision strike, like a biotic javelin or bolt. We haven't had at glimpse at the screen for the Lance power, as far as I know. (I crawled through the video, second by second.) The reason I say this is because the description is similar to Flare and base damage is like 400, which is almost identical to Flare, no?
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Post by unofficialgreycolor on Feb 22, 2017 7:32:07 GMT
I doubt it. Flare was like dropping a biotic bomb on your target. I get the sense that Lance will be more of a rapid, precision strike, like a biotic javelin or bolt. We haven't had at glimpse at the screen for the Lance power, as far as I know. (I crawled through the video, second by second.) The reason I say this is because the description is similar to Flare and base damage is like 400, which is almost identical to Flare, no? Why do you think the HP values are the same for this game?
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Post by Transcendent on Feb 22, 2017 7:50:33 GMT
The reason I say this is because the description is similar to Flare and base damage is like 400, which is almost identical to Flare, no? Why do you think the HP values are the same for this game? Never said they were, but the armour/shield/health variable system is still there, so I see no reason for it to be different.
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Post by Deleted on Feb 22, 2017 14:26:31 GMT
Interesting, but I am worried for how comfortable the controls will be for jumping and hovering. But it certainly looks like a system I want to try out and learn. I think i will be playing SP first though, as there are too many new things to get into the MP right away. Was thinking it worked like holding X to go higher and higher and then releasing, pressing again to hover. Well, in other game I played, you'd sprint with double directional tap, then jump with the space bar to get airborne, hold bar to stay airborn, release or hit an obstacle to start falling. I am wondering what spacebar is tied to now, tbh, if the cover is automatic. I am a bit worried about the movement mechanics involving numerous buttons, like in SWTOR that separated strafe to Q/E from the normal A/D, and had a variety of gap closure/escape abilities. Despite of how annoying space bar was when it misinterpreted your cover vs movement intentions it did have an advantage of being very easy on the muscle memory. If I think really hard, for me the easiest is when dodges/sprints are handled by the directional double taps, the aerial on the space bar, and the aim assist on the mouse wheel scroll. That's e though, and I always had troubles with blind keying on the keyboard, and a lot of movement/shifting of the left hand, as well as complex inputs to handle the characters movement & simultaneous fighting (i.e. strafe/facing by holding the button down, while using mouse to direct the actual direction to maintain a precise distance to target, while doing a semblance of rotation at the same time). Fingers crossed that keybinding is very flexible, have a variety of options and does not over-tax the muscle memory.
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Post by unofficialgreycolor on Feb 22, 2017 14:30:06 GMT
Was thinking it worked like holding X to go higher and higher and then releasing, pressing again to hover. Well, in other game I played, you'd sprint with double directional tap, then jump with the space bar to get airborne, hold bar to stay airborn, release or hit an obstacle to start falling. I am wondering what spacebar is tied to now, tbh, if the cover is automatic. I am a bit worried about the movement mechanics involving numerous buttons, like in SWTOR that separated strafe to Q/E from the normal A/D, and had a variety of gap closure/escape abilities. Despite of how annoying space bar was when it misinterpreted your cover vs movement intentions it did have an advantage of being very easy on the muscle memory. If I think really hard, for me the easiest is when dodges/sprints are handled by the directional double taps, the aerial on the space bar, and the aim assist on the mouse wheel scroll. That's e though, and I always had troubles with blind keying on the keyboard, and a lot of movement/shifting of the left hand, as well as complex inputs to handle the characters movement & simultaneous fighting (i.e. strafe/facing by holding the button down, while using mouse to direct the actual direction to maintain a precise distance to target, while doing a semblance of rotation at the same time). Fingers crossed that keybinding is very flexible, have a variety of options and does not over-tax the muscle memory. I play on PC, yes, but I play with a controller. That might clear up what I was saying
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Post by Deleted on Feb 22, 2017 14:31:38 GMT
Well, in other game I played, you'd sprint with double directional tap, then jump with the space bar to get airborne, hold bar to stay airborn, release or hit an obstacle to start falling. I am wondering what spacebar is tied to now, tbh, if the cover is automatic. I am a bit worried about the movement mechanics involving numerous buttons, like in SWTOR that separated strafe to Q/E from the normal A/D, and had a variety of gap closure/escape abilities. Despite of how annoying space bar was when it misinterpreted your cover vs movement intentions it did have an advantage of being very easy on the muscle memory. If I think really hard, for me the easiest is when dodges/sprints are handled by the directional double taps, the aerial on the space bar, and the aim assist on the mouse wheel scroll. That's e though, and I always had troubles with blind keying on the keyboard, and a lot of movement/shifting of the left hand, as well as complex inputs to handle the characters movement & simultaneous fighting (i.e. strafe/facing by holding the button down, while using mouse to direct the actual direction to maintain a precise distance to target, while doing a semblance of rotation at the same time). Fingers crossed that keybinding is very flexible, have a variety of options and does not over-tax the muscle memory. I play on PC, yes, but I play with a controller. That might clear up what I was saying ;) Ah, no, because I have literally never owned a console game in my life, and literally did not touch a controller once. All my interests are narrowly connected to the PC with a keyboard + gaming mouse set-up.
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Post by unofficialgreycolor on Feb 22, 2017 14:40:31 GMT
I play on PC, yes, but I play with a controller. That might clear up what I was saying Ah, no, because I have literally never owned a console game in my life, and literally did not touch a controller once. All my interests are narrowly connected to the PC with a keyboard + gaming mouse set-up. Well, that does make sense. I started on console, then went to PC with K&M, but just this last year (sometime in dec?, Jan?) I started using a controller again. I've never been good with a K&M but I am OK with controller. Basically, I "get" how controllers work because I have used them a decent amount. Even when I was just doing K&M I used a G95 mouse and a G13 gamepad. Never really got proficient with K&M tbqh.
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Post by Element Zero on Feb 22, 2017 15:41:43 GMT
I doubt it. Flare was like dropping a biotic bomb on your target. I get the sense that Lance will be more of a rapid, precision strike, like a biotic javelin or bolt. We haven't had at glimpse at the screen for the Lance power, as far as I know. (I crawled through the video, second by second.) The reason I say this is because the description is similar to Flare and base damage is like 400, which is almost identical to Flare, no? I don't think we have enough data to speculate, really. As unofficialgreycolor notes, values may be completely different in this game. The name alone, though, makes me think it's a different type of power.
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